Info target instructor hint: Difference between revisions
		
		
		
		
		
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| {{ | {{LanguageBar}} | ||
| {{CD|CInfoInstructorHintTarget|file1=1}} | |||
| == | {{This is a|point entity|name=info_target_instructor_hint|since=Left 4 Dead 2}} A generic target that gets replicated to the client to their HUD for hint targeting. | ||
| A generic target that gets replicated to the client for  | |||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| ==See also== | ==See also== | ||
| *  | * {{ent|env_instructor_hint}} | ||
Latest revision as of 13:44, 31 March 2025
|  Class hierarchy | 
|---|
| CInfoInstructorHintTarget | 
|  env_instructor_hint.cpp | 
info_target_instructor_hint  is a   point entity  available in all  Source games since
 Source games since  Left 4 Dead 2. A generic target that gets replicated to the client to their HUD for hint targeting.
 Left 4 Dead 2. A generic target that gets replicated to the client to their HUD for hint targeting.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities


























