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{{cleanup}}
{{lang|Env firesensor}}
env_firesensor
{{CD|CEnvFireSensor}}
{{this is a|point entity|name=env_firesensor}} It detects changes in heat from nearby {{ent|env_fire}}s.


An entity that detects changes in heat nearby.
{{code class|CEnvFireSensor|fire.cpp}}


KEYS
==Flags==
{{fl|1|Start On}}


Name targetname <target_source> The name that other entities refer to this entity by.
==Keyvalues==
{{KV|Radius|intn=fireradius|float|The radius around this entity in which to detect heat changes.}}
{{KV|Heat level|intn=heatlevel|float|The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).}}
{{KV|Time at level|intn=heattime|float|The amount of time the heat level must spend over the target level before the '<code>OnHeatLevelStart</code>' output is fired.}}
{{KV Targetname}}


Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
==Inputs==
{{I EnableDisable}}


spawnflags spawnflags <flags>
==Outputs==
{{O|OnHeatLevelStart|Fires when the heat level has been sustained for the specified length of time.}}
{{O|OnHeatLevelEnd|Fires when the heat level drops below the target level.}}


Radius fireradius <float> The radius around this entity in which to detect heat changes.
== See also ==
 
* {{ent|env_fire}}
Heat level heatlevel <float> The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
 
Time at level heattime <float> The amount of time the heat level must spend over the target level before the 'OnHeatLevelStart' output is fired.
 
 
INPUTS
 
Kill Removes this entity from the world.
 
KillHierarchy Removes this entity and all its children from the world.
 
AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
 
FireUser1 Causes this entity's OnUser1 output to be fired.
 
FireUser2 Causes this entity's OnUser2 output to be fired.
 
FireUser3 Causes this entity's OnUser3 output to be fired.
 
FireUser4 Causes this entity's OnUser4 output to be fired.
 
SetParent <string> Changes the entity's parent in the movement hierarchy.
 
SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
 
ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
Enable Enable fire sensor.
 
Disable Disable fire sensor.
 
 
OUTPUTS
 
OnUser1 Fired in response to FireUser1 input.
 
OnUser2 Fired in response to FireUser2 input.
 
OnUser3 Fired in response to FireUser3 input.
 
OnUser4 Fired in response to FireUser4 input.
 
OnHeatLevelStart Fires when the heat level has been sustained for the specified length of time.
 
OnHeatLevelEnd Fires when the heat level drops below the target level.

Latest revision as of 21:45, 19 April 2025

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C++ Class hierarchy
CEnvFireSensor
CBaseEntity

env_firesensor is a point entity available in all Source Source games. It detects changes in heat from nearby env_fires.

C++ In code, it is represented by theCEnvFireSensorclass, defined in thefire.cppfile.

Flags

Start On : [1]

Keyvalues

Radius (fireradius) <float>
The radius around this entity in which to detect heat changes.
Heat level (heatlevel) <float>
The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
Time at level (heattime) <float>
The amount of time the heat level must spend over the target level before the 'OnHeatLevelStart' output is fired.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnHeatLevelStart
Fires when the heat level has been sustained for the specified length of time.
OnHeatLevelEnd
Fires when the heat level drops below the target level.

See also