Info global settings: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:info_global_settings}}
{{this is a|logical entity|game=Synergy|name=info_global_settings}} It is used to set the basic co-op settings in a map.
{{Synergy}} '''info_global_settings''' is a [[point entity]] available in [[Synergy]].
It is used to set the basic co-op settings in a map.


==Entity description ==
==Entity description ==
Line 8: Line 6:


==Keyvalues ==
==Keyvalues ==
{{KV Targetname}}
{{KV|IsVehicleMap|int|Set static spawning for the map.}}
{{KV|IsVehicleMap|int|Set static spawning for the map.}}
:* 0 : Disable Static Spawning.
:* 0 : Disable Static Spawning.
:* 1 : Enable Static Spawning.
:* 1 : Enable Static Spawning.
{{tip|If you wish to change the spawn method during run-time, use [[AddOutput]] IsVehicleMap 0/1.}}
{{tip|If you wish to change the spawn method during run-time, use [[AddOutput]] IsVehicleMap 0/1.}}
==Inputs==
==Inputs==
{{IO|RestartLevel|Force a map restart.}}
{{I|RestartLevel|Force a map restart.}}
{{O Targetname}}


==See also==
==See also==
Line 21: Line 20:
*[[info_spawn_manager]]
*[[info_spawn_manager]]


[[Category:Mod Entities]]
[[Category:Level Design]]
[[Category:Level Design]]

Latest revision as of 15:54, 23 May 2025

info_global_settings is a logical entity available in Synergy Synergy. It is used to set the basic co-op settings in a map.

Entity description

It specifies whether the map will force players to spawn at the active info_player_coop or near the "safest" live player. Also can restart the map.

Note.pngNote:If this entity does not exist in a map, static spawning will be disabled.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

IsVehicleMap ([todo internal name (i)]) <integer>
Set static spawning for the map.
  • 0 : Disable Static Spawning.
  • 1 : Enable Static Spawning.
Tip.pngTip:If you wish to change the spawn method during run-time, use AddOutput IsVehicleMap 0/1.

Inputs

RestartLevel
Force a map restart.

See also