ActBusy Script Editor: Difference between revisions

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[[File:Actbusy logo.jpg|500px|right]]
The [[Actbusy Script Editor]] is an [[:Engine tools|engine tool]] available in {{as|4}}.
 
[[Actbusy]]...
 
== Game engines ==
{{todo}}
 
== Games ==
{{confirm}}
# {{as|4}}
 
== Usage ==
Run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that [[sv_lan]] is set to 1 in the console located in the lower-left corner (sv_lan 1).
 
== Interface ==
[[File:Actbusyeditor.jpg]]
 
The first window on the left is the properties window. On the right is the Sequence Picker window.
 
{{Note|The file menu is pretty self explanitory}}
<table class="wikitable">
  <tr>
      <th>'''File'''</th>
      <th>'''Edit'''</th>
      <th>'''ActBusy'''</th>
      <th>'''View'''</th>
  </tr>
  <tr>
      <th>[[File:MaterialEditor FileMenu.jpg]]</th>
      <th>[[File:MaterialEditor EditMenu.jpg]]</th>
      <th>[[File:ActBusyEditor ActBusyMenu.jpg]]</th>
      <th>[[File:ActBusyEditor ViewMenu.jpg]]</th>
  </tr>
<tr>
    <td>
*'''Open...'''   
*'''Save'''
*'''Save As...'''
*'''Close'''
*'''Recent'''
*'''Clear Recent'''
*'''Exit'''
  </td>
    <td>
*'''Undo'''
 
Shortcut keys {{key|Ctrl}} + {{key|Z}}
 
*'''Redo'''
 
Shortcut keys {{key|Shift}} + {{key|Ctrl}} + {{key|Z}}
 
*'''Describe Undo History'''
{{Confirm|What does this do??}}
 
*'''Clear Undo History'''
 
*'''Keyboard'''
 
Shortcut keys {{key|Shift}} + {{key|Ctrl}} + {{key|Alt}} + {{key|E}}
 
See setting key bindings
  </td>
    <td>
*'''Create ActBusy'''
*'''Delete ActBusy'''
  </td>
    <td>
;*'''Properties'''
:Shows the Properties Window If Checked
;*'''Sequence Picker'''
:Shows the Sequence Picker Window If Checked
;*'''Default Layout'''
:Resets the layout to the defualt view
  </td>
</tr>
</table>
 
== Creating ActBusy Events ==
first click ActBusy -> Create ActBusy
 
click the + symbol next to children
 
the Properties window should look like this
 
[[File:ActBusyEditor PropertiesExample.jpg]]
 
{{todo|Explain Further}}
== Selecting Animations ==
Click [[File:Arrowbtn.jpg]] next to one of the fallowing
*'''busy_anim'''
*'''entry_anim'''
*'''exit_anim'''
*'''busy_sequence'''
*'''entry_sequence'''
*'''exit_sequence'''
 
The Select MDL File Window Opens
 
[[File:ActBusyEditor SelectMDLFile.jpg]]
 
pick the desired performing character model
 
then click "open"
 
The Select Sequence/Activity Window Opens
 
[[File:ActBusyEditor SelectSequence.jpg]]
 
Select the approprate animation and click "open"
 
Repeat for the rest
 
{{todo|Explain Further}}
== Setting Interrupts ==
Click the box next to interrupts
 
This drop down will show
 
[[File:ActBusyEditor InterruptsDropDown.jpg]]
 
{{todo|Explain Further}}
 
[[Category:Engine Tools]]

Latest revision as of 20:54, 2 July 2023

Actbusy logo.jpg

The Actbusy Script Editor is an engine tool available in Alien Swarm Alien Swarm.

Actbusy...

Game engines

[Todo]

Games

[confirm]

  1. Alien Swarm Alien Swarm

Usage

Run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).

Interface

Actbusyeditor.jpg

The first window on the left is the properties window. On the right is the Sequence Picker window.

Note.pngNote:The file menu is pretty self explanitory
File Edit ActBusy View
MaterialEditor FileMenu.jpg MaterialEditor EditMenu.jpg ActBusyEditor ActBusyMenu.jpg ActBusyEditor ViewMenu.jpg
  • Open...
  • Save
  • Save As...
  • Close
  • Recent
  • Clear Recent
  • Exit
  • Undo

Shortcut keys Ctrl + Z

  • Redo

Shortcut keys Shift + Ctrl + Z

  • Describe Undo History
Confirm:What does this do??
  • Clear Undo History
  • Keyboard

Shortcut keys Shift + Ctrl + Alt + E

See setting key bindings

  • Create ActBusy
  • Delete ActBusy
  • Properties
Shows the Properties Window If Checked
  • Sequence Picker
Shows the Sequence Picker Window If Checked
  • Default Layout
Resets the layout to the defualt view

Creating ActBusy Events

first click ActBusy -> Create ActBusy

click the + symbol next to children

the Properties window should look like this

ActBusyEditor PropertiesExample.jpg

Todo: Explain Further

Selecting Animations

Click Arrowbtn.jpg next to one of the fallowing

  • busy_anim
  • entry_anim
  • exit_anim
  • busy_sequence
  • entry_sequence
  • exit_sequence

The Select MDL File Window Opens

ActBusyEditor SelectMDLFile.jpg

pick the desired performing character model

then click "open"

The Select Sequence/Activity Window Opens

ActBusyEditor SelectSequence.jpg

Select the approprate animation and click "open"

Repeat for the rest

Todo: Explain Further

Setting Interrupts

Click the box next to interrupts

This drop down will show

ActBusyEditor InterruptsDropDown.jpg

Todo: Explain Further