User:Psycommando/ASW ConCmd ConVars
Author Note :
I put this on my user page because I feel it doesn't fit as a wikipedia article, it's only the output of the game's console!
Console output of all the console commands/variables, available at the alien swarm console :
Alien Swarm version 7.1.2.8 - Source Engine Build 4282
cvar list
--------------
_autosave : cmd : : Autosave
_autosavedangerous : cmd : : AutoSaveDangerous
_bugreporter_restart : cmd : : Restarts bug reporter .dll
_fov : 0 : , "cl" : Automates fov command to server.
_record : cmd : : Record a demo incrementally.
_restart : cmd : : Shutdown and restart the engine.
-ability1 : cmd : :
+ability1 : cmd : :
-ability2 : cmd : :
+ability2 : cmd : :
-ability3 : cmd : :
+ability3 : cmd : :
-ability4 : cmd : :
+ability4 : cmd : :
-ability5 : cmd : :
+ability5 : cmd : :
achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.
achievement_evaluate : cmd : : <internal name> Causes failable achievement to be evaluated
achievement_mark_dirty : cmd : : Mark achievement data as dirty
achievement_reset : cmd : : <internal name> Clears specified achievement
achievement_reset_all : cmd : : Clears all achievements
achievement_status : cmd : : Shows status of all achievement
achievement_test_clan_count : cmd : : Determines if specified # of teammates belong to same clan w/local player
achievement_test_friend_count : cmd : : Counts the # of teammates on local player's friends list
achievement_unlock : cmd : : <internal name> Unlocks achievement
achievement_unlock_all : cmd : : Unlocks all achievements
addip : cmd : : Add an IP address to the ban list.
adsp_alley_min : 122 : :
adsp_courtyard_min : 126 : :
adsp_debug : 1 : , "a" :
adsp_door_height : 112 : :
adsp_duct_min : 106 : :
adsp_hall_min : 110 : :
adsp_low_ceiling : 108 : :
adsp_opencourtyard_min : 126 : :
adsp_openspace_min : 130 : :
adsp_openstreet_min : 118 : :
adsp_openwall_min : 130 : :
adsp_room_min : 102 : :
adsp_street_min : 118 : :
adsp_tunnel_min : 114 : :
adsp_wall_height : 128 : :
ai_actbusy_search_time : 10 : , "sv" :
ai_auto_contact_solver : 1 : , "sv" :
ai_block_damage : 0 : , "sv" :
ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault : 0 : , "sv" :
ai_debug_avoidancebounds : 0 : , "sv" :
ai_debug_cover : 0 : , "sv" :
ai_debug_directnavprobe : 0 : , "sv" :
ai_debug_doors : 0 : , "sv" :
ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system.
ai_debug_efficiency : 0 : , "sv" :
ai_debug_enemies : 0 : , "sv" :
ai_debug_enemyfinders : 0 : , "sv" :
ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs.
ai_debug_follow : 0 : , "sv" :
ai_debug_loners : 0 : , "sv" :
ai_debug_looktargets : 0 : , "sv" :
ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav : 0 : , "sv" :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets : 0 : , "sv" :
ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
ai_debug_speech : 0 : , "sv" :
ai_debug_squads : 0 : , "sv" :
ai_debug_tactical_los : 0 : , "sv" :
ai_debug_think_ticks : 0 : , "sv" :
ai_debugscriptconditions : 0 : , "sv" :
ai_default_efficient : 0 : , "sv" :
ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_disable_path_simplification : 0 : , "sv" :
ai_draw_motor_movement : 0 : , "sv" :
ai_drawbattlelines : 0 : , "sv", "cheat" :
ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
ai_dump_hints : cmd : :
ai_ef_hate_npc_duration : 1 : , "sv" :
ai_ef_hate_npc_frequency : 5 : , "sv" :
ai_efficiency_override : 0 : , "sv" :
ai_enable_fear_behavior : 1 : , "sv" :
ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
ai_fear_player_dist : 720 : , "sv" :
ai_find_lateral_cover : 1 : , "sv" :
ai_find_lateral_los : 1 : , "sv" :
ai_follow_use_points : 1 : , "sv" :
ai_follow_use_points_when_moving : 1 : , "sv" :
ai_force_serverside_ragdoll : 0 : , "sv" :
ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_inhibit_spawners : 0 : , "sv", "cheat" :
ai_lead_time : 0 : , "sv" :
ai_LOS_mode : 0 : , "sv", "rep" :
ai_moveprobe_debug : 0 : , "sv" :
ai_moveprobe_jump_debug : 0 : , "sv" :
ai_moveprobe_usetracelist : 0 : , "sv" :
ai_nav_debug_experimental_pathing : 0 : , "sv" : Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes : 0 : , "sv" :
ai_navigator_generate_spikes_strength : 8 : , "sv" :
ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths : 0 : , "sv" :
ai_no_node_cache : 0 : , "sv" :
ai_no_select_box : 0 : , "sv" :
ai_no_steer : 1 : , "sv" :
ai_no_talk_delay : 0 : , "sv" :
ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph : 0 : , "sv" :
ai_old_check_stand_position : 0 : , "sv" :
ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" :
ai_path_insert_pause_at_est_end : 1 : , "sv" :
ai_path_insert_pause_at_obstruction : 1 : , "sv" :
ai_post_frame_navigation : 0 : , "sv" :
ai_radial_max_link_dist : 512 : , "sv" :
ai_reaction_delay_alert : 0 : , "sv" :
ai_reaction_delay_idle : 0 : , "sv" :
ai_rebalance_thinks : 1 : , "sv" :
ai_report_task_timings_on_limit : 0 : , "a", "sv" :
ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug : 0 : , "sv" :
ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
ai_shot_bias : 1 : , "sv" :
ai_shot_bias_max : 1 : , "rep", "cl" :
ai_shot_bias_min : -1 : , "rep", "cl" :
ai_shot_stats : 0 : , "sv" :
ai_shot_stats_term : 1000 : , "sv" :
ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
ai_show_grid : cmd : : Draw a grid on the floor where looking.
ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
ai_show_hull_attacks : 0 : , "sv" :
ai_show_node : cmd : : Highlight the specified node
ai_show_think_tolerance : 0 : , "sv" :
ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
ai_simulate_task_overtime : 0 : , "sv" :
ai_spread_cone_focus_time : 0 : , "sv" :
ai_spread_defocused_cone_multiplier : 3 : , "sv" :
ai_spread_pattern_focus_time : 0 : , "sv" :
ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
ai_strong_optimizations : 0 : , "sv" :
ai_strong_optimizations_no_checkstand : 0 : , "sv" :
ai_task_pre_script : 0 : , "sv" :
ai_test_los : cmd : : Test AI LOS from the player's POV
ai_test_move_solver : cmd : : Tests the AI move solver system
ai_test_moveprobe_ignoresmall : 0 : , "sv" :
ai_test_nav_failure_handling : 0 : , "sv" :
ai_think_limit_label : 0 : , "a", "sv" :
ai_use_clipped_paths : 0 : , "sv" :
ai_use_efficiency : 1 : , "sv" :
ai_use_frame_think_limits : 1 : , "sv" :
ai_use_think_optimizations : 1 : , "sv" :
ai_use_visibility_cache : 1 : , "sv" :
ai_vehicle_avoidance : 1 : , "sv", "cheat" :
ainet_generate_report : cmd : : Generate a report to the console.
ainet_generate_report_only : cmd : : Generate a report to the console.
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
-alt1 : cmd : :
+alt1 : cmd : :
-alt2 : cmd : :
+alt2 : cmd : :
anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code.
askconnect_accept : cmd : : Accept a redirect request by the server.
ASW_ActivateExtra : cmd : : Activates the item in your extra inventory slot
ASW_ActivatePrimary : cmd : : Activates the item in your primary inventory slot
ASW_ActivateSecondary : cmd : : Activates the item in your secondary inventory slot
asw_add_room_thumbnails_to_perforce : 0 : , "cheat", "cl" : Set to 1 to cause room thumbnails to be added to Perforce on creation
asw_adjust_difficulty_by_number_of_marines : 1 : , "sv", "cheat" : If enabled, difficulty will be reduced when there are only 3 or 2 marines.
asw_ai_button_hacking_scale : 0 : , "sv", "cheat" : Button panel hacking speed scale for AI marines
asw_ai_computer_hacking_scale : 0 : , "sv", "cheat" : Computer hacking speed scale for AI marines
asw_ai_enable_fear_behavior : 1 : , "sv", "cheat" :
asw_ai_fear_player_dist : 720 : , "sv", "cheat" :
asw_ai_report : cmd : : Lists various AI and their efficiencies
asw_alien_batch : cmd : : Creates a batch of aliens at the cursor
asw_alien_break_chance : 0 : , "sv" : chance the alien will break into ragdoll pieces instead of gib
asw_alien_burn_duration : 5 : , "sv", "cheat" : Alien burn time
asw_alien_debug_death_style : 0 : , "cheat", "rep", "cl" : For debugging alien deaths
asw_alien_fancy_death_chance : 0 : , "sv" : If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
asw_alien_floor_texture : 0 : : Alien floor texture used for replacement
asw_alien_footstep_interval : 0 : , "cl" : Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing.
asw_alien_horde : cmd : : Creates a horde of aliens somewhere nearby
asw_alien_hurt_speed : 0 : , "sv", "cheat" : Fraction of speed to use when the alien is hurt after being shot
asw_alien_mining_laser_damage_scale : 0 : , "cheat", "rep", "cl" :
asw_alien_money_chance : 1 : , "sv", "cheat" : Chance of base aliens dropping money
asw_alien_object_motion_blur_scale : 0 : , "cl" :
asw_alien_shadows : 0 : , "cl" : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active)
asw_alien_shover_speed : 50 : , "sv", "cheat" : Speed of a 75kg object thrown by an alien
asw_alien_speed_scale_easy : 0 : , "sv" :
asw_alien_speed_scale_hard : 1 : , "sv" :
asw_alien_speed_scale_insane : 1 : , "sv" :
asw_alien_speed_scale_normal : 1 : , "sv" :
asw_alien_stunned_speed : 0 : , "sv", "cheat" : Fraction of speed to use when the alien is electrostunned
asw_alien_unlag : 1 : , "sv" : Unlag alien positions by player's ping
asw_allow_detach : 0 : , "cheat", "rep", "cl" : Allow the camera to detach from the marine.
asw_allow_hull_shots : 1 : , "rep", "cl" :
ASW_AllowBriefing : cmd : : Let's you restart the briefing
asw_ammo_bag_burn_limit : 30 : , "sv", "cheat" : Amount of burn damage needed to make ammo bag explode
asw_ammo_bag_damage : 150 : , "sv", "cheat" : Damage from ammo bag explosion
asw_ammo_bag_damage_radius : 400 : , "sv", "cheat" : Radius from ammo bag explosion
asw_ammo_bag_report : cmd : : List contents of ammo bag
asw_ammo_bag_report_client : cmd : : List contents of ammo bag in client.dll
asw_arena : 0 : , "sv", "cheat" : Will spawn waves of enemies (requires appropriate test map)
asw_arena_quantity_scale : 1 : , "sv", "cheat" : Scales number of aliens spawned in arena mode
asw_arena_shuffle_walls : 3 : , "sv", "cheat" : Shuffle walls after how many waves?
asw_arena_wall_density_max : 0 : , "sv", "cheat" : Max density of random wall brushes in arena mode
asw_arena_wall_density_min : 0 : , "sv", "cheat" : Max density of random wall brushes in arena mode
asw_arena_wave : cmd : : Creates a wave of aliens on the arena test map
asw_arena_waves_per_difficulty : 3 : , "sv", "cheat" : How many waves before difficulty ramps up
asw_auto_reload : 1 : , "a", "cl" : Whether your marines should autoreload when reaching 0 bullets
asw_background_color : -2144460800.000 : , "cl" : Color of background tinting in briefing screens
asw_bait_launch_delay : 0 : , "rep", "cl" : Delay before bait is thrown
asw_bait_refire_time : 0 : , "rep", "cl" : Time between starting a new bait throw
asw_barrel_health_base : 3 : , "sv", "cheat" : Health of barrel at level 1
asw_barrel_health_growth : 0 : , "sv", "cheat" : % change in health per level
asw_batch_interval : 5 : , "sv", "cheat" : Time between successive batches spawning in the same spot
asw_blend_test_scale : 0 : , "sv", "cheat" :
asw_blind_follow : 0 : , "sv" : Set to 1 to give marines short sight range while following (old school alien swarm style)
asw_blink_charge_time : 30 : , "cheat", "rep", "cl" :
asw_blink_debug : 0 : , "sv", "cheat" :
asw_blink_height : 50 : , "rep", "cl" :
asw_blink_range : 2000 : , "cheat", "rep", "cl" :
asw_blink_time : 0 : , "cheat", "rep", "cl" :
asw_blink_visible_time : 0 : , "rep", "cl" :
asw_blip_speech_chance : 0 : , "sv", "cheat" : Chance the tech marines will shout about movement on their scanner after a period of no activity
asw_bloodhound_drag : 0 : , "sv", "cheat" : Scalar applied to velocity every 0.1 seconds
asw_bloodhound_drop_interval : 3 : , "sv", "cheat" : Interval between dropping off marines
asw_bloodhound_max_speed : 600 : , "sv", "cheat" : Max speed of dropship
asw_bloodhound_near_distance : 500 : , "sv", "cheat" : How near dropship needs to be to dest to start reducing thrust
asw_bloodhound_random_interval : 1 : , "sv", "cheat" : Time between changing the random destination
asw_bloodhound_randomness : 10 : , "sv", "cheat" : Randomness applied to hovering destinations
asw_bloodhound_reset : cmd : : Resets dropship sequence
asw_bloodhound_sway_speed : 1 : , "sv", "cheat" : How quickly the dropship sways side to side
asw_bloodhound_thrust : 1200 : , "sv", "cheat" : Change in velocity per second
asw_bloodhound_tolerance : 50 : , "sv", "cheat" : Distance dropship needs to be to reach destination
asw_bonus_charges : 0 : , "sv", "cheat" : Bonus ammo given to starting equipment
asw_boomer_blob_child_fuse_max : 1 : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length
asw_boomer_blob_child_fuse_min : 0 : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length
asw_boomer_blob_friction : 0 : , "sv", "cheat" : Friction
asw_boomer_blob_fuse : 2 : , "sv", "cheat" : Fuse length of cluster grenade
asw_boomer_blob_gravity : 0 : , "sv", "cheat" : Gravity of mortar bug's mortar
asw_boomer_blob_min_detonation_time : 0 : , "sv", "cheat" : Min. time before cluster grenade can detonate
asw_boomer_blob_radius_check_interval : 0 : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against
asw_boomer_blob_radius_check_scale : 0 : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check
asw_boomer_health : 800 : , "sv", "cheat" :
asw_boomer_inflate_debug : 1 : , "sv", "cheat" :
asw_boomer_inflate_speed : 6 : , "sv", "cheat" :
asw_breakable_aliens : 1 : , "cl" : If set, aliens can break into ragdoll gibs
asw_buffgrenade : -15719838 : , "cl" : Color of grenades
asw_buffgrenade_gravity : 1000 : , "sv", "cheat" : Gravity of buffgrenades
asw_build_map : cmd : :
asw_build_speech_durations : cmd : : Measures speech durations and saves to file for use in async client speech
asw_building_room_thumbnails : 0 : , "cheat", "cl" : Set to 1 to cause room thumbnails to be saved on next map load
asw_buildroomthumbnails : cmd : : Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
asw_burst_pipe_chance : 0 : , "cl" :
asw_buzzer_poison_duration : 0 : , "sv", "cheat" : Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
asw_cain_mail : cmd : : Test shows cain mail
asw_cam_marine_blend : 1 : , "cheat", "cl" : Marine Camera: Whether camera should blend Z movement changes.
asw_cam_marine_dist : 412 : , "cheat", "cl" : Marine Camera: Distance from marine.
asw_cam_marine_dist_death : 200 : , "cheat", "cl" : Marine Camera: Distance from marine as he dies.
asw_cam_marine_dist_rate : 50 : , "cheat", "cl" : Marine Camera: Distance from marine.
asw_cam_marine_pitch : 60 : , "cheat", "cl" : Marine Camera: pitch.
asw_cam_marine_pitch_death : 50 : , "cheat", "cl" : Marine Camera: pitch when he dies.
asw_cam_marine_pitch_rate : 1000 : , "cheat", "cl" :
asw_cam_marine_shift_deadspace : 64 : , "cheat", "cl" : Marine Camera: Deadspace around the marine before camera shifting starts.
asw_cam_marine_shift_enable : 1 : , "cheat", "cl" : Camera shifting enable/disable.
asw_cam_marine_shift_maxx : 300 : , "cheat", "cl" : Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_maxy : 200 : , "cheat", "cl" : Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_maxy_south : 380 : , "cheat", "cl" : Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_ratex : 1000 : , "cheat", "cl" : Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_ratey : 650 : , "cheat", "cl" : Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_ratey_south : 2000 : , "cheat", "cl" : Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_z_death : -30 : , "cheat", "cl" : Marine Camera: Shift camera vertically when he dies.
asw_cam_marine_sphere_max : 400 : , "cheat", "cl" : Test
asw_cam_marine_sphere_min : 32 : , "cheat", "cl" : Test
asw_cam_marine_spring_const : 0 : , "cheat", "cl" : Camera spring constant.
asw_cam_marine_spring_dampening : 3 : , "cheat", "cl" : Camera spring dampening.
asw_cam_marine_spring_vel_max : 35 : , "cheat", "cl" : Camera max velocity.
asw_cam_marine_test : 1 : , "cheat", "cl" : Camera Test.
asw_cam_marine_yaw : 90 : , "cheat", "cl" : Marine Camera: yaw.
asw_cam_marine_yaw_death_rate : 35 : , "cheat", "cl" : Marine Camera: yaw rotate rate when he dies.
asw_cam_marine_yshift_static : 75 : , "cheat", "cl" : Camera y-shift value.
asw_camera_report_defaults : cmd : : Report default vectors on the camera based on current settings
asw_camera_shake : 1 : , "cl" : Enable camera shakes
asw_camera_volume : cmd : : check if the marine is inside an asw_camera_control volume
asw_campaign_death : 0 : , "rep", "cl" : Whether marines are killed in the roster if a mission is completed with the marine dead
asw_campaign_wounding : 0 : , "sv" : Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
asw_candidate_interval : 1 : , "sv", "cheat" : Interval between updating candidate spawning nodes
asw_carnage : cmd : : Scales the number of aliens each spawner will put out
asw_chainsaw_attack_fade_time : 0 : , "cheat", "rep", "cl" : Time for chainsaw attack sound to fade out
asw_chainsaw_debug : 0 : , "cheat", "rep", "cl" :
asw_chainsaw_pitch_bite_rate : 50 : , "cheat", "rep", "cl" : How quickly the chainsaw pitch changes when attack hits somethings
asw_chainsaw_pitch_range : 5 : , "cheat", "rep", "cl" : Random variation applied above and below target pitch
asw_chainsaw_pitch_return_delay : 1 : , "cheat", "rep", "cl" : How long after attacking something before the chainsaw pitch returns to normal
asw_chainsaw_pitch_return_rate : 50 : , "cheat", "rep", "cl" : How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
asw_chainsaw_pitch_target : 95 : , "cheat", "rep", "cl" : Target pitch when chainsaw starts to attack something
asw_chainsaw_shake_amplitude : 12 : , "cheat", "rep", "cl" :
asw_chainsaw_shake_duration : 1 : , "cheat", "cl" :
asw_chainsaw_shake_frequency : 100 : , "cheat", "rep", "cl" :
asw_charge_height : 5 : , "rep", "cl" :
asw_check_campaign : cmd : : Is this map in campaign mode?
asw_ClearHouse : cmd : : Removes all Swarm from the map
asw_client_build_maps : 0 : , "rep", "cl" : Whether clients compile random maps rather than getting sent them
asw_clientside_avoidance : 1 : , "cheat", "cl" :
asw_clientside_avoidance_scale : 1 : , "cheat", "cl" :
asw_cluster_grenade_child_fuse_max : 1 : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length
asw_cluster_grenade_child_fuse_min : 0 : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length
asw_cluster_grenade_fuse : 4 : , "sv", "cheat" : Fuse length of cluster grenade
asw_cluster_grenade_min_detonation_time : 0 : , "sv", "cheat" : Min. time before cluster grenade can detonate
asw_cluster_grenade_radius_check_interval : 0 : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against
asw_cluster_grenade_radius_check_scale : 0 : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check
asw_colonist_health : 90 : , "sv" :
asw_colonist_tom_health : 30 : , "sv" :
asw_compliment_chatter_interval_max : 240 : , "sv" : Max time between kill compliments
asw_compliment_chatter_interval_min : 180 : , "sv" : Min time between kill compliments
asw_controller_focus_list : cmd : : Lists panels receiving controller focus
asw_controller_lag : 40 : , "cl" :
asw_controls : 1 : , "cheat", "rep", "cl" : Disable to get normal FPS controls (affects all players on the server)
asw_conv : cmd : : Test a conversation
asw_conversation : cmd : : Triggers a conversation
asw_corpse : cmd : : Test create a clientside corpse
asw_credits : cmd : : Test shows credits
asw_cross_layout : 1 : , "a", "cl" : If set, marine portraits are laid out in a cross shape in joypad mode
asw_crosshair_progress_size : 20 : , "a", "cl" :
asw_crosshair_use_perspective : 1 : , "cheat", "cl" : Show the crosshair that has perspective or the old version?
asw_custom_skill_points : 0 : , "a", "sv" : If set, marines will start with no skill points and will spend them as they progress through the campaign.
asw_damage_indicator : 1 : , "sv", "cheat" : If set, directional damage indicator is shown
asw_damage_spark_rate : 0 : , "cheat", "cl" : Base number of seconds between spark sounds/effects at critical damage.
asw_damageindicator_alpha : 0 : , "cl" : Alpha of the HUD damage indicator
asw_damageindicator_bullets_alpha : 0 : , "cl" : Scales alpha of the bullets in the HUD damage indicator.
asw_damageindicator_hurt_flash_alpha : 0 : , "cl" : The alpha of the screen flash when the player is at low health (0.0 - 1.0)
asw_damageindicator_scale : 0 : , "cl" : Scales the HUD damage indicator
asw_damageindicator_slash_alpha : 0 : , "cl" : Scales alpha of the slashes in the HUD damage indicator.
