List of L4D Instructor Messages: Difference between revisions

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This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an [[info_game_event_proxy]].{{clr}}
This is a list of instructor lessons that you can make appear by entering their name in the '''event_name''' field of an [[info_game_event_proxy]].{{clr}}
Entries engraved in '''bold''' are confirmed to work and can be called with info_game_event_proxy-s.


{{Note|If you want to test any of these out, make sure you first open your ''save/game_instructor_counts.txt'' file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.}}
{{Note|If you want to test any of these out, make sure you first open your ''save/game_instructor_counts.txt'' file and delete the contents, or load up the game and enter '''gameinstructor_reset_counts''' in the console.}}
{{Note|This is a '''complete''' list if game instructor lessons, including the ones that were '''not meant''' to be called by an info_game_event_proxy. Please bear in mind that some of these may not work.}}
{{Note|In order to make any of these appear, you '''must''' enable the Fire Event When First Seen flag of the info_game_event_proxy.}}
 
{{Note|This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. Anything not mentioned here will probably automatically appear at the proper time anyway, and/or will not work when called by an info_game_event_proxy.}}
==The List==
*holdout_goal_reached
:'''Displayed caption:''' ''You beat your best time!/You beat your team record!/You beat the world record!/You earned the bronze/silver/gold medal!({{Todo|Which one?}})''
:'''This caption appears as:''' Clock icon, appears on the bottom of the screen({{Todo|Even if it was called by an info_game_event_proxy?}})


==Misc. Lessons:==
*player_entered_checkpoint
*player_entered_checkpoint
:'''Displayed caption:''' ''Close the door once everyone is in''
:'''Displayed caption:''' ''Close the door once everyone is in''
:'''This caption appears as:''' Safe room door icon, appears at ending safe room door({{Todo|Or at calling entity?}})
:'''This caption appears as:''' Safe room door icon, appears at ending safe room door({{Todo|Or at calling entity?}})


*waiting_checkpoint_door_used
*waiting_checkpoint_door_used
:'''Displayed caption:''' ''Not all of your teammates are ready''
:'''Displayed caption:''' ''Not all of your teammates are ready''
'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.
 


*waiting_door_used_versus
*waiting_door_used_versus
:'''Displayed caption:''' ''Wait for everyone to be ready first''
:'''Displayed caption:''' ''Wait for everyone to be ready first''
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.


*waiting_checkpoint_button_used  
*waiting_checkpoint_button_used  
:'''Displayed caption:''' ''Wait for everyone to be ready first''
:'''Displayed caption:''' ''Wait for everyone to be ready first''
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.


*explain_pre_radio
*explain_pre_radio
Line 29: Line 33:
:'''This caption appears as:''' Button icon, appears at caller entity.
:'''This caption appears as:''' Button icon, appears at caller entity.


==Finale starting method explanations==
*explain_radio
*explain_radio
:'''Displayed caption1:''' ''Summon a rescue''
:'''Displayed caption1:''' ''Summon a rescue''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Button icon, appears at caller entity.
:'''This caption appears as:''' Button icon, appears at caller entity.


*explain_gas_truck
*explain_gas_truck
Line 39: Line 45:
:'''This caption appears as:''' Button icon, appears at caller entity.
:'''This caption appears as:''' Button icon, appears at caller entity.


*finale_vehicle_ready
==Explanations of various panic event starters==
:'''Displayed caption:''' ''Rescue has arrived! Get aboard!''
 
:'''This caption appears as:''' Exclamation mark icon, appears on bottom of the screen
*explain_panic_button
{{Note|This should not be used as it will automatically appear when the rescue vehicle arrives, if the finale is set up correctly.}}
:'''Displayed caption1:''' ''Flip the door switch...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*'''explain_elevator_button'''
:'''Displayed caption1:''' ''Call the elevator...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 


*finale_start
*explain_lift_button
:'''Displayed caption:''' ''Rescue is coming! Defend yourselves!''
:'''Displayed caption1:''' ''Call the lift...''
:'''This caption appears as:''' Exclamation mark icon, appears on bottom of the screen
:'''Displayed caption2:''' ''Be ready to fight the horde''
{{Note|This should generally not be used as it will automatically appear when one starts the finale, if it is set up correctly.}}
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.


*explain_disturbance
:'''Displayed caption:''' ''Watch out! Some cars set off alarms...''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity(if not called, this normally appears when the player sees a [[prop_car_alarm]]


*create_panic_event
*explain_train_lever
:'''Displayed caption:''' ''%s1 alerted the horde/Here they come...(depends on wether the activator is the player or another survivor)
:'''Displayed caption1:''' ''Hit the bridge with the decoupled train car...''
:'''This caption appears as:''' Exclamation mark icon, appears on the bottom of the screen.
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_gas_can_panic
:'''Displayed caption1:''' ''Destroy the barricade...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_van_panic
:'''Displayed caption1:''' ''Start the van to clear a path...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_crane
:'''Displayed caption1:''' ''Use the lever to lower the crane...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_emergency_door
:'''Displayed caption1:''' ''Open the emergency door...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_mainstreet
:'''Displayed caption1:''' ''Lower the forklift to make a ramp...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_bridge
:'''Displayed caption1:''' ''Close the floodgate to make a bridge...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_church_door
:'''Displayed caption1:''' ''Tell him to let you in the safe room...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_generator_button
:'''Displayed caption1:''' ''Start the generator...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*'''explain_lift_lever'''
:'''Displayed caption1:''' ''Lower the armored van...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*explain_howitzer
:'''Displayed caption1:''' ''Fire the howitzer...''
:'''Displayed caption2:''' ''Be ready to fight the horde''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
 
