Catwalk (Portal 2): Difference between revisions
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[[ | {{lang|Catwalk (Portal 2)}} | ||
[[File:Portal2catwalkingame.jpg|thumb|right|300px|A few catwalks in-game]] | |||
{{Portal2}} '''Catwalks''' are architectural elements found in {{Portal2|3}}, usually in [[Behind the Scenes (Portal 2)|behind the scenes]] sections of the game. They are constructed from a series of [[models]] found under the prefix <code>hanging_</code> in the folder <code>props_bts</code>. They can be placed in the game as a {{ent|prop_static}} using these as world models. There are also animated versions of catwalks with no collision found in the folder <code>catwalk_destruction</code>, which are catwalks being demolished. | |||
==List of models== | ==List of models== | ||
Still models (under the folder | ===Still models (under the folder props_bts)=== | ||
* | ====Large platforms==== | ||
* | *hanging_platform_a | ||
* | *hanging_platform_b | ||
* | |||
* | ====Stairs==== | ||
* | *hanging_stair_128 | ||
* | *hanging_stair_256 | ||
Animated models (under the folder catwalk_destruction)[[ | *hanging_stair_32 | ||
*hanging_stair_64 | |||
*hanging_stair_exit | |||
*hanging_stair_landing_a | |||
*hanging_stair_landing_b | |||
====Walkways==== | |||
*hanging_walkway_512a | |||
*hanging_walkway_256a | |||
*hanging_walkway_128a | |||
*hanging_walkway_128b | |||
*hanging_walkway_128c | |||
*hanging_walkway_128d | |||
*hanging_walkway_64a | |||
*hanging_walkway_64b | |||
*hanging_walkway_64c | |||
*hanging_walkway_64d | |||
*hanging_walkway_64e | |||
*hanging_walkway_32a | |||
*hanging_walkway_32b | |||
*hanging_walkway_32c | |||
*hanging_walkway_16a | |||
*hanging_walkway_angle_30 | |||
*hanging_walkway_corner | |||
*hanging_walkway_end_a | |||
*hanging_walkway_end_b | |||
*hanging_walkway_end_cap | |||
*hanging_walkway_l | |||
*hanging_walkway_l_norail | |||
*hanging_walkway_t | |||
*hanging_walkway_t_norail | |||
*hanging_walkway_x | |||
====Other elements==== | |||
*hanging_walkway_gate_a | |||
*hanging_walkway_gate_door | |||
*hanging_walkway_gate_frame | |||
*hanging_walkway_hanger_a | |||
*hanging_walkway_support_128 | |||
*hanging_walkway_support_256 | |||
*hanging_walkway_support_a | |||
*hanging_walkway_support_bracket | |||
===Animated models (no collision, under the folder catwalk_destruction)=== | |||
[[File:Portal2catwalkinmodelbrowser.jpeg|thumb|right|100px|A destroyed catwalk in the model browser.]] | |||
*catwalk_fx_a | *catwalk_fx_a | ||
*catwalk_fx_b | *catwalk_fx_b |
Latest revision as of 21:05, 25 March 2024
Catwalks are architectural elements found in Portal 2, usually in behind the scenes sections of the game. They are constructed from a series of models found under the prefix
hanging_
in the folder props_bts
. They can be placed in the game as a prop_static using these as world models. There are also animated versions of catwalks with no collision found in the folder catwalk_destruction
, which are catwalks being demolished.
List of models
Still models (under the folder props_bts)
Large platforms
- hanging_platform_a
- hanging_platform_b
Stairs
- hanging_stair_128
- hanging_stair_256
- hanging_stair_32
- hanging_stair_64
- hanging_stair_exit
- hanging_stair_landing_a
- hanging_stair_landing_b
Walkways
- hanging_walkway_512a
- hanging_walkway_256a
- hanging_walkway_128a
- hanging_walkway_128b
- hanging_walkway_128c
- hanging_walkway_128d
- hanging_walkway_64a
- hanging_walkway_64b
- hanging_walkway_64c
- hanging_walkway_64d
- hanging_walkway_64e
- hanging_walkway_32a
- hanging_walkway_32b
- hanging_walkway_32c
- hanging_walkway_16a
- hanging_walkway_angle_30
- hanging_walkway_corner
- hanging_walkway_end_a
- hanging_walkway_end_b
- hanging_walkway_end_cap
- hanging_walkway_l
- hanging_walkway_l_norail
- hanging_walkway_t
- hanging_walkway_t_norail
- hanging_walkway_x
Other elements
- hanging_walkway_gate_a
- hanging_walkway_gate_door
- hanging_walkway_gate_frame
- hanging_walkway_hanger_a
- hanging_walkway_support_128
- hanging_walkway_support_256
- hanging_walkway_support_a
- hanging_walkway_support_bracket
Animated models (no collision, under the folder catwalk_destruction)
- catwalk_fx_a
- catwalk_fx_b
- catwalk_fx_c
- catwalk_fx_d
- catwalk_fx_e1
- catwalk_fx_e2
- catwalk_fx_e3