asw_damageindicator_slash_radius : 0 : , "cl" : Scales the slashes in the HUD damage indicator
asw_damageindicator_slash_scale : 0 : , "cl" : Scales the slashes in the HUD damage indicator
asw_debug_air_move : 0 : , "cheat", "rep", "cl" : Gives debug info on air moving
asw_debug_alien_damage : 0 : , "sv" : Print damage aliens receive
asw_debug_aliens : 0 : , "sv", "cheat" :
asw_debug_button_skin : 0 : , "sv", "cheat" : If set, button panels will output skin setting details
asw_debug_charging : 0 : , "sv", "cheat" : Visualize charging
asw_debug_clientside_avoidance : 0 : , "cheat", "cl" :
asw_debug_combat_status : 0 : , "sv", "cheat" : Show marine's combat status on the screen
asw_debug_commander_list : 0 : , "cl" : Display fake names in commander list
asw_debug_drone : 0 : , "sv", "cheat" : Enable drone debug messages
asw_debug_drone_pose : 0 : , "cl" : Set to drone entity index to output drone pose params
asw_debug_grubs : 0 : , "sv", "cheat" : If set, grubs will print debug messages for various things
asw_debug_hud : 1 : , "a", "cl" : Draw debug info for the HUD
asw_debug_jump_behavior : 0 : , "sv" :
asw_debug_marine_aim : 0 : , "sv", "cheat" : Shows debug info on marine aiming
asw_debug_marine_can_see : 0 : , "sv", "cheat" : Display lines for waking up aliens
asw_debug_marine_chatter : 0 : , "sv" : Show debug info about when marine chatter is triggered
asw_debug_marine_damage : 0 : , "sv" : Show damage marines are taking
asw_debug_medals : 0 : , "sv" : Print debug info about medals
asw_debug_mine : 0 : , "sv", "cheat" : Turn on debug messages for Incendiary Mines
asw_debug_mortarbug : 0 : , "sv" : Display mortarbug debug info
asw_debug_npcs : 0 : , "sv", "cheat" : Enables debug overlays for various NPCs
asw_debug_pvs : 0 : , "sv", "cheat" :
asw_debug_scanner_sound : 0 : , "cheat", "cl" : Prints debug output on scanner pulses
asw_debug_server_cursor : cmd : : Server shows a marker where it thinks your cursor is
asw_debug_shieldbug : 0 : , "sv", "cheat" : Display shieldbug debug messages
asw_debug_simple_alien : 0 : , "sv", "cheat" : Print debug text for simple aliens
asw_debug_spawners : 0 : , "sv", "cheat" : Displays debug messages for the asw_spawners
asw_debug_spectator : cmd : : Prints info on spectator
asw_debug_spectator_server : cmd : : Prints whether a player wants to spectate
asw_debug_steps : 0 : , "cheat", "rep", "cl" : Gives debug info on moving up/down steps
asw_debug_throw : 0 : , "sv", "cheat" : Show node debug info on throw visibility checks
asw_debug_tile_connections : 0 : , "rep", "cl" : Print debug info for tile connections
asw_debug_xp : cmd : : Lists XP details for local player
asw_debuganimstate : 0 : , "rep", "cl" :
asw_DebugAutoAim : 0 : , "cheat", "rep", "cl" :
asw_default_campaign : 0 : , "a", "sv" : Default campaign used when dedicated server restarts
asw_default_extra_0 : -1 : , "cl" : Default extra equip for marine with this number
asw_default_extra_1 : -1 : , "cl" : Default extra equip for marine with this number
asw_default_extra_2 : -1 : , "cl" : Default extra equip for marine with this number
asw_default_extra_3 : 1 : , "cl" : Default extra equip for marine with this number
asw_default_extra_4 : -1 : , "cl" : Default extra equip for marine with this number
asw_default_extra_5 : -1 : , "cl" : Default extra equip for marine with this number
asw_default_extra_6 : -1 : , "cl" : Default extra equip for marine with this number
asw_default_extra_7 : -1 : , "cl" : Default extra equip for marine with this number
asw_default_extra_8 : -1 : , "cl" : Default extra equip for marine with this number
asw_default_primary_0 : -1 : , "cl" : Default primary equip for marine with this number
asw_default_primary_1 : -1 : , "cl" : Default primary equip for marine with this number
asw_default_primary_2 : -1 : , "cl" : Default primary equip for marine with this number
asw_default_primary_3 : -1 : , "cl" : Default primary equip for marine with this number
asw_default_primary_4 : -1 : , "cl" : Default primary equip for marine with this number
asw_default_primary_5 : -1 : , "cl" : Default primary equip for marine with this number
asw_default_primary_6 : -1 : , "cl" : Default primary equip for marine with this number
asw_default_primary_7 : -1 : , "cl" : Default primary equip for marine with this number
asw_default_primary_8 : -1 : , "cl" : Default primary equip for marine with this number
asw_default_secondary_0 : -1 : , "cl" : Default secondary equip for marine with this number
asw_default_secondary_1 : -1 : , "cl" : Default secondary equip for marine with this number
asw_default_secondary_2 : -1 : , "cl" : Default secondary equip for marine with this number
asw_default_secondary_3 : -1 : , "cl" : Default secondary equip for marine with this number
asw_default_secondary_4 : -1 : , "cl" : Default secondary equip for marine with this number
asw_default_secondary_5 : -1 : , "cl" : Default secondary equip for marine with this number
asw_default_secondary_6 : -1 : , "cl" : Default secondary equip for marine with this number
asw_default_secondary_7 : -1 : , "cl" : Default secondary equip for marine with this number
asw_default_secondary_8 : -1 : , "cl" : Default secondary equip for marine with this number
asw_demo_camera : cmd : :
asw_difficulty_alien_damage_step : 0 : , "sv" : How much alien damage is changed per mission difficulty level
asw_difficulty_alien_health_step : 0 : , "sv" : How much alien health is changed per mission difficulty level
asw_directional_shadows : 1 : , "cl" : Whether aliens should have flashlight directional shadows
asw_director_debug : 0 : , "sv", "cheat" : Displays director status on screen
asw_director_peak_max_time : 3 : , "sv", "cheat" : Max time that director keeps spawning aliens when marine intensity has peaked
asw_director_peak_min_time : 1 : , "sv", "cheat" : Min time that director keeps spawning aliens when marine intensity has peaked
asw_director_relaxed_max_time : 40 : , "sv", "cheat" : Max time that director stops spawning aliens
asw_director_relaxed_min_time : 25 : , "sv", "cheat" : Min time that director stops spawning aliens
asw_dlight_list : 0 : , "cl" : Lists dynamic lights
asw_door_drone_damage_scale : 2 : , "sv", "cheat" : Damage scale for drones hitting doors
asw_door_explosion_boost : 2 : , "sv", "cheat" : Sets damage scale for grenades vs doors
asw_door_healthbars : 2 : , "cl" : 0=no health bars, 1=health bar at cursor, 2=show all door health bars
asw_door_physics : 0 : , "sv", "cheat" : If set, doors will turn into vphysics objects upon death.
asw_door_seal_damage_reduction : 0 : , "sv", "cheat" : Alien damage scale when door is fully sealed
asw_draw_awake_ai : 0 : , "sv", "cheat" : Lists how many of each AI are awake
asw_draw_hud : 1 : , "cl" : Draw the HUD or not
asw_drawplayermesh : 0 : , "a", "cl" : Draw the player entity or not
asw_drone_acceleration : 5 : , "sv", "cheat" : How fast the swarm drone accelerates, as a multiplier on his ideal speed
asw_drone_attacks : 1 : , "sv", "cheat" : Whether the drones attack or not
asw_drone_auto_speed_scale : 0 : , "sv", "cheat" : Speed scale for the drones while melee attacking
asw_drone_cycle : cmd : : Lists drones along with cycle and weight
asw_drone_death_force : 5 : , "sv", "cheat" : Scale for alien death forces
asw_drone_death_force_pitch : -10 : , "sv", "cheat" : Tilt the angle of death forces on alien ragdolls
asw_drone_door_distance : 60 : , "sv", "cheat" : How near to the door a drone needs to be to bash it
asw_drone_door_distance_min : 40 : , "sv", "cheat" : Nearest a drone can be to a door when attacking
asw_drone_fade_time_max : 4 : , "cl" : Maximum time a Swarm Drone ragdoll will stay around before fading
asw_drone_fade_time_min : 2 : , "cl" : Minimum time a Swarm Drone ragdoll will stay around before fading
asw_drone_friction : 0 : , "sv", "cheat" : Velocity loss due to friction
asw_drone_gib_chance : 0 : , "sv", "cheat" : Chance of drone gibbing instead of ragdoll
asw_drone_gib_time_max : 0 : , "cl" : Maximum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_time_min : 0 : , "cl" : Minimum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_velocity : 1 : , "cheat", "cl" : Drone gibs will inherit the velocity of the parent ragdoll scaled by this
asw_drone_health : 40 : , "sv", "cheat" : How much health the Swarm drones have
asw_drone_hurl_chance : 0 : , "sv" : Chance that an alien killed by explosives will hurl towards the camera.
asw_drone_hurl_interval : 10 : , "sv" : Minimum number of seconds that must pass between alien bodies flung at camera.
asw_drone_jump_pitch_max : 45 : , "cl" : Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_min : -45 : , "cl" : Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_speed : 3 : , "cl" : Speed for drone's pitch jumping pose parameter transition
asw_drone_melee_force : 1 : , "sv", "cheat" : Force of the drone's melee attack
asw_drone_melee_range : 60 : , "sv", "cheat" : Range of the drone's melee attack
asw_drone_override_attack : 1 : , "sv", "cheat" : Enable to make Swarm drones use custom override movement to attack their enemy
asw_drone_override_move : 0 : , "sv", "cheat" : Enable to make Swarm drones use custom override movement to chase their enemy
asw_drone_override_speedboost : 0 : , "sv", "cheat" : boost speed for the alien drones when in override mode
asw_drone_ridiculous : 0 : , "cheat", "cl" : If true, hurl drone ragdolls at camera in a ridiculous fashion.
asw_drone_show_facing : 0 : , "sv", "cheat" : Show which way the drone is facing
asw_drone_show_override : 0 : , "sv", "cheat" : Show a yellow arrow if drone is using override movement
asw_drone_smooth_speed : 200 : , "sv", "cheat" : How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
asw_drone_speedboost : 1 : , "sv", "cheat" : boost speed for the alien drones
asw_drone_start_melee_range : 100 : , "sv", "cheat" : Range at which the drone starts his melee attack
asw_drone_touch_damage : 0 : , "sv", "cheat" : Damage caused by drones on touch
asw_drone_uber_health : 500 : , "sv", "cheat" : How much health the uber Swarm drones have
asw_drone_weak_from_behind : 0 : , "cheat", "rep", "cl" : Drones take double damage from behind
asw_drone_yaw_speed : 32 : , "sv", "cheat" : How fast the swarm drone can turn
asw_drone_yaw_speed_attacking : 8 : , "sv", "cheat" : How fast the swarm drone can turn while doing a melee attack
asw_drone_yaw_speed_attackprep : 64 : , "sv", "cheat" : How fast the swarm drone can turn while starting his melee attack
asw_drone_zig_zag_length : 144 : , "sv", "cheat" : Length of drone zig zagging
asw_drone_zig_zagging : 0 : , "sv", "cheat" : If set, aliens will try to zig zag up to their enemy instead of approaching directly
asw_drones_friendly : cmd : : Makes drones friendly to marines
ASW_Drop : cmd : : Makes your marine drop his current weapon
asw_drop_ammo : cmd : : Drops ammo from an ammo bag
asw_drop_money : 1 : , "sv", "cheat" : Do aliens drop money?
asw_drop_powerups : 0 : , "sv", "cheat" : Do aliens drop powerups?
asw_edit_panel : cmd : : ASW Edit a VGUI panel by name
ASW_EditEmitterFrame : cmd : : The vgui panel used to edit emitters
asw_egg_respawn : 0 : , "sv", "cheat" : If set, eggs will respawn the parasite inside
asw_electrified_armor_duration : 12 : , "sv", "cheat" : Duration of electrified armor when activated
asw_emitter_max_collision_speed : 80 : , "cheat", "cl" : Maximum speed that makes a full volume
asw_emitter_min_collision_speed : 50 : , "cheat", "cl" : Minimum speed to make a sound
asw_encounter_display : 1 : :
asw_encounter_radius_max : 512 : , "cheat" :
asw_encounter_radius_min : 384 : , "cheat" :
asw_encounters_distance_min : 900 : , "cheat" : Min distance between edges of encounter circles
asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
asw_ent_create : cmd : : Creates an entity of the given type in front of the current marine.
asw_ent_teleport : cmd : : Teleport the specified entity to the crosshair location. Format: ent_teleport <entity name>
asw_entindex : cmd : : Returns the entity index of the player
asw_facefronttime : 2 : , "rep", "cl" : How many seconds before marine faces front when standing still.
asw_fail_sound_delay : 0 : , "cheat", "cl" : Delay before playing mission fail music
asw_fair_marine_rules : 1 : , "a", "sv" : If set, fair marine selection rules are enforced during the briefing
asw_fast_reload_enabled : 1 : , "cheat", "rep", "cl" : Use fast reload mechanic?
asw_fast_reload_under_marine : 0 : , "cl" : Draw the active reload bar under the marine?
asw_feetyawrate : 300 : , "rep", "cl" : How many degrees per second that we can turn our feet or upper body.
asw_fire_alien_damage_scale : 3 : , "sv", "cheat" :
asw_fire_glow : 1 : , "sv", "cheat" :
asw_fire_glow_radius : 280 : , "sv", "cheat" :
asw_fire_spread_scale : 2 : , "sv", "cheat" :
asw_fist_passive_damage_scale : 2 : , "cheat", "rep", "cl" : Damage scale applied from charged fist passive item
asw_fist_ragdoll_chance : 0 : , "sv" :
asw_fix_cam : -1 : , "cheat", "cl" : Set to 1 to fix the camera in place.
asw_fixed_movement_playback_rate : 0 : , "rep", "cl" : Movement animation playback is always unscaled
asw_flamer_debug : 0 : , "sv", "cheat" : Visualize flamer projectile collision
asw_flamer_force : 0 : , "sv", "cheat" : Force imparted by the flamer projectiles
asw_flamer_light_b : 160 : , "cheat", "cl" : Alters the colour of the flamer dynamic light
asw_flamer_light_exponent : 5 : , "cheat", "cl" : Alters the flamer dynamic light
asw_flamer_light_g : 192 : , "cheat", "cl" : Alters the colour of the flamer dynamic light
asw_flamer_light_r : 255 : , "cheat", "cl" : Alters the colour of the flamer dynamic light
asw_flamer_light_scale : 0 : , "cheat", "cl" : Alters the size of the flamer dynamic light
asw_flamer_size : 40 : , "sv", "cheat" : Radius at which flamer projectiles set aliens on fire
asw_flare_anim_speed : 1 : , "rep", "cl" : Playback rate of the flare throw anim
asw_flare_autoaim_radius : 250 : , "cheat", "rep", "cl" : Radius of autoaim effect from flares
asw_flare_b : 200 : , "cl" : Colour of flares
asw_flare_g : 255 : , "cl" : Colour of flares
asw_flare_launch_delay : 0 : , "rep", "cl" : Delay before flares are thrown
asw_flare_r : 240 : , "cl" : Colour of flares
asw_flare_refire_time : 0 : , "rep", "cl" : Time between starting a new flare throw
asw_flare_throw_speed : 50 : , "sv", "cheat" : Velocity of thrown flares
asw_flashlight_dlight_b : 250 : , "cheat", "cl" : Blue component of flashlight colour
asw_flashlight_dlight_g : 250 : , "cheat", "cl" : Green component of flashlight colour
asw_flashlight_dlight_offsetx : 30 : , "cheat", "cl" : Offset of the flashlight dlight
asw_flashlight_dlight_offsety : 0 : , "cheat", "cl" : Offset of the flashlight dlight
asw_flashlight_dlight_offsetz : 60 : , "cheat", "cl" : Offset of the flashlight dlight
asw_flashlight_dlight_r : 250 : , "cheat", "cl" : Red component of flashlight colour
asw_flashlight_dlight_radius : 100 : , "cheat", "cl" : Radius of the light around the marine.
asw_flashlight_marine_ambient : 0 : , "cheat", "cl" : Ambient light of the marine with flashlight on
asw_flashlight_marine_lightscale : 1 : , "cheat", "cl" : Light scale on the marine with flashlight on
asw_flip_door : cmd : : Flip all door meshes
asw_floating_number_type : 0 : , "cl" : 1 = vgui, 2 = particles
asw_follow_hint_debug : 0 : , "sv", "cheat" :
asw_follow_hint_max_range : 300 : , "sv", "cheat" :
asw_follow_hint_max_z_dist : 120 : , "sv", "cheat" :
asw_follow_slow_distance : 1200 : , "sv", "cheat" : Marines will follow their leader slowly during combat if he's within this distance
asw_follow_threshold : 40 : , "sv", "cheat" : Marines in diamond formation will move after leader has moved this much
asw_follow_use_hints : 2 : , "sv", "cheat" : 0 = follow formation, 1 = use hints when in combat, 2 = always use hints
asw_follow_velocity_predict : 0 : , "sv", "cheat" : Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds
asw_fonts : cmd : : Shows all AS:I fonts
asw_force_ai_fire : 0 : , "sv", "cheat" : Forces all AI marines to fire constantly
asw_g_jeepexitspeed : 100 : , "sv", "cheat" :
asw_gib_bleed_time : 1 : , "cl" : How long drone gibs bleed for
asw_gimme_ammo : cmd : : Refills all marine ammo
asw_gimme_health : cmd : : Refills all marine health
asw_god : 0 : , "sv", "cheat" : Set to 1 to make marines invulnerable
asw_goo_volume : 1 : , "sv", "cheat" : Volume of the alien goo looping sound
asw_grenade_launcher_gravity : 2 : , "sv", "cheat" : Gravity of grenade launcher grenades
asw_grenade_launcher_speed : 2 : , "sv", "cheat" : Scale speed of grenade launcher grenades
asw_grenade_radius : 350 : , "sv", "cheat" : Radius of the rifle's grenade explosion
asw_grenade_throw_delay : 0 : , "cheat", "rep", "cl" : Delay before grenade entity is spawned when throwing
asw_grentrail_brightness : 128 : , "sv" :
asw_grentrail_fade : 100 : , "sv" :
asw_grentrail_lifetime : 0 : , "sv" :
asw_grentrail_width : 6 : , "sv" :
asw_grentrail_widthend : 1 : , "sv" :
asw_ground_secondary : 1 : , "cl" : Set to 1 to make marines aim grenades at the floor instead of firing them straight
asw_grub_speedboost : 1 : , "sv", "cheat" : boost speed for the grubs
asw_hack_cycle_time : 0 : , "cheat", "cl" :
asw_hacking_fraction : 0 : , "sv", "cheat" :
asw_harverter_suppress_children : 0 : , "sv", "cheat" : If set to 1, harvesters won't spawn harvesites
asw_harvester_max_critters : 5 : , "sv", "cheat" : maximum critters the harvester can spawn
asw_harvester_new : 1 : , "sv", "cheat" : If set to 1, use the new model
asw_harvester_spawn_height : 16 : , "sv", "cheat" : Height above harvester origin to spawn harvesites at
asw_harvester_spawn_interval : 1 : , "sv", "cheat" : Time between spawning a harvesite and starting to spawn another
asw_harvester_speedboost : 1 : , "sv", "cheat" : boost speed for the harvesters
asw_harvester_touch_damage : 5 : , "sv", "cheat" : Damage caused by harvesters on touch
asw_heal_gun_heal_fade : 0 : , "cheat", "rep", "cl" : Fade time for heal gun's heal sound
asw_heal_gun_start_heal_fade : 0 : , "cheat", "rep", "cl" : Crossfade time between heal gun's search and heal sound
asw_healgrenade : -14145446 : , "cl" : Color of grenades
asw_healgrenade_gravity : 1000 : , "sv", "cheat" : Gravity of healgrenades
asw_healgrenade_refire_time : 1 : , "cheat", "rep", "cl" : Time between starting a new healgrenade throw
asw_hear_fixed : 0 : , "cl" : If set, hearing audio position is locked in place. Use asw_set_hear_pos to set the fixed position to the current audio locatio
asw_hear_from_marine : 0 : , "cl" : Audio hearing position is at current marine's ears
asw_hear_height : 0 : , "cl" : If set, hearing audio position is this many units above the marine. If number is negative, then hear position is number of uni
asw_hear_pos_debug : 0 : , "cl" : Shows audio hearing position
asw_hide_local_marine : 0 : , "cheat", "cl" : If enabled, your current marine will be invisible
asw_hide_marine : cmd : : Toggle drawing of the current marine
asw_hl2_camera : 0 : , "cheat", "rep", "norecord", "cl" :
asw_holdout_announce_time : 5 : , "sv", "cheat" : How many seconds between announcing a wave and actually starting a wave.
asw_holdout_debug : 0 : , "cheat", "rep", "cl" : Show debug text for holdout mode
asw_holdout_resupply_time : 20 : , "sv", "cheat" : How many seconds marines have to pick new weapons in the resupply stage.
asw_holdout_start_wave : cmd : : Starts a holdout wave
asw_holdout_wave_score_time : 5 : , "sv", "cheat" : How many seconds to show the end wave scores for.
asw_horde_class : 0 : , "sv", "cheat" : Alien class used when spawning hordes
asw_horde_interval_max : 60 : , "sv", "cheat" : Min time between hordes
asw_horde_interval_min : 40 : , "sv", "cheat" : Min time between hordes
asw_horde_max_distance : 1500 : , "sv", "cheat" : Maximum distance away from the marines the horde can spawn
asw_horde_min_distance : 800 : , "sv", "cheat" : Minimum distance away from the marines the horde can spawn
asw_horde_override : 1 : , "sv" : Forces hordes to spawn
asw_horde_size_max : 12 : , "sv", "cheat" : Max horde size
asw_horde_size_min : 9 : , "sv", "cheat" : Min horde size
asw_horizontal_autoaim : 1 : , "cheat", "cl" : Applies horizontal correction towards best aim ent.
asw_hotbar_self : 1 : , "cl" : Show your own items on the hotbar
asw_hotbar_simple : 1 : , "cl" : Show only 1 item per AI marine on the squad hotbar
asw_hud_alpha : 192 : , "cl" : Alpha of the black parts of the HUD (0->255)
asw_hud_jeephint_numentries : 10 : , "sv" :
asw_hud_scale : 0 : , "cl" : Scale of the HUD overall
asw_hud_swaps : 1 : , "cl" : Show weapon swap icons on the HUD
asw_ignore_need_two_player_requirement : 0 : , "rep", "cl" : If set to 1, ignores the mission setting that states two players are needed to start the mission.
asw_infest_angle : 0 : , "sv" : Angle adjustment for parasite infestation attachment
asw_infest_pitch : -45 : , "sv" : Angle adjustment for parasite infestation attachment
asw_info_sound_continue : 1 : , "a", "cl" : Info message sounds continue after you close the window
asw_inspect_profile : cmd : : Display a marine's profile
asw_instant_restart : 0 : , "sv" : Whether the game should use the instant restart (if not, it'll do a full reload of the map).
asw_intensity_decay_time : 20 : , "sv", "cheat" : Seconds to decay full intensity to zero
asw_intensity_far_range : 200 : , "sv", "cheat" : Enemies killed past this distance will only slightly increase intensity
asw_intensity_inhibit_delay : 3 : , "sv", "cheat" : Seconds before intensity starts to decay after an increase
asw_intensity_scale : 0 : , "sv", "cheat" : Scales intensity increases for marines
asw_interval_change_max : 0 : , "sv", "cheat" : Director: Max scale applied to alien spawn interval each spawn
asw_interval_change_min : 0 : , "sv", "cheat" : Director: Min scale applied to alien spawn interval each spawn
asw_interval_initial_max : 7 : , "sv", "cheat" : Director: Max time between alien spawns when first entering spawning state
asw_interval_initial_min : 5 : , "sv", "cheat" : Director: Min time between alien spawns when first entering spawning state
asw_interval_min : 1 : , "sv", "cheat" : Director: Alien spawn interval will never go lower than this
asw_inventory : cmd : : Lists marine's inventory
ASW_InvLast : cmd : : Switches between primary and secondary weapons
ASW_InvNext : cmd : : Makes your marine select the next weapon
ASW_InvPrev : cmd : : Makes your marine select the previous weapon
ASW_JukeboxFadeOutTime : 1 : , "cl" :
asw_jump_jet_height : 160 : , "rep", "cl" :
asw_jump_jet_pounce_height : 60 : , "rep", "cl" :
asw_jump_jet_time : 1 : , "rep", "cl" :
asw_key_atten : 1 : , "cl" :
asw_key_falloff : 0 : , "cl" :
asw_key_innerCone : 20 : , "cl" :
asw_key_outerCone : 30 : , "cl" :
asw_key_range : 0 : , "cl" :
asw_knockdown_interval : 3 : , "sv", "cheat" : Min time between knockdowns
asw_laser_sight : 1 : , "a", "cl" :
asw_laser_sight_min_distance : 9999 : , "cl" : The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction
asw_last_game_variation : 0 : , "a", "sv" : Which game variation was used last game
asw_last_marine_dead_delay : 0 : , "sv", "cheat" : How long to wait after the last marine has died before failing the mission
asw_last_max_players : 6 : , "a", "cl" : Last maxplayers used for starting a server from the main menu
asw_last_server_name : 0 : , "a", "cl" : Last name used for starting a server from the main menu
asw_last_sv_lan : 0 : , "a", "cl" : Last sv_lan used for starting a server from the main menu
asw_leadership_radius : 600 : , "rep", "cl" : Radius of the leadership field around NCOs with the leadership skill
asw_LeaveMarine : cmd : : Uninhabits your current marine
asw_left_hand_ik : 0 : , "cheat", "cl" : IK the marine's left hand to his weapon
asw_list_cached_emitters : cmd : : Lists all emitter templates currently loaded
asw_live_marines : cmd : : Reports if you have live marines
ASW_LoadCampaign : cmd : : Loads a previously saved campaign game
asw_local_dlight_b : 250 : , "cheat", "cl" : Blue component of local colour
asw_local_dlight_exponent : 3 : , "cheat", "cl" : Exponent of local colour
asw_local_dlight_g : 250 : , "cheat", "cl" : Green component of local colour
asw_local_dlight_offsetx : 0 : , "cheat", "cl" : Offset of the local dlight
asw_local_dlight_offsety : -15 : , "cheat", "cl" : Offset of the local local
asw_local_dlight_offsetz : 95 : , "cheat", "cl" : Offset of the flashlight dlight
asw_local_dlight_r : 250 : , "cheat", "cl" : Red component of local colour
asw_local_dlight_radius : 0 : , "cheat", "cl" : Radius of the light around the marine.
