Env player blocker: Difference between revisions
Jump to navigation
Jump to search
Warning:This entity has prediction errors. Moving against it will feel jittery. In
use env_physics_blocker instead.
Note:Angled collision boxes are not possible using this entity
ThaiGrocer (talk | contribs) mNo edit summary |
No edit summary |
||
(13 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{CD|CEnv_Blocker}} | ||
{{This is a|point entity|name=env_player_blocker|game=Left 4 Dead series}} It blocks any Survivor and Special Infected from entering of the specified type, very similar to clip brushes, but in point entity form. | |||
Examples of its use can be found in L4D1 Authoring Tools SDK content, such as the l4d_airport03_garage.vmf Crescendo Event.<br> | |||
It has been added to maps using [[Commentary System]] files a lot. Simply because they work like clip brushes, but they are point entities which can easily be added to fix "God Spots" or unintentional access to places without re-compiling the map. | |||
{{warning|This entity has prediction errors. Moving against it will feel jittery. In {{l4d2}} use {{ent|env_physics_blocker}} instead.}} | |||
{{note|Angled collision boxes are not possible using this entity}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Mins|vector}} | {{KV Targetname}} | ||
{{KV|Maxs|vector}} | {{KV|Mins|intn=mins|vector}} | ||
{{KV|Maxs|intn=maxs|vector}} | |||
An outlined box is displayed in Hammer when Mins/Maxs are specified. | An outlined box is displayed in Hammer when Mins/Maxs are specified. | ||
{{KV|Initial State|choices|Initial state of the blocker}} | {{KV|Initial State|intn=initialstate|choices|Initial state of the blocker}} | ||
:* 0 : Disabled | :* 0 : Disabled | ||
:* 1 : Enabled | :* 1 : Enabled | ||
{{KV|Blocks|choices|What should be blocked}} | {{KV|Blocks|intn=BlockType|choices|What should be blocked}} | ||
:* 0 : Everyone | :* 0 : Everyone | ||
:* 1 : Survivors | :* 1 : Survivors | ||
:* 2 : Player Infected | :* 2 : Player Infected | ||
:* 3 : All Special Infected (Player and AI) | :* 3 : All Special Infected (Player and AI) | ||
== Inputs == | == Inputs == | ||
{{ | {{I|Enable|Enables the Blocker}} | ||
{{ | {{I|Disable|Disables the Blocker}} | ||
== | ==See also== | ||
* [[env_physics_blocker]] |
Latest revision as of 18:05, 24 May 2025
![]() |
---|
CEnv_Blocker |
env_player_blocker
is a point entity available in Left 4 Dead series. It blocks any Survivor and Special Infected from entering of the specified type, very similar to clip brushes, but in point entity form.
Examples of its use can be found in L4D1 Authoring Tools SDK content, such as the l4d_airport03_garage.vmf Crescendo Event.
It has been added to maps using Commentary System files a lot. Simply because they work like clip brushes, but they are point entities which can easily be added to fix "God Spots" or unintentional access to places without re-compiling the map.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Mins (mins) <vector>
- Maxs (maxs) <vector>
An outlined box is displayed in Hammer when Mins/Maxs are specified.
- Initial State (initialstate) <choices>
- Initial state of the blocker
- 0 : Disabled
- 1 : Enabled
- Blocks (BlockType) <choices>
- What should be blocked
- 0 : Everyone
- 1 : Survivors
- 2 : Player Infected
- 3 : All Special Infected (Player and AI)
Inputs
- Enable
- Enables the Blocker
- Disable
- Disables the Blocker