User:Psycommando/ASW ConCmd ConVars

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Author Note :

I put this on my user page because I feel it doesn't fit as a wikipedia article, it's only the output of the game's console!

Console output of all the console commands/variables, available at the alien swarm console :

Alien Swarm version 7.1.2.8 - Source Engine Build 4282


cvar list
--------------
_autosave                                : cmd      :                  : Autosave
_autosavedangerous                       : cmd      :                  : AutoSaveDangerous
_bugreporter_restart                     : cmd      :                  : Restarts bug reporter .dll
_fov                                     : 0        : , "cl"           : Automates fov command to server.
_record                                  : cmd      :                  : Record a demo incrementally.
_restart                                 : cmd      :                  : Shutdown and restart the engine.
-ability1                                : cmd      :                  : 
+ability1                                : cmd      :                  : 
-ability2                                : cmd      :                  : 
+ability2                                : cmd      :                  : 
-ability3                                : cmd      :                  : 
+ability3                                : cmd      :                  : 
-ability4                                : cmd      :                  : 
+ability4                                : cmd      :                  : 
-ability5                                : cmd      :                  : 
+ability5                                : cmd      :                  : 
achievement_debug                        : 0        : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
achievement_disable                      : 0        : , "cheat", "rep", "cl" : Turn off achievements.
achievement_evaluate                     : cmd      :                  : <internal name> Causes failable achievement to be evaluated
achievement_mark_dirty                   : cmd      :                  : Mark achievement data as dirty
achievement_reset                        : cmd      :                  : <internal name> Clears specified achievement
achievement_reset_all                    : cmd      :                  : Clears all achievements
achievement_status                       : cmd      :                  : Shows status of all achievement
achievement_test_clan_count              : cmd      :                  : Determines if specified # of teammates belong to same clan w/local player
achievement_test_friend_count            : cmd      :                  : Counts the # of teammates on local player's friends list
achievement_unlock                       : cmd      :                  : <internal name> Unlocks achievement
achievement_unlock_all                   : cmd      :                  : Unlocks all achievements
addip                                    : cmd      :                  : Add an IP address to the ban list.
adsp_alley_min                           : 122      :                  : 
adsp_courtyard_min                       : 126      :                  : 
adsp_debug                               : 1        : , "a"            : 
adsp_door_height                         : 112      :                  : 
adsp_duct_min                            : 106      :                  : 
adsp_hall_min                            : 110      :                  : 
adsp_low_ceiling                         : 108      :                  : 
adsp_opencourtyard_min                   : 126      :                  : 
adsp_openspace_min                       : 130      :                  : 
adsp_openstreet_min                      : 118      :                  : 
adsp_openwall_min                        : 130      :                  : 
adsp_room_min                            : 102      :                  : 
adsp_street_min                          : 118      :                  : 
adsp_tunnel_min                          : 114      :                  : 
adsp_wall_height                         : 128      :                  : 
ai_actbusy_search_time                   : 10       : , "sv"           : 
ai_auto_contact_solver                   : 1        : , "sv"           : 
ai_block_damage                          : 0        : , "sv"           : 
ai_clear_bad_links                       : cmd      :                  : Clears bits set on nav links indicating link is unusable 
ai_debug_actbusy                         : 0        : , "sv", "cheat"  : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2:
ai_debug_assault                         : 0        : , "sv"           : 
ai_debug_avoidancebounds                 : 0        : , "sv"           : 
ai_debug_cover                           : 0        : , "sv"           : 
ai_debug_directnavprobe                  : 0        : , "sv"           : 
ai_debug_doors                           : 0        : , "sv"           : 
ai_debug_dyninteractions                 : 0        : , "sv"           : Debug the NPC dynamic interaction system.
ai_debug_efficiency                      : 0        : , "sv"           : 
ai_debug_enemies                         : 0        : , "sv"           : 
ai_debug_enemyfinders                    : 0        : , "sv"           : 
ai_debug_expressions                     : 0        : , "sv"           : Show random expression decisions for NPCs.
