User:Jono00/Project Mall: Difference between revisions

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== Project Progress ==
== Project Progress ==
Walls & Rooms: 60%
Walls & Rooms: 65%


Entities: 25%
Entities: 40%


Textures: 20%
Textures: 22%


Props (static/dynamic/detail): 56%
Props (static/dynamic/detail): 65%


Final touch-ups (Beautification): 15%
Final touch-ups (Beautification): 25%


== Project Team ==
== Project Team ==
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== Work Log ==
== Work Log ==
=== June 24th-29th, 2009===
(Sorry, no pictures this time)
*cp_mall is now ALPHA1 ! Hurray!
*Added more spectator cameras.
*Added lighting and cubemaps.
*Added capture point positions and some cool triggers like signs changing color and more stuff.
*Fixed random texture problems.
=== June 17th-23rd, 2009 ===
=== June 17th-23rd, 2009 ===
[[Image:Pharmacy.jpg|thumb|Inside the Pharmacy]]
[[file:Pharmacy.jpg|thumb|Inside the Pharmacy]]
*Added stuff to each shop. Some are more detailed and full than others (nearly empty).
*Added stuff to each shop. Some are more detailed and full than others (nearly empty).
*Added 2 spectator cameras.
*Added 2 spectator cameras.
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=== June 14th-16th, 2009 ===
=== June 14th-16th, 2009 ===
[[Image:Toiletfe.jpg|thumb|Female toilet room]]
[[file:Toiletfe.jpg|thumb|Female toilet room]]
Added:
Added:
*11 shops, 9 on the first floor and 2 on the second floor.
*11 shops, 9 on the first floor and 2 on the second floor.
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Also, fixed various problems.
Also, fixed various problems.
=== June 10th-13th, 2009 ===
=== June 10th-13th, 2009 ===
[[Image:Blucorrid.jpg|thumb|Blue Spawn Corridor]][[Image:Souvenirs.jpg|thumb|One of the souvenir shops]][[Image:Restp.jpg|thumb|Benches and a palm tree]]
[[file:Blucorrid.jpg|thumb|Blue Spawn Corridor]][[file:Souvenirs.jpg|thumb|One of the souvenir shops]][[file:Restp.jpg|thumb|Benches and a palm tree]]
Added:
Added:
*First capture point, neutral. Placed in the middle of the bottom floor.
*First capture point, neutral. Placed in the middle of the bottom floor.
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*Blue spawnroom issues, like doors not opening and resupply cabinets not functioning.
*Blue spawnroom issues, like doors not opening and resupply cabinets not functioning.
=== June 8th, 2009 ===
=== June 8th, 2009 ===
[[Image:Alpha_stairs.jpg|thumb|The stairs]]
[[file:Alpha_stairs.jpg|thumb|The stairs]]
(Sorry for not updating for quite a while, I had a lot of tests and events going on. I'll try to update as much as I can from now on.)
(Sorry for not updating for quite a while, I had a lot of tests and events going on. I'll try to update as much as I can from now on.)
*Added a BLU spawn room, based off of the RED spawn room.
*Added a BLU spawn room, based off of the RED spawn room.
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=== May 31st, 2009 ===
=== May 31st, 2009 ===
[[Image:Rspawn_1.jpg|thumb|RED spawn and resupply room.]]
[[file:Rspawn_1.jpg|thumb|RED spawn and resupply room.]]
*Fixed entity related bugs.
*Fixed entity related bugs.
*Added more detail to the RED spawnroom.
*Added more detail to the RED spawnroom.
*Added RED playerspawns.
*Added RED playerspawns.
=== May 30th, 2009 ===
=== May 30th, 2009 ===
[[Image:Stairs.jpg|thumb|Stairs leading from floor 1 to 2. playerspawn location is temporary.]]
[[file:Stairs.jpg|thumb|Stairs leading from floor 1 to 2. playerspawn location is temporary.]]
*Added 3rd floor
*Added 3rd floor
*Added stairs, leading from floor 1 to 2 (See image) and stairs leading from floor 2 to 3.
*Added stairs, leading from floor 1 to 2 (See image) and stairs leading from floor 2 to 3.
*Started working on RED spawn, doors complete.
*Started working on RED spawn, doors complete.

Latest revision as of 03:02, 7 January 2024

What is "Project Mall"?

"Project Mall" is the codename for a map for Team Fortress 2 that I am working on. It's currently in pre-alpha stage, and a release date is not currently planned. Since I am quite new to Hammer, the development will take quite some time. Anyone who is willing to help out will be greatly appreciated. If you want to contact me, please send me an Email.

This map will be a Capture Point (cp) or Domination (dom) map. I have yet to decide which will it be.

Project Progress

Walls & Rooms: 65%

Entities: 40%

Textures: 22%

Props (static/dynamic/detail): 65%

Final touch-ups (Beautification): 25%

Project Team

Jono00

Maybe you? Contact me!

Maybe you? Contact me!

Work Log

June 24th-29th, 2009

(Sorry, no pictures this time)

  • cp_mall is now ALPHA1 ! Hurray!
  • Added more spectator cameras.
  • Added lighting and cubemaps.
  • Added capture point positions and some cool triggers like signs changing color and more stuff.
  • Fixed random texture problems.

June 17th-23rd, 2009

Inside the Pharmacy
  • Added stuff to each shop. Some are more detailed and full than others (nearly empty).
  • Added 2 spectator cameras.
  • Added ammo and med packs around the map.
  • Change of plans - No more Hat and Sports shops. Welcome the new Payload shop and Movie rental shop (no overlay signs made yet).
  • Domination? Maybe... maybe...

June 14th-16th, 2009

Female toilet room

Added:

  • 11 shops, 9 on the first floor and 2 on the second floor.
  • Walls for gib gallery (+sniper protection).
  • Custom overlays to all 9 bottom floor shops (see image).
  • Started working on 2nd cap points (BLU/RED)

Also, fixed various problems.

June 10th-13th, 2009

Blue Spawn Corridor
One of the souvenir shops
Benches and a palm tree

Added:

  • First capture point, neutral. Placed in the middle of the bottom floor.
  • First CP surrounded by 2 souvenir shops and 2 "Resting places"
  • Added corridors for both spawn rooms, with 2 window holes that are low enough to shoot through, but high enough to duck under to avoid headshots. Between the 2 windows is a bullet-proof glass.

Fixed:

  • Blue spawnroom issues, like doors not opening and resupply cabinets not functioning.

June 8th, 2009

The stairs

(Sorry for not updating for quite a while, I had a lot of tests and events going on. I'll try to update as much as I can from now on.)

  • Added a BLU spawn room, based off of the RED spawn room.
  • Fixed RED spawning bug.
  • Added 2 extra stairs (See image).

May 31st, 2009

RED spawn and resupply room.
  • Fixed entity related bugs.
  • Added more detail to the RED spawnroom.
  • Added RED playerspawns.

May 30th, 2009

Stairs leading from floor 1 to 2. playerspawn location is temporary.
  • Added 3rd floor
  • Added stairs, leading from floor 1 to 2 (See image) and stairs leading from floor 2 to 3.
  • Started working on RED spawn, doors complete.