Navigation Meshes (L4D): Difference between revisions

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Left 4 Dead uses the navigation mesh to spawn infected. The director uses the Navigation Mesh when deciding where to spawn infected as well as other factors such as light intensity and line of site. By altering the mesh, it is possible to change the type of infected spawning (such as hospital patients and so on) and the density of their spawn.
#REDIRECT [[List of L4D Series Nav Mesh Attributes]]
 
NOTE: This article was written with experimental information and may not be 100% accurate. This article also assumes that you have read and understood the [[Navigation Meshes]] article.
 
==Marking==
Marking is as important in Left 4 Dead than it is in Counterstrike. While in counterstrike it affects how bots behave, in Left 4 Dead it both controls how they behave and how they spawn. By marking an area with certain attributes certain spawning behaviours can be created. Marking is the same as in Counterstrike, except with extra attributes, such as:
 
{{:Navigation Mesh Attributes (L4D)}}
 
As you can see, some of these are obvious, and will require experimentation to create the right amount of spawn density or to discover their function.
 
==Place Names==
*See [[Left 4 Dead Infected Populations]]
 
== See also ==
* [[L4D Mapping Notes]]
* [[Left 4 Dead Level Creation]]
* [[Navigation Meshes]]
* [[Your First Left 4 Dead Map]]
 
[[Category:Left 4 Dead]]

Latest revision as of 17:12, 18 September 2021