ai_debug_follow                          : 0        : , "sv"           : 
ai_debug_loners                          : 0        : , "sv"           : 
ai_debug_looktargets                     : 0        : , "sv"           : 
ai_debug_los                             : 0        : , "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_nav                             : 0        : , "sv"           : 
ai_debug_node_connect                    : cmd      :                  : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets                 : 0        : , "sv"           : 
ai_debug_shoot_positions                 : 0        : , "cheat", "rep", "cl" : 
ai_debug_speech                          : 0        : , "sv"           : 
ai_debug_squads                          : 0        : , "sv"           : 
ai_debug_tactical_los                    : 0        : , "sv"           : 
ai_debug_think_ticks                     : 0        : , "sv"           : 
ai_debugscriptconditions                 : 0        : , "sv"           : 
ai_default_efficient                     : 0        : , "sv"           : 
ai_disable                               : cmd      :                  : Bi-passes all AI logic routines and puts all NPCs into their idle animations.  Can be used to get NPCs out of your way and to t
ai_disable_path_simplification           : 0        : , "sv"           : 
ai_draw_motor_movement                   : 0        : , "sv"           : 
ai_drawbattlelines                       : 0        : , "sv", "cheat"  : 
ai_drop_hint                             : cmd      :                  : Drop an ai_hint at the player's current eye position.
ai_dump_hints                            : cmd      :                  : 
ai_ef_hate_npc_duration                  : 1        : , "sv"           : 
ai_ef_hate_npc_frequency                 : 5        : , "sv"           : 
ai_efficiency_override                   : 0        : , "sv"           : 
ai_enable_fear_behavior                  : 1        : , "sv"           : 
ai_expression_frametime                  : 0        : , "sv"           : Maximum frametime to still play background expressions.
ai_expression_optimization               : 0        : , "sv"           : Disable npc background expressions when you can't see them.
ai_fear_player_dist                      : 720      : , "sv"           : 
ai_find_lateral_cover                    : 1        : , "sv"           : 
ai_find_lateral_los                      : 1        : , "sv"           : 
ai_follow_use_points                     : 1        : , "sv"           : 
ai_follow_use_points_when_moving         : 1        : , "sv"           : 
ai_force_serverside_ragdoll              : 0        : , "sv"           : 
ai_frametime_limit                       : 50       : , "sv"           : frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull                                  : cmd      :                  : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used  Arguments: NPC name or classname, 
ai_inhibit_spawners                      : 0        : , "sv", "cheat"  : 
ai_lead_time                             : 0        : , "sv"           : 
ai_LOS_mode                              : 0        : , "sv", "rep"    : 
ai_moveprobe_debug                       : 0        : , "sv"           : 
ai_moveprobe_jump_debug                  : 0        : , "sv"           : 
ai_moveprobe_usetracelist                : 0        : , "sv"           : 
ai_nav_debug_experimental_pathing        : 0        : , "sv"           : Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes             : 0        : , "sv"           : 
ai_navigator_generate_spikes_strength    : 8        : , "sv"           : 
ai_next_hull                             : cmd      :                  : Cycles through the various hull sizes.  Currently selected hull size is written to the screen.  Controls which connections are 
ai_no_local_paths                        : 0        : , "sv"           : 
ai_no_node_cache                         : 0        : , "sv"           : 
ai_no_select_box                         : 0        : , "sv"           : 
ai_no_steer                              : 1        : , "sv"           : 
ai_no_talk_delay                         : 0        : , "sv"           : 
ai_nodes                                 : cmd      :                  : Toggles node display.  First call displays the nodes for the given network as green objects.  Second call  displays the nodes a
ai_norebuildgraph                        : 0        : , "sv"           : 
ai_old_check_stand_position              : 0        : , "sv"           : 
ai_path_adjust_speed_on_immediate_turns  : 1        : , "sv"           : 
ai_path_insert_pause_at_est_end          : 1        : , "sv"           : 
ai_path_insert_pause_at_obstruction      : 1        : , "sv"           : 
ai_post_frame_navigation                 : 0        : , "sv"           : 
ai_radial_max_link_dist                  : 512      : , "sv"           : 
ai_reaction_delay_alert                  : 0        : , "sv"           : 
ai_reaction_delay_idle                   : 0        : , "sv"           : 
ai_rebalance_thinks                      : 1        : , "sv"           : 
ai_report_task_timings_on_limit          : 0        : , "a", "sv"      : 
ai_resume                                : cmd      :                  : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug                        : 0        : , "sv"           : 
ai_set_move_height_epsilon               : cmd      :                  : Set how high AI bumps up ground walkers when checking steps
ai_setenabled                            : cmd      :                  : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug                      : 0        : , "sv"           : Shows that bones that are setup every think
ai_shot_bias                             : 1        : , "sv"           : 
ai_shot_bias_max                         : 1        : , "rep", "cl"    : 
ai_shot_bias_min                         : -1       : , "rep", "cl"    : 
ai_shot_stats                            : 0        : , "sv"           : 
ai_shot_stats_term                       : 1000     : , "sv"           : 
ai_show_connect                          : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_crawl                    : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_fly                      : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_connect_jump                     : cmd      :                  : Displays the allowed connections between each node for the currently selected hull type.  Hulls are color code as follows:  Gre
ai_show_graph_connect                    : cmd      :                  : Toggles graph connection display for the node that the player is looking at.  Nodes that are connected to the selected node by 
ai_show_grid                             : cmd      :                  : Draw a grid on the floor where looking.
