Func nav avoid: Difference between revisions

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{{stub}}
{{Ent not in fgd}}
 
{{CD|CFuncNavAvoid|file1=1}}
{{tf2 brush|func_nav_avoid}}
{{this is a|brush entity|game1=Team Fortress 2|game2=Black Mesa|game3=Garry's Mod|name=func_nav_avoid|game=Counter-Strike: Source}}
 
Artificially makes bots avoid a certain area when choosing navigation paths by increasing the pathfinding cost of progressing through the area.
==Entity description==
{{note|For this entity to take effect, it's volume must cover the entire nav cell to take effect on that cell.}}
Artificially makes bots avoid a certain area when choosing navigation paths.
{{note| The path cost of moving through this nav area is increased by 2,400% of the regular cost. While the result is high, if another path has a higher cost, the avoided route will still be chosen.}}


==Keyvalues==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV EnableDisable}}
{{KV EnableDisable}}
{{KV TFTeam}}
{{KV TeamNum}}
{{KV|tags|string|additional context for if the entity should apply to a specific bot}}
{{KV|Tags|intn=tags|string|A space delimited list of tags. A tag is a label with no spaces. If a TFBot has at least one matching tag, it will pay attention to this entity. Tags that are automatically set on TFBots include bomb_carrier, common, mission_sniper, mission_spy, mission_sentry_buster, or any class name.}}


==Inputs==
==Inputs==
{{I Targetname}}
{{I EnableDisable}}
{{I EnableDisable}}


==See also==
==See also==
*[[func_nav_prefer]] that does the opposite task, makes bots prefer a path.
* {{ent|func_nav_prefer}} that does the opposite task, makes bots prefer a path.

Latest revision as of 23:19, 29 June 2024

Icon-NotInFGD.png
This entity is not in the Counter-Strike: Source FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CFuncNavAvoid
CFuncNavCost
CBaseEntity
C++ nav_entities.cpp

func_nav_avoid is a brush entity available in Counter-Strike: Source Counter-Strike: Source, Team Fortress 2 Team Fortress 2, Black Mesa Black Mesa, and Garry's Mod Garry's Mod. Artificially makes bots avoid a certain area when choosing navigation paths by increasing the pathfinding cost of progressing through the area.

Note.pngNote:For this entity to take effect, it's volume must cover the entire nav cell to take effect on that cell.
Note.pngNote: The path cost of moving through this nav area is increased by 2,400% of the regular cost. While the result is high, if another path has a higher cost, the avoided route will still be chosen.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
TeamNum:
Initial Team (TeamNum, or teamnumber Counter-Strike: Global Offensive) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator, Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2, Survivors Left 4 Dead seriesLeft 4 Dead series, Terrorists Counter-Strike: Source Counter-Strike: Global Offensive, Marines (Team-based game modes only) Black Mesa
  • 3: BLU/Robots Team Fortress 2, Infected Left 4 Dead seriesLeft 4 Dead series, Counter-Terrorists Counter-Strike: Source Counter-Strike: Global Offensive, Scientists (Team-based game modes only) Black Mesa
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD
Tags (tags) <string>
A space delimited list of tags. A tag is a label with no spaces. If a TFBot has at least one matching tag, it will pay attention to this entity. Tags that are automatically set on TFBots include bomb_carrier, common, mission_sniper, mission_spy, mission_sentry_buster, or any class name.

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also