Template:I PlayerCompanion: Difference between revisions
		
		
		
		
		
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| {{ | <onlyinclude>{{minititle|PlayerCompanion}} | ||
| {{I|OutsideTransition|Use this input to teleport the NPC to a [[hint node]] with the "Player Squad Transition Point" hint type.|since={{hl2ep1}}}} | |||
| {{I|EnableAlwaysTransition|since={{hl2ep1}}}} | |||
| {{I|DisableAlwaysTransition|If enabled, this NPC will always teleport to a Player Squad Transition Point even if they're not within the {{ent|trigger_transition}}.|since={{hl2ep1}}}} | |||
| {{I|MakeGameEndAlly|since={{hl2ep1}}}} | |||
| {{I|MakeRegularAlly|Determines whether the game should end if this character dies.|since={{hl2ep1}}}} | |||
| {{I|EnableWeaponPickup|since={{hl2ep1}}}} | |||
| {{I|DisableWeaponPickup|Enables/disables weapon pickup.|since={{hl2ep1}}}} | |||
| {{I|GiveWeapon|param=classname|Gives the NPC a weapon immediately.|since={{hl2ep1}}}} | |||
| {{I|ClearAllOutputs|Clears every output that this NPC has.|only={{hl2episodes}}}}</onlyinclude> | |||
| {{I|EnableSpeakWhileScripting|Allow this NPC to speak [[Response System|responses]] while in a [[Scripted_sequence|scripted sequence]] or while StartScripting is active.|since={{hl2ep2}}}} | |||
| {{I|DisableSpeakWhileScripting|Cancels this NPC's ability to speak responses while in a scripted sequence or while StartScripting is active if it was previously enabled by EnableSpeakWhileScripting.|since={{hl2ep2}}}} | |||
| [[Category:Input Templates|PlayerCompanion]] | |||
| }} | |||
Latest revision as of 09:50, 3 October 2024
PlayerCompanion:
- OutsideTransition   (in all games since  ) )
- Use this input to teleport the NPC to a hint node with the "Player Squad Transition Point" hint type.
- EnableAlwaysTransition   (in all games since  ) )
- DisableAlwaysTransition   (in all games since  ) )
- If enabled, this NPC will always teleport to a Player Squad Transition Point even if they're not within the trigger_transition.
- MakeGameEndAlly   (in all games since  ) )
- MakeRegularAlly   (in all games since  ) )
- Determines whether the game should end if this character dies.
- EnableWeaponPickup   (in all games since  ) )
- DisableWeaponPickup   (in all games since  ) )
- Enables/disables weapon pickup.
- EnableSpeakWhileScripting   (in all games since  ) )
- Allow this NPC to speak responses while in a scripted sequence or while StartScripting is active.
- DisableSpeakWhileScripting   (in all games since  ) )
- Cancels this NPC's ability to speak responses while in a scripted sequence or while StartScripting is active if it was previously enabled by EnableSpeakWhileScripting.