Category:Constraints: Difference between revisions

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[[VPhysics]] entities that change collision rules. Use these instead of creating 'analogue' equivalents with specially-shaped collision models.
[[VPhysics]] entities that change collision rules. Use these instead of creating 'analogue' equivalents with specially-shaped collision models.
See also [[Physics Entity Overview]].


[[Category:Entities]]
[[Category:Entities]]
[[Category:Physics]]
[[Category:Physics]]

Latest revision as of 10:08, 22 March 2012

VPhysics entities that change collision rules. Use these instead of creating 'analogue' equivalents with specially-shaped collision models.

See also Physics Entity Overview.