Talk:Point camera: Difference between revisions
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m (Nesciuse moved page Talk:Multipage Base Pages Temp Storage/Point camera to Talk:Point camera without leaving a redirect: Moving back to proper place) |
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Is there a way to make point_camera track an entity, like point_viewcontrol is able to? | Is there a way to make point_camera track an entity, like point_viewcontrol is able to? | ||
Yes, it's possible. I've managed to do this by parenting the camera to a func_tank, which can track entities via the ''SetTargetEntityName'' input. You can track players by using a trigger and setting the parameter override of ''SetTargetEntityName'' to ''!activator'' --[[User:Pandaboy|Pandaboy]] 19:00, 24 August 2013 (PDT) |
Latest revision as of 17:23, 15 July 2024
I can't find this entity when i use hammer is there a special place i need to look?
- If your trying this in CS:S you need a custom FGD. --wisemx 16:04, 25 Aug 2005 (PDT)
I've heard that this doesn't work in TF2, and it doesn't appear to work in L4D... so where DOES it work? --Santasassassin 19:52, 5 July 2009 (UTC)
- Portal. Also, just because the entity isn't in the list doesn't mean it doesn't work. --Anotheruser67 19:00, 16 March 2012 (PDT)
tracking an entity?
Is there a way to make point_camera track an entity, like point_viewcontrol is able to?
Yes, it's possible. I've managed to do this by parenting the camera to a func_tank, which can track entities via the SetTargetEntityName input. You can track players by using a trigger and setting the parameter override of SetTargetEntityName to !activator --Pandaboy 19:00, 24 August 2013 (PDT)