Monster hevsuit dead (GoldSrc): Difference between revisions
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Important:This entity uses the second bodygroup of 
Half-Life 1 series and
Deathmatch Classic).
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SirYodaJedi (talk | contribs) m (→Keyvalues) |
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[[ | {{tabsBar|main=Monster_hevsuit_dead}} | ||
{{ | {{CD|CDeadHEV|goldsrc=1|base=CBaseMonster}} | ||
[[File:monster_hevsuit_dead.PNG|thumb|320px]] | |||
{{this is a|point entity|name=monster_hevsuit_dead|engine=GoldSrc}} A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves as setdressing, just like [[monster_scientist_dead_(GoldSrc)|monster_scientist_dead]] and [[monster_barney_dead_(GoldSrc)|monster_barney_dead]]. Unlike most [[monster]]s, this monster works in multiplayer. | |||
In singleplayer, the body will have 8 [[HP]] and bleed red.<br> | |||
In multiplayer, the body will be nonsolid and indestructible. | |||
{{ | {{important|This entity uses the second bodygroup of {{file|models/player|mdl}}. As such, it may not appear correctly in games where the player model is not clad in an HEV suit (it will reliably work in the {{Half-Life 1 series|2}} and {{dmc|2}}).}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Pose|intn=pose|choices|How the body is positioned.}} | |||
{{KV|Pose|choices|}} | |||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description | ||
|- | |- | ||
| | | {{mono|1}} || On back | ||
|- | |- | ||
| | | {{mono|2}} || Seated | ||
|- | |- | ||
| | | {{mono|3}} || On Stomach | ||
|- | |- | ||
| | | {{mono|4}} || On Table | ||
|} | |} | ||
{{KV|Animation Sequence (editor)|intn=sequence|int|Animation sequence to display in the editor (no effect in-game). The vanilla player.mdl from [[Half-Life]] and [[Deathmatch Classic]] should use the following values:}} | |||
:{| class=standard-table | |||
! Value || Description | |||
|- | |||
| {{mono|73}} || On back | |||
|- | |||
| {{mono|74}} || Seated | |||
|- | |||
| {{mono|75}} || On Stomach | |||
|- | |||
| {{mono|76}} || On Table | |||
|} | |||
{{hl1 kv renderfields|point=1}} | |||
{{KV Angles}} | |||
== Flags == | == Flags == | ||
{{ | {{fl|2048|Not in Deathmatch}} | ||
[[Category:Half-Life]][[Category:Half-Life 1 NPCs|H]] | [[Category:Half-Life]][[Category:Half-Life 1 NPCs|H]] |
Latest revision as of 13:28, 31 January 2025
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CDeadHEV |
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monster_hevsuit_dead
is a point entity available in all GoldSrc games. A nondescript scientist in an HEV suit, forced into a dead position and without AI. Serves as setdressing, just like monster_scientist_dead and monster_barney_dead. Unlike most monsters, this monster works in multiplayer.
In singleplayer, the body will have 8 HP and bleed red.
In multiplayer, the body will be nonsolid and indestructible.


models/player.mdl
. As such, it may not appear correctly in games where the player model is not clad in an HEV suit (it will reliably work in the 



Keyvalues
- Pose (pose) <choices>
- How the body is positioned.
Value Description 1 On back 2 Seated 3 On Stomach 4 On Table
- Animation Sequence (editor) (sequence) <integer>
- Animation sequence to display in the editor (no effect in-game). The vanilla player.mdl from Half-Life and Deathmatch Classic should use the following values:
Value Description 73 On back 74 Seated 75 On Stomach 76 On Table
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not in Deathmatch : [2048]