Env particlelight: Difference between revisions
		
		
		
		
		
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| m (→Inputs) | m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) | ||
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| {{ | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CParticleLight|file1=particle_light.cpp}} | ||
| {{this is a|point entity|name=env_particlelight}} It can be used to light the smoke particles emitted by {{ent|env_smokestack}} entities. Does not light any other particle types. | |||
| = | |||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | |||
| {{KV|Color|intn=Color|color255|Color emitted by this light.}} | |||
| {{KV|Intensity|intn=Intensity|integer|How strong the light is.}} | |||
| {{KV|Directional|intn=Directional|choices|If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light. | |||
| :*0: No | |||
| :*1: Yes}} | |||
| {{KV|Particle System Entity|intn=PSName|string|Set this to the name of the <code>env_smokestack</code> that you want this light to affect.}} | |||
| [[Category:Lighting]] | |||
| [[Category: | |||
Latest revision as of 16:17, 17 May 2024
|  Class hierarchy | 
|---|
| CParticleLight | 
|  particle_light.cpp | 
env_particlelight  is a   point entity  available in all  Source games. It can be used to light the smoke particles emitted by env_smokestack entities. Does not light any other particle types.
 Source games. It can be used to light the smoke particles emitted by env_smokestack entities. Does not light any other particle types.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Color (Color) <color255>
- Color emitted by this light.
- Intensity (Intensity) <integer>
- How strong the light is.
- Directional (Directional) <choices>
- If this is specified, then this light will use the bump map on the particles. Each particle system can have one ambient and one directional light.
- 0: No
- 1: Yes
 
- Particle System Entity (PSName) <string>
- Set this to the name of the env_smokestackthat you want this light to affect.


























