Trigger active weapon detect: Difference between revisions
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{{ | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CTriggerActiveWeaponDetect}} | ||
{{this is a|brush entity|name=trigger_active_weapon_detect|game=Left 4 Dead 2}} It fires an output when touched by a player that has a specific weapon active. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Weapon To Detect|string|weapon classname that player must have active | {{KV|Weapon To Detect|intn=weaponclassname|string|weapon classname that player must have active}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnTouchedActiveWeapon|Touched a player who has our weapon active}} | ||
Latest revision as of 23:04, 20 April 2025


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CTriggerActiveWeaponDetect |
trigger_active_weapon_detect
is a brush entity available in Left 4 Dead 2. It fires an output when touched by a player that has a specific weapon active.
Keyvalues
- Weapon To Detect (weaponclassname) <string>
- weapon classname that player must have active
Outputs
- OnTouchedActiveWeapon
- Touched a player who has our weapon active