 
*'''explain_repair_generator'''
:'''Displayed caption1:''' ''Restart the generator...''
:'''Displayed caption2:''' ''Looks like a one way trip!''
:'''This caption appears as:''' Exclamation mark icon, appears at caller entity.
----


*witch_harasser_set
{{todo|Verify if all of these work}}
:'''Displayed caption:''' ''%s1 startled the witch/You startled the witch...(depends on wether the activator is the player or another survivor''
Please try to call any of these using an info_game_event_proxy. Make sure you reset the game instructor counts and have setup the info_game_event_proxy properly before you decide wether it works or not.
:'''This caption appears as:''' Exclamation mark icon, appears on bottom of the screen.
If it works, please highlight the name of the lesson in question with '''bold'''.
If it doesn't work, make sure you did everything right. If you are absolutely 100% certain that it does not work then remove the lesson in question from the list.


*explain_panic_button
{{todo|How to make your own instructor lessons?}}
:'''Displayed caption:''' ''Flip the door switch...''
:'''Displayed caption2:''' ''Flip the door switch...''
:'''This caption appears as:''' Italic text


{{wip}}
== See also ==
*[[List of L4D2 Instructor Messages]] [[Category:Left 4 Dead]]

Latest revision as of 08:02, 12 July 2024

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This is a list of instructor lessons that you can make appear by entering their name in the event_name field of an info_game_event_proxy.

Entries engraved in bold are confirmed to work and can be called with info_game_event_proxy-s.

Note.pngNote:If you want to test any of these out, make sure you first open your save/game_instructor_counts.txt file and delete the contents, or load up the game and enter gameinstructor_reset_counts in the console.
Note.pngNote:In order to make any of these appear, you must enable the Fire Event When First Seen flag of the info_game_event_proxy.
Note.pngNote:This is not a full list of events. I've only picked the ones that can be useful in your custom maps/campaigns. Anything not mentioned here will probably automatically appear at the proper time anyway, and/or will not work when called by an info_game_event_proxy.

Misc. Lessons:

  • player_entered_checkpoint
Displayed caption: Close the door once everyone is in
This caption appears as: Safe room door icon, appears at ending safe room door(
Todo: Or at calling entity?
)


  • waiting_checkpoint_door_used
Displayed caption: Not all of your teammates are ready
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • waiting_door_used_versus
Displayed caption: Wait for everyone to be ready first
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • waiting_checkpoint_button_used
Displayed caption: Wait for everyone to be ready first
This caption appears as: Exclamation mark icon, appears on the bottom of the screen.


  • explain_pre_radio
Displayed caption: Answer the radio
This caption appears as: Button icon, appears at caller entity.

Finale starting method explanations

  • explain_radio
Displayed caption1: Summon a rescue
Displayed caption2: Be ready to fight the horde
This caption appears as: Button icon, appears at caller entity.


  • explain_gas_truck
Displayed caption1: Activate the fuel pump
Displayed caption2: Be ready to fight the horde
This caption appears as: Button icon, appears at caller entity.

Explanations of various panic event starters

  • explain_panic_button
Displayed caption1: Flip the door switch...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_elevator_button
Displayed caption1: Call the elevator...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_lift_button
Displayed caption1: Call the lift...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_train_lever
Displayed caption1: Hit the bridge with the decoupled train car...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_gas_can_panic
Displayed caption1: Destroy the barricade...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_van_panic
Displayed caption1: Start the van to clear a path...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_crane
Displayed caption1: Use the lever to lower the crane...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_emergency_door
Displayed caption1: Open the emergency door...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_mainstreet
Displayed caption1: Lower the forklift to make a ramp...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_bridge
Displayed caption1: Close the floodgate to make a bridge...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_church_door
Displayed caption1: Tell him to let you in the safe room...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_generator_button
Displayed caption1: Start the generator...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_lift_lever
Displayed caption1: Lower the armored van...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_howitzer
Displayed caption1: Fire the howitzer...
Displayed caption2: Be ready to fight the horde
This caption appears as: Exclamation mark icon, appears at caller entity.


  • explain_repair_generator
Displayed caption1: Restart the generator...
Displayed caption2: Looks like a one way trip!
This caption appears as: Exclamation mark icon, appears at caller entity.

Todo: Verify if all of these work

Please try to call any of these using an info_game_event_proxy. Make sure you reset the game instructor counts and have setup the info_game_event_proxy properly before you decide wether it works or not. If it works, please highlight the name of the lesson in question with bold. If it doesn't work, make sure you did everything right. If you are absolutely 100% certain that it does not work then remove the lesson in question from the list.

Todo: How to make your own instructor lessons?

See also