Func tanktrain: Difference between revisions
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{{ | {{distinguish|func_tracktrain}} | ||
{{CD|CFuncTankTrain|file1=1}} | |||
{{this is a|brush entity|name=func_tanktrain}} It was meant to be a train that follows a target entity (such as the player). It was never finished and doesn't work correctly. | |||
{{ | It was meant to be used in combination with a {{ent|tanktrain_ai}} entity. | ||
{{in | :{{bug|This entity has a hard-coded damage filter and will never die as is not properly configured to take damage in the first place. See the [[Talk:{{PAGENAME}}|talk page]].}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Health|integer|Health of the tank. | {{KV Targetname}} | ||
{{KV|Health|intn=health|integer|Health of the tank.}} | |||
== | == Outputs == | ||
{{ | {{O|OnDeath|Fired when the tank is killed.}} | ||
:{{bug|This entity can never die without code modification. (See talk page)}} | |||
{{OtherKIO|func_tracktrain}} | |||
== | == See Also == | ||
{{ | * {{ent|func_tracktrain}} |
Latest revision as of 21:46, 19 April 2025
Not to be confused with func_tracktrain.
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CFuncTankTrain |
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func_tanktrain
is a brush entity available in all Source games. It was meant to be a train that follows a target entity (such as the player). It was never finished and doesn't work correctly.
It was meant to be used in combination with a tanktrain_ai entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Health (health) <integer>
- Health of the tank.
Outputs
- OnDeath
- Fired when the tank is killed.
Bug:This entity can never die without code modification. (See talk page) [todo tested in ?]

Keyvalues / Inputs / Outputs
are same as func_tracktrain.