Item healthvial: Difference between revisions
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{{ | {{TabsBar|main=Item healthvial}} | ||
{{ | {{CD|CHealthVial|file1=1}} | ||
[[File: item_healthvial.png | thumb | 150px]] | |||
== | {{this is a|model entity|game=Half-Life 2 series|name=item_healthvial}} This item restores a smaller amount of health points for players on pickup. | ||
__NOTOC__ | |||
This item restores a smaller amount of health points for players on pickup. | |||
== | ==ConVars/Commands== | ||
{{varcom|start}} | |||
{{varcom|sk_healthvial|10|[[Float]]|Amount of health to restore. This amount is unaffected by difficulty settings.}} | |||
{{varcom|end}} | |||
{{KVIO ItemHL2}} | |||
[[Category:Point Entities]] | |||
[[Category:Entities |
Latest revision as of 04:32, 19 May 2025
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CHealthVial |
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item_healthvial
is a model entity available in Half-Life 2 series. This item restores a smaller amount of health points for players on pickup.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_healthvial | 10 | Float | Amount of health to restore. This amount is unaffected by difficulty settings. |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.