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{{LanguageBar}}  | |||
{{CD|CEnvSpark|file1=EnvSpark.cpp}}  | |||
{{This is a|point entity|name=env_spark|sprite=1}} It is used to create sparks at its origin.  | |||
__NOTOC__  | |||
[[File:env_spark.jpg|right|thumb|200px|<code>env_spark</code> with directional, glowing medium-sized sparks. By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a sparks like this, you must use the ''Directional'' flag and point the entity downwards.]]  | |||
== Flags ==  | |||
{{fl|64|Start ON}}  | |||
{{fl|128|Glow}}  | |||
{{fl|256|Silent}}  | |||
{{fl|512|Directional}}  | |||
== Keyvalues ==  | == Keyvalues ==  | ||
{{KV Targetname}}  | {{KV Targetname}}  | ||
{{KV   | {{KV|Max Delay|intn=MaxDelay|string|The longest delay between sparks (in seconds). If this value is changed with {{ent|AddOutput}}, the change will only take effect after the entity sparks again.}}  | ||
{{KV   | {{KV|Magnitude|intn=Magnitude|choices|The amount of the sparks.  | ||
:*1: Small  | |||
:*2: Medium  | |||
*   | :*5: Large  | ||
*   | :*8: Huge}}  | ||
{{KV|Spark Trail Length|intn=TrailLength|choices|Length of the spark trails. Other numbers may be entered to create extremely long or short trails.  | |||
*   | :*1: Short  | ||
:*2: Medium  | |||
:*3: Long}}  | |||
== Inputs ==  | == Inputs ==  | ||
{{  | {{I|StartSpark|Start the spark effect.}}  | ||
{{  | {{I|StopSpark|Stop the spark effect.}}  | ||
{{  | {{I|ToggleSpark|Toggle the on/off state of the spark effect.}}  | ||
{{  | {{I|SparkOnce|Spark once.}}  | ||
== Outputs ==  | == Outputs ==  | ||
{{O   | {{O|OnSpark|nofgd=1|Fired when the sparks emit.}}  | ||
[[Category:Special effects]]  | [[Category:Special effects]]  | ||
Latest revision as of 09:03, 25 September 2024
| CEnvSpark | 

env_spark  is a   point entity  available in all 
 Source games. It is used to create sparks at its origin.
Flags
- Start ON : [64]
 
- Glow : [128]
 
- Silent : [256]
 
- Directional : [512]
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Max Delay (MaxDelay) <string>
 - The longest delay between sparks (in seconds). If this value is changed with AddOutput, the change will only take effect after the entity sparks again.
 
- Magnitude (Magnitude) <choices>
 - The amount of the sparks.
- 1: Small
 - 2: Medium
 - 5: Large
 - 8: Huge
 
 
- Spark Trail Length (TrailLength) <choices>
 - Length of the spark trails. Other numbers may be entered to create extremely long or short trails.
- 1: Short
 - 2: Medium
 - 3: Long
 
 
Inputs
- StartSpark
 - Start the spark effect.
 
- StopSpark
 - Stop the spark effect.
 
- ToggleSpark
 - Toggle the on/off state of the spark effect.
 
- SparkOnce
 - Spark once.
 
Outputs
- OnSpark !FGD
 - Fired when the sparks emit.