Asw camera control: Difference between revisions
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{{ | {{Ent not in game}} | ||
{{LanguageBar}} | |||
{{This is a|brush entity|name=asw_camera_control|game=Alien Swarm}} It changes the camera angle while Marines are inside this trigger. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Angle Type|choices|Camera angle to use when marines are in this volume.}} | {{KV Targetname}} | ||
{{KV Origin}} | |||
{{KV|Angle Type|intn=angtype|choices|Camera angle to use when marines are in this volume.}} | |||
:* 0 : Top-down | :* 0 : Top-down | ||
:* 1 : 40 degree | :* 1 : 40 degree | ||
Latest revision as of 06:13, 11 April 2025

This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.


asw_camera_control
is a brush entity available in Alien Swarm. It changes the camera angle while Marines are inside this trigger.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Angle Type (angtype) <choices>
- Camera angle to use when marines are in this volume.
- 0 : Top-down
- 1 : 40 degree