User:Psycommando: Difference between revisions

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== Psy_Commando ==
== Psy_Commando ==
I'm a wannabee coder on the source engine. I am also a student in the computer science field. I have been coding in c++ for almost 4 years now.
I'm familiar with the source engine. I'm also a student in the computer science field. I have been coding in c++ for almost 6 years now.


I'll try to contribute to the tutorials on this wiki, since there aren't that many.
I'll try to contribute to the tutorials on this wiki, since there aren't that many.
I've begun working on a source engine mod based on Starfox, any kind of help would be appreciated, writers, coders, etc...


Yeah, I know my page is lame.
Yeah, I know my page is lame.
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== Currently Working On ==
== Currently Working On ==


'''Tutorial''' : phys_wing entity for source.
'''Tutorial''' : phys_wing entity for source. <-- Postponed
<ul>
<li>'''Status''' : Big Trouble!!!(see vid). Kinda fixed, scaled the velocity vectors properly with the current frametime. But for some reasons it won't fly anymore :(</li>
<li>'''WIP Vid''' : [http://www.xfire.com/video/8b6dd/]</li>
</ul>
 
'''Wiki Articles :'''
 
 
'''Source Mod Projet''' :
<ul>
<ul>
<li>'''Status''' : Debugging entity</li>
<li>'''Project : Project SFR''' (Temporary name)</li>
<li>'''WIP Vid''' :</li>
<li>'''Description :''' Its a shooter, 3rd person game. Heavily based on Starfox Snes, with elements from Starfox 64.</li>
<li>'''Blog :''' [http://sfrsource.blogspot.com/ Here]</li>
<li>'''Moddb :''' [http://www.moddb.com/mods/project-sfr Here]</li>
<li>'''Status :''' Research and Development, trying various methods for simulating long maps. </li>
<li>'''Help Wanted:''' Artists, additional coders are welcome, but I don't need any skills in particular yet. If you feel like it mail me at : [mailto://psycommando@gmail.com Here] </li>
</ul>
</ul>


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<li>
<li>
<p>'''Wiki pages :'''</p>
<p>'''Wiki pages :'''</p>
<p></p>
<p>
*[[User:Psycommando/Macros reference]]
*[[User:Psycommando/devolver source‎ ]]
*[[User:Psycommando/VGUI_OverrideTest]]
*[[User:Psycommando/Alien_Swarm_Disabling_Steam_Integration]]
*[[User:Psycommando/ASW_ConCmd_ConVars]]
*[[User:Psycommando/sdk template mod missing files]]
*[[User:Psycommando/wip_About_Source_Vehicles]]
</p>
</li>
</li>


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<p>
<p>
<ul>
*Valve's HL Coder mailing list : - [http://list.valvesoftware.com/mailman/listinfo/hlcoders]
<li> Great website on the source sdk and modding in general. - [http://articles.thewavelength.net/] </li>
*The C++ Faq : - [http://www.parashift.com/c++-faq-lite/]
<li> Useful website to learn basics of how to draw. - [http://www.learn-to-draw.com/] </li>
*Great website on the source sdk and modding in general. - [http://articles.thewavelength.net/]  
</ul>
*Useful website to learn basics of how to draw. - [http://www.learn-to-draw.com/]  
*Web based scam retaliation community, they counter scams by their own means, a lot of fun to read - [http://www.419eater.com/]
 
</p>
</p>
</ul>
</ul>

Latest revision as of 14:12, 21 June 2011

Psy_Commando

I'm familiar with the source engine. I'm also a student in the computer science field. I have been coding in c++ for almost 6 years now.

I'll try to contribute to the tutorials on this wiki, since there aren't that many.

I've begun working on a source engine mod based on Starfox, any kind of help would be appreciated, writers, coders, etc...

Yeah, I know my page is lame.

Things To Do

Currently Working On

Tutorial : phys_wing entity for source. <-- Postponed

  • Status : Big Trouble!!!(see vid). Kinda fixed, scaled the velocity vectors properly with the current frametime. But for some reasons it won't fly anymore :(
  • WIP Vid : [1]

Wiki Articles :


Source Mod Projet :

  • Project : Project SFR (Temporary name)
  • Description : Its a shooter, 3rd person game. Heavily based on Starfox Snes, with elements from Starfox 64.
  • Blog : Here
  • Moddb : Here
  • Status : Research and Development, trying various methods for simulating long maps.
  • Help Wanted: Artists, additional coders are welcome, but I don't need any skills in particular yet. If you feel like it mail me at : Here

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