Prop floor cube button: Difference between revisions

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(→‎Keyvalues: added keyvalue from FGD)
 
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[[File:prop_floor_cube_button.png|right|thumb|Model of a prop_floor_cube_button.]]
{{lang|{{PAGENAME}}}}
 
{{CD|???|base=CBaseAnimating}}
{{portal2 point|prop_floor_cube_button}} It is a floor button which is activated by a [[prop_weighted_cube]].
[[File:prop_floor_cube_button.png|right|thumb|Model of a <tt>[[prop_floor_cube_button]]</tt>.]]
{{this is a|model entity|game=Portal 2|name=prop_floor_cube_button}} It is a floor button that is activated by a {{ent|prop_weighted_cube}}.


==Keyvalues==
==Keyvalues==
{{KV|Accepts Balls|boolean|If this button gets activated by the spherical cubes?}}
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
{{KV|SuppressAnimSounds|intn=SuppressAnimSounds|bool|Prevent the button from playing any sounds.|nofgd=1}}
{{KV Angles}}
{{KV|Accepts Balls|intn=AcceptsBall|boolean|If this button gets activated by the spherical cubes? Should always be False.}}


==Inputs==
==Inputs==
{{IO|PressIn|Activate the button as if it was pressed, sending it to the bottom position.}}
{{I|PressIn|Activate the button as if it was pressed, sending it to the bottom position.}}
{{IO|PressOut|Unpress the button, sending it to the top position.}}
{{I|PressOut|Unpress the button, sending it to the top position.}}
{{I Targetname}}
{{I Parentname}}


==Outputs==
==Outputs==
{{IO|OnPressed|Called when the button has been pressed.}}
{{O|OnPressed|Called when the button has been pressed.}}
{{IO|OnUnPressed|Called when the button has been unpressed.}}
{{O|OnUnPressed|Called when the button has been unpressed.}}
{{O Targetname}}
 
[[Category:Prop entities|floor cube button]]

Latest revision as of 15:25, 1 September 2025

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C++ Class hierarchy
???
CBaseAnimating
CBaseEntity

prop_floor_cube_button is a model entity available in Portal 2 Portal 2. It is a floor button that is activated by a prop_weighted_cube.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

SuppressAnimSounds (SuppressAnimSounds) <boolean> !FGD
Prevent the button from playing any sounds.
Accepts Balls (AcceptsBall) <boolean>
If this button gets activated by the spherical cubes? Should always be False.

Inputs

PressIn
Activate the button as if it was pressed, sending it to the bottom position.
PressOut
Unpress the button, sending it to the top position.

Outputs

OnPressed
Called when the button has been pressed.
OnUnPressed
Called when the button has been unpressed.