Union: Difference between revisions

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{{ModStatus|status=Alpha|engine=Source|download=}}
{{Multiple issues|
{{Underlinked|date=January 2024}}
{{Orphan|date=January 2024}}
{{update}}
}}
 
{{infotable
|state=1
|type=m1
|engine=2
|base={{hl2ep2|4}}
|lastver=1.22 Standalone Mod Client (May 3rd, 2022)
|moddb=mods/union
|download=https://www.moddb.com/mods/union/downloads/union-standalone-mod-client-12-release
}}


== Overview ==
== Overview ==


Start with a mod description. This should be a general overview of what the mod is and maybe what sets it apart from other mods in its genre. This is broad information and can include what the mod is now, as well as what is intended for the future.
A lost chapter of {{hl2|4}} (similar to the {{hl2lc|3.1}}), Union is a short story about Gordon Freeman's fight to remove the Combine from an advanced research center.
Note that writing what engine or game the mod is for is redundant, if this is already specified in the ModStatus template.


== Features ==
== Features ==


* a quick list of features
* original environment, including
* bulleted lists are always nice
** plaza garden
* they give the viewer a quick overview of what is in the mod
** classical
* you don't need to list every minute feature here
** modern office
** underground industrial
* original models and props (created using [[Propper]])
* original textures and decals


== Media ==
== Media ==
 
Some work in progress screen shots from Hammer and within game;
This section should contain media such as screenshots, concept art, movies or even music. This category is important because it shows "[[Wikipedia:proof of concept|proof of concept]]": That the mod is actually being worked on, and not just something that looks good on paper or in the authors mind. This is required to prevent the wiki from being swamped in mere mod fantasies. Without proof of concept (like in-game screenshots or an external link to a site where in-game screenshots are available) the article will almost certainly be flagged for deletion.
{|
|[[File:Union devpass 101outdoors.jpg|thumb|upright|alt=Work in Progress outdoors|Work in progress outdoors]]
|[[File:Union devpass 101entryhall.jpg|thumb|upright|alt=Work in Progress entry hall|Work in progress entry hall]]
[[File:Union devpass 101mainhall.jpg|thumb|upright|alt=Work in Progress main hall|Work in progress mainhall]]
|}


== History ==
== History ==


A brief history of the mod. How long has it been around, what kind of changes has it gone through, what problems had to be overcome. You know. Whatever. If you want it.
*'''31 Dec 2011''': Playable alpha version 1 completed
 
*'''04 Jan 2012''': Combine added, with node graphs and assault points
*'''1 October 2012''': Basic gameplay complete, first artpass underway
*'''20 October 2012''': Added custom models using [[Propper]]


== Team ==
== Team ==


Some information about the mod team.
Made by a single person [[User:Phaeton|Phaeton]].
 


== Localized versions ==
== Localized versions ==


Information about the localized versions of the mod.
The intention is to make this mod available in English, although other translations maybe possible.


 
<!--
== See also ==
External links ==
 
* Links to other related articles within the wiki (optional).
 
 
== External links ==


* links to the official site
* links to the official site
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* {{moddb|Insert-ModDB-ID-number-here}}
* {{moddb|Insert-ModDB-ID-number-here}}
* {{Fpsbanana|Insert-GameBanana-ID-number-here}}
* {{Fpsbanana|Insert-GameBanana-ID-number-here}}
 
--!>
Note that if you haven't provided any media in the Media section, you have to include a working link to where media can be found here (like an official site), to show proof of concept.
 
 
== Categorization (Remove this header before creating the article.) ==
 
Using the ''ModStatus'' template at the top of the page to specify what engine (and even game) the mod is for, whether the mod is single-player or multiplayer, and in what stage of the development process it is currently in, should have already categorized the mod into the appropriate categories.
 
There are, however, two additional tags that (if needed) you have to provide manually: <nowiki>[[Category:Help Wanted]]</nowiki> and <nowiki>[[Category:Open Source Mods]]</nowiki>. Insert them at the bottom of the page.

Latest revision as of 13:50, 20 June 2024

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This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)
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January 2024
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This article or section needs to be updated to include current information regarding the subject.
Remember to check for any notes left by the tagger at this article's talk page.
Union
Released-64px.png Released!
Download
TypeSingle Player Modification
EngineSource Source
Based onHalf-Life 2: Episode Two Half-Life 2: Episode Two
Last Version1.22 Standalone Mod Client (May 3rd, 2022)
 
ModDB

Overview

A lost chapter of Half-Life 2 Half-Life 2 (similar to the Half-Life 2: Lost Coast), Union is a short story about Gordon Freeman's fight to remove the Combine from an advanced research center.

Features

  • original environment, including
    • plaza garden
    • classical
    • modern office
    • underground industrial
  • original models and props (created using Propper)
  • original textures and decals

Media

Some work in progress screen shots from Hammer and within game;

Work in Progress outdoors
Work in progress outdoors
Work in Progress entry hall
Work in progress entry hall
Work in Progress main hall
Work in progress mainhall

History

  • 31 Dec 2011: Playable alpha version 1 completed
  • 04 Jan 2012: Combine added, with node graphs and assault points
  • 1 October 2012: Basic gameplay complete, first artpass underway
  • 20 October 2012: Added custom models using Propper

Team

Made by a single person Phaeton.

Localized versions

The intention is to make this mod available in English, although other translations maybe possible.