Env splash: Difference between revisions
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{{base point|env_splash}} It creates splash | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:Env splash.png|300px|thumb|right]] | ||
{{CD|CEnvSplash|file1=effects.cpp}} | |||
== Keyvalues == | {{this is a|point entity|name=env_splash}} It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water. | ||
__NOTOC__ | |||
==Keyvalues== | |||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV | {{KV|Scale of the splash|intn=scale|float|Scale of the splash.}} | ||
== Flags == | ==Flags== | ||
{{fl|1|Automatically find water surface|place entity above water - Make sure <code>[[%compilewater]]</code> is set!}} | |||
{{fl|2|Diminish with depth|diminished completely in 10 feet of water}} | |||
== Inputs == | ==Inputs== | ||
{{ | {{I|Splash|Create a splash effect.}} | ||
== | == See Also == | ||
{{ | * {{ent|info_particle_system}} |
Latest revision as of 10:54, 21 April 2025


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CEnvSplash |
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env_splash
is a point entity available in all Source games. It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Scale of the splash (scale) <float>
- Scale of the splash.
Flags
- Automatically find water surface : [1]
- place entity above water - Make sure
%compilewater
is set!
- Diminish with depth : [2]
- diminished completely in 10 feet of water
Inputs
- Splash
- Create a splash effect.