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[[File:1024_thermaldiscouragement.jpg|thumb|right|300px|Thermal Discouragement Beams in [[Portal 2]].]]
[[File:1024_thermaldiscouragement.jpg|thumb|right|300px|Thermal Discouragement Beams in ''Portal 2''.]]
'''Thermal discouragement beams''' or '''lasers''' are a puzzle element in [[Portal 2]]. Lasers emanate from emitters, and can be used to trigger sockets and destroy things, mainly [[turret (Portal 2)|turrets]]. They can be extended through [[Portal (Portal 2)|portals]], just like [[bridge (Portal 2)|bridges]], [[wall (Portal 2)|walls]], and [[Excursion Funnel|funnels]]. When players touch a laser, they receive a small amount of damage and are pushed away from the beam. Prolonged contact kills the player. Normal [[cube (Portal 2)|cubes]] block the laser, but redirection cubes point it in a different direction (parallel to the floor).
[[Thermal Discouragement Beam]]s or '''lasers''' are a puzzle element in {{Portal2|4}}. Lasers emanate from emitters and can be used to trigger sockets and destroy [[npc_portal_turret_floor|turrets]]. They can be extended through portals, just like other testing elements. When players touch a laser, they receive a small amount of damage and are pushed away from the beam. Prolonged contact kills the player. Normal [[cube (Portal 2)|cubes]] block the laser, but redirection cubes point it in a different direction (usually parallel, but occasionally perpendicular to the floor).
 
{{Tip|It can sometimes be annoying to be damaged by lasers, especially when travelling through a portal with a laser in it. Consider using a [[point_servercommand]] to set {{Command|sv_player_collide_with_laser|1}}, so the player does not take damage from lasers.}}


==Creation==
==Creation==
The two most important elements of any laser setup are [[env_portal_laser]] and [[prop_laser_catcher]], which create and "catch" the laser, respectively. Two optional elements are the [[prop_weighted_cube]] with ''CubeType'' set to 2 (redirection cube) and the [[prop_laser_relay]].
The two most important elements of any laser setup are {{ent|env_portal_laser}} and {{ent|prop_laser_catcher}}, which create and "catch" the laser, respectively. Two optional elements are the {{ent|prop_weighted_cube}} with ''CubeType'' set to 2 (redirection cube) and the {{ent|prop_laser_relay}}.
 
== External links ==
[http://forums.thinkingwithportals.com/downloads.php?view=detail&df_id=337 Example map] using this tutorial. VMF included.


[[Category:Portal 2 Level Design]]
== External Links ==
[[Category:Portal 2 Tutorials]]
[http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=337 Example map] using this tutorial. VMF included.
[[Category:Portal 2]]

Latest revision as of 11:41, 12 July 2024

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Thermal Discouragement Beams in Portal 2.

Thermal Discouragement Beams or lasers are a puzzle element in Portal 2 Portal 2. Lasers emanate from emitters and can be used to trigger sockets and destroy turrets. They can be extended through portals, just like other testing elements. When players touch a laser, they receive a small amount of damage and are pushed away from the beam. Prolonged contact kills the player. Normal cubes block the laser, but redirection cubes point it in a different direction (usually parallel, but occasionally perpendicular to the floor).

Tip.pngTip:It can sometimes be annoying to be damaged by lasers, especially when travelling through a portal with a laser in it. Consider using a point_servercommand to set sv_player_collide_with_laser 1, so the player does not take damage from lasers.

Creation

The two most important elements of any laser setup are env_portal_laser and prop_laser_catcher, which create and "catch" the laser, respectively. Two optional elements are the prop_weighted_cube with CubeType set to 2 (redirection cube) and the prop_laser_relay.

External Links

Example map using this tutorial. VMF included.