ActBusy Script Editor: Difference between revisions

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[[File:Actbusy logo.jpg|500px|right]]
[[File:Actbusy logo.jpg]]
The [[Actbusy Script Editor]] is an [[:Engine tools|engine tool]] available in {{as|4}}.  
== Overview ==
The Actbusy Script Editor is an engine tool available in {{as}}[[Alien Swarm]] and later. To use it, run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).  


{{Note|Alternatively, you can use the command '''toolload commedit''' in console for {{as}}[[Alien Swarm]].}} 
[[Actbusy]]...
 
== Game engines ==
{{todo}}
 
== Games ==
{{confirm}}
# {{as|4}}
 
== Usage ==
Run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that [[sv_lan]] is set to 1 in the console located in the lower-left corner (sv_lan 1).  


== Interface ==
== Interface ==
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</tr>
</tr>
</table>
</table>
== Setting Key Bindings ==
to set key bindings click Edit -> Key Bindings
the Key Bindings Editor window will appear
[[File:KeyBindingsEditor.jpg]]


== Creating ActBusy Events ==
== Creating ActBusy Events ==
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{{todo|Explain Further}}
{{todo|Explain Further}}


== See Also ==
[[Category:Engine Tools]]
*[[Actbusy]]
*[[Engine tools]]
{{SDKTools}}
[[Category:Tools]]

Latest revision as of 20:54, 2 July 2023

Actbusy logo.jpg

The Actbusy Script Editor is an engine tool available in Alien Swarm Alien Swarm.

Actbusy...

Game engines

[Todo]

Games

[confirm]

  1. Alien Swarm Alien Swarm

Usage

Run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).

Interface

Actbusyeditor.jpg

The first window on the left is the properties window. On the right is the Sequence Picker window.

Note.pngNote:The file menu is pretty self explanitory
File Edit ActBusy View
MaterialEditor FileMenu.jpg MaterialEditor EditMenu.jpg ActBusyEditor ActBusyMenu.jpg ActBusyEditor ViewMenu.jpg
  • Open...
  • Save
  • Save As...
  • Close
  • Recent
  • Clear Recent
  • Exit
  • Undo

Shortcut keys Ctrl + Z

  • Redo

Shortcut keys Shift + Ctrl + Z

  • Describe Undo History
Confirm:What does this do??
  • Clear Undo History
  • Keyboard

Shortcut keys Shift + Ctrl + Alt + E

See setting key bindings

  • Create ActBusy
  • Delete ActBusy
  • Properties
Shows the Properties Window If Checked
  • Sequence Picker
Shows the Sequence Picker Window If Checked
  • Default Layout
Resets the layout to the defualt view

Creating ActBusy Events

first click ActBusy -> Create ActBusy

click the + symbol next to children

the Properties window should look like this

ActBusyEditor PropertiesExample.jpg

Todo: Explain Further

Selecting Animations

Click Arrowbtn.jpg next to one of the fallowing

  • busy_anim
  • entry_anim
  • exit_anim
  • busy_sequence
  • entry_sequence
  • exit_sequence

The Select MDL File Window Opens

ActBusyEditor SelectMDLFile.jpg

pick the desired performing character model

then click "open"

The Select Sequence/Activity Window Opens

ActBusyEditor SelectSequence.jpg

Select the approprate animation and click "open"

Repeat for the rest

Todo: Explain Further

Setting Interrupts

Click the box next to interrupts

This drop down will show

ActBusyEditor InterruptsDropDown.jpg

Todo: Explain Further