Prop physics paintable: Difference between revisions
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Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
Note:Other
ThaiGrocer (talk | contribs) (→Flags) |
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{{ | {{CD|???|base=CPhysicsProp}} | ||
{{this is a|model entity|name=prop_physics_paintable|game=Portal 2}} A dynamic prop that can be painted. | |||
{{paintinmap}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Paint Power PaintPower|intn=PaintPower|choices|The paint power of the pickup.}} | |||
:* 0 : Bounce | |||
:* 1 : Stick | |||
:* 2 : Speed | |||
:* 3 : Portal | |||
:* 4 : None | |||
{{KV|Paint Power PaintPower|choices|The paint power of the pickup.}} | |||
{{OtherKIO|prop_physics}} | |||
{{ | |||
== | ==See also== | ||
{{ | * {{ent|prop_physics}} | ||
[[Category:Prop entities|physics paintable]] | |||
Latest revision as of 04:34, 19 May 2025
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prop_physics_paintable
is a model entity available in Portal 2. A dynamic prop that can be painted.

Keyvalues
- Paint Power PaintPower (PaintPower) <choices>
- The paint power of the pickup.
- 0 : Bounce
- 1 : Stick
- 2 : Speed
- 3 : Portal
- 4 : None

Keyvalues / Inputs / Outputs
are same as prop_physics.