asw_local_dlight_rotate : 0 : , "cheat", "cl" : Whether local dlight's offset is rotated by marine facing
asw_location_grid_debug : 0 : : Outputs mission grid hexes for server and client
asw_mad_firing_break : 4 : , "sv" : Point at which the mad firing counter triggers the mad firing speech
asw_mad_firing_decay : 0 : , "sv" : Tick down rate of the mad firing counter
asw_main_menu_option : cmd : :
asw_make_jeep : cmd : : Creates a clientside jeep
asw_make_jeep_phys : cmd : : Creates physics for test clientside jeep
asw_map_range : 1200 : , "cheat", "cl" : Range in world units of the minimap
asw_marine_ai_acceleration : 4 : , "sv", "cheat" : Acceleration boost for marine AI
asw_marine_ai_followspot : 0 : , "sv", "cheat" :
asw_marine_aim_error_decay_multiplier : 0 : , "sv", "cheat" : Value multiplied per turn to reduce aim error over time
asw_marine_aim_error_max : 20 : , "sv", "cheat" : Maximum firing error angle for AI marines with base accuracy skill
asw_marine_aim_error_min : 5 : , "sv", "cheat" : Minimum firing error angle for AI marines with base accuracy skill
asw_marine_ambient : 0 : , "cheat", "cl" : Ambient light of the marine
asw_marine_auto_hack : 0 : , "sv", "cheat" : If set to 1, marine will automatically hack nearby computers and button panels
asw_marine_box_collision : 1 : , "rep", "cl" :
asw_marine_burn_time_easy : 6 : , "sv", "cheat" : Amount of time marine burns for when ignited on easy difficulty
asw_marine_burn_time_hard : 12 : , "sv", "cheat" : Amount of time marine burns for when ignited on hard difficulty
asw_marine_burn_time_insane : 15 : , "sv", "cheat" : Amount of time marine burns for when ignited on insane difficulty
asw_marine_burn_time_normal : 8 : , "sv", "cheat" : Amount of time marine burns for when ignited on normal difficulty
asw_marine_collision : 0 : , "rep", "cl" : Whether marines collide with each other or not, in a multiplayer game
asw_marine_death_cam : 1 : , "cheat", "rep", "cl" : Use death cam
asw_marine_death_cam_time : 0 : , "cheat", "rep", "cl" : Time to do the slowdown death cam
asw_marine_death_cam_time_hold : 1 : , "cheat", "rep", "cl" : Time to hold on the dying marine at time ramps back up
asw_marine_death_cam_time_interp : 0 : , "cheat", "rep", "cl" : Time to blend into the death cam
asw_marine_death_cam_time_interp_out : 0 : , "cheat", "rep", "cl" : Time to blend out of the death cam
asw_marine_death_cam_time_local_hold : 5 : , "cheat", "rep", "cl" : Time to hold on the dying marine at time ramps back up if they died
asw_marine_death_cam_time_scale : 0 : , "cheat", "rep", "cl" : Time scale during death cam
asw_marine_death_protection : 1 : , "sv", "cheat" : Prevents marines from dying in one hit, unless on 1 health
asw_marine_debug_movement : 0 : , "sv", "cheat" : Debug overall marine movement direction
asw_marine_edge_names : 1 : , "cl" : Prevent marine names from going off the edge of the screen
asw_marine_explosion_protection : 0 : , "sv", "cheat" : Reduction of explosion radius against marines
asw_marine_face_last_enemy_time : 5 : , "sv", "cheat" : Amount of time that AI marines will face their last enemy after losing it while in follow mode
asw_marine_fall_damage : 0 : , "sv", "cheat" : Marines take falling damage
asw_marine_ff : 1 : , "sv", "cheat" : Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
asw_marine_ff_absorption : 1 : , "sv" : Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
asw_marine_ff_absorption_build_rate : 0 : , "sv", "cheat" : Rate of FF absorption decay build up when being shot by friendlies
asw_marine_ff_absorption_decay_rate : 0 : , "sv", "cheat" : Rate of FF absorption decay
asw_marine_ff_dmg_base : 1 : , "sv", "cheat" : Amount of friendly fire damage on mission difficulty 5
asw_marine_ff_dmg_step : 0 : , "sv", "cheat" : Amount friendly fire damage is modified per mission difficuly level away from 5
asw_marine_ff_guard_time : 5 : , "sv", "cheat" : Amount of time firing is disabled for when activating friendly fire guard
asw_marine_force_combat_status : 0 : , "sv", "cheat" :
asw_marine_fraction_turn_scale : 0 : , "cheat", "cl" : Scale for the fractional marine turning (large turns)
asw_marine_friction : 10 : , "nf", "rep", "cl" : Marine movement friction.
asw_marine_gravity : 800 : , "nf", "rep", "cl" : Marine gravity.
asw_marine_labels_cursor_maxdist : 70 : , "cl" : Only marines within this distance of the cursor will get their health bar drawn
asw_marine_lightscale : 4 : , "cheat", "cl" : Light scale on the marine
asw_marine_linear_turn_rate : 600 : , "cheat", "cl" : Linear turning rate of the marine (used as minimum when fractional turning is employed)
asw_marine_melee_damage : 20 : , "sv", "cheat" : How much damage the marine's kick does
asw_marine_melee_distance : 50 : , "sv", "cheat" : How far the marine can kick
asw_marine_melee_force : 200000 : , "sv", "cheat" : Marine kick force = this / dist
asw_marine_melee_kick_lift : 0 : , "sv", "cheat" : Upwards Z-Force given to kicked objects
asw_marine_melee_max_force : 10000 : , "sv", "cheat" : Maximum force allowed
asw_marine_names : 1 : , "cl" : Whether to show the marine name
asw_marine_nearby_angle : -75 : , "cheat", "rep", "cl" :
asw_marine_object_motion_blur_scale : 0 : , "cl" :
asw_marine_passive_armor_scale : 0 : , "sv", "cheat" : 'normal' armor will scale damage taken by this much
asw_marine_random_yaw : 40 : , "sv" : Min/max angle the marine will change his yaw when idling in follow mode
asw_marine_rolls : 1 : , "cheat", "rep", "cl" : If set, marine will do rolls when jump is pressed
asw_marine_scan_beams : 0 : , "sv" : Draw scan beams for marines holding position
asw_marine_server_anim : cmd : : Lists animation playing on the player's current marine serverside
asw_marine_server_ragdoll : 0 : , "sv", "cheat" : If set, marines will have server ragdolls instead of clientside ones.
asw_marine_shoulderlight : 2 : , "cl" : Should marines have a shoulder light effect on them.
asw_marine_skill : cmd : : Usage: asw_marine_skill [nSkillSlot] - reports the number of skill points of the current marine in that skill asw_marine_spe
asw_marine_special_heal_chatter_chance : 0 : , "sv" : Chance of medic saying a special healing line. Wounded special chance is this times 5.
asw_marine_special_idle_chatter_chance : 0 : , "sv" : Chance of marine doing a special idle chatter
asw_marine_spectate : cmd : : Usage: asw_marine_spectate [marine_num]
asw_marine_speed_scale_easy : 0 : , "rep", "cl" :
asw_marine_speed_scale_hard : 1 : , "rep", "cl" :
asw_marine_speed_scale_insane : 1 : , "rep", "cl" :
asw_marine_speed_scale_normal : 1 : , "rep", "cl" :
asw_marine_speed_type : 2 : , "rep", "cl" : 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
asw_marine_stumble_on_damage : 1 : , "sv", "cheat" : Marine stumbles when he takes damage
asw_marine_switch_blend_max_dist : 1500 : , "cl" : Maximum distance apart marines can be for a camera blend to occur
asw_marine_switch_blend_speed : 2 : , "cl" : How quickly the camera blends between marines when switching
asw_marine_time_until_ignite : 0 : , "sv", "cheat" : Amount of time before a marine ignites from taking repeated burn damage
asw_marine_toggle_crouch_chance : 0 : , "sv" : Chance of AI changing between crouched and non-crouched while idling in follow mode
asw_marine_turn_firing_fraction : 0 : , "cheat", "cl" : Fractional turning value while firing, if using asw_marine_fraction_turn_scale
asw_marine_turn_normal_fraction : 0 : , "cheat", "cl" : Fractional turning value if using asw_marine_fraction_turn_scale
asw_marine_turn_y_pos : 0 : , "a", "cl" : Normalized height position for where the cursor changes the player from looking north to south.
asw_marine_update_visibility : cmd : : Updates marine visibility
asw_marine_view_cone_cost : 5 : , "sv", "cheat" : Extra pathing cost if a node is visible to a marine
asw_marine_view_cone_dist : 700 : , "rep", "cl" : Distance for marine view cone checks
asw_marine_view_cone_dot : 0 : , "rep", "cl" : Dot for marine view cone checks
asw_marine_yaw_interval_max : 8 : , "sv" : Max time between AI marine shifting his yaw
asw_marine_yaw_interval_min : 3 : , "sv" : Min time between AI marine shifting his yaw
asw_MarineInvuln : cmd : : Makes your marines invulnerable
asw_max_alien_batch : 10 : , "sv", "cheat" : Max number of aliens spawned in a horde batch
asw_max_body_yaw : 30 : , "rep", "cl" : Max angle body yaw can turn either side before feet snap.
asw_max_saves : 200 : , "a" : Maximum number of multiplayer saves that will be stored on this server.
asw_medal_accuracy : 0 : , "sv", "cheat" : Minimum accuracy needed to win the accuracy medal
asw_medal_barrel_kills : 5 : , "sv", "cheat" : Minimum aliens killed with barrels to get the Collateral damage medal
asw_medal_blood_heal_amount : 150 : , "sv", "cheat" : How much health must be healed to win the blood halo medal
asw_medal_collection_sp : 1 : , "a", "cl" : Whether the medal collection shows singleplayer or multiplayer
asw_medal_egg_kills : 10 : , "sv", "cheat" : Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
asw_medal_explosive_kills : 6 : , "sv", "cheat" : How many aliens have to be killed from one explosion to get the explosives merit medal
asw_medal_firefighter : 10 : , "sv", "cheat" : Minimum fires needed to put out to get the firefighter medal
asw_medal_grub_kills : 10 : , "sv", "cheat" : Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
asw_medal_info : cmd : : Give medal info on a particular marine
asw_medal_lifesaver_dist : 100 : , "sv", "cheat" : How close an alien has to be a fellow marine to count for the lifesaver medal
asw_medal_lifesaver_kills : 1 : , "sv", "cheat" : How many aliens you have to kill that were close to a teammate to get the lifesaver medal
asw_medal_melee_hits : 20 : , "sv", "cheat" : Minimum kicks needed to get the iron fist medal
asw_medal_mine_burns : 60 : , "sv", "cheat" : How many mine kills needed to get the mine medal
asw_medal_parasite_kills : 50 : , "sv", "cheat" : Minimum kills needed to get the parasite medal
asw_medal_reckless_explosive_kills : 1 : , "sv", "cheat" : How many aliens have to be killed from kicked grenades to get the reckless explosive merit
asw_medal_sentry_kills : 60 : , "sv", "cheat" : Minimum kills needed to win the sentry medal
asw_medal_silver_heal_amount : 200 : , "sv", "cheat" : How much health must be healed to win the silver halo medal
asw_melee_base_damage : 12 : , "cheat", "rep", "cl" : The melee damage that marines do at level 1 (scales up with level)
asw_melee_debug : 0 : , "rep", "cl" : Debugs the melee system. Set to 2 for position updates
asw_melee_knockback_up_force : 1 : , "sv", "cheat" :
asw_melee_list_dps : cmd : : Lists DPS for melee weapons
asw_melee_lock : 0 : , "rep", "cl" : Marine is moved to the nearest enemy when melee attacking
asw_melee_lock_distance : 35 : , "cheat", "cl" : Dist marine slides to when locked onto a melee target
asw_melee_lock_slide_speed : 200 : , "cheat", "cl" : Speed at which marine slides into place when target locked in melee
asw_melee_reload : cmd : : Reloads melee_attacks.txt
asw_melee_reload_server_only : cmd : : Reloads melee_attacks.txt
asw_melee_require_contact : 0 : , "rep", "cl" : Melee requires contact to transition to the next combo
asw_melee_require_key_release : 1 : , "cheat", "rep", "cl" : Melee requires key release between attacks
asw_mesh_emitter_draw : 1 : , "cheat", "cl" : Draw meshes from mesh emitters
asw_mesh_emitter_test : cmd : : Test spawning a clientside mesh emitter
ASW_MessageLog : cmd : : Shows a log of info messages you've read so far in this mission
asw_minigun_pitch_max : 150 : , "cheat", "rep", "cl" : Pitch of barrel spin sound
asw_minigun_pitch_min : 50 : , "cheat", "rep", "cl" : Pitch of barrel spin sound
asw_minigun_spin_down_rate : 0 : , "cheat", "rep", "cl" : Spin down speed of minigun
asw_minigun_spin_rate_threshold : 0 : , "cheat", "rep", "cl" : Minimum barrel spin rate before minigun will fire
asw_minigun_spin_up_rate : 1 : , "cheat", "rep", "cl" : Spin up speed of minigun
asw_minimap_clicks : 1 : , "a", "cl" : Is enabled, clicking on the minimap will draw on it. If disabled, clicking there will fire your weapon as normal
asw_minimap_scale : cmd : : Overrides scale of the minimap
asw_mining_laser_run_fade : 0 : , "cheat", "rep", "cl" : Fade time for mining laser run sound
asw_mining_laser_start_run_fade : 0 : , "cheat", "rep", "cl" : Crossfade time between mining laser's charge and run sound
asw_mininglaser_damage_snd_interval : 1 : , "cheat", "rep", "cl" : How often to play the damage sound when the laser beam is on
asw_mission_complete : cmd : : Cheat to complete the current mission
asw_money : 0 : , "rep", "cl" : Can players collect money?
asw_money_elasticity : 3 : , "sv", "cheat" :
asw_money_friction : -1 : , "sv", "cheat" :
asw_money_gravity : 0 : , "sv", "cheat" :
asw_mortar_round_child_fuse_max : 1 : , "sv", "cheat" : Cluster grenade child cluster's maximum fuse length
asw_mortar_round_child_fuse_min : 0 : , "sv", "cheat" : Cluster grenade child cluster's minimum fuse length
asw_mortar_round_fuse : 4 : , "sv", "cheat" : Fuse length of cluster grenade
asw_mortar_round_gravity : 0 : , "sv", "cheat" : Gravity of mortar bug's mortar
asw_mortar_round_min_detonation_time : 0 : , "sv", "cheat" : Min. time before cluster grenade can detonate
asw_mortar_round_radius_check_interval : 0 : , "sv", "cheat" : How often the cluster grenade checks for nearby drones to explode against
asw_mortar_round_radius_check_scale : 0 : , "sv", "cheat" : What fraction of the grenade's damage radius is used for the early detonation check
asw_mortarbug_face_target : 1 : , "sv", "cheat" : Mortarbug faces his target when moving
asw_mortarbug_shell_fuse : 3 : , "sv", "cheat" : Time before mortarbug shell explodes
asw_mortarbug_shell_gravity : 0 : , "sv", "cheat" : Gravity of mortarbug shell
asw_mortarbug_speedboost : 1 : , "sv", "cheat" : boost speed for the mortarbug
asw_mortarbug_spitspeed : 350 : , "sv", "cheat" : Speed at which mortarbug grenade travels.
asw_mortarbug_touch_damage : 5 : , "sv", "cheat" : Damage caused by mortarbug on touch
asw_motionblur : 0 : , "cl" : Motion Blur
asw_motionblur_addalpha : 0 : , "cl" : Motion Blur Alpha
asw_motionblur_drawalpha : 1 : , "cl" : Motion Blur Draw Alpha
asw_motionblur_time : 0 : , "cl" : The amount of time to wait until updating the FB
asw_mouse_order_dist : 100 : , "cl" : Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi
asw_move_dummy : cmd : :
asw_move_marine : 1 : , "sv", "cheat" : Activate remote control of named entity
asw_movement_direction_interval : 0 : , "sv", "cheat" :
asw_movement_direction_tolerance : 30 : , "sv", "cheat" :
asw_muzzle_flash_new_type : 0 : , "cheat", "cl" :
asw_muzzle_light : 104907008.000 : , "cheat", "cl" :
asw_muzzle_light_radius_max : 100 : , "cheat", "cl" :
asw_muzzle_light_radius_min : 50 : , "cheat", "cl" :
asw_network_id : cmd : : returns network id
asw_new_drone : 1 : , "sv", "cheat" : Set to 1 to use the new drone model
ASW_NextMarine : cmd : : Select your next marine
asw_night_vision_duration : 20 : , "cheat", "rep", "cl" :
asw_night_vision_fade_in_speed : 400 : , "cheat", "cl" :
asw_night_vision_fade_out_speed : 5000 : , "cheat", "cl" :
asw_night_vision_flash_max : 220 : , "cheat", "cl" :
asw_night_vision_flash_min : 0 : , "cheat", "cl" :
asw_night_vision_flash_speed : 1000 : , "cheat", "cl" :
asw_night_vision_self_illum_multiplier : 25 : , "cl" : For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
asw_npc_go_do_run : 1 : , "sv", "cheat" : Set whether should run on asw_npc_go
asw_objective_slowdown_time : 1 : , "sv", "cheat" : Length of time that the slowdown effect lasts.
asw_objective_update_time_scale : 0 : , "cheat", "rep", "cl" : Time scale during objective updates
asw_old_shieldbug : 0 : , "sv", "cheat" : 1= old shield bug, 0 = new model
asw_OrderMarinesFollow : cmd : : Orders nearest marine to follow
asw_OrderMarinesHold : cmd : : Orders nearby marines to hold position
asw_override_footstep_volume : 0 : , "cheat", "cl" : Overrides footstep volume instead of it being surface dependent
asw_override_max_marines : 0 : , "sv", "cheat" : Overrides how many marines can be selected for (testing).
asw_parasite_defanged_damage : 15 : , "sv", "cheat" : Damage per hit from defanged parasites
asw_parasite_inside : 0 : , "sv" : If set, parasites will burrow into their victims rather than staying attached
asw_parasite_speedboost : 1 : , "sv", "cheat" : boost speed for the parasites
asw_particle_count : 0 : , "cl" : Shows how many particles are being drawn
asw_path_end : cmd : : mark end of pathfinding test
asw_path_start : cmd : : mark start of pathfinding test
asw_pdw_max_shooting_distance : 400 : , "rep", "cl" : Maximum distance of the hitscan weapons.
asw_pellet_trail_a : 40 : , "cheat", "cl" :
asw_pellet_trail_b : 255 : , "cheat", "cl" :
asw_pellet_trail_fade : 0 : , "cheat", "cl" :
asw_pellet_trail_g : 255 : , "cheat", "cl" :
asw_pellet_trail_life : 1 : , "cheat", "cl" :
asw_pellet_trail_material : 0 : , "cheat", "cl" :
asw_pellet_trail_r : 255 : , "cheat", "cl" :
asw_pellet_trail_width : 1 : , "cheat", "cl" :
ASW_PermaStim : cmd : : Free long stim
ASW_PermaStimStop : cmd : : Free long stim
asw_phys_prop_motion_blur_scale : 0 : , "cl" :
ASW_PhysicsShove : cmd : : Shove objects in front of you
asw_pick_stim_music : cmd : : Shows a dialog for picking custom stim music
asw_pierce_spark_scale : 0 : , "cl" : Scale applied to piercing spark effect
asw_player_avoidance : 1 : , "cheat", "cl" : Enable/Disable player avoidance.
asw_player_avoidance_bounce : 1 : , "cheat", "cl" : Marine avoidance bounce.
asw_player_avoidance_fakehull : 25 : , "cheat", "cl" : Marine avoidance hull size.
asw_player_avoidance_force : 1024 : , "cheat", "cl" : Marine avoidance separation force.
asw_player_names : 1 : , "cl" : Whether to show player names under marines or not. Set to 2 to show both player and marine name.
asw_portrait_ammo : 1 : , "cl" :
asw_portrait_class : 1 : , "cl" :
asw_portrait_face : 1 : , "cl" :
asw_portrait_health_cross : 0 : , "cl" :
asw_portrait_leadership : 1 : , "cl" :
asw_portrait_scale_test : 0 : , "cheat", "cl" :
asw_portraits_border : 8 : , "cl" : Black border around HUD portraits
asw_portraits_border_shrink : 0 : , "cl" : How much of the border is applied to the actual size of the portrait.
asw_portraits_hide : 0 : , "cl" :
asw_powerup_elasticity : 0 : , "cheat", "rep", "cl" :
asw_powerup_friction : 0 : , "cheat", "rep", "cl" :
asw_powerup_gravity : 1 : , "cheat", "rep", "cl" :
asw_precache_speech : 0 : , "sv", "cheat" : If set, server will precache all speech files (increases load times a lot!)
