Npc crabsynth: Difference between revisions
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(Created page with "{{hl2 point|npc_crabsynth}} Creates an Crabsynth NPC. You can see it in the Citadel before you pass the Gunships. 250px|right|thumb ==Keyvalues== *{{KV B...") |
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[[File:crabsynth.jpg|250px|right|thumb]] | |||
{{obsolete|entity=1}} | |||
[[ | {{Ent not in game}} | ||
{{this is a|model entity|cut=1|game=Half-Life 2 series|name=npc_crabsynth}} | |||
== | ==Entity Description== | ||
A Crabsynth which is equipped with jet turbine on its stomach, and a hatch housing a gatling gun.<br> | |||
Not actually in the game but it was going to be. The model is visible in the last pod ride on the citadel (<code>ds_citadel_05</code>), in form of a [[monster_generic]]. | |||
[[Category:Half-Life 2 NPCs|C]] | |||
[[Category:Half-Life 2 NPCs]] | |||
Latest revision as of 18:06, 5 June 2025
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
npc_crabsynth is a cut model entity available in
Half-Life 2 series.
Entity Description
A Crabsynth which is equipped with jet turbine on its stomach, and a hatch housing a gatling gun.
Not actually in the game but it was going to be. The model is visible in the last pod ride on the citadel (ds_citadel_05), in form of a monster_generic.