ActBusy Script Editor: Difference between revisions
Kwp17pitts (talk | contribs) (Created page with "{{wip}}") |
No edit summary |
||
(20 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | [[File:Actbusy logo.jpg|500px|right]] | ||
The [[Actbusy Script Editor]] is an [[:Engine tools|engine tool]] available in {{as|4}}. | |||
[[Actbusy]]... | |||
== Game engines == | |||
{{todo}} | |||
== Games == | |||
{{confirm}} | |||
# {{as|4}} | |||
== Usage == | |||
Run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that [[sv_lan]] is set to 1 in the console located in the lower-left corner (sv_lan 1). | |||
== Interface == | |||
[[File:Actbusyeditor.jpg]] | |||
The first window on the left is the properties window. On the right is the Sequence Picker window. | |||
{{Note|The file menu is pretty self explanitory}} | |||
<table class="wikitable"> | |||
<tr> | |||
<th>'''File'''</th> | |||
<th>'''Edit'''</th> | |||
<th>'''ActBusy'''</th> | |||
<th>'''View'''</th> | |||
</tr> | |||
<tr> | |||
<th>[[File:MaterialEditor FileMenu.jpg]]</th> | |||
<th>[[File:MaterialEditor EditMenu.jpg]]</th> | |||
<th>[[File:ActBusyEditor ActBusyMenu.jpg]]</th> | |||
<th>[[File:ActBusyEditor ViewMenu.jpg]]</th> | |||
</tr> | |||
<tr> | |||
<td> | |||
*'''Open...''' | |||
*'''Save''' | |||
*'''Save As...''' | |||
*'''Close''' | |||
*'''Recent''' | |||
*'''Clear Recent''' | |||
*'''Exit''' | |||
</td> | |||
<td> | |||
*'''Undo''' | |||
Shortcut keys {{key|Ctrl}} + {{key|Z}} | |||
*'''Redo''' | |||
Shortcut keys {{key|Shift}} + {{key|Ctrl}} + {{key|Z}} | |||
*'''Describe Undo History''' | |||
{{Confirm|What does this do??}} | |||
*'''Clear Undo History''' | |||
*'''Keyboard''' | |||
Shortcut keys {{key|Shift}} + {{key|Ctrl}} + {{key|Alt}} + {{key|E}} | |||
See setting key bindings | |||
</td> | |||
<td> | |||
*'''Create ActBusy''' | |||
*'''Delete ActBusy''' | |||
</td> | |||
<td> | |||
;*'''Properties''' | |||
:Shows the Properties Window If Checked | |||
;*'''Sequence Picker''' | |||
:Shows the Sequence Picker Window If Checked | |||
;*'''Default Layout''' | |||
:Resets the layout to the defualt view | |||
</td> | |||
</tr> | |||
</table> | |||
== Creating ActBusy Events == | |||
first click ActBusy -> Create ActBusy | |||
click the + symbol next to children | |||
the Properties window should look like this | |||
[[File:ActBusyEditor PropertiesExample.jpg]] | |||
{{todo|Explain Further}} | |||
== Selecting Animations == | |||
Click [[File:Arrowbtn.jpg]] next to one of the fallowing | |||
*'''busy_anim''' | |||
*'''entry_anim''' | |||
*'''exit_anim''' | |||
*'''busy_sequence''' | |||
*'''entry_sequence''' | |||
*'''exit_sequence''' | |||
The Select MDL File Window Opens | |||
[[File:ActBusyEditor SelectMDLFile.jpg]] | |||
pick the desired performing character model | |||
then click "open" | |||
The Select Sequence/Activity Window Opens | |||
[[File:ActBusyEditor SelectSequence.jpg]] | |||
Select the approprate animation and click "open" | |||
Repeat for the rest | |||
{{todo|Explain Further}} | |||
== Setting Interrupts == | |||
Click the box next to interrupts | |||
This drop down will show | |||
[[File:ActBusyEditor InterruptsDropDown.jpg]] | |||
{{todo|Explain Further}} | |||
[[Category:Engine Tools]] |
Latest revision as of 20:54, 2 July 2023
The Actbusy Script Editor is an engine tool available in Alien Swarm.
Actbusy...
Game engines
[Todo]
Games
[confirm]
Usage
Run your game or mod with -tools -nop4 on the command line and select 'Actbusy Script Editor' from the Tools menu. Make sure that sv_lan is set to 1 in the console located in the lower-left corner (sv_lan 1).
Interface
The first window on the left is the properties window. On the right is the Sequence Picker window.

Creating ActBusy Events
first click ActBusy -> Create ActBusy
click the + symbol next to children
the Properties window should look like this
Selecting Animations
Click next to one of the fallowing
- busy_anim
- entry_anim
- exit_anim
- busy_sequence
- entry_sequence
- exit_sequence
The Select MDL File Window Opens
pick the desired performing character model
then click "open"
The Select Sequence/Activity Window Opens
Select the approprate animation and click "open"
Repeat for the rest
Setting Interrupts
Click the box next to interrupts
This drop down will show