Func pushable (GoldSrc): Difference between revisions
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(Created page with "{{HL1}} {{Source}} '''func_pushable''' is a brush entity available in GoldSrc and Source games. {{Note|In Source, this entity does not exist in the FGD but is still func...") |
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{{HL1}} {{ | {{HL1 topicon}} | ||
{{tabs|func_pushable|goldsrc=1|source=1}} | |||
{{CD|CPushable|goldsrc=1}} | |||
{{this is a|brush entity|name=func_pushable|engine=goldSrc}} | |||
A pushable brush object with very primitive physics. | |||
== Flags == | |||
{{fl|128|Breakable|Allow the brush to be broken like [[func_breakable]].}} | |||
== | |||
== | == Key Values == | ||
{{KV|Friction|intn=friction|float|The amount of friction in the brush.}} | |||
{{KV|Friction|float|The amount of friction in the brush.}} | {{KV|Buoyancy|intn=buoyancy|float|The amount of buoyancy in the brush.}} | ||
{{KV|Buoyancy|float|The amount of buoyancy in the brush.}} | {{KV|Hull size|intn=size|choices|deprecated=1|Supposed to control the size of the brushes' hull. Nonfunctional; will always use hull 2 if larger than 32x32, or hull 3 if 32x32 or smaller.}} | ||
{{KV|Hull size|choices| | :{{codenote|Even if this KV is fixed, it would require an origin brush to work correctly.}} | ||
:{| | {{KV|Spawn on break|intn=spawnobject|string|What entity to spawn when this brush breaks.}} | ||
{{KV|Target on break|intn=target|target_destination|What entity to fire an input to when this brush breaks.}} | |||
{{KV|Explosion magnitude|intn=explodemagnitude|float|How large should an explosion be when this brush breaks (if any)?}} | |||
{{KV|Material type|intn=material|choices|What material this brush uses. Will affect what kind of gibs are produced.}} | |||
{{KV|Spawn on break|string|What entity to spawn when this brush breaks.}} | |||
{{KV|Target on break|target_destination|What entity to fire an input to when this brush breaks.}} | |||
{{KV|Explosion magnitude|float|How large should an explosion be when this brush breaks (if any)?}} | |||
{{KV|Material type|choices|What material this brush uses. Will affect what kind of gibs are produced.}} | |||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description | ||
Line 48: | Line 38: | ||
| <code>8</code> || Rock | | <code>8</code> || Rock | ||
|} | |} | ||
{{KV|Gib model|string|Used to specify a custom model to use when this brush breaks.}} | {{KV|Gib model|intn=gibmodel|string|Used to specify a custom model to use when this brush breaks.}} | ||
[[Category:Entities]] | [[Category:Entities]] |
Latest revision as of 18:55, 14 May 2025
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CPushable |
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func_pushable
is a brush entity available in all GoldSrc games.
A pushable brush object with very primitive physics.
Flags
- Breakable : [128]
- Allow the brush to be broken like func_breakable.
Key Values
- Friction (friction) <float>
- The amount of friction in the brush.
- Buoyancy (buoyancy) <float>
- The amount of buoyancy in the brush.
Hull size (size) <choices>- Deprecated.
Supposed to control the size of the brushes' hull. Nonfunctional; will always use hull 2 if larger than 32x32, or hull 3 if 32x32 or smaller. Code:Even if this KV is fixed, it would require an origin brush to work correctly.
- Spawn on break (spawnobject) <string>
- What entity to spawn when this brush breaks.
- Target on break (target) <targetname>
- What entity to fire an input to when this brush breaks.
- Explosion magnitude (explodemagnitude) <float>
- How large should an explosion be when this brush breaks (if any)?
- Material type (material) <choices>
- What material this brush uses. Will affect what kind of gibs are produced.
Value Description 0
Glass 1
Wood 2
Metal 3
Flesh 4
Cinder block 5
Ceiling tile 6
Computer 7
Unbreakable glass 8
Rock
- Gib model (gibmodel) <string>
- Used to specify a custom model to use when this brush breaks.