asw_prevent_ai_crouch : 0 : , "cheat", "cl" : Prevents AI from crouching when they hold position
ASW_PrevMarine : cmd : : Select your previous marine
asw_queen_debug : 0 : , "sv", "cheat" : Display debug info about the queen
asw_queen_flame_flinch_chance : 0 : , "sv", "cheat" : Chance of queen flinching when she takes fire damage
asw_queen_force_parasite_spawn : 0 : , "sv", "cheat" : Set to 1 to force the queen to spawn parasites
asw_queen_force_spit : 0 : , "sv", "cheat" : Set to 1 to force the queen to spit
asw_queen_grabber_dmg : 1 : , "sv", "cheat" : Damager per pump per grabber
asw_queen_grabber_health : 20 : , "sv", "cheat" : Initial health of the queen grabbers
asw_queen_health_easy : 2500 : , "sv", "cheat" : Initial health of the Swarm Queen
asw_queen_health_hard : 5000 : , "sv", "cheat" : Initial health of the Swarm Queen
asw_queen_health_insane : 6000 : , "sv", "cheat" : Initial health of the Swarm Queen
asw_queen_health_normal : 3500 : , "sv", "cheat" : Initial health of the Swarm Queen
asw_queen_max_mslash : 350 : , "sv", "cheat" : Max Range of Swarm Queen moving slash attack
asw_queen_min_mslash : 160 : , "sv", "cheat" : Min Range of Swarm Queen moving slash attack
asw_queen_slash_damage : 5 : , "sv", "cheat" : Damage caused by the Swarm Queen's slash attack
asw_queen_slash_debug : 0 : , "sv", "cheat" : Visualize Swarm Queen slash collision
asw_queen_slash_range : 200 : , "sv", "cheat" : Range of Swarm Queen slash attack
asw_queen_slash_size : 100 : , "sv", "cheat" : Padding around the Swarm Queen's claw when calculating melee attack collision
asw_queen_spit_autoaim_angle : 10 : , "sv", "cheat" : Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
asw_queen_spit_damage : 10 : , "sv", "cheat" : Damage caused by the queen's goo spit
asw_queen_spit_radius : 350 : , "sv", "cheat" : Radius of the queen's goo spit attack
asw_r_JeepFOV : 90 : , "cheat", "cl" :
asw_r_JeepViewBlendTo : 1 : , "cheat", "cl" :
asw_r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
asw_r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
asw_ragdoll_blend_test : cmd : : Ragdoll blending test
asw_railgun_beam_lifetime : 0 : , "cl" : How long the railgun beam trails last
asw_railgun_beam_width : 20 : , "cl" : Initial width of the railgun beam trail
asw_railgun_force_scale : 60 : , "rep", "cl" : Force of railgun shots
asw_ranger_health : 101 : , "sv", "cheat" :
asw_realistic_death_chatter : 0 : , "sv" : If true, only 1 nearby marine will shout about marine deaths
asw_reconnect_after_outro : 0 : , "cl" : If set, client will reconnect to server after outro
asw_red_muzzle_b : 128 : , "cl" :
asw_red_muzzle_g : 128 : , "cl" :
asw_red_muzzle_r : 255 : , "cl" :
asw_regular_floor_texture : 0 : : Regular floor texture to replace
asw_report_difficulty : cmd : : Reports current skill and mission difficulty level
asw_reserve_marine_time : 30 : , "sv" : Number of seconds marines are reserved for at briefing start
asw_restart_mission : cmd : : Restarts the current mission
asw_return_chat : cmd : :
asw_rg_explosion : 0 : , "cl" : Should the rg tracer have an explosion at the end?
asw_ricochet_laser_b : 0 : , "cl" : Red component of ricochet rifle bounce laser
asw_ricochet_laser_brightness : 255 : , "cheat", "cl" : Width of the ricochet targeting laser
asw_ricochet_laser_fade : 0 : , "cheat", "cl" : Width of the ricochet targeting laser
asw_ricochet_laser_g : 0 : , "cl" : Red component of ricochet rifle bounce laser
asw_ricochet_laser_r : 255 : , "cl" : Red component of ricochet rifle bounce laser
asw_ricochet_laser_width : 1 : , "cheat", "cl" : Width of the ricochet targeting laser
asw_rim_atten : 0 : , "cl" :
asw_rim_falloff : 0 : , "cl" :
asw_rim_innerCone : 20 : , "cl" :
asw_rim_outerCone : 30 : , "cl" :
asw_rim_range : 0 : , "cl" :
asw_rocket_acceleration : 60 : , "sv", "cheat" :
asw_rocket_debug : 0 : , "sv", "cheat" :
asw_rocket_drag : 0 : , "sv", "cheat" :
asw_rocket_homing_range : 640000 : , "sv", "cheat" :
asw_rocket_hover_height : 10 : , "sv", "cheat" :
asw_rocket_hover_thrust : 60 : , "sv", "cheat" :
asw_rocket_lifetime : 3 : , "sv", "cheat" :
asw_rocket_max_speed : 600 : , "sv", "cheat" :
asw_rocket_min_speed : 280 : , "sv", "cheat" :
asw_rocket_trail_a : 40 : , "cheat", "cl" :
asw_rocket_trail_b : 128 : , "cheat", "cl" :
asw_rocket_trail_fade : 0 : , "cheat", "cl" :
asw_rocket_trail_g : 255 : , "cheat", "cl" :
asw_rocket_trail_life : 0 : , "cheat", "cl" :
asw_rocket_trail_material : 0 : , "cheat", "cl" :
asw_rocket_trail_r : 255 : , "cheat", "cl" :
asw_rocket_trail_width : 1 : , "cheat", "cl" :
asw_rocket_volume_time : 0 : , "cl" : Time taken to fade in rocket loop sound
asw_rocket_wobble_amp : 90 : , "sv", "cheat" :
asw_rocket_wobble_freq : 0 : , "sv", "cheat" :
asw_room_info : cmd : : Shows details about the current room in a randomly generated map
asw_roster_select_bypass_steam : 0 : , "cheat", "cl" : Bypass checking if data has been downloaded from steam when selecting a Marine.
asw_rts_controls : 0 : , "cheat", "rep", "cl" :
asw_run_fixed_blend : 0 : , "rep", "cl" :
asw_run_speed : 380 : , "rep", "cl" : Test of movement speed returned in animstate code
asw_run_speed_scale : 1 : , "rep", "cl" :
asw_sb_gallop_max_range : 130 : , "sv", "cheat" : Max range to do ram attack
asw_sb_gallop_min_range : 50 : , "sv", "cheat" : Min range to do ram attack
asw_scanner_background : 1 : , "cl" : Draw black background behind minimap
asw_scanner_classic : 0 : , "cl" : Scanner has white blips, is always pinging.
asw_scanner_idle_sound : 3 : , "cl" : Which scanner idle sound is used (from 1 to 4)
asw_scanner_idle_volume : 0 : , "cl" : Volume of scanner idle loop
asw_scanner_interlace_alpha : 0 : , "cl" : Alpha of interlace effect on the scanner
asw_scanner_noise_alpha : 0 : , "cl" : Alpha of noise effect on the scanner
asw_scanner_pitch_base : 1 : , "cl" : Starting pitch
asw_scanner_pitch_change : 0 : , "cl" : Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine
asw_scanner_ring_scale : 1 : , "cheat", "cl" : Overdraw in the scanner ring size from the blip boundary
asw_scanner_scanline_alpha : 80 : , "cl" : Alpha of scanlines on the scanner
asw_scanner_scanline_double : 0 : , "cl" : Whether scanlines should be single or double pixel
asw_scanner_warning_sound : 1 : , "cl" : Which scanner warning sound is used (from 1 to 3)
asw_scanner_warning_volume : 0 : , "cl" : Volume of scanner warning beeps
asw_screenflash : 0 : , "sv", "cheat" : Alpha of damage screen flash
asw_sentry_debug_aim : 0 : , "sv", "cheat" : Draw debug lines for sentry gun aim
asw_sentry_friendly_fire_scale : 0 : , "sv" : Damage scale for sentry gun friendly fire
asw_sentry_friendly_target : 0 : , "sv", "cheat" : Whether the sentry targets friendlies or not
asw_sentry_gun_type : -1 : , "sv", "cheat" : Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
asw_sequence_speed_cap : 160 : , "rep", "cl" :
ASW_Server_LoadCampaign : cmd : : Server loads a previously saved campaign game
ASW_Server_StartCampaign : cmd : : Server starts a new campaign game
asw_set_drone_skin : cmd : : Sets skin index of all drones and simple drones
asw_set_hear_pos : cmd : : Sets fixed audio position to the current position
asw_set_solid : cmd : : Sets solid status of current marine
asw_shake : cmd : : Shake the screen.
asw_shaman_aim_ahead_time : 1 : , "sv", "cheat" : Look ahead time for shaman's heal target
asw_shaman_health : 59 : , "sv", "cheat" :
asw_shieldbug_death_force : 65000 : , "cl" : this sets the custom death force for the exploding shieldbug
asw_shieldbug_defending_speedboost : 1 : , "sv", "cheat" : Boost speed for the shieldbug when defending
asw_shieldbug_force_defend : 0 : , "sv", "cheat" : 0 = no force, 1 = force open, 2 = force defend
asw_shieldbug_knockdown : 1 : , "sv", "cheat" : If set shieldbug will knock marines down with his melee attacks
asw_shieldbug_knockdown_force : 500 : , "sv", "cheat" : Magnitude of knockdown force for shieldbug's melee attack
asw_shieldbug_knockdown_lift : 300 : , "sv", "cheat" : Upwards force for shieldbug's melee attack
asw_shieldbug_melee_force : 2 : , "sv", "cheat" : Melee force of the shieldbug
asw_shieldbug_screen_shake : 1 : , "sv", "cheat" : Should the shieldbug cause screen shake?
asw_shieldbug_speedboost : 1 : , "sv", "cheat" : boost speed for the shieldbug
asw_shotgun_pellet_fade_length : 100 : , "sv" : Length of the trail on the shotgun pellets
asw_shotgun_pellets_pass : 0 : , "sv", "cheat" : Set to make shotgun pellets pass through aliens (as opposed to stopping on contact)
asw_shotgun_shell_delay : 0 : , "cl" : Delay on shell casing after firing shotgun
asw_show_all_singleplayer_maps : 1 : , "cl" : If set, offline practice option on the main menu will show all maps.
asw_show_marine_hints : cmd : : Show hint manager spots
asw_show_mouse_entity : 0 : , "cheat", "cl" : Show entity under the mouse cursor
asw_show_stats_in_singleplayer : 0 : , "cl" : Show stats screen in singleplayer
asw_show_xp : cmd : : Print local player's XP and level
asw_show_xp_details : 0 : , "rep", "cl" : Output XP rewards to the console
asw_simple_hacking : 0 : , "sv", "cheat" : Use simple progress bar computer hacking
asw_sk_jeep_gauss_damage : 15 : , "sv" :
asw_skill : 2 : , "a", "rep", "cl" : Game skill level (1-4).
asw_skill_accuracy_flamer_dmg_base : 0 : , "cheat", "rep", "cl" :
asw_skill_accuracy_flamer_dmg_step : 0 : , "cheat", "rep", "cl" :
asw_skill_accuracy_pdw_dmg_base : 0 : , "cheat", "rep", "cl" :
asw_skill_accuracy_pdw_dmg_step : 1 : , "cheat", "rep", "cl" :
asw_skill_accuracy_pistol_dmg_base : 0 : , "cheat", "rep", "cl" :
asw_skill_accuracy_pistol_dmg_step : 2 : , "cheat", "rep", "cl" :
asw_skill_accuracy_prifle_dmg_base : 0 : , "cheat", "rep", "cl" :
asw_skill_accuracy_prifle_dmg_step : 1 : , "cheat", "rep", "cl" :
asw_skill_accuracy_railgun_dmg_base : 0 : , "cheat", "rep", "cl" :
asw_skill_accuracy_railgun_dmg_step : 10 : , "cheat", "rep", "cl" :
asw_skill_accuracy_rifle_dmg_base : 0 : , "cheat", "rep", "cl" :
asw_skill_accuracy_rifle_dmg_step : 1 : , "cheat", "rep", "cl" :
asw_skill_accuracy_shotgun_dmg_base : 0 : , "cheat", "rep", "cl" :
asw_skill_accuracy_shotgun_dmg_step : 2 : , "cheat", "rep", "cl" :
asw_skill_accuracy_sniper_rifle_dmg_base : 0 : , "cheat", "rep", "cl" :
asw_skill_accuracy_sniper_rifle_dmg_step : 10 : , "cheat", "rep", "cl" :
asw_skill_accuracy_tesla_cannon_dmg_base : 0 : , "cheat", "rep", "cl" :
asw_skill_accuracy_tesla_cannon_dmg_step : 0 : , "cheat", "rep", "cl" :
asw_skill_agility_movespeed_base : 290 : , "cheat", "rep", "cl" :
asw_skill_agility_movespeed_step : 10 : , "cheat", "rep", "cl" :
asw_skill_agility_reload_step : 0 : , "cheat", "rep", "cl" :
asw_skill_autogun_base : 0 : , "cheat", "rep", "cl" :
asw_skill_autogun_step : 1 : , "cheat", "rep", "cl" :
asw_skill_drugs_base : 5 : , "cheat", "rep", "cl" :
asw_skill_drugs_step : 0 : , "cheat", "rep", "cl" :
asw_skill_engineering_sentry_base : 1 : , "cheat", "rep", "cl" :
asw_skill_engineering_sentry_step : 0 : , "cheat", "rep", "cl" :
asw_skill_engineering_welding_base : 0 : , "cheat", "rep", "cl" :
asw_skill_engineering_welding_step : 0 : , "cheat", "rep", "cl" :
asw_skill_grenades_cluster_dmg_base : 80 : , "cheat", "rep", "cl" :
asw_skill_grenades_cluster_dmg_step : 10 : , "cheat", "rep", "cl" :
asw_skill_grenades_clusters_base : 0 : , "cheat", "rep", "cl" :
asw_skill_grenades_clusters_step : 1 : , "cheat", "rep", "cl" :
asw_skill_grenades_dmg_base : 80 : , "cheat", "rep", "cl" :
asw_skill_grenades_dmg_step : 10 : , "cheat", "rep", "cl" :
asw_skill_grenades_flechette_dmg_base : 10 : , "cheat", "rep", "cl" :
asw_skill_grenades_flechette_dmg_step : 1 : , "cheat", "rep", "cl" :
asw_skill_grenades_freeze_duration_base : 3 : , "cheat", "rep", "cl" :
asw_skill_grenades_freeze_duration_step : 0 : , "cheat", "rep", "cl" :
asw_skill_grenades_freeze_radius_base : 210 : , "cheat", "rep", "cl" :
asw_skill_grenades_freeze_radius_step : 0 : , "cheat", "rep", "cl" :
asw_skill_grenades_hornet_count_base : 8 : , "cheat", "rep", "cl" :
asw_skill_grenades_hornet_count_step : 0 : , "cheat", "rep", "cl" :
asw_skill_grenades_hornet_dmg_base : 50 : , "cheat", "rep", "cl" :
asw_skill_grenades_hornet_dmg_step : 1 : , "cheat", "rep", "cl" :
asw_skill_grenades_hornet_interval_base : 0 : , "cheat", "rep", "cl" :
asw_skill_grenades_hornet_interval_step : 0 : , "cheat", "rep", "cl" :
asw_skill_grenades_incendiary_dmg_base : 80 : , "cheat", "rep", "cl" :
asw_skill_grenades_incendiary_dmg_step : 10 : , "cheat", "rep", "cl" :
asw_skill_grenades_radius_base : 280 : , "cheat", "rep", "cl" :
asw_skill_grenades_radius_step : 20 : , "cheat", "rep", "cl" :
asw_skill_grenades_smart_count_base : 32 : , "cheat", "rep", "cl" :
asw_skill_grenades_smart_count_step : 0 : , "cheat", "rep", "cl" :
asw_skill_grenades_smart_interval_base : 0 : , "cheat", "rep", "cl" :
asw_skill_grenades_smart_interval_step : 0 : , "cheat", "rep", "cl" :
asw_skill_hacking_speed_base : 2 : , "cheat", "rep", "cl" :
asw_skill_hacking_speed_step : 0 : , "cheat", "rep", "cl" :
asw_skill_healing_charges_base : 4 : , "cheat", "rep", "cl" :
asw_skill_healing_charges_step : 1 : , "cheat", "rep", "cl" :
asw_skill_healing_grenade_base : 50 : , "cheat", "rep", "cl" :
asw_skill_healing_grenade_step : 10 : , "cheat", "rep", "cl" :
asw_skill_healing_gun_base : 5 : , "cheat", "rep", "cl" :
asw_skill_healing_gun_charges_base : 40 : , "cheat", "rep", "cl" :
asw_skill_healing_gun_charges_step : 10 : , "cheat", "rep", "cl" :
asw_skill_healing_gun_step : 1 : , "cheat", "rep", "cl" :
asw_skill_healing_hps_base : 25 : , "cheat", "rep", "cl" :
asw_skill_healing_hps_step : 8 : , "cheat", "rep", "cl" :
asw_skill_healing_medkit_hps_base : 50 : , "cheat", "rep", "cl" :
asw_skill_healing_medkit_hps_step : 5 : , "cheat", "rep", "cl" :
asw_skill_health_base : 80 : , "cheat", "rep", "cl" :
asw_skill_health_step : 15 : , "cheat", "rep", "cl" :
asw_skill_leadership_accuracy_chance_base : 0 : , "cheat", "rep", "cl" :
asw_skill_leadership_accuracy_chance_step : 0 : , "cheat", "rep", "cl" :
asw_skill_leadership_damage_resist_base : 0 : , "cheat", "rep", "cl" :
asw_skill_leadership_damage_resist_step : 0 : , "cheat", "rep", "cl" :
asw_skill_melee_dmg_base : 30 : , "cheat", "rep", "cl" :
asw_skill_melee_dmg_step : 6 : , "cheat", "rep", "cl" :
asw_skill_melee_force_base : 10 : , "cheat", "rep", "cl" :
asw_skill_melee_force_step : 1 : , "cheat", "rep", "cl" :
asw_skill_melee_speed_base : 1 : , "cheat", "rep", "cl" :
asw_skill_melee_speed_step : 0 : , "cheat", "rep", "cl" :
asw_skill_mines_duration_base : 10 : , "cheat", "rep", "cl" :
asw_skill_mines_duration_step : 5 : , "cheat", "rep", "cl" :
asw_skill_mines_fires_base : 1 : , "cheat", "rep", "cl" :
asw_skill_mines_fires_step : 0 : , "cheat", "rep", "cl" :
asw_skill_muzzle_flash_base : 1 : , "cheat", "rep", "cl" :
asw_skill_muzzle_flash_step : 0 : , "cheat", "rep", "cl" :
asw_skill_particle_count : 20 : , "cl" : How many particles are spawned for each edge of the skill button
asw_skill_particle_deviation : 0 : , "cl" : Random deviation applied to initial velocity of skill spending particles
asw_skill_particle_gravity : 0 : , "cl" : Gravity for particles for the skill spending effect
asw_skill_particle_inset : 10 : , "cl" : How many pixels inset inside the skill button to spawn particles
asw_skill_particle_size : 40 : , "cl" : Size of particles for the skill spending effect
asw_skill_particle_speed : 50 : , "cl" : Initial speed of skill spend particles
asw_skill_particle_speed_up : 0 : , "cl" : Upward boost given to skill spend particles
asw_skill_piercing_base : 0 : , "cheat", "rep", "cl" :
asw_skill_piercing_step : 0 : , "cheat", "rep", "cl" :
asw_skill_reloading_base : 1 : , "cheat", "rep", "cl" :
asw_skill_reloading_fast_base : 1 : , "cheat", "rep", "cl" :
asw_skill_reloading_fast_step : 0 : , "cheat", "rep", "cl" :
asw_skill_reloading_step : 0 : , "cheat", "rep", "cl" :
asw_skill_scanner_base : 600 : , "cheat", "rep", "cl" :
asw_skill_scanner_step : 150 : , "cheat", "rep", "cl" :
asw_skill_self_healing_charges_base : 2 : , "cheat", "rep", "cl" :
asw_skill_self_healing_charges_step : 0 : , "cheat", "rep", "cl" :
asw_skill_vindicator_dmg_base : 0 : , "cheat", "rep", "cl" :
asw_skill_vindicator_dmg_step : 2 : , "cheat", "rep", "cl" :
asw_skill_vindicator_pellets_base : 7 : , "cheat", "rep", "cl" :
asw_skill_vindicator_pellets_step : 0 : , "cheat", "rep", "cl" :
asw_skill_xenowounds_base : 100 : , "cheat", "rep", "cl" :
asw_skill_xenowounds_step : -25 : , "cheat", "rep", "cl" :
asw_sniper_dlight_b : 250 : , "cheat", "cl" : Blue component of flashlight colour
asw_sniper_dlight_exponent : 1 : , "cheat", "cl" :
asw_sniper_dlight_g : 250 : , "cheat", "cl" : Green component of flashlight colour
asw_sniper_dlight_r : 250 : , "cheat", "cl" : Red component of flashlight colour
asw_sniper_dlight_radius : 100 : , "cheat", "cl" : Radius of the light around the cursor.
asw_sniper_scope_radius : 100 : , "cl" :
asw_sniper_scope_self_illum_multiplier : 0 : , "cl" : For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_sniper_shell_delay : 0 : , "cl" : Delay on shell casing after firing rifle
asw_solid_info : cmd : : Shows solid status of current marine
asw_sounds : cmd : : lists sounds playing
asw_spawn_alien : cmd : : Make the named asw_spawner spit out an alien
asw_spawn_buzzer : cmd : : Refills all marine health
asw_spawning_enabled : 1 : , "sv", "cheat" : If set to 0, asw_spawners won't spawn aliens
asw_spinning_stim_cam : 1 : , "cl" : If set, slow motion will display a small spinning camera view
asw_springcol : 1 : , "sv", "cheat" : Use soft alien collision
asw_springcol_core : 0 : , "sv", "cheat" : Fraction of the alien's pushaway radius that is a solid capped core
asw_springcol_debug : 0 : , "sv", "cheat" : Display the direction of the pushaway vector. Set to entity index or -1 to show all.
asw_springcol_force_scale : 3 : , "sv", "cheat" : Multiplier for each individual push force
asw_springcol_push_cap : 33 : , "sv", "cheat" : Cap on the total push vector
asw_springcol_radius : 50 : , "sv", "cheat" : Radius of the alien's pushaway cylinder
asw_squad_debug : 1 : , "sv", "cheat" : Draw debug overlays for squad movement
asw_squad_hotbar : cmd : : Activate a squad hotbar button
asw_squad_inventory : cmd : : Shows squad inventory
ASW_StartCampaign : cmd : : Starts a new campaign game
asw_StartStim : cmd : : Activates a stim pack
asw_stats_nogameplaycheck : 0 : , "sv" : Disable normal check for valid gameplay, send stats regardless.
asw_stats_scrub_time : 6 : , "cheat", "cl" : Time that it takes to do the full stats time scrub.
asw_stats_skip_marines_test : 0 : , "cheat", "cl" : Tests removing marines 1 and 3 from the stats screen
asw_stats_track : 0 : , "a", "sv" : Turn on//off Infested stats tracking.
asw_stats_verbose : 0 : , "sv" : Turn on//off verbose logging of stats.
asw_steam_cloud : 0 : , "cl" : Whether Swarm data should be stored in the Steam Cloud
asw_steam_cloud_debug : 1 : , "cl" : Print Steam Cloud messages
asw_stim_cam_pitch : 10 : , "cl" : Controls angle of the small in-picture Stim camera
asw_stim_cam_roll : 0 : , "cl" : Controls angle of the small in-picture Stim camera
asw_stim_cam_rotate_speed : 0 : , "cl" : Rotation speed of the stim camera
asw_stim_cam_time : 0 : , "cheat", "cl" : When time scale drops below this value, the stim cam will show
asw_stim_cam_x : -20 : , "cl" : Controls offset of the small in-picture Stim camera
asw_stim_cam_y : -30 : , "cl" : Controls offset of the small in-picture Stim camera
asw_stim_cam_yaw : 15 : , "cl" : Controls angle of the small in-picture Stim camera
asw_stim_cam_z : 70 : , "cl" : Controls offset of the small in-picture Stim camera
asw_stim_duration : 6 : , "sv", "cheat" : Default duration of the stimpack slomo (medics with skills will override this number)
asw_stim_music : 0 : , "a", "cl" : Custom music file used for stim music
asw_stim_time_scale : 0 : , "cheat", "rep", "cl" : Time scale during stimpack slomo
asw_stop_burning : cmd : : Makes your marine stop burning
asw_stumble_interval : 2 : , "sv", "cheat" : Min time between stumbles
asw_stumble_knockback : 300 : , "sv", "cheat" : Velocity given to aliens that get knocked back
asw_stumble_lift : 300 : , "sv", "cheat" : Upwards velocity given to aliens that get knocked back
asw_stun_grenade_time : 6 : , "sv", "cheat" : How long stun grenades stun aliens for
asw_success_sound_delay : 0 : , "cheat", "cl" : Delay before playing mission success music
asw_suicide : cmd : : Kills your current marine
asw_sv_maxspeed : 500 : , "nf", "rep", "cl" :
asw_synup_chatter_chance : 0 : , "sv", "cheat" : Chance of the synup chatter happening
asw_tech_order_hack_range : 1200 : , "sv", "cheat" : Max range when searching for a nearby AI tech to hack for you
asw_teleport : cmd : : Usage: asw_teleport <target entity> Teleports your current marine to the named entity
asw_test_marinenearby : cmd : : Tests the marine nearby util shared function
asw_test_music : cmd : : lists music pointer
asw_test_new_alien_jump : 1 : , "a", "sv" :
asw_test_turret : cmd : : Test remote turret
asw_test_wave_announce : cmd : : Shows wave announce panel
ASW_TestLoad : cmd : : Tests loading a savegame
ASW_TestRoute : cmd : : Tests loading a savegame
asw_tilegen : cmd : : Experimental tile based level generator.
