Env firesource: Difference between revisions
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{{ | {{LanguageBar}} | ||
env_firesource | [[File:env_firesource.png|left|link=]] | ||
{{CD|CEnvFireSource|file1=fire.cpp}} | |||
{{This is a|point entity|name=env_firesource}} It provides heat to all nearby {{ent|env_fire}} entities. | |||
{{clr}} | |||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV|Radius|intn=fireradius|float|The radius around this entity in which to provide heat.}} | |||
{{KV|Intensity / Damage|intn=firedamage|float|Amount of heat "damage" to apply to <code>env_fire</code>s within the '''Radius'''.}} | |||
==Flags== | |||
{{fl|1|Start On}} | |||
== Inputs == | |||
{{I|Enable|Enable fire source.}} | |||
{{I|Disable|Disable fire source.}} | |||
Enable Enable fire source. | |||
Disable Disable fire source. | |||
Latest revision as of 13:05, 25 September 2024

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CEnvFireSource |
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env_firesource
is a point entity available in all Source games. It provides heat to all nearby env_fire entities.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Radius (fireradius) <float>
- The radius around this entity in which to provide heat.
- Intensity / Damage (firedamage) <float>
- Amount of heat "damage" to apply to
env_fire
s within the Radius.
Flags
- Start On : [1]
Inputs
- Enable
- Enable fire source.
- Disable
- Disable fire source.