ai_show_hints                            : cmd      :                  : Displays all hints as small boxes  Blue  - hint is available for use  Red  - hint is currently being used by an NPC  Orange  - 
ai_show_hull                             : cmd      :                  : Displays the allowed hulls between each node for the currently selected hull type.  Hulls are color code as follows:  Green  - 
ai_show_hull_attacks                     : 0        : , "sv"           : 
ai_show_node                             : cmd      :                  : Highlight the specified node
ai_show_think_tolerance                  : 0        : , "sv"           : 
ai_show_visibility                       : cmd      :                  : Toggles visibility display for the node that the player is looking at.  Nodes that are visible from the selected node will be d
ai_simulate_task_overtime                : 0        : , "sv"           : 
ai_spread_cone_focus_time                : 0        : , "sv"           : 
ai_spread_defocused_cone_multiplier      : 3        : , "sv"           : 
ai_spread_pattern_focus_time             : 0        : , "sv"           : 
ai_step                                  : cmd      :                  : NPCs will freeze after completing their current task.  To complete the next task, use 'ai_step' again.  To resume processing no
ai_strong_optimizations                  : 0        : , "sv"           : 
ai_strong_optimizations_no_checkstand    : 0        : , "sv"           : 
ai_task_pre_script                       : 0        : , "sv"           : 
ai_test_los                              : cmd      :                  : Test AI LOS from the player's POV
ai_test_move_solver                      : cmd      :                  : Tests the AI move solver system
ai_test_moveprobe_ignoresmall            : 0        : , "sv"           : 
ai_test_nav_failure_handling             : 0        : , "sv"           : 
ai_think_limit_label                     : 0        : , "a", "sv"      : 
ai_use_clipped_paths                     : 0        : , "sv"           : 
ai_use_efficiency                        : 1        : , "sv"           : 
ai_use_frame_think_limits                : 1        : , "sv"           : 
ai_use_think_optimizations               : 1        : , "sv"           : 
ai_use_visibility_cache                  : 1        : , "sv"           : 
ai_vehicle_avoidance                     : 1        : , "sv", "cheat"  : 
ainet_generate_report                    : cmd      :                  : Generate a report to the console.
ainet_generate_report_only               : cmd      :                  : Generate a report to the console.
air_density                              : cmd      :                  : Changes the density of air for drag computations.
alias                                    : cmd      :                  : Alias a command.
-alt1                                    : cmd      :                  : 
+alt1                                    : cmd      :                  : 
-alt2                                    : cmd      :                  : 
+alt2                                    : cmd      :                  : 
anim_3wayblend                           : 1        : , "rep", "cl"    : Toggle the 3-way animation blending code.
askconnect_accept                        : cmd      :                  : Accept a redirect request by the server.
ASW_ActivateExtra                        : cmd      :                  : Activates the item in your extra inventory slot
ASW_ActivatePrimary                      : cmd      :                  : Activates the item in your primary inventory slot
ASW_ActivateSecondary                    : cmd      :                  : Activates the item in your secondary inventory slot
asw_add_room_thumbnails_to_perforce      : 0        : , "cheat", "cl"  : Set to 1 to cause room thumbnails to be added to Perforce on creation
asw_adjust_difficulty_by_number_of_marines : 1        : , "sv", "cheat"  : If enabled, difficulty will be reduced when there are only 3 or 2 marines.
