Sound mix layer: Difference between revisions
Jump to navigation
Jump to search
Note:Developers seeking how to manage priorities of specific sounds should refer to mixgroups found in pak01_dir.vpk: /scripts/soundmixers.txt
ThaiGrocer (talk | contribs) mNo edit summary |
(its position in the world irrelevant so it's logical entity) |
||
(13 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{CD|CSoundMixLayer}} | ||
{{this is a|logical entity|name=sound_mix_layer|game=Left 4 Dead 2}} It is an entity used to set a mix layer to a specific value. | |||
{{note|Developers seeking how to manage priorities of specific sounds should refer to mixgroups found in '''pak01_dir.vpk:''' /scripts/soundmixers.txt}} | |||
__NOTOC__ | |||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV|Mix Layer Name|intn=MixLayerName|string|Name of the mix layer to be setting the level of.}} | |||
{{KV|Level|intn=Level|float|Set the Mix Layer Level}} | |||
== Inputs == | |||
{{I|Level|Set the Mix Layer Level|param=float}} | |||
==Mix layers== | ==Mix layers== | ||
More information regarding MixLayers can be found in '''pak01_dir.vpk:''' /scripts/soundmixers.txt | |||
These are listed in the dev console commmand <code>snd_list_mixers</code> | |||
*mobBeatingLayer | |||
*mobRulesLayer | |||
*zombatMusicLayer | |||
*zombatMusic2Layer | |||
*zombatMusic3Layer | |||
*witchRageLayer | |||
*safeRoomLayer | |||
*unaliveLayer | |||
*PZVOWarnLayer | |||
*chargerAttackLayer | |||
*commentaryLayer | |||
*undeathLayer | |||
*adrenalineLayer | |||
*fluMusicLayer | |||
*rainLayer | |||
*stormLayer | |||
*voipLayer | |||
Entries listed under the dev console command <code>snd_list_mix_groups</code> may work with a "Layer" post-fix, but need further testing. | |||
==External links== | ==External links== | ||
[[Category: | [http://en.wikipedia.org/wiki/Audio_mixing_(recorded_music) Audio Mixing (recorded music)] - Wikipedia article regarding technical aspects of audio mixing | ||
[[Category:Sound System]] |
Latest revision as of 08:03, 29 April 2025
![]() |
---|
CSoundMixLayer |
sound_mix_layer
is a logical entity available in Left 4 Dead 2. It is an entity used to set a mix layer to a specific value.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Mix Layer Name (MixLayerName) <string>
- Name of the mix layer to be setting the level of.
- Level (Level) <float>
- Set the Mix Layer Level
Inputs
- Level <float >
- Set the Mix Layer Level
Mix layers
More information regarding MixLayers can be found in pak01_dir.vpk: /scripts/soundmixers.txt
These are listed in the dev console commmand snd_list_mixers
- mobBeatingLayer
- mobRulesLayer
- zombatMusicLayer
- zombatMusic2Layer
- zombatMusic3Layer
- witchRageLayer
- safeRoomLayer
- unaliveLayer
- PZVOWarnLayer
- chargerAttackLayer
- commentaryLayer
- undeathLayer
- adrenalineLayer
- fluMusicLayer
- rainLayer
- stormLayer
- voipLayer
Entries listed under the dev console command snd_list_mix_groups
may work with a "Layer" post-fix, but need further testing.
External links
Audio Mixing (recorded music) - Wikipedia article regarding technical aspects of audio mixing