asw_tilegen_theme : 0 : , "a" : Default theme selected in TileGen
asw_time_scale_delay : 0 : , "cheat", "rep", "cl" : Delay before timescale changes to give a chance for the client to comply and predict.
asw_tracer_count : cmd : : Shows number of tracers spawned
asw_tracer_style : 1 : , "a", "cl" : Specify tracer style. 0=none 1=normal 2=grey line
asw_trail_beam_lifetime : 0 : , "cl" : How long the pellet trails last
asw_trail_beam_width : 3 : , "cl" : Initial width of the pellet trails
asw_tumbler_debug : 0 : , "cheat", "cl" : Debug info on tumbler offsets
asw_turret_debug_limits : 0 : , "cheat", "cl" : Prints debug info about turret turning limits
asw_turret_dot : 0 : , "cheat", "cl" : Dot angle above which potential targets are shown in the remote turret view
asw_turret_fire_rate : 0 : , "cheat", "rep", "cl" : Firing rate of remote controlled turrets
asw_turret_fog_end : 1200 : , "cl" : Fog end distance for turret view
asw_turret_fog_start : 900 : , "cl" : Fog start distance for turret view
asw_turret_turn_rate : 50 : , "cheat", "rep", "cl" : Turning rate of remote controlled turrets
asw_tutorial_save_stage : 0 : , "a", "sv" : How far through the tutorial the player has got
asw_uber_auto_speed_scale : 0 : , "sv", "cheat" : Speed scale of uber drones when attacking
asw_uber_speed_scale : 0 : , "sv", "cheat" : Speed scale of uber drone compared to normal
asw_unlock_all_locations : 0 : , "cheat" : Unlocks all mission hexes
asw_update_binds : cmd : : Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons)
asw_use_particle_tracers : 1 : , "cheat", "rep", "cl" : Use particle tracers instead of the old school HL2 ones
asw_vbsp2 : 0 : , "rep" :
asw_vehicle_cam_dist : 412 : , "cheat", "cl" :
asw_vehicle_cam_height : 0 : , "cheat", "cl" :
asw_vehicle_cam_pitch : 45 : , "cheat", "cl" :
asw_vindicator_grenade_elasticity : 1 : , "sv", "cheat" : elasticity of vindicator grenade
asw_vindicator_grenade_friction : -1 : , "sv", "cheat" : Time before grenade can
asw_vindicator_grenade_fuse : 3 : , "sv", "cheat" : Fuse time on incendiary grenades
asw_vindicator_grenade_gravity : 0 : , "sv", "cheat" : Gravity of vindicator grenade
asw_vindicator_grenade_mass : 10 : , "sv", "cheat" : Mass of indendiary/cluster grenade
asw_vindicator_grenade_min_detonation_time : 0 : , "sv", "cheat" : Minimum before this grenade can detonate
asw_vindicator_grenade_velocity : 3 : , "sv", "cheat" : Scale to the vindicator grenade initial velocity
asw_visrange_generic : 400 : , "cheat", "rep", "cl" : Vismon range
asw_voice_side_icon : 0 : , "cheat", "cl" : Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names
asw_vote_chooser : cmd : :
asw_vote_duration : 30 : , "rep", "cl" : Time allowed to vote on a map/campaign/saved game change.
asw_vote_kick_fraction : 0 : , "a", "rep", "cl" : Fraction of players needed to activate a kick vote
asw_vote_leader_fraction : 0 : , "a", "rep", "cl" : Fraction of players needed to activate a leader vote
asw_vote_map_fraction : 0 : , "a", "rep", "cl" : Fraction of players needed to activate a map vote
asw_walk_fixed_blend : 0 : , "rep", "cl" :
asw_walk_point : 200 : , "rep", "cl" :
asw_walk_sequence_speed_cap : 50 : , "rep", "cl" :
asw_walk_speed : 175 : , "rep", "cl" :
asw_walk_speed_scale : 1 : , "rep", "cl" :
asw_wanderer_override : 0 : , "sv" : Forces wanderers to spawn
asw_weapon_force_scale : 1 : , "rep", "cl" : Force of weapon shots
asw_weapon_max_shooting_distance : 1500 : , "rep", "cl" : Maximum distance of the hitscan weapons.
asw_weapon_pitch : 12 : , "cl" :
asw_weapon_safety_hull : 0 : , "sv", "cheat" : Size of hull used to check for AI shots going too near a friendly
asw_wire_full_random : 0 : , "sv", "cheat" : Fully randomize wire hacks
asw_world_healthbar_class_icon : 0 : , "cl" : Show class icon on mouse over
asw_world_healthbars : 1 : , "cl" : Shows health bars in the game world
asw_world_usingbars : 1 : , "cl" : Shows using bars in the game world
asw_ww_chatter_interval_max : 260 : , "sv" : Max time between wildcat and wolfe conversation
asw_ww_chatter_interval_min : 200 : , "sv" : Min time between wildcat and wolfe conversation
asw_xp_screen_debug : 0 : , "cheat", "cl" : If enabled, XP screen will show dummy player slots
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume : cmd : :
async_serialize : 0 : : Force async reads to serialize for profiling
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
async_suspend : cmd : :
+attack : cmd : :
-attack : cmd : :
-attack2 : cmd : :
+attack2 : cmd : :
audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect : 0 : , "sv" :
autoaim_max_dist : 2160 : , "sv" :
autosave : cmd : : Autosave
autosavedangerous : cmd : : AutoSaveDangerous
autosavedangerousissafe : cmd : :
-back : cmd : :
+back : cmd : :
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bench_end : cmd : : Ends gathering of info.
bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
bind : cmd : : Bind a key.
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox : 1 : :
blackbox_dump : cmd : : Dump the contents of the blackbox
blackbox_record : cmd : : Record an entry into the blackbox
BlendBonesMode : 2 : , "rep", "cl" :
blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
box : cmd : : Draw a debug box.
-break : cmd : :
+break : cmd : :
breakable_disable_gib_limit : 0 : , "sv" :
breakable_multiplayer : 1 : , "sv" :
buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
budget_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
budget_panel_height : 384 : , "a" : height in pixels of the budget panel
budget_panel_width : 512 : , "a" : width in pixels of the budget panel
budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
budget_toggle_group : cmd : : Turn a budget group on/off
bug : cmd : : Show the bug reporting UI.
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
bugreporter_snapshot_delay : 0 : : Frames to delay before taking snapshot
bugreporter_uploadasync : 1 : , "a" : Upload attachments asynchronously
bugreporter_username : 0 : , "a" : Username to use for bugreporter
buildcubemaps : cmd : : Rebuild cubemaps.
building_cubemaps : 0 : :
c_maxdistance : 1000 : , "a", "cl" :
c_maxpitch : 360 : , "a", "cl" :
c_maxyaw : 135 : , "a", "cl" :
c_mindistance : 30 : , "a", "cl" :
c_minpitch : 0 : , "a", "cl" :
c_minyaw : -135 : , "a", "cl" :
c_orthoheight : 100 : , "a", "cl" :
c_orthowidth : 100 : , "a", "cl" :
c_thirdpersonshoulder : 0 : , "a", "cl" :
c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
c_thirdpersonshoulderdist : 40 : , "a", "cl" :
c_thirdpersonshoulderheight : 5 : , "a", "cl" :
c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command : cmd : : Tells camera to change modes
cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist : 412 : , "a", "cl" :
cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch : 90 : , "a", "cl" :
cam_idealyaw : 0 : , "a", "cl" :
cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto : 0 : , "a", "cl" :
-camdistance : cmd : :
+camdistance : cmd : :
+camin : cmd : :
-camin : cmd : :
+cammousemove : cmd : :
-cammousemove : cmd : :
camortho : cmd : : Switch to orthographic camera.
-camout : cmd : :
+camout : cmd : :
+campitchdown : cmd : :
-campitchdown : cmd : :
+campitchup : cmd : :
-campitchup : cmd : :
+camyawleft : cmd : :
-camyawleft : cmd : :
+camyawright : cmd : :
-camyawright : cmd : :
cancelselect : cmd : :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit : cmd : : Emits a closed caption
cc_findsound : cmd : : Searches for soundname which emits specified text.
cc_flush : cmd : : Flushes async'd captions.
cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
cc_norepeat : 5 : , "sv" : In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
cc_random : cmd : : Emits a random caption
cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries.
cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview : cmd : :
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
circle_paintsplat_alpha_offset : 1 : , "cheat", "rep" : alpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
circle_paintsplat_enabled : 1 : , "cheat", "rep" :
circle_paintsplat_max_alpha_noise : 128 : , "cheat", "rep" : Max noise value of circle alpha
circle_paintsplat_noise_enabled : 1 : , "cheat", "rep" :
circle_paintsplat_radius : 4 : , "cheat", "rep" : Change the radius of circle in paintmap
cl_aggregate_particles : 1 : , "cl" :
cl_alien_extra_interp : 0 : , "cl" : Extra interpolation for aliens.
cl_allowdownload : 1 : , "a" : Client downloads customization files
cl_allowupload : 1 : , "a" : Client uploads customization files
cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities.
cl_anglespeedkey : 0 : , "cl" :
cl_asw_drone_travel_yaw : 0 : , "cheat", "cl" : Show the clientside estimated travel yaw for swarm drones
cl_asw_drone_travel_yaw_rate : 4 : , "cheat", "cl" : How fast the drones alter their move_yaw param
cl_asw_smooth : 1 : , "cl" : Smooth marine's render origin after prediction errors
cl_asw_smoothtime : 0 : , "cl" : Smooth marine's render origin after prediction error over this many seconds
cl_backspeed : 450 : , "cheat", "cl" :
cl_blobulator_freezing_max_metaball_radius : 25 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment
cl_blurDebug : 0 : , "cl" :
cl_blurPasses : 1 : , "cl" :
cl_blurTapSize : 0 : , "cl" :
cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.
cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active : 0 : , "cl" :
cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings
cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
cl_colorfastpath : 0 : , "cl" :
cl_customsounds : 0 : , "cl" : Enable customized player sound playback
cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
cl_detaildist : 1024 : , "cl" : Distance at which detail props are no longer visible
cl_detailfade : 400 : , "cl" : Distance across which detail props fade in
cl_disable_ragdolls : 0 : , "cheat", "cl" :
cl_disable_water_render_targets : 0 : , "cl" :
cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
cl_drawleaf : -1 : , "cheat", "cl" :
cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
cl_drawmonitors : 1 : , "cl" :
cl_drawshadowtexture : 0 : , "cheat", "cl" :
cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
cl_dumpplayer : cmd : : Dumps info about a player
cl_dumpsplithacks : cmd : : Dump split screen workarounds.
cl_ejectbrass : 1 : , "cl" :
cl_enable_remote_splitscreen : 0 : , "cl" : Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
cl_fasttempentcollision : 5 : , "cl" :
cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
cl_forcepreload : 0 : , "a" : Whether we should force preloading.
cl_forwardspeed : 450 : , "cheat", "cl" :
cl_foundry_ShowEntityHighlights : 1 : , "cl" :
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_globallight_freeze : 0 : , "cl" :
cl_globallight_xoffset : -800 : , "cl" :
cl_globallight_yoffset : 1600 : , "cl" :
cl_idealpitchscale : 0 : , "a", "cl" :
cl_ignore_vpk_assocation : 1 : , "a", "cl" : Do not ask to set vpk assocation
cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks : 0 : , "cl" : Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
cl_language : 0 : , "user" : Language (from Steam API)
cl_leafsystemvis : 0 : , "cheat", "cl" :
cl_leveloverview : 0 : , "cheat", "cl" :
cl_leveloverviewmarker : 0 : , "cheat", "cl" :
cl_localnetworkbackdoor : 0 : : Enable network optimizations for single player games.
cl_logofile : 0 : , "a" : Spraypoint logo decal.
cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
cl_modelfastpath : 1 : , "cl" :
cl_mouseenable : 1 : , "cl" :
cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode : 1 : , "cl" :
cl_particle_fallback_base : 0 : , "cl" : Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier : 1 : , "cl" : Multiplier for falling back to cheaper effects under load.
cl_particle_max_count : 0 : , "cl" :
cl_particle_retire_cost : 0 : , "cheat", "cl" :
cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects : cmd : :
cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
cl_particles_show_bbox : 0 : , "cheat", "cl" :
cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
cl_phys_block_dist : 1 : , "cl" :
cl_phys_block_fraction : 0 : , "cl" :
cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown : 89 : , "cheat", "cl" :
cl_pitchspeed : 225 : , "cl" :
cl_pitchup : 89 : , "cheat", "cl" :
cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays.
cl_precacheinfo : cmd : : Show precache info (client).
cl_pred_doresetlatch : 1 : , "cl" :
cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors.
cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict : 1 : , "user", "cl" : Perform client side prediction.
cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
cl_quick_join_panel_accel : 0 : , "cl" : Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_panel_fakecount : -1 : , "cl" :
cl_quick_join_panel_tall : 14 : , "cl" : The spacing between panels.
cl_quick_join_scroll_max : 4 : , "cl" : Max players shown in the friend scrolling ticker.
cl_quick_join_scroll_offset : 16 : , "cl" : Offset of the friend scrolling ticker from the title.
cl_quick_join_scroll_rate : 90 : , "cl" : Rate of the friend scrolling ticker.
cl_quick_join_scroll_start : 1 : , "cl" : Number of players available to start friend scrolling ticker.
cl_ragdoll_collide : 0 : , "cl" :
cl_ragdoll_gravity : 386 : , "cheat", "cl" : Sets the gravity client-side ragdolls
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
cl_report_soundpatch : cmd : : reports client-side sound patch count
cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights : 1 : : Low priority dlights are replaced by high priority ones
cl_rosetta_debug : 0 : , "cl" :
cl_rosetta_line_inner_radius : 25 : , "cl" :
cl_rosetta_line_outer_radius : 45 : , "cl" :
cl_screenshotname : 0 : : Custom Screenshot name
cl_SetupAllBones : 0 : , "cl" :
cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
cl_show_bounds_errors : 0 : , "cl" :
cl_show_splashes : 1 : , "cl" :
cl_showanimstate_activities : 1 : , "cheat", "cl" : Show activities in the (client) animation state display.
cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents : cmd : : Dump entity list to console.
cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents : 0 : , "cheat" : Print event firing info in the console
cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help
cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
cl_showpos : 0 : , "cl" : Draw current position at top of screen
cl_ShowSunVectors : 0 : , "cl" :
cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
cl_sidespeed : 450 : , "cheat", "cl" :
cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup.
cl_sizeof : cmd : : Determines the size of the specified client class.
cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
cl_soundfile : 0 : , "a" : Jingle sound file.
cl_soundscape_flush : cmd : : Flushes the client side soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_spec_mode : 1 : , "user", "server_can_execute", "cl" : spectator mode
cl_sporeclipdistance : 512 : , "cheat", "cl" :
cl_ss_origin : cmd : : print origin in script format
cl_sun_decay_rate : 0 : , "cheat", "cl" :
cl_sunlight_depthbias : 0 : , "cl" :
cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
cl_support_vpk_assocation : 1 : , "a", "cl" : Whether vpk associations are enabled for this mod
cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init : 0 : , "cl" :
cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath : 1 : , "cl" :
cl_tracer_whiz_distance : 72 : , "cl" :
cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
cl_updatevisibility : cmd : : Updates visibility bits.
cl_upspeed : 320 : , "cheat", "cl" :
cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones.
cl_view : cmd : : Set the view entity index.
cl_voice_filter : 0 : : Filter voice by name substring
cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
cl_yawspeed : 210 : , "cl" :
clear : cmd : : Clear all console output.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , "a", "user" : Enable close captioning.
cmd : cmd : : Forward command to server.
cmd1 : cmd : : sets userinfo string for split screen player in slot 1
cmd2 : cmd : : sets userinfo string for split screen player in slot 2
cmd3 : cmd : : sets userinfo string for split screen player in slot 3
cmd4 : cmd : : sets userinfo string for split screen player in slot 4
collision_shake_amp : 0 : , "sv" :
collision_shake_freq : 0 : , "sv" :
collision_shake_time : 0 : , "sv" :
collision_test : cmd : : Tests collision system
colorcorrectionui : cmd : : Show/hide the color correction tools UI.
+commandermousemove : cmd : :
-commandermousemove : cmd : :
commentary : 0 : , "a", "sv" : Desired commentary mode state.
commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
con_enable : 1 : , "a" : Allows the console to be activated.
con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile : 0 : : Console output gets written to this file
con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
con_nprint_bgborder : 5 : : Con_NPrint border size.
con_timestamp : 0 : : Prefix console.log entries with timestamps
con_trace : 0 : : Print console text to low level printout.
condump : cmd : : dump the text currently in the console to condumpXX.log
connect : cmd : : Connect to specified server.
contimes : 8 : : Number of console lines to overlay for debugging.
coop : 0 : , "nf" : Cooperative play.
cpu_level : 2 : : CPU Level - Default: High
crash : cmd : : Cause the engine to crash (Debug!!)
create_flashlight : cmd : :
CreatePredictionError : cmd : : Create a prediction error
creditsdone : cmd : :
crosshair : 1 : , "a", "cl" :
+currentability : cmd : :
-currentability : cmd : :
cvarlist : cmd : : Show the list of convars/concommands.
datacachesize : 32 : : Size in MB.
dbg_demofile : 0 : :
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch : 1 : , "nf" : Running a deathmatch server.
debug_circle_splat : 0 : , "cheat", "rep" :
debug_materialmodifycontrol : 0 : , "sv" :
debug_materialmodifycontrol_client : 0 : , "cl" :
debug_overlay_fullposition : 1 : , "sv" :
debug_paint_seam : 0 : , "cheat", "rep" :
debug_physimpact : 0 : , "sv" :
debug_touchlinks : 0 : , "sv" : Spew touch link activity
debug_visibility_monitor : 0 : , "sv", "cheat" :
debugsystemui : cmd : : Show/hide the debug system UI.
decalfrequency : 10 : , "sv", "nf" :
default_fov : 75 : , "cheat", "cl" :
demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
demo_debug : 0 : : Demo debug info.
demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
demo_gototick : cmd : : Skips to a tick in demo.
demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview : 1 : : Do view interpolation during dem playback.
demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
demo_pause : cmd : : Pauses demo playback.
demo_pauseatservertick : 0 : : Pauses demo playback at server tick
demo_quitafterplayback : 0 : : Quits game after demo playback.
demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
demo_resume : cmd : : Resumes demo playback.
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo playback.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
demoui : cmd : : Show/hide the demo player UI.
+demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
-demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
developer : 1 : : Set developer message level
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences : cmd : : Show all convars which are not at their default values.
disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
dispcoll_drawplane : 0 : , "sv" :
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
display_game_events : 0 : , "cheat" :
displaysoundlist : 0 : , "sv" :
dlight_debug : cmd : : Creates a dlight in front of the player
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic : 0 : , "demo" :
dsp_db_min : 80 : , "demo" :
dsp_db_mixdrop : 0 : , "demo" :
dsp_dist_max : 1440 : , "cheat", "demo" :
dsp_dist_min : 0 : , "cheat", "demo" :
dsp_enhance_stereo : 0 : , "a" :
dsp_facingaway : 0 : , "demo" :
dsp_mix_max : 0 : , "demo" :
dsp_mix_min : 0 : , "demo" :
dsp_off : 0 : , "cheat" :
dsp_player : 0 : , "demo", "server_can_execute" :
dsp_reload : cmd : :
dsp_room : 0 : , "demo" :
dsp_slow_cpu : 0 : , "a", "demo" :
dsp_spatial : 40 : , "demo" :
dsp_speaker : 50 : , "demo" :
dsp_vol_2ch : 1 : , "demo" :
dsp_vol_4ch : 0 : , "demo" :
dsp_vol_5ch : 0 : , "demo" :
dsp_volume : 0 : , "a", "demo" :
dsp_water : 14 : , "demo" :
dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchclass : 0 : : Watch all fields encoded with this table.
dtwatchent : -1 : : Watch this entities data table encoding.
dtwatchvar : 0 : : Watch the named variable.
