$zbrush: Difference between revisions
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{{This is a|name=$zbrush|QC command}} It causes a [[mesh]] to be treated as completely smooth. More specifically, the surface [[normal]] for each vertex is a blend between the normals of all the faces it comprises, resulting in no hard edges appearing. | |||
== Syntax == | == Syntax == | ||
$zbrush | |||
__NOTOC__ | |||
Latest revision as of 17:59, 3 August 2025
$zbrush
is a QC command available in all Source games. It causes a mesh to be treated as completely smooth. More specifically, the surface normal for each vertex is a blend between the normals of all the faces it comprises, resulting in no hard edges appearing.
Syntax
$zbrush