Asw camera control: Difference between revisions

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{{as brush|asw_camera_control}}  
{{Ent not in game}}
 
{{LanguageBar}}
==Entity description==
{{This is a|brush entity|name=asw_camera_control|game=Alien Swarm}} It changes the camera angle while Marines are inside this trigger.
It changes the camera angle while Marines are inside this trigger.
(This entity doesn't seem to exist in the actual game? Removed from levels and no ent_info in game)


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}
{{KV Origin}}
{{KV Origin}}
{{KV|Angle Type|choices|Camera angle to use when marines are in this volume.}}
{{KV|Angle Type|intn=angtype|choices|Camera angle to use when marines are in this volume.}}
:* 0 : Top-down
:* 0 : Top-down
:* 1 : 40 degree
:* 1 : 40 degree
== Inputs ==
{{I Targetname}}
== Outputs ==
{{O Targetname}}

Latest revision as of 06:13, 11 April 2025

Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
English (en)Translate (Translate)

asw_camera_control is a brush entity available in Alien Swarm Alien Swarm. It changes the camera angle while Marines are inside this trigger.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Origin:

Origin (X Y Z) (origin) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.
Angle Type (angtype) <choices>
Camera angle to use when marines are in this volume.
  • 0 : Top-down
  • 1 : 40 degree