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{{DISPLAYTITLE:ai_battle_line}}
{{LanguageBar}}
{{This is a|point entity|name=ai_battle_line|except=Left 4 Dead series}}
{{CD|CAI_BattleLine|file1=ai_behavior_standoff.cpp}}
[[File:Standoff diagram.png|frame|right]]
Battle lines are a part of the Standoff [[:Category:AI|AI]] schedule. They instruct [[NPC]]s to try and stay behind it to a configurable degree. See [[Standoffs]] for more information about the use of <code>ai_battle_line</code>.


==Entity Description==
==ConVars/Commands==
{{varcom|start}}
{{varcom|ai_drawbattlelines|0|01|When NPCs move to new positions, show any ground considered to be gained or lost.}}
{{varcom|end}}


<center>[[Image:Standoff_diagram.png]]</center>
==Flags==
 
{{fl|1|Use [[parent]]'s orientation}}
Battle lines are a part of the [[Standoffs|Standoff]] [[:Category:AI|AI]] schedule. They instruct [[NPC]]s to try and stay behind it to a configurable degree. See [[Standoffs]] for more information about the use of '''ai_battle_line'''.


==Keyvalues==
==Keyvalues==
 
{{KV Targetname}}
* {{KV Targetname}}
{{KV|Actor|intn=actor|target_name_or_class|Actor(s) or squad to affect.}}
 
{{KV|Active|intn=Active|bool|Self-explanatory.}}
* {{KV Parentname}}
{{KV|Strict|intn=Strict|bool|If true, players will not be able to order their allies to ignore the battle line by commanding them with {{cmd|impulse|50}} (bound to {{key|C}} by default).}}
 
* {{KV Angles}}
 
* '''actor'''
: <target_name_or_class> Actor(s) or squad to affect
 
* '''Active'''
: {{boolean}} Active
 
* '''Strict'''
: {{boolean}} Player orders can override, applies to allies only
 
==Flags==
 
* 1 : Use parent's orientation


==Inputs==
==Inputs==
{{I|Activate|If the entity is not yet active, this input will activate it.}}
{{I|Deactivate|If the entity is not yet inactive, this input will turn it inactive.}}


* {{I Targetname}}
[[Category:AI]]
 
* {{I Parentname}}
 
* '''Activate'''
 
* '''Deactivate'''
 
==Outputs==
 
*{{O Targetname}}
 
==See Also==
 
* [[Standoffs]]
 
[[Category:Entities]]

Latest revision as of 03:08, 4 April 2025

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ai_battle_line is a point entity available in all Source Source games except Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.

C++ Class hierarchy
CAI_BattleLine
CBaseEntity
C++ ai_behavior_standoff.cpp
Standoff diagram.png

Battle lines are a part of the Standoff AI schedule. They instruct NPCs to try and stay behind it to a configurable degree. See Standoffs for more information about the use of ai_battle_line.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
ai_drawbattlelines 0 0 disables, 1 enables When NPCs move to new positions, show any ground considered to be gained or lost.

Flags

Use parent's orientation : [1]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Actor (actor) <target_name_or_class>
Actor(s) or squad to affect.
Active (Active) <boolean>
Self-explanatory.
Strict (Strict) <boolean>
If true, players will not be able to order their allies to ignore the battle line by commanding them with impulse 50 (bound to C by default).

Inputs

Activate
If the entity is not yet active, this input will activate it.
Deactivate
If the entity is not yet inactive, this input will turn it inactive.