Health Charger: Difference between revisions
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[[File:Health_charger_ingame.jpg|thumb|right|400px|The finished product ingame.]] | |||
1. | {{HL1}} {{HL1:OP4}} {{HL1:BS}} | ||
A '''Health Charger''' is a simple wall mounted health replenisher found throughout {{Half-Life|4}} and its expansions {{Hl1:op4|4}} and {{Half-Life: Blue Shift|4}}. The charger itself is a simple textured brush entity. If you are using the ''Half-Life SDK'' version of GoldSrc, available on Steam, then you can quickly access a pre-built Health and [[Suit Charger]] in your prefabs list, under the prefab library ''Usable Objects''. | |||
== Creation == | |||
Personal creation of a health charger is quick and simple. | |||
1. First, create a block, 32 width, 48 height, and 8 units in length. Texture it with medkitedge1. | |||
2. Select the two side faces, set the rotation to 90, and center them. | 2. Select the two side faces, set the rotation to 90, and center them. | ||
3. On the front face, apply the texture + | 3. On the front face, apply the texture +0medkit. | ||
4. Tie it to a func_healthcharger. | 4. Tie it to a func_healthcharger. | ||
5. | 5. Finally, place it anywhere in your level. Health chargers are found attached to walls, being located approximately 32 units above the ground. | ||
* The exact dimensions given are not mandatory, they are simply the default preferences used by Valve when making health chargers in official Half-life maps. | |||
== Theory == | |||
When the player uses this object, their health will be restored by of 50% on easy difficulty, 40% on medium difficulty, and 25% on hard. When the charger is empty, | |||
the texture changes to a dimmed version and the health charger can no longer be used. | |||
[[Category:Half-Life]] | |||
[[Category:Half-Life Level Design]] | |||
[[Category:Level Design]] |
Latest revision as of 07:20, 31 May 2024
A Health Charger is a simple wall mounted health replenisher found throughout Half-Life and its expansions
Half-Life: Opposing Force and
Half-Life: Blue Shift. The charger itself is a simple textured brush entity. If you are using the Half-Life SDK version of GoldSrc, available on Steam, then you can quickly access a pre-built Health and Suit Charger in your prefabs list, under the prefab library Usable Objects.
Creation
Personal creation of a health charger is quick and simple.
1. First, create a block, 32 width, 48 height, and 8 units in length. Texture it with medkitedge1.
2. Select the two side faces, set the rotation to 90, and center them.
3. On the front face, apply the texture +0medkit.
4. Tie it to a func_healthcharger.
5. Finally, place it anywhere in your level. Health chargers are found attached to walls, being located approximately 32 units above the ground.
- The exact dimensions given are not mandatory, they are simply the default preferences used by Valve when making health chargers in official Half-life maps.
Theory
When the player uses this object, their health will be restored by of 50% on easy difficulty, 40% on medium difficulty, and 25% on hard. When the charger is empty, the texture changes to a dimmed version and the health charger can no longer be used.