asw_ai_button_hacking_scale              : 0        : , "sv", "cheat"  : Button panel hacking speed scale for AI marines
asw_ai_computer_hacking_scale            : 0        : , "sv", "cheat"  : Computer hacking speed scale for AI marines
asw_ai_enable_fear_behavior              : 1        : , "sv", "cheat"  : 
asw_ai_fear_player_dist                  : 720      : , "sv", "cheat"  : 
asw_ai_report                            : cmd      :                  : Lists various AI and their efficiencies
asw_alien_batch                          : cmd      :                  : Creates a batch of aliens at the cursor
asw_alien_break_chance                   : 0        : , "sv"           : chance the alien will break into ragdoll pieces instead of gib
asw_alien_burn_duration                  : 5        : , "sv", "cheat"  : Alien burn time
asw_alien_debug_death_style              : 0        : , "cheat", "rep", "cl" : For debugging alien deaths
asw_alien_fancy_death_chance             : 0        : , "sv"           : If a drone doesn't instagib, this is the chance the alien plays a death anim before ragdolling
asw_alien_floor_texture                  : 0        :                  : Alien floor texture used for replacement
asw_alien_footstep_interval              : 0        : , "cl"           : Minimum interval between alien footstep sounds. Used to keep them from piling up and preventing others from playing.
asw_alien_horde                          : cmd      :                  : Creates a horde of aliens somewhere nearby
asw_alien_hurt_speed                     : 0        : , "sv", "cheat"  : Fraction of speed to use when the alien is hurt after being shot
asw_alien_mining_laser_damage_scale      : 0        : , "cheat", "rep", "cl" : 
asw_alien_money_chance                   : 1        : , "sv", "cheat"  : Chance of base aliens dropping money
asw_alien_object_motion_blur_scale       : 0        : , "cl"           : 
asw_alien_shadows                        : 0        : , "cl"           : If set to one, aliens will always have shadows (WARNING: Big fps cost when lots of aliens are active)
asw_alien_shover_speed                   : 50       : , "sv", "cheat"  : Speed of a 75kg object thrown by an alien
asw_alien_speed_scale_easy               : 0        : , "sv"           : 
asw_alien_speed_scale_hard               : 1        : , "sv"           : 
asw_alien_speed_scale_insane             : 1        : , "sv"           : 
asw_alien_speed_scale_normal             : 1        : , "sv"           : 
asw_alien_stunned_speed                  : 0        : , "sv", "cheat"  : Fraction of speed to use when the alien is electrostunned
asw_alien_unlag                          : 1        : , "sv"           : Unlag alien positions by player's ping
asw_allow_detach                         : 0        : , "cheat", "rep", "cl" : Allow the camera to detach from the marine.
asw_allow_hull_shots                     : 1        : , "rep", "cl"    : 
ASW_AllowBriefing                        : cmd      :                  : Let's you restart the briefing
asw_ammo_bag_burn_limit                  : 30       : , "sv", "cheat"  : Amount of burn damage needed to make ammo bag explode
asw_ammo_bag_damage                      : 150      : , "sv", "cheat"  : Damage from ammo bag explosion
asw_ammo_bag_damage_radius               : 400      : , "sv", "cheat"  : Radius from ammo bag explosion
asw_ammo_bag_report                      : cmd      :                  : List contents of ammo bag
asw_ammo_bag_report_client               : cmd      :                  : List contents of ammo bag in client.dll
asw_arena                                : 0        : , "sv", "cheat"  : Will spawn waves of enemies (requires appropriate test map)
asw_arena_quantity_scale                 : 1        : , "sv", "cheat"  : Scales number of aliens spawned in arena mode
asw_arena_shuffle_walls                  : 3        : , "sv", "cheat"  : Shuffle walls after how many waves?
