Info darknessmode lightsource: Difference between revisions
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{{ | {{this is a|point entity|game=Half-Life 2: Episode One|name=info_darknessmode_lightsource}} | ||
{{stub}} | {{stub}} | ||
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV StartDisabled}} | |||
{{KV | |||
{{KV|Light Radius|float| The radius around this lightsource in which Alyx will be able to see enemies.}} | {{KV|Light Radius|float| The radius around this lightsource in which Alyx will be able to see enemies.}} | ||
==Inputs== | ==Inputs== | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
[[Category:Half-Life 2: Episode One Entities]] | [[Category:Half-Life 2: Episode One Entities]] |
Latest revision as of 07:38, 4 June 2025
info_darknessmode_lightsource
is a point entity available in Half-Life 2: Episode One.
Entity description
If the map is set to darkness mode using the env_global entity, this entity represents a light source that Alyx can see in and try to go to if hurt.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Light Radius ([todo internal name (i)]) <float>
- The radius around this lightsource in which Alyx will be able to see enemies.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.