ActBusy Script Editor: Difference between revisions
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| [[File:Actbusy logo.jpg|500px|right]] | |||
| The Actbusy Script Editor is an engine tool available in {{as}} | The [[Actbusy Script Editor]] is an [[:Engine tools|engine tool]] available in {{as|4}}.   | ||
| [[Actbusy]]... | |||
| {{ | == Game engines == | ||
| {{todo}} | |||
| == Games == | |||
| {{confirm}} | |||
| # {{as|4}} | |||
| == Usage ==  | |||
| Run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that [[sv_lan]] is set to 1 in the console located in the lower-left corner (sv_lan 1).  | |||
| == Interface == | == Interface == | ||
| [[File:Actbusyeditor.jpg]] | [[File:Actbusyeditor.jpg]] | ||
| {{todo| | The first window on the left is the properties window. On the right is the Sequence Picker window. | ||
| {{Note|The file menu is pretty self explanitory}} | |||
| <table class="wikitable"> | |||
|   <tr> | |||
|       <th>'''File'''</th> | |||
|       <th>'''Edit'''</th> | |||
|       <th>'''ActBusy'''</th> | |||
|       <th>'''View'''</th> | |||
|    </tr> | |||
|   <tr> | |||
|       <th>[[File:MaterialEditor FileMenu.jpg]]</th> | |||
|       <th>[[File:MaterialEditor EditMenu.jpg]]</th> | |||
|       <th>[[File:ActBusyEditor ActBusyMenu.jpg]]</th> | |||
|       <th>[[File:ActBusyEditor ViewMenu.jpg]]</th> | |||
|    </tr> | |||
| <tr> | |||
|     <td> | |||
| *'''Open...'''      | |||
| *'''Save''' | |||
| *'''Save As...''' | |||
| *'''Close''' | |||
| *'''Recent''' | |||
| *'''Clear Recent''' | |||
| *'''Exit''' | |||
|    </td> | |||
|     <td> | |||
| *'''Undo''' | |||
| Shortcut keys {{key|Ctrl}} + {{key|Z}} | |||
| *'''Redo''' | |||
| Shortcut keys {{key|Shift}} + {{key|Ctrl}} + {{key|Z}} | |||
| *'''Describe Undo History''' | |||
| {{Confirm|What does this do??}} | |||
| *'''Clear Undo History''' | |||
| *'''Keyboard''' | |||
| Shortcut keys {{key|Shift}} + {{key|Ctrl}} + {{key|Alt}} + {{key|E}} | |||
| See setting key bindings | |||
|    </td> | |||
|     <td> | |||
| *'''Create ActBusy''' | |||
| *'''Delete ActBusy''' | |||
|    </td> | |||
|     <td> | |||
| ;*'''Properties''' | |||
| :Shows the Properties Window If Checked | |||
| ;*'''Sequence Picker''' | |||
| :Shows the Sequence Picker Window If Checked | |||
| ;*'''Default Layout''' | |||
| :Resets the layout to the defualt view | |||
|    </td> | |||
| </tr> | |||
| </table> | |||
| == Creating ActBusy Events == | |||
| first click ActBusy -> Create ActBusy | |||
| click the + symbol next to children | |||
| the Properties window should look like this | |||
| [[File:ActBusyEditor PropertiesExample.jpg]] | |||
| {{todo|Explain Further}} | |||
| == Selecting Animations == | |||
| Click [[File:Arrowbtn.jpg]] next to one of the fallowing | |||
| *'''busy_anim''' | |||
| *'''entry_anim''' | |||
| *'''exit_anim''' | |||
| *'''busy_sequence''' | |||
| *'''entry_sequence''' | |||
| *'''exit_sequence''' | |||
| The Select MDL File Window Opens | |||
| [[File:ActBusyEditor SelectMDLFile.jpg]] | |||
| pick the desired performing character model | |||
| then click "open" | |||
| The Select Sequence/Activity Window Opens | |||
| [[File:ActBusyEditor SelectSequence.jpg]] | |||
| Select the approprate animation and click "open" | |||
| Repeat for the rest | |||
| {{todo|Explain Further}} | |||
| == Setting Interrupts == | |||
| Click the box next to interrupts | |||
| This drop down will show | |||
| [[File:ActBusyEditor InterruptsDropDown.jpg]] | |||
| {{todo|Explain Further}} | |||
| [[Category:Engine Tools]] | |||
Latest revision as of 20:54, 2 July 2023
The Actbusy Script Editor is an engine tool available in  Alien Swarm.
 Alien Swarm. 
Actbusy...
Game engines
[Todo]
Games
[confirm]
Usage
Run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).
Interface
The first window on the left is the properties window. On the right is the Sequence Picker window.
 Note:The file menu is pretty self explanitory
Note:The file menu is pretty self explanitoryCreating ActBusy Events
first click ActBusy -> Create ActBusy
click the + symbol next to children
the Properties window should look like this
Selecting Animations
Click  next to one of the fallowing
 next to one of the fallowing
- busy_anim
- entry_anim
- exit_anim
- busy_sequence
- entry_sequence
- exit_sequence
The Select MDL File Window Opens
pick the desired performing character model
then click "open"
The Select Sequence/Activity Window Opens
Select the approprate animation and click "open"
Repeat for the rest
Setting Interrupts
Click the box next to interrupts
This drop down will show






 Confirm:
 Confirm:


