Viewmodel Prediction Fix: Difference between revisions
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Note: This issue has been fixed in the latest SDK update.
(Created page with 'Apply this patch to '''game/shared/baseviewmodel_shared.cpp''' <source lang="cpp"> @@ -392,12 +392,12 @@ } // Add model-specific bob even if no weapon associated (for head bo…') |
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{{LanguageBar|Viewmodel Prediction Fix}} | |||
{{Note| This issue has been '''fixed''' in the latest SDK update.}} | |||
Apply this patch to '''game/shared/baseviewmodel_shared.cpp''' | Apply this patch to '''game/shared/baseviewmodel_shared.cpp''' | ||
<source lang="cpp"> | <source lang="cpp"> | ||
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} | } | ||
</source> | </source> | ||
[[Category:Snippets]] | |||
[[Category:Programming]] | |||
Latest revision as of 16:42, 18 July 2025
Apply this patch to game/shared/baseviewmodel_shared.cpp
@@ -392,12 +392,12 @@
}
// Add model-specific bob even if no weapon associated (for head bob for off hand models)
AddViewModelBob( owner, vmorigin, vmangles );
- // Add lag
- CalcViewModelLag( vmorigin, vmangles, vmangoriginal );
#if defined( CLIENT_DLL )
if ( !prediction->InPrediction() )
{
+ // Add lag
+ CalcViewModelLag( vmorigin, vmangles, vmangoriginal );
// Let the viewmodel shake at about 10% of the amplitude of the player's view
vieweffects->ApplyShake( vmorigin, vmangles, 0.1 );
}