ActBusy Script Editor: Difference between revisions

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{{cleanup}}
[[File:Actbusy logo.jpg|500px|right]]
{{stub}}
The [[Actbusy Script Editor]] is an [[:Engine tools|engine tool]] available in {{as|4}}.  
The Actbusy Script Editor is an engine tool available in {{as}}[[Alien Swarm]] and later. To use it, run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).  


[[Actbusy]]...


{{Note|you may optionally use the command: "toolload commedit" in console for {{as}}[[Alien Swarm]] to load although doing this is not absolutely necessary}}
== Game engines ==
{{todo}}


== Games ==
{{confirm}}
# {{as|4}}
== Usage ==
Run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that [[sv_lan]] is set to 1 in the console located in the lower-left corner (sv_lan 1).


== Interface ==
== Interface ==
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The first window on the left is the properties window. On the right is the Sequence Picker window.
The first window on the left is the properties window. On the right is the Sequence Picker window.


'''File'''
[[File:MaterialEditor FileMenu.jpg]]
{{Note|The file menu is pretty self explanitory}}
{{Note|The file menu is pretty self explanitory}}
<table class="wikitable">
  <tr>
      <th>'''File'''</th>
      <th>'''Edit'''</th>
      <th>'''ActBusy'''</th>
      <th>'''View'''</th>
  </tr>
  <tr>
      <th>[[File:MaterialEditor FileMenu.jpg]]</th>
      <th>[[File:MaterialEditor EditMenu.jpg]]</th>
      <th>[[File:ActBusyEditor ActBusyMenu.jpg]]</th>
      <th>[[File:ActBusyEditor ViewMenu.jpg]]</th>
  </tr>
<tr>
    <td>
*'''Open...'''     
*'''Open...'''     
*'''Save'''
*'''Save'''
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*'''Clear Recent'''
*'''Clear Recent'''
*'''Exit'''
*'''Exit'''
 
  </td>
 
    <td>
 
'''Edit'''
 
[[File:MaterialEditor EditMenu.jpg]]
*'''Undo'''
*'''Undo'''


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See setting key bindings
See setting key bindings
  </td>
    <td>
*'''Create ActBusy'''
*'''Delete ActBusy'''
  </td>
    <td>
;*'''Properties'''
:Shows the Properties Window If Checked
;*'''Sequence Picker'''
:Shows the Sequence Picker Window If Checked
;*'''Default Layout'''
:Resets the layout to the defualt view
  </td>
</tr>
</table>


== Creating ActBusy Events ==
first click ActBusy -> Create ActBusy


'''ActBusy'''
click the + symbol next to children
 
[[File:ActBusyEditor ActBusyMenu.jpg]]
*'''Create ActBusy'''
 
*'''Delete ActBusy'''


the Properties window should look like this


'''View'''
[[File:ActBusyEditor PropertiesExample.jpg]]


[[File:ActBusyEditor ViewMenu.jpg]]
{{todo|Explain Further}}
*'''Properties'''
== Selecting Animations ==
Shows the Properties Window If Checked
Click [[File:Arrowbtn.jpg]] next to one of the fallowing
*'''busy_anim'''
*'''entry_anim'''
*'''exit_anim'''
*'''busy_sequence'''
*'''entry_sequence'''
*'''exit_sequence'''


*'''Sequence Picker'''
The Select MDL File Window Opens
Shows the Sequence Picker Window If Checked


*'''Default Layout'''
[[File:ActBusyEditor SelectMDLFile.jpg]]
Resets the layout to the defualt view


pick the desired performing character model


== Setting Key Bindings ==
then click "open"


to set key bindings click Edit -> Key Bindings
The Select Sequence/Activity Window Opens


the Key Bindings Editor window will appear
[[File:ActBusyEditor SelectSequence.jpg]]


[[File:KeyBindingsEditor.jpg]]
Select the approprate animation and click "open"


{{Todo|Explain the Key Bindings Editor}}
Repeat for the rest


{{todo|Explain Further}}
== Setting Interrupts ==
Click the box next to interrupts


== See Also ==
This drop down will show


*[[Actbusy]]
[[File:ActBusyEditor InterruptsDropDown.jpg]]
*[[Engine tools]]


{{SDKTools}}
{{todo|Explain Further}}


[[Category:Tools]]
[[Category:Engine Tools]]

Latest revision as of 20:54, 2 July 2023

Actbusy logo.jpg

The Actbusy Script Editor is an engine tool available in Alien Swarm Alien Swarm.

Actbusy...

Game engines

[Todo]

Games

[confirm]

  1. Alien Swarm Alien Swarm

Usage

Run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).

Interface

Actbusyeditor.jpg

The first window on the left is the properties window. On the right is the Sequence Picker window.

Note.pngNote:The file menu is pretty self explanitory
File Edit ActBusy View
MaterialEditor FileMenu.jpg MaterialEditor EditMenu.jpg ActBusyEditor ActBusyMenu.jpg ActBusyEditor ViewMenu.jpg
  • Open...
  • Save
  • Save As...
  • Close
  • Recent
  • Clear Recent
  • Exit
  • Undo

Shortcut keys Ctrl + Z

  • Redo

Shortcut keys Shift + Ctrl + Z

  • Describe Undo History
Confirm:What does this do??
  • Clear Undo History
  • Keyboard

Shortcut keys Shift + Ctrl + Alt + E

See setting key bindings

  • Create ActBusy
  • Delete ActBusy
  • Properties
Shows the Properties Window If Checked
  • Sequence Picker
Shows the Sequence Picker Window If Checked
  • Default Layout
Resets the layout to the defualt view

Creating ActBusy Events

first click ActBusy -> Create ActBusy

click the + symbol next to children

the Properties window should look like this

ActBusyEditor PropertiesExample.jpg

Todo: Explain Further

Selecting Animations

Click Arrowbtn.jpg next to one of the fallowing

  • busy_anim
  • entry_anim
  • exit_anim
  • busy_sequence
  • entry_sequence
  • exit_sequence

The Select MDL File Window Opens

ActBusyEditor SelectMDLFile.jpg

pick the desired performing character model

then click "open"

The Select Sequence/Activity Window Opens

ActBusyEditor SelectSequence.jpg

Select the approprate animation and click "open"

Repeat for the rest

Todo: Explain Further

Setting Interrupts

Click the box next to interrupts

This drop down will show

ActBusyEditor InterruptsDropDown.jpg

Todo: Explain Further