Game intro viewpoint: Difference between revisions

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{{wrongtitle|title=game_intro_viewpoint}}
{{this is a|point entity|game=Team Fortress 2|name=game_intro_viewpoint}}
{{Template:Tf2 point}}
{{stub}}


== Entity Description ==
== Entity description ==
This marks a viewpoint in the intro camera for [[Team Fortress 2]] players.
This marks a viewpoint in the intro camera for [[Team Fortress 2]] players.
Creates a "camera" from whose perspective you get images displayed as long as you have no team joined. With several game_intro_viewpoints all appear for a certain time in turn.
:{{note|This does not appear to work correctly, you should instead use [[Info observer point]].}}


== Keyvalues ==
==Keyvalues==
;TeamNum <code><int></code>
{{KV Angles}}
:Team
{{KV|Team|choices|Team}}
:* 0 : None (Shared)
:* 0 : None (Shared)
:* 2 : Red
:* 2 : Red
:* 3 : Blue
:* 3 : Blue
;step_number <code><int></code>
{{KV|Step Number. Intro starts at 1.|integer|The number of viewpoints in the series of all game_intro_viewpoints. These are displayed in sequence.}}
:Step Number. Intro starts at 1.
{{KV|Time to spend here.|float|The time that the image should be displayed before the next one comes.}}
;time_delay <code><float></code>
{{KV|Hint Message Here|integer|A message appears with the image.}}
:Time to spend here.
{{KV|Game Event fire delay|float}}
;hint_message <code><string></code>
{{KV|Game Event data|integer}}
:Hint Message here.
{{KV|[[FOV]]|float|Maximum angle between the peripherals of the camera's vision.}}
;event_to_fire <code><string></code>
:Game Event To Fire
;event_delay <code><float></code>
:Game Event fire delay
;event_data_int <code><int></code>
:Game Event data
;fov <code><float></code>
:FOV


[[Category:Team Fortress 2 Entities]]
==See also==
[[Info observer point]]

Latest revision as of 17:45, 17 May 2024

game_intro_viewpoint is a point entity available in Team Fortress 2 Team Fortress 2.

Entity description

This marks a viewpoint in the intro camera for Team Fortress 2 players. Creates a "camera" from whose perspective you get images displayed as long as you have no team joined. With several game_intro_viewpoints all appear for a certain time in turn.

Note.pngNote:This does not appear to work correctly, you should instead use Info observer point.

Keyvalues

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Team ([todo internal name (i)]) <choices>
Team
  • 0 : None (Shared)
  • 2 : Red
  • 3 : Blue
Step Number. Intro starts at 1. ([todo internal name (i)]) <integer>
The number of viewpoints in the series of all game_intro_viewpoints. These are displayed in sequence.
Time to spend here. ([todo internal name (i)]) <float>
The time that the image should be displayed before the next one comes.
Hint Message Here ([todo internal name (i)]) <integer>
A message appears with the image.
Game Event fire delay ([todo internal name (i)]) <float>
Game Event data ([todo internal name (i)]) <integer>
FOV ([todo internal name (i)]) <float>
Maximum angle between the peripherals of the camera's vision.

See also

Info observer point