Asw pickup mines: Difference between revisions

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{{as point|asw_pickup_mines}} It is used to spawn a box of mines.
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{{this is a|model entity|game=Alien Swarm|name=asw_pickup_mines}}
{{CD|CASW_Pickup_Weapon_Mines|file1=1}}
It is used to spawn a box of mines.


== Keyvalues ==
== Keyvalues ==
 
{{KV ASWPickup|5|0|0}}
; Bullets in gun <code><[[int]]></code>
: Specifies the number of bullets in this pickup. On this pickup, defaults to 5 mines.
; Clips <code><[[int]]></code>
: Specifies the number of clips in this pickup. On this pickup, defaults to 0.
; Secondary Bullets <code><[[int]]></code>
: Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
{{KV ASWPickup}}


== Flags ==
== Flags ==
 
{{Fl Item Swarm}}
{{Fl ASWPickup}}
 
== Inputs ==
 
{{I ASWPickup}}


== Outputs ==
== Outputs ==
 
{{O Item Swarm}}
{{O ASWPickup}}

Latest revision as of 04:30, 19 May 2025

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asw_pickup_mines is a model entity available in Alien Swarm Alien Swarm.

C++ Class hierarchy
CASW_Pickup_Weapon_Mines
CASW_Pickup_Weapon
CASW_Pickup
CItem
CBaseAnimating
CBaseEntity
C++ asw_pickup_equipment.cpp

It is used to spawn a box of mines.

Keyvalues

Bullets in gun (BulletsInGun) <integer>
Specifies the number of bullets in this pickup. On this pickup, defaults to 5 bullets.
Clips (Clips) <integer>
Specifies the number of clips in this pickup. On this pickup, defaults to 0 clip.
Secondary Bullets (SecondaryBullets) <integer>
Specifies the number secondary bullets, e.g. grenades for assault rifle. On this pickup, defaults to 0.
Stay in air on startup (FreezePickup) <boolean>
If set, this pickup won't fall to the ground when the map starts.


Flags

Item:
;Start Constrained : [1]
Keeps the model from moving.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this object.
OnCacheInteraction
Confirm:Fires when the player proves they have 'found' this item:
  • Player touch (whether or not player actually acquires the item)
  • Picked up by +USE