asw_arena_wall_density_max               : 0        : , "sv", "cheat"  : Max density of random wall brushes in arena mode
asw_arena_wall_density_min               : 0        : , "sv", "cheat"  : Max density of random wall brushes in arena mode
asw_arena_wave                           : cmd      :                  : Creates a wave of aliens on the arena test map
asw_arena_waves_per_difficulty           : 3        : , "sv", "cheat"  : How many waves before difficulty ramps up
asw_auto_reload                          : 1        : , "a", "cl"      : Whether your marines should autoreload when reaching 0 bullets
asw_background_color                     : -2144460800.000 : , "cl"           : Color of background tinting in briefing screens
asw_bait_launch_delay                    : 0        : , "rep", "cl"    : Delay before bait is thrown
asw_bait_refire_time                     : 0        : , "rep", "cl"    : Time between starting a new bait throw
asw_barrel_health_base                   : 3        : , "sv", "cheat"  : Health of barrel at level 1
asw_barrel_health_growth                 : 0        : , "sv", "cheat"  : % change in health per level
asw_batch_interval                       : 5        : , "sv", "cheat"  : Time between successive batches spawning in the same spot
asw_blend_test_scale                     : 0        : , "sv", "cheat"  : 
asw_blind_follow                         : 0        : , "sv"           : Set to 1 to give marines short sight range while following (old school alien swarm style)
asw_blink_charge_time                    : 30       : , "cheat", "rep", "cl" : 
asw_blink_debug                          : 0        : , "sv", "cheat"  : 
asw_blink_height                         : 50       : , "rep", "cl"    : 
asw_blink_range                          : 2000     : , "cheat", "rep", "cl" : 
asw_blink_time                           : 0        : , "cheat", "rep", "cl" : 
asw_blink_visible_time                   : 0        : , "rep", "cl"    : 
asw_blip_speech_chance                   : 0        : , "sv", "cheat"  : Chance the tech marines will shout about movement on their scanner after a period of no activity
asw_bloodhound_drag                      : 0        : , "sv", "cheat"  : Scalar applied to velocity every 0.1 seconds
asw_bloodhound_drop_interval             : 3        : , "sv", "cheat"  : Interval between dropping off marines
asw_bloodhound_max_speed                 : 600      : , "sv", "cheat"  : Max speed of dropship
asw_bloodhound_near_distance             : 500      : , "sv", "cheat"  : How near dropship needs to be to dest to start reducing thrust
asw_bloodhound_random_interval           : 1        : , "sv", "cheat"  : Time between changing the random destination
asw_bloodhound_randomness                : 10       : , "sv", "cheat"  : Randomness applied to hovering destinations
asw_bloodhound_reset                     : cmd      :                  : Resets dropship sequence
asw_bloodhound_sway_speed                : 1        : , "sv", "cheat"  : How quickly the dropship sways side to side
asw_bloodhound_thrust                    : 1200     : , "sv", "cheat"  : Change in velocity per second
asw_bloodhound_tolerance                 : 50       : , "sv", "cheat"  : Distance dropship needs to be to reach destination
asw_bonus_charges                        : 0        : , "sv", "cheat"  : Bonus ammo given to starting equipment
asw_boomer_blob_child_fuse_max           : 1        : , "sv", "cheat"  : Cluster grenade child cluster's maximum fuse length
asw_boomer_blob_child_fuse_min           : 0        : , "sv", "cheat"  : Cluster grenade child cluster's minimum fuse length
asw_boomer_blob_friction                 : 0        : , "sv", "cheat"  : Friction
asw_boomer_blob_fuse                     : 2        : , "sv", "cheat"  : Fuse length of cluster grenade
asw_boomer_blob_gravity                  : 0        : , "sv", "cheat"  : Gravity of mortar bug's mortar
asw_boomer_blob_min_detonation_time      : 0        : , "sv", "cheat"  : Min. time before cluster grenade can detonate
asw_boomer_blob_radius_check_interval    : 0        : , "sv", "cheat"  : How often the cluster grenade checks for nearby drones to explode against
asw_boomer_blob_radius_check_scale       : 0        : , "sv", "cheat"  : What fraction of the grenade's damage radius is used for the early detonation check
asw_boomer_health                        : 800      : , "sv", "cheat"  : 
asw_boomer_inflate_debug                 : 1        : , "sv", "cheat"  : 
asw_boomer_inflate_speed                 : 6        : , "sv", "cheat"  : 
asw_breakable_aliens                     : 1        : , "cl"           : If set, aliens can break into ragdoll gibs
asw_buffgrenade                          : -15719838 : , "cl"           : Color of grenades
asw_buffgrenade_gravity                  : 1000     : , "sv", "cheat"  : Gravity of buffgrenades
asw_build_map                            : cmd      :                  : 
asw_build_speech_durations               : cmd      :                  : Measures speech durations and saves to file for use in async client speech
asw_building_room_thumbnails             : 0        : , "cheat", "cl"  : Set to 1 to cause room thumbnails to be saved on next map load
asw_buildroomthumbnails                  : cmd      :                  : Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
asw_burst_pipe_chance                    : 0        : , "cl"           : 
asw_buzzer_poison_duration               : 0        : , "sv", "cheat"  : Base buzzer poison blur duration. This scales up to double the value based on mission difficulty.
asw_cain_mail                            : cmd      :                  : Test shows cain mail
asw_cam_marine_blend                     : 1        : , "cheat", "cl"  : Marine Camera: Whether camera should blend Z movement changes.
asw_cam_marine_dist                      : 412      : , "cheat", "cl"  : Marine Camera: Distance from marine.
asw_cam_marine_dist_death                : 200      : , "cheat", "cl"  : Marine Camera: Distance from marine as he dies.
