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Template:Fl BaseHL1NPC: Difference between revisions

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(Created page with "* 1 : Wait Till Seen * 2 : Gag (No IDLE sounds until angry) * 4 : MonsterClip * 8 : No wreckage * 16 : Prisoner * 64 : Start inactive * 128 : Wait for script * 256 : Pre-disaster...")
 
m (Use the proper link for "monster_scientist" and "monster_barney")
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
* 1 : Wait Till Seen
{{lang|{{FULLPAGENAME}}}}{{HL1 topicon}}{{Goldsource topicon}}
* 2 : Gag (No IDLE sounds until angry)
<onlyinclude>{{fl|1|Wait Till Seen}}
* 4 : MonsterClip
{{fl|2|Gag (No IDLE sounds until angry)}}
* 8 : No wreckage
{{fl|4|MonsterClip}}
* 16 : Prisoner
{{fl|8|No wreckage}}
* 64 : Start inactive
{{fl|16|Prisoner}}
* 128 : Wait for script
{{fl|64|Start inactive}}
* 256 : Pre-disaster (only for use with [[monster_scientist]] and [[monster_barney]] -- has no effect on aliens).
{{fl|128|Wait for script}}
* 512 : Fade corpse
{{fl|256|Pre-disaster|Only for use with {{ent|monster_scientist_(GoldSrc)|alt=monster_scientist}} and {{ent|monster_barney_(GoldSrc)|alt=monster_barney}}. Has no effect on aliens.}}
* 2048 : Not in Deathmatch (some entities don't have this set in their FGD, but it works for all entities if set).
{{fl|512|Fade corpse}}
{{fl|2048|Not in Deathmatch|{{!fgd}} for some entities.}}</onlyinclude>[[Category:Flag Templates|BaseHL1NPC]]

Latest revision as of 09:19, 25 August 2023

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.