+duck : cmd : :
-duck : cmd : :
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumpsavedir : cmd : : List the contents of the save directory in memory
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
editdemo : cmd : : Edit a recorded demo file (.dem ).
editor_toggle : cmd : : Disables the simulation and returns focus to the editor
enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
endmovie : cmd : : Stop recording movie frames.
english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking.
ent_debugkeys : 0 : , "sv" :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
ent_setang : cmd : : Set entity angles
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos : cmd : : Move entity to position
ent_show_contexts : 0 : , "sv" : Show entity contexts in ent_text display
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap : cmd : :
er_colwidth : 100 : :
er_graphwidthfrac : 0 : :
er_maxname : 14 : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
execifexists : cmd : : Execute script file if file exists.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
failadvice_dump_values : cmd : : Gives a list of all current points.
fast_fogvolume : 0 : :
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
filesystem_max_stdio_read : 16 : :
filesystem_native : 1 : : Use native FS or STDIO
filesystem_report_buffered_io : 0 : :
filesystem_unbuffered_io : 1 : :
filesystem_use_overlapped_io : 1 : :
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
findflags : cmd : : Find concommands by flags.
fire_absorbrate : 3 : , "sv" :
fire_dmgbase : 1 : , "sv" :
fire_dmginterval : 1 : , "sv" :
fire_dmgscale : 0 : , "sv" :
fire_extabsorb : 5 : , "sv" :
fire_extscale : 12 : , "sv" :
fire_growthrate : 1 : , "sv" :
fire_heatscale : 1 : , "sv" :
fire_incomingheatscale : 0 : , "sv" :
fire_maxabsorb : 50 : , "sv" :
firetarget : cmd : :
firstperson : cmd : : Switch to firstperson camera.
fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression : 0 : , "sv" :
flex_looktime : 5 : , "sv" :
flex_maxawaytime : 1 : , "sv" :
flex_maxplayertime : 7 : , "sv" :
flex_minawaytime : 0 : , "sv" :
flex_minplayertime : 5 : , "sv" :
flex_rules : 1 : , "cl" : Allow flex animation rules to run.
flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
flex_talk : 0 : , "sv" :
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_color : -1 : , "cheat", "cl" :
fog_colorskybox : -1 : , "cheat", "cl" :
fog_enable : 1 : , "cheat", "cl" :
fog_enable_water_fog : 1 : , "cheat" :
fog_enableskybox : 1 : , "cheat", "cl" :
fog_end : -1 : , "cheat", "cl" :
fog_endskybox : -1 : , "cheat", "cl" :
fog_hdrcolorscale : -1 : , "cheat", "cl" :
fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
fog_maxdensity : -1 : , "cheat", "cl" :
fog_maxdensityskybox : -1 : , "cheat", "cl" :
fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start : -1 : , "cheat", "cl" :
fog_startskybox : -1 : , "cheat", "cl" :
fog_volume_debug : 0 : , "sv" : If enabled, prints diagnostic information about the current fog volume
fogui : cmd : : Show/hide fog control UI.
force_centerview : cmd : :
forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
-forward : cmd : :
+forward : cmd : :
foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
fov_desired : 75 : , "user", "cl" : Sets the base field-of-view.
fps_max : 100 : : Frame rate limiter
fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen
free_pass_peek_debug : 0 : , "sv" :
fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_long_reads : 0 : : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level : cmd : : Set the filesystem warning level.
fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces : 15 : , "a", "rep", "cl" :
func_break_reduction_factor : 0 : , "sv" :
func_breakdmg_bullet : 0 : , "sv" :
func_breakdmg_club : 1 : , "sv" :
func_breakdmg_explosive : 1 : , "sv" :
fx_glass_velocity_cap : 600 : , "cl" : Maximum downwards speed of shattered glass particles
g15_dumpplayer : cmd : : Spew player data.
g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
g_ai_threadedgraphbuild : 0 : , "sv" : If true, use experimental threaded node graph building.
g_debug_angularsensor : 0 : , "sv", "cheat" :
g_debug_basehelicopter : 0 : , "sv", "cheat" :
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
g_debug_doors : 0 : , "sv" :
g_debug_gunship : 0 : , "sv", "cheat" :
g_debug_npc_vehicle_roles : 0 : , "sv" :
g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
g_debug_trackpather : 0 : , "sv", "cheat" :
g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_vehiclebase : 0 : , "sv", "cheat" :
g_debug_vehicledriver : 0 : , "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv", "cheat" :
g_debug_vehiclesound : 0 : , "sv", "cheat" :
g_drone_maxgibs : 16 : , "a", "cl" :
g_helicopter_bomb_danger_radius : 120 : , "sv" :
g_helicopter_bullrush_bomb_enemy_distance : 0 : , "sv" :
g_helicopter_bullrush_bomb_speed : 850 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time : 10 : , "sv" :
g_helicopter_bullrush_distance : 5000 : , "sv" :
g_helicopter_bullrush_mega_bomb_health : 0 : , "sv" : Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height : 650 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime : 2 : , "sv" : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime : 3 : , "sv" : How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist : 2500 : , "sv" : The maximum distance the player can be from the chopper before it stops firing
g_Language : 0 : , "rep", "cl" :
g_ragdoll_fadespeed : 600 : , "cl" :
g_ragdoll_important_maxcount : 2 : , "rep", "cl" :
g_ragdoll_lvfadespeed : 100 : , "cl" :
g_ragdoll_maxcount : 8 : , "rep", "cl" :
gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players.
gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown : 4 : , "cl" : Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
gameui_activate : cmd : : Shows the game UI
gameui_allowescape : cmd : : Escape key allowed to hide game UI
gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
gameui_hide : cmd : : Hides the game UI
gameui_preventescape : cmd : : Escape key doesn't hide game UI
gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
gameui_xbox : 0 : :
getpos : cmd : : dump position and angles to the console
getpos_exact : cmd : : dump origin and angles to the console
give : cmd : : Give item to player. Arguments: <item_name>
givecurrentammo : cmd : : Give a supply of ammo for current weapon..
gl_clear : 0 : , "cl" :
gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.
glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.
god : cmd : : Toggle. Player becomes invulnerable.
gpu_level : 3 : : GPU Level - Default: High
gpu_mem_level : 2 : : Memory Level - Default: High
-graph : cmd : :
+graph : cmd : :
-grenade1 : cmd : :
+grenade1 : cmd : :
-grenade2 : cmd : :
+grenade2 : cmd : :
groundlist : cmd : : Display ground entity list <index>
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat : cmd : : Force heartbeat of master servers
help : cmd : : Find help about a convar/concommand.
hideconsole : cmd : : Hide the console.
hidehud : 0 : , "cheat", "cl" :
hidepanel : cmd : : Hides a viewport panel <name>
hl2_episodic : 0 : , "rep", "cl" :
-holdorder : cmd : :
+holdorder : cmd : :
host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
host_framerate : 0 : : Set to lock per-frame time elapse.
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_profile : 0 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running times.
host_threaded_sound : 0 : : Run the sound on a thread (independent of mix)
host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfile : 0 : , "sv" : The HOST file to load.
hostip : -1062731648.000 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
hud_drawhistory_time : 5 : , "cl" :
hud_fastswitch : 0 : , "a", "cl" :
hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
hud_saytext_time : 12 : , "cl" :
hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations : cmd : :
hunk_track_allocation_types : 0 : , "cheat" :
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
HurtMyMarine : cmd : : Gives your marine 1-10 damage
impulse : cmd : :
in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
in_lock_mouse_to_window : 1 : , "a" : If set, mouse will be locked inside the game window.
in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing.
incrementvar : cmd : : Increment specified convar value.
ingamebriefing : cmd : : Shows the mission briefing panel
invnext : cmd : :
invprev : cmd : :
ip : 0 : : Overrides IP for multihomed hosts
+jlook : cmd : :
-jlook : cmd : :
joy_accel_filter : 0 : , "cl" :
joy_accelmax : 1 : , "a", "cl" :
joy_accelscale : 0 : , "a", "cl" :
joy_advanced : 0 : , "a", "cl" :
joy_advaxisr : 0 : , "a", "cl" :
joy_advaxisu : 0 : , "a", "cl" :
joy_advaxisv : 0 : , "a", "cl" :
joy_advaxisx : 0 : , "a", "cl" :
joy_advaxisy : 0 : , "a", "cl" :
joy_advaxisz : 0 : , "a", "cl" :
joy_aim_to_movement_time : 1 : , "cl" : Time before the player automatically aims in the direction of movement.
joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
joy_autoattack : 0 : , "cl" : If enabled, marine will fire when you push the right analogue stick
joy_autoattack_angle : 10 : , "cl" : Facing has to be within this many degrees of aim for the marine to auto fire
joy_autoattack_threshold : 0 : , "cl" : Threshold for joy_autoattack
joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
joy_cfg_preset : 0 : , "cl", "ss" :
joy_circle_correct : 1 : , "a", "cl" :
joy_cursor_scale : 1 : , "cl" : Cursor extent scale of joystick when used in targeting mode
joy_cursor_speed : 2 : , "cl" : Cursor speed of joystick when used in targeting mode
joy_deadzone_mode : 0 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
joy_disable_movement_in_ui : 1 : , "cl" : Disables joystick character movement when UI is active.
joy_display_input : 0 : , "a", "cl" :
joy_forwardsensitivity : -1 : , "a", "cl" :
joy_forwardthreshold : 0 : , "a", "cl" :
joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
joy_lock_firing_angle : 0 : , "cl" : If enabled, your facing direction will be locked while firing instead of aiming to movement
joy_lookspin_default : 0 : , "cl" :
joy_lowend : 1 : , "a", "cl" :
joy_lowmap : 1 : , "a", "cl" :
joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
joy_name : 0 : , "a", "cl" :
joy_pan_camera : 0 : , "a", "cl" :
joy_pegged : 0 : , "cl" :
joy_pitchsensitivity : 1 : , "a", "cl", "ss" :
joy_pitchsensitivity_default : -1 : , "cl" :
joy_pitchthreshold : 0 : , "a", "cl" :
joy_radius_snap_factor : 2 : , "cl" : Rate at which joystick targeting radius tracks the current cursor radius
joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle : 6 : , "cl" :
joy_sensitive_step0 : 0 : , "a", "cl" :
joy_sensitive_step1 : 0 : , "a", "cl" :
joy_sensitive_step2 : 0 : , "a", "cl" :
joy_sidesensitivity : 1 : , "a", "cl" :
joy_sidethreshold : 0 : , "a", "cl" :
joy_tilted_view : 0 : , "cl" : Set to 1 when using maps with tilted view to rotate player movement.
joy_variable_frametime : 1 : , "cl" :
joy_vehicle_turn_lowend : 0 : , "cl" :
joy_vehicle_turn_lowmap : 0 : , "cl" :
joy_virtual_peg : 0 : , "cl" :
joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity : -1 : , "a", "cl", "ss" :
joy_yawsensitivity_default : -1 : , "cl" :
joy_yawthreshold : 0 : , "a", "cl" :
joyadvancedupdate : cmd : :
joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.
jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality : 90 : : jpeg screenshot quality.
-jump : cmd : :
+jump : cmd : :
jump_jet_forward : 320 : , "cheat", "rep", "cl" :
jump_jet_height : 150 : , "cheat", "rep", "cl" :
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
kick : cmd : : Kick a player by name.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : Kills the player with generic damage
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
-klook : cmd : :
+klook : cmd : :
kv_editor : cmd : :
lastinv : cmd : :
leaderboard_duplicate_entries : 1 : , "cheat", "cl" :
leaderboard_force_rank_show_interval : 10 : , "cl" :
-left : cmd : :
+left : cmd : :
light_crosshair : cmd : : Show texture color at crosshair
lightcache_maxmiss : 2 : , "cheat" :
lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile : cmd : : Parses map leak data from .lin file
listdemo : cmd : : List demo file contents.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listmarineresources : cmd : : Shows contents of the marine resource array
listmarineresources_server : cmd : : Shows contents of the marine resources array
listmodels : cmd : : List loaded models.
listobjectives : cmd : : Shows names of objectives in the objectives array
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
listroster : cmd : : Shows which marines in the roster are selected
listroster_server : cmd : : Shows which marines in the roster are selected
load : cmd : : Load a saved game.
loader_defer_non_critical_jobs : 0 : :
loader_dump_table : cmd : :
loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io : 1 : :
locator_background_border_color : 268435456.000 : , "cl" : The default color for the border.
locator_background_border_thickness : 3 : , "cl" : How many pixels the background borders the left and right.
locator_background_color : 100663296.000 : , "cl" : The default color for the background.
locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right.
locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down.
locator_background_style : 0 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right.
locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom.
locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss : 1 : , "cl" : Maximum scale of the icon on the screen
locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen
locator_lerp_rest : 2 : , "cl" : Number of seconds before moving from the center.
locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis.
locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination
locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position
locator_split_len : 0 : , "cheat", "cl" :
locator_split_maxwide_percent : 0 : , "cheat", "cl" :
locator_start_at_crosshair : 0 : , "cl" : Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x : 0 : , "cl" : How many pixels to offset the locator from the target position.
locator_target_offset_y : 0 : , "cl" : How many pixels to offset the locator from the target position.
locator_text_drop_shadow : 1 : , "cl" : If enabled, a drop shadow is drawn behind caption text. PC only.
locator_text_glow : 0 : , "cl" : If enabled, a glow is drawn behind caption text
locator_text_glow_color : -1 : , "cl" : Color of text glow
locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently.
log : cmd : : Enables logging to file, console, and udp < on | off >.
log_color : cmd : : Set the color of a logging channel.
log_dumpchannels : cmd : : Dumps information about all logging channels.
log_flags : cmd : : Set the flags on a logging channel.
log_level : cmd : : Set the spew level of a logging channel.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
-lookdown : cmd : :
+lookdown : cmd : :
-lookspin : cmd : :
+lookspin : cmd : :
lookspring : 0 : , "a", "cl" :
lookstrafe : 0 : , "a", "cl" :
+lookup : cmd : :
-lookup : cmd : :
lservercfgfile : 0 : , "sv" :
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
m_filter : 0 : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward : 1 : , "a", "cl" : Mouse forward factor.
m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20).
m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
m_side : 0 : , "a", "cl" : Mouse side factor.
m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
make_game_friends_only : cmd : : Changes access for the current game to friends only.
make_game_public : cmd : : Changes access for the current game to public.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_edit : cmd : :
map_noareas : 0 : : Disable area to area connection testing.
mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers
maps : cmd : : Displays list of maps.
marine_dispcoll_drawplane : 0 : , "sv" :
MarineHealths : cmd : : List health of all marines
marinephysicsshadowupdate_render : 0 : , "sv" :
mat_aaquality : 0 : :
mat_accelerate_adjust_exposure_down : 3 : , "cheat", "cl" :
mat_ambient_light_b : 0 : , "cheat" :
mat_ambient_light_b_forced : -1 : , "cl" :
mat_ambient_light_g : 0 : , "cheat" :
mat_ambient_light_g_forced : -1 : , "cl" :
mat_ambient_light_r : 0 : , "cheat" :
mat_ambient_light_r_forced : -1 : , "cl" :
mat_antialias : 4 : :
mat_autoexposure_max : 2 : , "cl" :
mat_autoexposure_min : 0 : , "cl" :
mat_bloom_scalefactor_scalar : 1 : , "cl" :
mat_bloomamount_rate : 0 : , "cheat", "cl" :
mat_bloomscale : 1 : , "cl" :
mat_bufferprimitives : 1 : :
mat_bumpbasis : 0 : , "cheat" :
mat_bumpmap : 1 : :
mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
mat_clipz : 1 : , "cl" :
mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
mat_colcorrection_editor : 0 : :
mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
mat_compressedtextures : 1 : :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_crosshair : cmd : : Display the name of the material under the crosshair
mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial : cmd : : print the material under the crosshair
mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
mat_debug : cmd : : Activates debugging spew for a specific material.
mat_debug_bloom : 0 : , "cheat", "cl" :
mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab : 0 : , "cheat" :
mat_debugdepth : 0 : :
mat_debugdepthmode : 0 : :
mat_debugdepthval : 128 : :
mat_debugdepthvalmax : 256 : :
mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override : -1 : :
mat_depth_blur_strength_override : -1 : :
mat_depthbias_shadowmap : 0 : :
mat_dest_alpha_range : 1000 : , "cl" : Amount to scale depth values before writing into destination alpha ([0,1] range).
mat_diffuse : 1 : :
mat_disable_bloom : 0 : , "cl" :
mat_disable_fancy_blending : 0 : :
mat_disable_lightwarp : 0 : :
mat_displacementmap : 1 : , "cheat" :
mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled : 1 : , "cl" :
mat_dof_far_blur_depth : 1000 : , "cl" :
mat_dof_far_blur_radius : 5 : , "cl" :
mat_dof_far_focus_depth : 250 : , "cl" :
mat_dof_max_blur_radius : 10 : :
mat_dof_near_blur_depth : 20 : , "cl" :
mat_dof_near_blur_radius : 10 : , "cl" :
mat_dof_near_focus_depth : 100 : , "cl" :
mat_dof_override : 0 : , "cl" :
mat_dof_quality : 0 : :
mat_drawflat : 0 : , "cheat" :
mat_drawTexture : 0 : , "cl" : Enable debug view texture
mat_drawTextureScale : 1 : , "cl" : Debug view texture scale
mat_drawTitleSafe : 0 : : Enable title safe overlay
mat_drawwater : 1 : , "cheat", "cl" :
mat_dynamic_tonemapping : 1 : , "cheat" :
mat_dynamiclightmaps : 0 : , "cheat" :
mat_edit : cmd : : Bring up the material under the crosshair in the editor
mat_envmapsize : 128 : :
mat_envmaptgasize : 32 : :
mat_excludetextures : 0 : :
mat_exposure_center_region_x : 0 : , "cheat", "cl" :
mat_exposure_center_region_y : 0 : , "cheat", "cl" :
mat_fastclip : 0 : , "cheat" :
mat_fastnobump : 0 : , "cheat" :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , "cheat" :
mat_filterlightmaps : 1 : :
mat_filtertextures : 1 : :
mat_force_bloom : 0 : , "cheat", "cl" :
mat_force_tonemap_scale : 0 : , "cheat" :
mat_forceaniso : 4 : :
mat_forcedynamic : 0 : , "cheat" :
mat_forcehardwaresync : 1 : :
mat_frame_sync_enable : 1 : , "cheat" :
mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize : 128 : , "cl" :
mat_freeze_leafvis : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move
mat_fullbright : 0 : , "cheat" :
mat_grain_enable : 1 : , "cl" :
mat_grain_scale_override : 1 : :
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate : 0 : , "cl" :
mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
mat_hsv : 0 : , "cheat", "cl" :
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
mat_leafvis_draw_mask : -1 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_levelflush : 1 : :
mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures : 1 : , "cheat" :
mat_local_contrast_edge_scale_override : -1000 : :
mat_local_contrast_enable : 1 : , "cl" :
mat_local_contrast_midtone_mask_override : -1 : :
mat_local_contrast_scale_override : 0 : :
mat_local_contrast_vignette_end_override : -1 : :
mat_local_contrast_vignette_start_override : -1 : :
mat_lpreview_mode : -1 : , "cheat", "cl" :
mat_luxels : 0 : , "cheat" :
mat_max_worldmesh_vertices : 65536 : :
mat_maxframelatency : 1 : :
mat_measurefillrate : 0 : , "cheat" :
mat_mipmaptextures : 1 : :
mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled : 0 : , "a" :
mat_monitorgamma_tv_exp : 2 : :
mat_monitorgamma_tv_range_max : 255 : :
mat_monitorgamma_tv_range_min : 16 : :
mat_morphstats : 0 : , "cheat" :
mat_motion_blur_enabled : 0 : :
mat_motion_blur_falling_intensity : 1 : , "cl" :
mat_motion_blur_falling_max : 20 : , "cl" :
mat_motion_blur_falling_min : 10 : , "cl" :
mat_motion_blur_forward_enabled : 0 : , "cl" :
mat_motion_blur_percent_of_screen_max : 4 : :
mat_motion_blur_rotation_intensity : 1 : , "cl" :
mat_motion_blur_strength : 1 : , "cl" :
mat_non_hdr_bloom_scalefactor : 0 : , "cl" :
mat_norendering : 0 : , "cheat" :
mat_normalmaps : 0 : , "cheat" :
mat_normals : 0 : , "cheat" :
mat_object_motion_blur_enable : 0 : , "cl" :
mat_object_motion_blur_model_scale : 1 : , "cl" :
mat_paint_enabled : 0 : :
mat_parallaxmap : 1 : :
mat_parallaxmapsamplesmax : 50 : :
mat_parallaxmapsamplesmin : 12 : :
mat_phong : 1 : :
mat_picmip : -1 : :
mat_postprocess_enable : 1 : , "cheat", "cl" :
mat_postprocess_x : 4 : , "cl" :
mat_postprocess_y : 1 : , "cl" :
mat_processtoolvars : 0 : :
mat_proxy : 0 : , "cheat" :
mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority : 1 : :
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtextures : cmd : : Reloads all textures
mat_remoteshadercompile : 0 : , "cheat" :
mat_report_queue_status : 0 : :
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth : 0 : , "cheat" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_screen_blur_override : -1 : :
mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
mat_shadercount : cmd : : display count of all shaders and reset that count
mat_shadowstate : 1 : :
mat_show_histogram : 0 : , "cl" :
mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget : 0 : , "cheat", "cl" :
mat_showenvmapmask : 0 : :
mat_showframebuffertexture : 0 : , "cheat", "cl" :
mat_showlightmappage : -1 : , "cl" :
mat_showlowresimage : 0 : :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures : cmd : : Show used textures.
mat_showwatertextures : 0 : , "cheat", "cl" :
mat_slopescaledepthbias_shadowmap : 4 : :
mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength : 0 : , "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui : 1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting : 0 : :
mat_softwareskin : 0 : , "cheat" :
mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes.
mat_spewalloc : 0 : , "a" :
mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
mat_stub : 0 : , "cheat", "cl" :
mat_suppress : cmd : : Supress a material from drawing
mat_surfaceid : 0 : , "cheat" :
mat_surfacemat : 0 : , "cheat" :
mat_tessellation_accgeometrytangents : 0 : , "cheat" :
mat_tessellation_cornertangents : 1 : , "cheat" :
mat_tessellation_update_buffers : 1 : , "cheat" :
mat_tessellationlevel : 6 : , "cheat" :
mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
+mat_texture_list : cmd : :
mat_texture_list : 0 : : For debugging, show a list of used textures per frame
-mat_texture_list : cmd : :
mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures.
mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing : 0 : :
mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum : 3 : , "cheat", "cl" :
mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" :
mat_tonemap_percent_target : 60 : , "cheat", "cl" :
mat_tonemapping_occlusion_use_stencil : 0 : , "cl" :
mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures : 1 : :
mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vignette_enable : 0 : , "cl" :
mat_vsync : 1 : : Force sync to vertical retrace
mat_wateroverlaysize : 128 : , "cl" :
mat_wireframe : 0 : , "cheat" :
mat_yuv : 0 : , "cheat", "cl" :
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
mem_eat : cmd : :
mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
mem_incremental_compact : cmd : :
mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
mem_level : 2 : : Memory Level - Default: High
mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
mem_test : cmd : :
mem_test_each_frame : 0 : : Run heap check at end of every frame
mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
mem_test_quiet : 0 : : Don't print stats when memtesting
mem_vcollide : cmd : : Dumps the memory used by vcollides
mem_verify : cmd : : Verify the validity of the heap
memory : cmd : : Print memory stats.
memory_diff : cmd : : show memory stats relative to snapshot
memory_list : cmd : : dump memory list (linux only)
memory_mark : cmd : : snapshot current allocation status
memory_status : cmd : : show memory stats (linux only)
menuselect : cmd : : menuselect
miniprofiler_dump : 0 : :
minisave : cmd : : Saves game (for current level only!)
mission_reload : cmd : : Reload mission metadata
mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
mm_debugprint : cmd : : Show debug information about current matchmaking session
mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
mm_dedicated_search_maxping : 150 : : Longest preferred ping to dedicated servers for games
mm_dlcs_mask_extras : 0 : :
mm_dlcs_mask_fake : 0 : :
mm_heartbeat_seconds : 300 : :
mm_heartbeat_seconds_xlsp : 60 : :
mm_heartbeat_timeout : 10 : :
mm_heartbeat_timeout_legacy : 15 : :
mm_matchmaking_dlcsquery : 2 : :
mm_matchmaking_version : 9 : :
mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_tu_string : 0 : :
mod_check_vcollide : 0 : : Check all vcollides on load
mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data
mod_forcedata : 1 : : Forces all model file data into cache on model load.
mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
mod_load_anims_async : 0 : :
mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
mod_load_mesh_async : 0 : :
mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async : 0 : :
mod_lock_mdls_on_load : 1 : :
mod_lock_meshes_on_load : 1 : :
mod_test_mesh_not_available : 0 : :
mod_test_not_available : 0 : :
mod_test_verts_not_available : 0 : :
mod_touchalldata : 1 : : Touch model data during level startup
mod_trace_load : 0 : :
morph_debug : 0 : :
morph_path : 7 : :
motdfile : 0 : , "sv" : The MOTD file to load.
+mouse_menu : cmd : : Opens a menu while held
-mouse_menu : cmd : : Executes the highlighted button on the radial menu (if cl_fastradial is 1)
+movedown : cmd : :
-movedown : cmd : :
+moveleft : cmd : :
-moveleft : cmd : :
+moveright : cmd : :
-moveright : cmd : :
+moveup : cmd : :
-moveup : cmd : :
movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs : 1 : , "sv", "nf" :
mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , "sv", "nf" :
mp_bonusroundtime : 15 : , "rep", "cl" : Time after round win until round restarts
mp_chattime : 10 : , "rep", "cl" : amount of time players can chat after the game is over
mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam : 0 : , "sv" :
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_disable_respawn_times : 0 : , "nf", "rep", "cl" :
mp_fadetoblack : 0 : , "nf", "rep", "cl" : fade a player's screen to black when he dies
mp_falldamage : 0 : , "sv", "nf" :
mp_flashlight : 0 : , "sv", "nf" :
mp_footsteps : 1 : , "sv", "nf" :
mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players
mp_forcerespawn : 1 : , "sv", "nf" :
mp_fraglimit : 0 : , "sv", "nf" :
mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team
mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
mp_respawnwavetime : 10 : , "nf", "rep", "cl" : Time between respawn waves.
mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
mp_teamlist : 0 : , "sv", "nf" :
mp_teamoverride : 1 : , "sv" :
mp_teamplay : 0 : , "sv", "nf" :
mp_teams_unbalance_limit : 1 : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit : 0 : , "nf", "rep", "cl" : game time per map in minutes
mp_tournament : 0 : , "nf", "rep", "cl" :
mp_usehwmmodels : -1 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds : -1 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
mp_weaponstay : 0 : , "sv", "nf" :
mp_winlimit : 0 : , "nf", "rep", "cl" : Max score one team can reach before server changes maps
multvar : cmd : : Multiply specified convar value.
muzzleflash_light : 1 : , "a", "cl" :
name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
nav_begin_drag_selecting : cmd : : Start dragging a selection area.
