Game intro viewpoint: Difference between revisions
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{{ | {{this is a|point entity|game=Team Fortress 2|name=game_intro_viewpoint}} | ||
== Entity description == | == Entity description == | ||
This marks a viewpoint in the intro camera for [[Team Fortress 2]] players. | This marks a viewpoint in the intro camera for [[Team Fortress 2]] players. | ||
Creates a "camera" from whose perspective you get images displayed as long as you have no team joined. With several game_intro_viewpoints all appear for a certain time in turn. | |||
:{{note|This does not appear to work correctly, you should instead use [[Info observer point]].}} | |||
==Keyvalues== | ==Keyvalues== | ||
Line 10: | Line 12: | ||
:* 2 : Red | :* 2 : Red | ||
:* 3 : Blue | :* 3 : Blue | ||
{{KV|Step Number. Intro starts at 1.|integer}} | {{KV|Step Number. Intro starts at 1.|integer|The number of viewpoints in the series of all game_intro_viewpoints. These are displayed in sequence.}} | ||
{{KV|Time to spend here.|float}} | {{KV|Time to spend here.|float|The time that the image should be displayed before the next one comes.}} | ||
{{KV|Hint Message Here|integer|A message appears with the image.}} | |||
{{KV|Game Event fire delay|float}} | {{KV|Game Event fire delay|float}} | ||
{{KV|Game Event data|integer}} | {{KV|Game Event data|integer}} | ||
{{KV|FOV|float}} | {{KV|[[FOV]]|float|Maximum angle between the peripherals of the camera's vision.}} | ||
==See also== | |||
[[Info observer point]] |
Latest revision as of 17:45, 17 May 2024
game_intro_viewpoint
is a point entity available in Team Fortress 2.
Entity description
This marks a viewpoint in the intro camera for Team Fortress 2 players. Creates a "camera" from whose perspective you get images displayed as long as you have no team joined. With several game_intro_viewpoints all appear for a certain time in turn.
Note:This does not appear to work correctly, you should instead use Info observer point.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Team ([todo internal name (i)]) <choices>
- Team
- 0 : None (Shared)
- 2 : Red
- 3 : Blue
- Step Number. Intro starts at 1. ([todo internal name (i)]) <integer>
- The number of viewpoints in the series of all game_intro_viewpoints. These are displayed in sequence.
- Time to spend here. ([todo internal name (i)]) <float>
- The time that the image should be displayed before the next one comes.
- FOV ([todo internal name (i)]) <float>
- Maximum angle between the peripherals of the camera's vision.