Template:O BreakableProp: Difference between revisions

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(Redirected page to Template:O Breakable)
 
(Transcluding Template:O Breakable with prop=1 instead of redirecting to it.)
Tag: Removed redirect
 
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#redirect [[Template:O Breakable]]
Add <code>nohl2=1</code> to hide the <code>OnPhysCannon...</code> outputs.
 
 
<onlyinclude>{{O Breakable|prop=1|nohl2={{{nohl2|0}}}}}</onlyinclude>
 
[[Category:Output Templates]]

Latest revision as of 19:06, 25 April 2022

Add nohl2=1 to hide the OnPhysCannon... outputs.


BreakableProp:

OnBreak
!activator = entity that breaks the object
!caller = this entity
Fired when this object breaks.
OnHealthChanged <float>
!activator = entity that caused the health change
!caller = this entity
Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else.
OnTakeDamage
!activator = entity that caused the damage
!caller = this entity
Fired when damage is taken.
OnPhysCannonAnimatePreStarted
!activator = none
!caller = this entity
Fired when prop starts its ACT_PHYSCANNON_ANIMATE_PRE activity. Caused by the object being picked up by the gravity gun.
OnPhysCannonAnimatePullStarted
!activator = none
!caller = this entity
Fired when prop has started its ACT_PHYSCANNON_ANIMATE activity. ACT_PHYSCANNON_ANIMATE_PRE plays once, then ACT_PHYSCANNON_ANIMATE starts looping.
OnPhysCannonDetach
!activator = none
!caller = this entity
Fired when prop has started its ACT_PHYSCANNON_DETACH activity (caused by the gravity gun ripping it from a wall).
OnPhysCannonAnimatePostStarted
!activator = none
!caller = this entity
Fired when prop has started its ACT_PHYSCANNON_ANIMATE_POST activity (caused by the player letting the prop go from the gravity gun).
OnPhysCannonPullAnimFinished
!activator = none
!caller = this entity
Fired when prop has finished all gravity gun-related animations.