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked : 0 : , "sv", "cheat" :
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
nav_draw_limit : 50 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
nav_end_drag_selecting : cmd : : Stop dragging a selection area.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range : 2000 : , "sv", "cheat" :
nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
nav_recall_selected_set : cmd : : Re-selects the stored selected set.
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_radius : cmd : : Adds all areas in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass : 0 : , "sv", "cheat" :
nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_light_intensity : 0 : , "sv", "cheat" :
nav_show_node_grid : 0 : , "sv", "cheat" :
nav_show_node_id : 0 : , "sv", "cheat" :
nav_show_nodes : 0 : , "sv", "cheat" :
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide : cmd : : Subdivides all selected areas.
nav_test_node : 0 : , "sv", "cheat" :
nav_test_node_crouch : 0 : , "sv", "cheat" :
nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
nav_test_stairs : cmd : : Test the selected set for being on stairs
nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_update_lighting : cmd : : Recomputes lighting values
nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
nav_world_center : cmd : : Centers the nav mesh in the world
net_allow_multicast : 1 : , "a" :
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
net_drawslider : 0 : : Draw completion slider during signon
net_droppackets : 0 : , "cheat" : Drops next n packets on client
net_dumpeventstats : cmd : : Dumps out a report of game event network usage
net_dumptest : 0 : :
net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
net_graphpos : 1 : , "a", "cl" :
net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not
net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
net_graphsolid : 1 : , "a", "cl" :
net_graphtext : 1 : , "a", "cl" : Draw text fields
net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
net_maxfragments : 1200 : : Max fragment bytes per packet
net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
net_megasnapshot : 1 : :
net_paranoid : 1 : :
net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace : 0 : :
net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale : 5 : , "a", "cl" :
net_showeventlisteners : 0 : : Show listening addition/removals
net_showevents : 0 : : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : : Show netchannel fragments
net_showpeaks : 0 : : Show messages for large packets only: <size>
net_showreliablesounds : 0 : , "cheat" :
net_showsplits : 0 : : Show info about packet splits
net_showtcp : 0 : : Dump TCP stream summary to console
net_showudp : 0 : : Dump UDP packets summary to console
net_showudp_remoteonly : 0 : : Dump non-loopback udp only
net_showusercmd : 0 : , "cl" : Show user command encoding
net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_debug : 1 : : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status : cmd : : Print status of steam connection sockets.
net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
+nextability : cmd : :
-nextability : cmd : :
nextdemo : cmd : : Play next demo in sequence.
nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will change to this map during the next changelevel
noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup : 1 : , "sv", "cheat" :
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage : 1 : , "sv", "cheat" :
npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment : 0 : , "sv" :
npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselected : cmd : : Freeze all NPCs not selected
npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go
npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
npc_heal : cmd : : Heals the target back to full health
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
npc_sentences : 0 : , "sv" :
npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected
npc_speakall : cmd : : Force the npc to try and speak all their responses
npc_squads : cmd : : Obsolete. Replaced by npc_combat
npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow : cmd : : Trigger NPC to think
npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
npc_vphysics : 0 : , "sv" :
old_radiusdamage : 0 : , "rep", "cl" :
openserverbrowser : cmd : : Opens server browser
option_duck_method : 1 : , "a", "rep", "cl" :
overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.
overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.
overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.
overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.
overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.
overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
paint_sample_size : 4 : , "cheat", "rep" :
paintmap_scale : 1 : , "cheat", "rep" :
panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
particle_sim_alt_cores : 2 : , "cl" :
particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password : 0 : , "a", "norecord" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
perfui : cmd : : Show/hide the level performance tools UI.
perfvisualbenchmark : cmd : :
perfvisualbenchmark_abort : cmd : :
phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_dontprintint : 1 : , "sv" : Don't print inter-penetration warnings.
phys_enable_query_cache : 1 : :
phys_impactforcescale : 1 : , "sv" :
phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
phys_pushscale : 1 : , "rep", "cl" :
phys_speeds : 0 : , "sv" :
phys_stressbodyweights : 5 : , "sv" :
phys_timescale : 1 : , "sv" : Scale time for physics
phys_upimpactforcescale : 0 : , "sv" :
physics_budget : cmd : : Times the cost of each active object
physics_constraints : cmd : : Highlights constraint system graph for an entity
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
physicsshadowupdate_render : 0 : , "sv" :
PhysPMC : 0 : :
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
ping_max_green : 70 : , "cl" :
ping_max_red : 250 : , "cl" :
ping_max_yellow : 140 : , "cl" :
pingserver : cmd : : Ping a server for info
pipeline_static_props : 1 : :
pixelvis_debug : cmd : : Dump debug info
play : cmd : : Play a sound.
playdemo : cmd : : Play a recorded demo file (.dem ).
player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
player_old_armor : 0 : , "sv" :
playerlist : cmd : : Shows the player list and allows voting
playflush : cmd : : Play a sound, reloading from disk in case of changes.
playgamesound : cmd : : Play a sound from the game sounds txt file
playsoundscape : cmd : : Forces a soundscape to play
playvideo : cmd : : Plays a video: <filename> [width height]
playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
playvol : cmd : : Play a sound at a specified volume.
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
+posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI
-posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI
-prevability : cmd : :
+prevability : cmd : :
print_colorcorrection : cmd : : Display the color correction layer information.
progress_enable : cmd : :
prop_active_gib_limit : 999999 : , "sv" :
prop_active_gib_max_fade_time : 999999 : , "sv" :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces : 50 : , "rep", "cl" : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe : -1 : , "rep", "cl" : Maximum prop breakable piece count per frame (-1 = model default)
pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
quit : cmd : : Exit the engine.
r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio : 0 : :
r_asw_vehicleBrakeRate : 1 : , "cheat", "cl" :
r_asw_vehicleDrawDebug : 0 : , "cheat", "cl" :
r_avglight : 1 : , "cheat" :
r_avglightmap : 0 : , "cheat" :
r_bloomtintb : 0 : :
r_bloomtintexponent : 2 : :
r_bloomtintg : 0 : :
r_bloomtintr : 0 : :
r_cheapwaterend : cmd : :
r_cheapwaterstart : cmd : :
r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
r_ClipAreaPortals : 1 : , "cheat" :
r_colorstaticprops : 0 : , "cheat" :
r_debug_sequencesets : -2 : , "cl" :
r_debugcheapwater : 0 : , "cheat", "cl" :
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count : 4 : :
r_decal_overlap_area : 0 : :
r_decal_overlap_count : 3 : :
r_decals : 2048 : :
r_decalstaticprops : 1 : : Decal static props test
r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable : 0 : , "cheat" :
r_DispWalkable : 0 : , "cheat" :
r_dopixelvisibility : 1 : , "cl" :
r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals : 1 : : Render decals batched.
r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals : 1 : , "cheat" : Render decals.
r_DrawDetailProps : 1 : , "cl" : 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
r_drawentities : 1 : , "cheat" :
r_drawflecks : 1 : , "cl" :
r_drawfuncdetail : 1 : , "cheat" : Render func_detail
r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo : 0 : , "cheat" :
r_drawlights : 0 : , "cheat" :
r_drawmodeldecals : 1 : :
r_DrawModelLightOrigin : 0 : , "cheat" :
r_drawmodelstatsoverlay : 0 : , "cheat" :
r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables : 1 : , "cheat", "cl" :
r_drawopaqueworld : 1 : , "cheat", "cl" :
r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
r_DrawPortals : 0 : , "cheat" :
r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
r_drawrenderboxes : 0 : , "cheat", "cl" :
r_drawropes : 1 : , "cheat", "cl" :
r_drawskybox : 1 : , "cheat" :
r_DrawSpecificStaticProp : -1 : :
r_drawsprites : 1 : , "cheat", "cl" :
r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawtracers : 1 : , "cheat", "cl" :
r_drawtracers_firstperson : 1 : , "cl" :
r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
r_drawtranslucentworld : 1 : , "cheat" :
r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
r_drawviewmodel : 1 : , "cheat", "cl" :
r_drawworld : 1 : , "cheat" : Render the world.
r_dscale_basefov : 90 : , "cheat" :
r_dscale_fardist : 2000 : , "cheat" :
r_dscale_farscale : 4 : , "cheat" :
r_dscale_neardist : 100 : , "cheat" :
r_dscale_nearscale : 1 : , "cheat" :
r_dynamic : 1 : :
r_dynamiclighting : 1 : , "cheat" :
r_emulategl : 0 : :
r_entityclips : 1 : , "cl" :
r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss : 1 : , "a", "cl" :
r_eyemove : 1 : , "a" :
r_eyes : 1 : :
r_eyeshift_x : 0 : , "a" :
r_eyeshift_y : 0 : , "a" :
r_eyeshift_z : 0 : , "a" :
r_eyesize : 0 : , "a" :
r_eyewaterepsilon : 7 : , "cheat", "cl" :
r_fade360style : 1 : , "cl" :
r_FadeProps : 1 : , "cl" :
r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_topdown : 1 : , "cl" :
r_flashlightambient : 0 : , "cheat", "cl" :
r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
r_flashlightbrightness : 0 : , "cheat" :
r_flashlightclip : 0 : , "cheat" :
r_flashlightconstant : 0 : , "cheat", "cl" :
r_flashlightculldepth : 1 : :
r_flashlightdepth_drawtranslucents : 0 : , "cl" :
r_flashlightdepthres : 512 : , "cl" :
r_flashlightdepthreshigh : 512 : , "cl" :
r_flashlightdepthtexture : 1 : :
r_FlashlightDetailProps : 1 : , "cl" : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip : 0 : , "cheat" :
r_flashlightdrawdepth : 0 : :
r_flashlightdrawfrustum : 0 : , "cl" :
r_flashlightdrawfrustumbbox : 0 : , "cl" :
r_flashlightdrawsweptbbox : 0 : :
r_flashlightfar : 750 : , "cheat", "cl" :
r_flashlightfov : 53 : , "cheat", "cl" :
r_flashlightladderdist : 40 : , "cheat", "cl" :
r_flashlightlinear : 100 : , "cheat", "cl" :
r_flashlightlockposition : 0 : , "cheat", "cl" :
r_flashlightmodels : 1 : , "cl" :
r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
r_flashlightnear : 4 : , "cheat", "cl" :
r_flashlightnearoffsetscale : 1 : , "cheat", "cl" :
r_flashlightnodraw : 0 : :
r_flashlightoffsetforward : 0 : , "cheat", "cl" :
r_flashlightoffsetright : 5 : , "cheat", "cl" :
r_flashlightoffsetup : -5 : , "cheat", "cl" :
r_flashlightquadratic : 0 : , "cheat", "cl" :
r_flashlightrender : 1 : :
r_flashlightrendermodels : 1 : :
r_flashlightrenderworld : 1 : :
r_flashlightscissor : 0 : :
r_flashlightshadowatten : 0 : , "cheat", "cl" :
r_flashlighttracedistcutoff : 128 : , "cl" :
r_flashlightupdatedepth : 1 : :
r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
r_flashlightvolumetrics : 1 : , "cl" :
r_flex : 1 : :
r_flushlod : cmd : : Flush and reload LODs.
r_ForceRestore : 0 : :
r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld : 1 : :
r_glint_alwaysdraw : 0 : :
r_glint_procedural : 0 : :
r_hunkalloclightmaps : 1 : :
r_hwmorph : 0 : , "cheat" :
r_impacts_alt_orientation : 1 : , "cl" :
r_itemblinkmax : 0 : , "cheat" :
r_itemblinkrate : 4 : , "cheat" :
r_JeepFOV : 90 : , "sv", "cheat", "rep" :
r_JeepViewBlendTo : 1 : , "cheat", "cl" :
r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
r_jiggle_bones : 1 : , "cl" :
r_lightaverage : 1 : : Activates/deactivate light averaging
r_lightcache_invalidate : cmd : :
r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache : 0 : :
r_lightcachecenter : 1 : , "cheat" :
r_lightcachemodel : -1 : , "cheat" :
r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : , "cheat" :
r_lightstyle : -1 : , "cheat" :
r_lightwarpidentity : 0 : , "cheat" :
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : -1 : :
r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
r_maxdlights : 32 : :
r_maxmodeldecal : 50 : :
r_maxnewsamples : 6 : :
r_maxsampledist : 128 : :
r_minnewsamples : 3 : :
r_modelwireframedecal : 0 : , "cheat" :
r_nohw : 0 : , "cheat" :
r_norefresh : 0 : :
r_nosw : 0 : , "cheat" :
r_novis : 0 : , "cheat" : Turn off the PVS.
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 : : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
r_overlayfadeenable : 0 : :
r_overlayfademax : 2000 : :
r_overlayfademin : 1750 : :
r_overlaywireframe : 0 : :
r_particle_demo : 0 : , "cheat", "cl" :
r_particle_sim_spike_threshold_ms : 5 : , "cl" :
r_particle_timescale : 1 : , "cl" :
r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting : 1 : , "cl" :
r_pix_recordframes : 0 : :
r_pix_start : 0 : :
r_pixelfog : 1 : :
r_pixelvisibility_partial : 1 : , "cl" :
r_pixelvisibility_spew : 0 : , "cl" :
r_portalscloseall : 0 : :
r_portalsopenall : 0 : , "cheat" : Open all portals
r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
r_printdecalinfo : cmd : :
r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing : 0 : , "cl" :
r_queued_ropes : 1 : , "cl" :
r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_RainAllowInSplitScreen : 0 : , "cl" : Allows rain in splitscreen
r_rainalpha : 0 : , "cheat", "cl" :
r_rainalphapow : 0 : , "cheat", "cl" :
r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
r_raindensity : 0 : , "cheat", "cl" :
r_RainHack : 0 : , "cheat", "cl" :
r_rainlength : 0 : , "cheat", "cl" :
r_RainParticleDensity : 1 : , "cl" : Density of Particle Rain 0-1
r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
r_RainRadius : 1500 : , "cheat", "cl" :
r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
r_rainspeed : 600 : , "cheat", "cl" :
r_RainSplashPercentage : 20 : , "cheat", "cl" :
r_rainwidth : 0 : , "cheat", "cl" :
r_randomflex : 0 : , "cheat" :
r_renderoverlayfragment : 1 : :
r_rimlight : 1 : , "cheat" :
r_rootlod : 0 : : Root LOD
r_ropetranslucent : 1 : , "cl" :
r_screenoverlay : cmd : : Draw specified material as an overlay
r_sequence_debug : 0 : , "cl" :
r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew : 0 : , "cheat", "cl" :
r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
r_shadow_deferred_downsample : 0 : , "cl" : Toggle low-res deferred shadow rendering
r_shadow_deferred_simd : 0 : , "cl" :
r_shadow_half_update_rate : 0 : , "cl" : Updates shadows at half the framerate
r_shadow_lightpos_lerptime : 0 : , "cl" :
r_shadow_shortenfactor : 2 : , "cl" : Makes shadows cast from local lights shorter
r_shadowangles : cmd : : Set shadow angles
r_shadowblobbycutoff : cmd : : some shadow stuff
r_shadowbreak : cmd : :
r_shadowcolor : cmd : : Set shadow color
r_shadowdir : cmd : : Set shadow direction
r_shadowdist : cmd : : Set shadow distance
r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
r_shadowfromworldlights : 1 : , "cl" : Enable shadowing from world lights
r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
r_shadowids : 0 : , "cheat" :
r_shadowlod : -1 : :
r_shadowlodbias : 2 : :
r_shadowmaxrendered : 32 : , "cl" :
r_shadowrendertotexture : 1 : :
r_shadows : 1 : :
r_shadows_gamecontrol : 1 : , "cheat" :
r_shadows_on_renderables_enable : 0 : , "cl" : Support casting RTT shadows onto other renderables
r_shadowwireframe : 0 : , "cheat" :
r_showenvcubemap : 0 : , "cheat" :
r_ShowViewerArea : 0 : :
r_showz_power : 1 : , "cheat" :
r_skin : 0 : , "cheat" :
r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
r_slowpathwireframe : 0 : , "cheat" :
r_snapportal : -1 : :
r_SnowColorBlue : 200 : , "cheat", "cl" : Snow.
r_SnowColorGreen : 175 : , "cheat", "cl" : Snow.
r_SnowColorRed : 150 : , "cheat", "cl" : Snow.
r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
r_SnowParticles : 500 : , "cheat", "cl" : Snow.
r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
r_spray_lifetime : 10 : : Number of rounds player sprays are visible
r_sse_s : 1 : , "cl" : sse ins for particle sphere create
r_staticlight_streams : 1 : :
r_staticprop_lod : -1 : :
r_staticpropinfo : 0 : :
r_swingflashlight : 1 : , "cheat", "cl" :
r_teeth : 1 : :
r_threaded_particles : 1 : , "cl" :
r_threaded_shadow_clip : 0 : :
r_threadeddetailprops : 1 : , "cl" : enable threading of detail prop drawing
r_twopasspaint : 1 : : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
r_unlimitedrefract : 0 : , "cl" :
r_unloadlightmaps : 0 : :
r_updaterefracttexture : 1 : , "cheat", "cl" :
r_vehicleBrakeRate : 1 : , "sv", "cheat" :
r_VehicleViewClamp : 1 : , "cheat", "cl" :
r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces : 0 : , "cheat" :
r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
r_visualizeproplightcaching : 0 : , "cl" :
r_visualizetraces : 0 : , "cheat" :
r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
r_waterforceexpensive : 0 : , "cl" :
r_waterforcereflectentities : 0 : , "cl" :
r_worldlightmin : 0 : :
r_worldlights : 4 : : number of world lights to use per vertex
r_worldlistcache : 1 : , "cl" :
radialmenu : cmd : : Opens a radial menu
ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate : 30000 : , "user" : Max bytes/sec the host can receive data
rcon : cmd : : Issue an rcon command.
rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password : 0 : , "norecord" : remote console password.
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
record : cmd : : Record a demo.
record_tga_interval : 1 : : How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload : cmd : :
-reload : cmd : :
reload_materials : 0 : :
remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
res_restrict_access : 0 : :
reset_gameconvars : cmd : : Reset a bunch of game convars to default values
respawn_entities : cmd : : Respawn all the entities in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
retry : cmd : : Retry connection to last server.
+right : cmd : :
-right : cmd : :
room_type : 0 : , "demo" :
rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide : 1 : , "cl" : Collide rope with the world
rope_min_pixel_diameter : 2 : , "cheat" :
rope_rendersolid : 1 : , "cl" :
rope_shake : 0 : , "cl" :
rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth : 1 : , "cl" :
rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha : 1 : , "cl" :
rope_solid_maxwidth : 1 : , "cl" :
rope_solid_minalpha : 0 : , "cl" :
rope_solid_minwidth : 0 : , "cl" :
rope_subdiv : 2 : , "cl" : Rope subdivision amount
rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponseconcept : 0 : , "cl" : If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses : 0 : , "cl" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule : 0 : , "cl" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses : 0 : , "cl" : Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems : cmd : : Reload all response system scripts.
rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled : 0 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
save : cmd : : Saves current game.
save_async : 1 : :
save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
save_disable : 0 : :
save_finish_async : cmd : :
save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave : 0 : :
save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
save_spew : 0 : :
say : cmd : : Display player message
say_team : cmd : : Display player message to team
sb_quick_list_bit_field : 0 : :
sb_showblacklists : 0 : : If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
scene_clamplookat : 1 : , "sv" : Clamp head turns to a MAX of 20 degrees per think.
scene_clientflex : 1 : , "rep", "cl" : Do client side flex animation.
scene_clientplayback : 1 : , "sv" : Play all vcds on the clients.
scene_flatturn : 1 : , "sv" :
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
scene_print : 0 : , "rep", "cl" : When playing back a scene, print timing and event info to console.
scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
scene_vcdautosave : 0 : , "cl" : Create a savegame before VCD playback
+score : cmd : :
-score : cmd : :
scr_centertime : 5 : , "cl" :
screenshot : cmd : : Take a screenshot.
script : cmd : : Run the text as a script
script_client : cmd : : Run the text as a script
script_debug : cmd : : Connect the vscript VM to the script debugger
script_debug_client : cmd : : Connect the vscript VM to the script debugger
script_dump_all : cmd : : Dump the state of the VM to the console
script_dump_all_client : cmd : : Dump the state of the VM to the console
script_execute : cmd : : Run a vscript file
script_execute_client : cmd : : Run a vscript file
script_help : cmd : : Output help for script functions, optionally with a search string
script_help_client : cmd : : Output help for script functions, optionally with a search string
script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
+secondary : cmd : :
-secondary : cmd : :
+selectmarine1 : cmd : :
-selectmarine1 : cmd : :
+selectmarine2 : cmd : :
-selectmarine2 : cmd : :
+selectmarine3 : cmd : :
-selectmarine3 : cmd : :
-selectmarine4 : cmd : :
+selectmarine4 : cmd : :
+selectmarine5 : cmd : :
-selectmarine5 : cmd : :
+selectmarine6 : cmd : :
-selectmarine6 : cmd : :
-selectmarine7 : cmd : :
+selectmarine7 : cmd : :
+selectmarine8 : cmd : :
-selectmarine8 : cmd : :
sensitivity : 3 : , "a", "cl" : Mouse sensitivity.
server_game_time : cmd : : Gives the game time in seconds (server's curtime)
servercfgfile : 0 : , "sv" :
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo : cmd : : Adds a new user info value
setmaster : cmd : : add/remove/enable/disable master servers
setmodel : cmd : : Changes's player's model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
sfm_record_hz : 30 : , "cl" :
shake : cmd : : Shake the screen.
shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
shake_stop : cmd : : Stops all active screen shakes.
shake_testpunch : cmd : : Test a punch-style screen shake.
