This article's documentation is for anything that uses the Source engine. Click here for more information.

Func physbox multiplayer: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(bot-assisted)
 
No edit summary
 
(24 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{wrongtitle|title=func_physbox_multiplayer}}
{{Ent not in fgd|none|except={{css}}{{csgo}}}}
{{CD|CPhysBoxMultiplayer|file1=props.cpp}}
{{this is a|brush entity|name=func_physbox_multiplayer}} It is identical to {{ent|func_physbox}}, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.


==Entity Description==
This class is the same as [[func_physbox]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. For keyvalues, flags, inputs, and outputs, see [[func_physbox]].


==Availability==
{{OtherKIO|func_physbox|All}}
{{in game|brush}} {{game|CS:S}}
{{in code|class=???|file=???}}


[[Category:Entities]]
{{stub}}
== FGD Code ==
 
  @SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " +
      "except the runtime collisions use a more bouncy method that avoids " +
      "the prediction errors normal physics objects get."
  [
  ]
 
 
[[Category:Physics]]

Latest revision as of 13:45, 30 July 2024

Icon-NotInFGD.png
This entity is not in the FGD by default, except in Counter-Strike: SourceCounter-Strike: Global Offensive.
See below for instructions on making it available.
C++ Class hierarchy
CPhysBoxMultiplayer
CPhysBox
CBreakable
CBaseEntity
C++ props.cpp

func_physbox_multiplayer is a brush entity available in all Source Source games. It is identical to func_physbox, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.


Note.pngNote:All Keyvalues / Inputs / Outputs are same as func_physbox.

Stub

This article or section is a stub. You can help by expanding it.

FGD Code

 @SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " +
     "except the runtime collisions use a more bouncy method that avoids " +
     "the prediction errors normal physics objects get."
 [
 ]