ShootMe : cmd : : Does DMG_BULLET to marine
+showbudget : cmd : :
-showbudget : cmd : :
showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
-showbudget_texture : cmd : :
+showbudget_texture : cmd : :
-showbudget_texture_global : cmd : :
+showbudget_texture_global : cmd : :
showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum : 0 : :
showcompletemessage : cmd : : Shows the mission complete message again
showconsole : cmd : : Show the console.
showGameSettings : cmd : :
showhitlocation : 0 : , "sv" :
showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>]
showpanel : cmd : : Shows a viewport panel <name>
showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
-showscores : cmd : :
+showscores : cmd : :
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
-showvprof : cmd : :
+showvprof : cmd : :
singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health.
sk_asw_buzzer_health : 30 : , "sv", "cheat" : Health of the buzzer
sk_asw_buzzer_melee_dmg : 15 : , "sv", "cheat" : Damage caused by buzzer
sk_asw_buzzer_melee_interval : 1 : , "sv", "cheat" : Min time between causing damage to marines
sk_asw_buzzer_v2 : 1 : , "sv", "cheat" :
sk_asw_drone_damage : 15 : , "sv", "cheat" : Damage per swipe from the Drone
sk_asw_shieldbug_damage : 25 : , "sv", "cheat" : Damage per swipe from the shieldbug
sk_autoaim_mode : 1 : , "a", "rep", "cl" :
sk_bullseye_health : 35 : , "sv" :
sk_gunship_burst_dist : 768 : , "sv" :
sk_gunship_burst_min : 800 : , "sv" :
sk_gunship_burst_size : 15 : , "sv" :
sk_gunship_health_increments : 0 : , "sv" :
sk_helicopter_burstcount : 12 : , "sv" : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed : 450 : , "sv" : How fast does the zapper drone move?
sk_helicopter_firingcone : 20 : , "sv" : The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale : 1 : , "sv" : When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage : 25 : , "sv" : The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce : 55000 : , "sv" : The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius : 275 : , "sv" : The damage radius of the helicopter grenade.
sk_helicopter_health : 5600 : , "sv" :
sk_helicopter_num_bombs1 : 3 : , "sv" :
sk_helicopter_num_bombs2 : 5 : , "sv" :
sk_helicopter_num_bombs3 : 5 : , "sv" :
sk_helicopter_roundsperburst : 5 : , "sv" : How many shots to fire in a single burst
sk_max_asw_ag : 250 : , "rep", "cl" :
sk_max_asw_asg : 70 : , "rep", "cl" :
sk_max_asw_cs : 111 : , "rep", "cl" :
sk_max_asw_ext : 0 : , "rep", "cl" :
sk_max_asw_f : 200 : , "rep", "cl" :
sk_max_asw_flares : 0 : , "rep", "cl" :
sk_max_asw_gl : 18 : , "rep", "cl" :
sk_max_asw_hg : 0 : , "rep", "cl" :
sk_max_asw_medkit : 0 : , "rep", "cl" :
sk_max_asw_medsat : 0 : , "rep", "cl" :
sk_max_asw_medself : 0 : , "rep", "cl" :
sk_max_asw_mines : 0 : , "rep", "cl" :
sk_max_asw_ml : 250 : , "rep", "cl" :
sk_max_asw_p : 240 : , "rep", "cl" :
sk_max_asw_pdw : 400 : , "rep", "cl" :
sk_max_asw_r : 490 : , "rep", "cl" :
sk_max_asw_r_g : 8 : , "rep", "cl" :
sk_max_asw_rg : 72 : , "rep", "cl" :
sk_max_asw_sg : 32 : , "rep", "cl" :
sk_max_asw_sniper : 60 : , "rep", "cl" :
sk_max_asw_stim : 0 : , "rep", "cl" :
sk_max_asw_tg : 260 : , "rep", "cl" :
sk_max_asw_welder : 0 : , "rep", "cl" :
sk_npc_arm : 1 : , "sv" :
sk_npc_chest : 1 : , "sv" :
sk_npc_dmg_asw_ag : 9 : , "rep", "cl" :
sk_npc_dmg_asw_asg : 10 : , "rep", "cl" :
sk_npc_dmg_asw_cs : 8 : , "rep", "cl" :
sk_npc_dmg_asw_ext : 1 : , "rep", "cl" :
sk_npc_dmg_asw_f : 5 : , "rep", "cl" :
sk_npc_dmg_asw_flares : 1 : , "rep", "cl" :
sk_npc_dmg_asw_gl : 0 : , "rep", "cl" :
sk_npc_dmg_asw_hg : 0 : , "rep", "cl" :
sk_npc_dmg_asw_medkit : 1 : , "rep", "cl" :
sk_npc_dmg_asw_medsat : 1 : , "rep", "cl" :
sk_npc_dmg_asw_medself : 0 : , "rep", "cl" :
sk_npc_dmg_asw_mines : 1 : , "rep", "cl" :
sk_npc_dmg_asw_ml : 50 : , "rep", "cl" :
sk_npc_dmg_asw_p : 22 : , "rep", "cl" :
sk_npc_dmg_asw_pdw : 4 : , "rep", "cl" :
sk_npc_dmg_asw_r : 7 : , "rep", "cl" :
sk_npc_dmg_asw_r_g : 100 : , "rep", "cl" :
sk_npc_dmg_asw_rg : 45 : , "rep", "cl" :
sk_npc_dmg_asw_sg : 10 : , "rep", "cl" :
sk_npc_dmg_asw_sniper : 0 : , "rep", "cl" :
sk_npc_dmg_asw_stim : 1 : , "rep", "cl" :
sk_npc_dmg_asw_tg : 50 : , "rep", "cl" :
sk_npc_dmg_asw_welder : 0 : , "rep", "cl" :
sk_npc_dmg_helicopter : 6 : , "sv" : Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr : 3 : , "sv" : Damage helicopter shots deal to the player
sk_npc_head : 1 : , "sv" :
sk_npc_leg : 1 : , "sv" :
sk_npc_stomach : 1 : , "sv" :
sk_player_arm : 1 : , "sv" :
sk_player_chest : 1 : , "sv" :
sk_player_head : 1 : , "sv" :
sk_player_leg : 1 : , "sv" :
sk_player_stomach : 1 : , "sv" :
sk_plr_dmg_asw_ag : 9 : , "rep", "cl" :
sk_plr_dmg_asw_asg : 10 : , "rep", "cl" :
sk_plr_dmg_asw_cs : 8 : , "rep", "cl" :
sk_plr_dmg_asw_ext : 1 : , "rep", "cl" :
sk_plr_dmg_asw_f : 5 : , "rep", "cl" :
sk_plr_dmg_asw_flares : 1 : , "rep", "cl" :
sk_plr_dmg_asw_medkit : 1 : , "rep", "cl" :
sk_plr_dmg_asw_medsat : 1 : , "rep", "cl" :
sk_plr_dmg_asw_medself : 0 : , "rep", "cl" :
sk_plr_dmg_asw_mines : 1 : , "rep", "cl" :
sk_plr_dmg_asw_ml : 50 : , "rep", "cl" :
sk_plr_dmg_asw_p : 22 : , "rep", "cl" :
sk_plr_dmg_asw_pdw : 4 : , "rep", "cl" :
sk_plr_dmg_asw_r : 7 : , "rep", "cl" :
sk_plr_dmg_asw_r_g : 100 : , "rep", "cl" :
sk_plr_dmg_asw_rg : 45 : , "rep", "cl" :
sk_plr_dmg_asw_sg : 10 : , "rep", "cl" :
sk_plr_dmg_asw_stim : 1 : , "rep", "cl" :
sk_plr_dmg_asw_tg : 50 : , "rep", "cl" :
sk_plr_dmg_asw_welder : 0 : , "rep", "cl" :
skill : 1 : , "a" : Game skill level (1-3).
slot0 : cmd : :
slot1 : cmd : :
slot10 : cmd : :
slot2 : cmd : :
slot3 : cmd : :
slot4 : cmd : :
slot5 : cmd : :
slot6 : cmd : :
slot7 : cmd : :
slot8 : cmd : :
slot9 : cmd : :
smoothstairs : 1 : , "rep", "cl" : Smooth player eye z coordinate when traversing stairs.
snapto : cmd : :
snd_async_flush : cmd : : Flush all unlocked async audio data
snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize : 262144 : :
snd_async_showmem : cmd : : Show async memory stats
snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
snd_async_showmem_summary : cmd : : Show brief async memory stats
snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail : 0 : : Spew stream pool failures.
snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve : 0 : : Visualize sound gain fall off
snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off
snd_defer_trace : 1 : :
snd_delay_sound_shift : 0 : :
snd_disable_mixer_duck : 0 : :
snd_disable_mixer_solo : 0 : :
snd_duckerattacktime : 0 : , "a" :
snd_duckerreleasetime : 2 : , "a" :
snd_duckerthreshold : 0 : , "a" :
snd_ducktovolume : 0 : , "a" :
snd_dump_filepaths : cmd : :
snd_dumpclientsounds : cmd : : Dump sounds to console
snd_dvar_dist_max : 1320 : : Play full 'far' sound at this distance
snd_dvar_dist_min : 240 : : Play full 'near' sound at this distance
snd_filter : 0 : , "cheat" :
snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
snd_gain : 1 : , "cheat" :
snd_gain_max : 1 : , "cheat" :
snd_gain_min : 0 : , "cheat" :
snd_getmixer : cmd : : Get data related to mix group matching string
snd_legacy_surround : 0 : , "a" :
snd_list : 0 : :
snd_list_mix_groups : cmd : : List all mix groups to dev console.
snd_list_mixers : cmd : : List all mixers to dev console.
snd_lockpartial : 1 : :
snd_max_same_sounds : 4 : :
snd_max_same_weapon_sounds : 3 : :
snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async : 0 : :
snd_mix_minframetime : 0 : :
snd_mixahead : 0 : , "a" :
snd_mixer_master_dsp : 1 : :
snd_mixer_master_level : 1 : :
snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
snd_musicvolume : 1 : , "a", "user" : Music volume
snd_noextraupdate : 0 : :
snd_obscured_gain_dB : -2 : , "cheat" :
snd_pitchquality : 1 : , "a" :
snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff : 1 : , "cheat" :
snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile : 0 : , "demo" :
snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
snd_restart : cmd : : Restart sound system.
snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
snd_setsoundparam : cmd : : Set a sound paramater
snd_show : 0 : : Show sounds info
snd_showclassname : 0 : :
snd_showmixer : 0 : :
snd_showstart : 0 : , "cheat" :
snd_ShowThreadFrameTime : 0 : :
snd_soundmixer : 0 : :
snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
snd_soundmixer_parse_debug : 0 : :
snd_soundmixer_version : 2 : :
snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_store_filepaths : 0 : :
snd_surround_speakers : 2 : :
snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
snd_visualize : 0 : , "cheat" : Show sounds location in world
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
sndplaydelay : cmd : :
soundfade : cmd : : Fade client volume.
soundinfo : cmd : : Describe the current sound device.
soundlist : cmd : : List all known sounds.
soundpatch_captionlength : 2 : , "rep", "cl" : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
soundscape_flush : cmd : : Flushes the server & client side soundscapes
soundscape_message : 0 : , "cl" :
soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
speak : cmd : : Play a constructed sentence.
spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time : 4 : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
spec_mode : cmd : : Set spectator mode
spec_next : cmd : : Spectate next player
spec_player : cmd : : Spectate player by name
spec_pos : cmd : : dump position and angles to the console
spec_prev : cmd : : Spectate previous player
spec_scoreboard : 0 : , "a", "cl" :
spec_track : 0 : , "cl" : Tracks an entity in spec mode
+speed : cmd : :
-speed : cmd : :
spike : cmd : : generates a fake spike
ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
ss_verticalsplit : 0 : , "cl" : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
star_memory : cmd : : Dump memory stats
startdemos : cmd : : Play demos in demo sequence.
startmovie : cmd : : Start recording movie frames.
startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
step_spline : 0 : , "sv" :
stop : cmd : : Finish recording demo.
stopdemo : cmd : : Stop playing back a demo.
stopsound : cmd : :
stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
stopvideos : cmd : : Stops all videos playing to the screen
+strafe : cmd : :
-strafe : cmd : :
stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
stringtable_usedictionaries : 1 : : Use dictionaries for string table networking
stringtabledictionary : cmd : : Create dictionary for current strings.
stuck : cmd : : Teleports marine to the nearest free node
studio_queue_mode : 1 : :
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , "a", "sv" :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_allchat : 1 : , "sv", "nf" : Players can receive all other players' text chat, no death restrictions
sv_allow_lobby_connect_only : 1 : : If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload : 1 : : Allow clients to download files
sv_allowupload : 1 : : Allow clients to upload customizations files
sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions
sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
sv_always_full_flush : 0 : , "cheat" :
sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 1 : , "nf", "rep" : Allow cheats on server
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
sv_contact : 0 : , "nf" : Contact email for server sysop
sv_debug_player_use : 0 : , "rep", "cl" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
sv_dumpstringtables : 0 : , "cheat" :
sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban : 1 : : Set packet filtering by IP mode
sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
sv_forcepreload : 0 : , "a" : Force server side preloading.
sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
sv_gravity : 800 : , "nf", "rep", "cl" : World gravity.
sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
sv_infinite_ammo : 0 : , "sv", "cheat" : Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile : 0 : , "a" : Log server information to only one file.
sv_logbans : 0 : , "a" : Log server bans in the server logs.
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 0 : :
sv_logecho : 1 : , "a" : Echo log information to the console.
sv_logfile : 1 : , "a" : Log server information in the log file.
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
sv_massreport : 0 : , "sv" :
sv_master_legacy_mode : 0 : : Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : : Window over which to average queries per second averages.
sv_maxclientframes : 128 : :
sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : : Maximum replay time in seconds
sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate : 60 : , "rep" : Maximum updates per second that the server will allow
sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities : 32 : :
sv_multiplayer_sounds : 20 : :
sv_new_delta_bits : 1 : :
sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities : 1 : :
sv_parallel_sendsnapshot : 1 : :
sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable : 0 : : Is the server pausable.
sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history
sv_precacheinfo : cmd : : Show precache info.
sv_pure : cmd : : Show user data.
sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats : cmd : : Display status of the query cache (client only)
sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : : Enable/disable rcon logging.
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
sv_regeneration_wait_time : 1 : , "sv", "rep" :
sv_region : -1 : : The region of the world to report this server in.
sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
sv_script_think_interval : 0 : , "sv" :
sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team
sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showtags : cmd : : Describe current gametags.
sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
sv_sound_discardextraunreliable : 1 : :
sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
sv_soundemitter_spew : cmd : : Print details about a sound.
sv_soundemitter_trace : -1 : , "rep", "cl" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
sv_stats : 1 : : Collect CPU usage stats
sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stickysprint_default : 0 : , "cl" :
sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
sv_sync_client_updates : 0 : : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation : 1 : , "sv" :
sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
sv_threaded_init : 0 : , "sv" :
sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
sv_timeout_when_fully_connected : 30 : , "sv" : Once fully connected, player will be kicked if he doesn't send a network message within this interval.
sv_turbophysics : 0 : , "rep", "cl" : Turns on turbo physics
sv_unlag_alien_projectiles : 1 : , "sv" : If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
sv_vehicle_autoaim_scale : 8 : , "sv" :
sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 1 : , "a", "nf" :
sv_vote_kick_ban_duration : 5 : , "sv" : How long should a kick vote ban someone from the server? (in minutes)
sys_minidumpexpandedspew : 0 : :
sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
template_debug : 0 : , "sv" :
Test_CreateEntity : cmd : :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
test_freezeframe : cmd : : Test the freeze frame code.
Test_InitRandomEntitySpawner : cmd : :
Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats : cmd : :
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue : cmd : :
Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS : cmd : :
Test_RandomPlayerPosition : cmd : :
Test_RemoveAllRandomEntities : cmd : :
Test_RunFrame : cmd : :
Test_SendKey : cmd : :
Test_SpawnRandomEntities : cmd : :
Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript : cmd : : Start a test script running..
Test_Wait : cmd : :
Test_WaitForCheckPoint : cmd : :
testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
testscript_debug : 0 : : Debug test scripts.
texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak : 5 : , "nf", "rep", "cl" : Teams will be scrambled if one team reaches this streak
tf_arena_preround_time : 10 : , "nf", "rep", "cl" : Length of the Pre-Round time
tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
think_limit : 20 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson : cmd : : Switch to thirdperson camera.
thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder : cmd : : Switch to thirdperson-shoulder camera.
thread_test_tslist : cmd : :
thread_test_tsqueue : cmd : :
threadpool_affinity : 1 : : Enable setting affinity
threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
threadpool_run_tests : cmd : :
tilegen_break_on_iteration : -1 : , "cheat" : If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
tilegen_preprocess_mission : 0 : , "cheat" : If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
tilegen_retry_count : 20 : , "cheat" : The number of level generation retries to attempt after which tilegen will give up.
tilegen_use_instancing : 0 : , "rep" :
timedemo : cmd : : Play a demo and report performance info.
timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit : cmd : : Play a demo, report performance info, and then exit
timerefresh : cmd : : Profile the renderer.
tir_maxpitch : 15 : , "cheat", "cl" : TrackIR Max Pitch
tir_maxroll : 90 : , "cheat", "cl" : TrackIR Max Roll
tir_maxx : 4 : , "cheat", "cl" : TrackIR Max X
tir_maxy : 6 : , "cheat", "cl" : TrackIR Max Y
tir_maxyaw : 90 : , "cheat", "cl" : TrackIR Max Yaw
tir_maxz : 1 : , "cheat", "cl" : TrackIR Max Z
tir_start : 0 : , "cl" : TrackIR Start
tir_stop : 0 : , "cl" : TrackIR Stop
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
toggleconsole : cmd : : Show/hide the console.
toolload : cmd : : Load a tool.
toolunload : cmd : : Unload a tool.
trace_report : 0 : , "sv" :
tracer_extra : 1 : , "cl" :
tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
tv_autoretry : 1 : : Relay proxies retry connection after network timeout
tv_chatgroupsize : 0 : : Set the default chat group size
tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_debug : 0 : : SourceTV debug info.
tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
tv_deltacache : 2 : : Enable delta entity bit stream cache
tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 0 : , "nf" : Activates SourceTV on server.
tv_maxclients : 128 : : Maximum client number on SourceTV server.
tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg : cmd : : Send a screen message to all clients.
tv_name : 0 : : SourceTV host name
tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
tv_overridemaster : 0 : : Overrides the SourceTV master root address.
tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
tv_port : 27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate : 16 : : Snapshots broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
tv_timeout : 30 : : SourceTV connection timeout in seconds.
tv_title : 0 : : Set title for SourceTV spectator UI
tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
ui_gameui_debug : 1 : , "cl" :
ui_gameui_modal : 1 : , "cl" : If set, the game UI pages will take modal input focus.
ui_play_online_browser : 1 : , "cl" : Whether play online displays a browser or plain search dialog.
ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_public_lobby_filter_campaign : 0 : , "a", "cl" : Filter type for campaigns on the public lobby display
ui_public_lobby_filter_difficulty2 : 0 : , "a", "cl" : Filter type for difficulty on the public lobby display
ui_public_lobby_filter_status : 0 : , "a", "cl" : Filter type for game status on the public lobby display
ui_reloadscheme : cmd : : Reloads the resource files for the active UI window
ui_start_dlc_time_corrupt : 300 : , "cl" :
ui_start_dlc_time_loaded : 150 : , "cl" :
ui_start_dlc_time_pump : 30 : , "cl" :
ui_volume_max : 1 : :
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unload_all_addons : cmd : : Reloads the search paths for game addons.
unpause : cmd : : Unpause the game.
update_addon_paths : cmd : : Reloads the search paths for game addons.
use : cmd : : Use a particular weapon Arguments: <weapon_name>
-use : cmd : :
+use : cmd : :
UseNetworkVars : 1 : , "sv", "cheat" : For profiling, toggle network vars.
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
v_centermove : 0 : , "cl" :
v_centerspeed : 500 : , "cl" :
vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
version : cmd : : Print version info string.
vgui_drawfocus : 0 : : Report which panel is under the mouse.
vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
-vgui_drawtree : cmd : :
+vgui_drawtree : cmd : :
vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds : 0 : : Show panel bounds.
vgui_drawtree_clear : cmd : :
vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden : 0 : : Draw the hidden panels.
vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
vgui_drawtree_scheme : 0 : : Show scheme file for each panel
vgui_drawtree_visible : 1 : : Draw the visible panels.
vgui_dump_panels : cmd : : vgui_dump_panels [visible]
vgui_spew_fonts : cmd : :
vgui_togglepanel : cmd : : show/hide vgui panel by name.
viewanim_addkeyframe : cmd : :
viewanim_create : cmd : : viewanim_create
viewanim_load : cmd : : load animation from file
viewanim_reset : cmd : : reset view angles!
viewanim_save : cmd : : Save current animation to file
viewanim_test : cmd : : test view animation
viewmodel_fov : 54 : , "cheat", "cl" :
viewmodel_offset_x : 0 : , "a", "cl" :
viewmodel_offset_y : 0 : , "a", "cl" :
viewmodel_offset_z : 0 : , "a", "cl" :
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood
violence_hgibs : 1 : : Show human gib entities
vis_force : 0 : , "sv", "cheat" :
vismon_poll_frequency : 0 : , "sv", "cheat" :
vismon_trace_limit : 12 : , "sv", "cheat" :
vm_debug : 0 : , "cheat", "cl" :
vm_draw_always : 0 : , "cl" :
voice_all_icons : 0 : , "cl" : Draw all players' voice icons
voice_avggain : 0 : :
voice_clientdebug : 0 : , "cl" :
voice_debugfeedback : 0 : :
voice_debugfeedbackfrom : 0 : :
voice_enable : 1 : , "a" : Toggle voice transmit and receive.
voice_fadeouttime : 0 : :
voice_forcemicrecord : 1 : , "a" :
voice_head_icon_height : 20 : , "cl" : Voice icons are this many inches over player eye positions
voice_head_icon_size : 6 : , "cl" : Size of voice icon over player heads in inches
voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon : 0 : , "cl" : Draw local player's voice icon
voice_loopback : 0 : , "user" :
voice_maxgain : 10 : :
voice_menu_1 : cmd : : Opens voice menu 1
voice_menu_2 : cmd : : Opens voice menu 2
voice_menu_3 : cmd : : Opens voice menu 3
voice_minimum_gain : 0 : :
voice_mixer_boost : 0 : , "a" :
voice_mixer_mute : 0 : , "a" :
voice_mixer_volume : 1 : , "a" :
voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
voice_mute : cmd : : Mute a specific Steam user
voice_overdrive : 2 : :
voice_overdrivefadetime : 0 : :
voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
voice_profile : 0 : :
voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
voice_scale : 1 : , "a" :
voice_serverdebug : 0 : , "sv" :
voice_show_mute : cmd : : Show whether current players are muted.
voice_showchannels : 0 : :
voice_showincoming : 0 : :
voice_steal : 2 : :
voice_threshold : 2000 : , "a" :
voice_thresold_delay : 0 : :
voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox : 0 : , "a", "cl" : Voice chat uses a vox-style always on
voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
voice_xsend_debug : 0 : :
-voicerecord : cmd : :
+voicerecord : cmd : :
voicerecord_toggle : cmd : :
volume : 1 : , "a" : Sound volume
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxel-tree.
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
vphysics_threadmode : 1 : :
vpk_download : cmd : : Download a VPK file. Usage: vpk_download [url]
vprof : cmd : : Toggle VProf profiler
vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_child : cmd : :
vprof_collapse_all : cmd : : Collapse the whole vprof tree
vprof_counters : 0 : :
vprof_counters_show_minmax : 0 : :
vprof_dump_counters : cmd : : Dump vprof counters to the console
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
vprof_dump_spikes_terse : 0 : : Whether to use most terse output
vprof_expand_all : cmd : : Expand the whole vprof tree
vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_graph : 0 : : Draw the vprof graph.
vprof_graphheight : 256 : , "a" :
vprof_graphwidth : 512 : , "a" :
vprof_nextsibling : cmd : :
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_parent : cmd : :
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_prevsibling : cmd : :
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : : Stop recording vprof data
vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop : cmd : : Stop an existing remote VProf data request
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_scope : 0 : : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys : 0 : , "sv" :
vprof_scope_entity_thinks : 0 : , "sv" :
vprof_server_spike_threshold : 999 : :
vprof_server_thread : 0 : :
vprof_think_limit : 0 : , "sv" :
vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose : 1 : , "a" : Set to one to show average and peak times
vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
vtune : cmd : : Controls VTune's sampling.
+walk : cmd : :
-walk : cmd : :
wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
wc_edit_emitter : cmd : : When in WC edit mode, this lets you modify a generic particle emitter
wc_link_edit : cmd : :
weapon_showproficiency : 0 : , "sv" :
windows_speaker_config : 4 : , "a" :
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
x360_audio_english : 0 : , "cl" : Keeps track of whether we're forcing english in a localized language.
xbox_autothrottle : 1 : , "a", "sv" :
xbox_steering_deadzone : 0 : , "sv" :
xbox_throttlebias : 100 : , "a", "sv" :
xbox_throttlespoof : 200 : , "a", "sv" :
xc_crouch_debounce : 0 : , "sv" :
xload : cmd : : Load a saved game from a 360 storage device.
xlook : cmd : :
xmove : cmd : :
xsave : cmd : : Saves current game to a 360 storage device.
z_ragdoll_impact_strength : 500 : , "cl" :
-zoom : cmd : :
+zoom : cmd : :
zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
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3933 total convars/concommands