asw_cam_marine_dist_rate                 : 50       : , "cheat", "cl"  : Marine Camera: Distance from marine.
asw_cam_marine_pitch                     : 60       : , "cheat", "cl"  : Marine Camera: pitch.
asw_cam_marine_pitch_death               : 50       : , "cheat", "cl"  : Marine Camera: pitch when he dies.
asw_cam_marine_pitch_rate                : 1000     : , "cheat", "cl"  : 
asw_cam_marine_shift_deadspace           : 64       : , "cheat", "cl"  : Marine Camera: Deadspace around the marine before camera shifting starts.
asw_cam_marine_shift_enable              : 1        : , "cheat", "cl"  : Camera shifting enable/disable.
asw_cam_marine_shift_maxx                : 300      : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_maxy                : 200      : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_maxy_south          : 380      : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_ratex               : 1000     : , "cheat", "cl"  : Marine Camera: How far the camera pans east/west as you move the mouse.
asw_cam_marine_shift_ratey               : 650      : , "cheat", "cl"  : Marine Camera: How far the camera pans north as you move the mouse.
asw_cam_marine_shift_ratey_south         : 2000     : , "cheat", "cl"  : Marine Camera: How far the camera pans south as you move the mouse.
asw_cam_marine_shift_z_death             : -30      : , "cheat", "cl"  : Marine Camera: Shift camera vertically when he dies.
asw_cam_marine_sphere_max                : 400      : , "cheat", "cl"  : Test
asw_cam_marine_sphere_min                : 32       : , "cheat", "cl"  : Test
asw_cam_marine_spring_const              : 0        : , "cheat", "cl"  : Camera spring constant.
asw_cam_marine_spring_dampening          : 3        : , "cheat", "cl"  : Camera spring dampening.
asw_cam_marine_spring_vel_max            : 35       : , "cheat", "cl"  : Camera max velocity.
asw_cam_marine_test                      : 1        : , "cheat", "cl"  : Camera Test.
asw_cam_marine_yaw                       : 90       : , "cheat", "cl"  : Marine Camera: yaw.
asw_cam_marine_yaw_death_rate            : 35       : , "cheat", "cl"  : Marine Camera: yaw rotate rate when he dies.
asw_cam_marine_yshift_static             : 75       : , "cheat", "cl"  : Camera y-shift value.
asw_camera_report_defaults               : cmd      :                  : Report default vectors on the camera based on current settings
asw_camera_shake                         : 1        : , "cl"           : Enable camera shakes
asw_camera_volume                        : cmd      :                  : check if the marine is inside an asw_camera_control volume
asw_campaign_death                       : 0        : , "rep", "cl"    : Whether marines are killed in the roster if a mission is completed with the marine dead
asw_campaign_wounding                    : 0        : , "sv"           : Whether marines are wounded in the roster if a mission is completed with the marine having taken significant damage
asw_candidate_interval                   : 1        : , "sv", "cheat"  : Interval between updating candidate spawning nodes
asw_carnage                              : cmd      :                  : Scales the number of aliens each spawner will put out
asw_chainsaw_attack_fade_time            : 0        : , "cheat", "rep", "cl" : Time for chainsaw attack sound to fade out
asw_chainsaw_debug                       : 0        : , "cheat", "rep", "cl" : 
asw_chainsaw_pitch_bite_rate             : 50       : , "cheat", "rep", "cl" : How quickly the chainsaw pitch changes when attack hits somethings
asw_chainsaw_pitch_range                 : 5        : , "cheat", "rep", "cl" : Random variation applied above and below target pitch
asw_chainsaw_pitch_return_delay          : 1        : , "cheat", "rep", "cl" : How long after attacking something before the chainsaw pitch returns to normal
asw_chainsaw_pitch_return_rate           : 50       : , "cheat", "rep", "cl" : How quickly the pitch returns to normal when attacking chainsaw doesn't hit anything
asw_chainsaw_pitch_target                : 95       : , "cheat", "rep", "cl" : Target pitch when chainsaw starts to attack something
asw_chainsaw_shake_amplitude             : 12       : , "cheat", "rep", "cl" : 
asw_chainsaw_shake_duration              : 1        : , "cheat", "cl"  : 
asw_chainsaw_shake_frequency             : 100      : , "cheat", "rep", "cl" : 
asw_charge_height                        : 5        : , "rep", "cl"    : 
asw_check_campaign                       : cmd      :                  : Is this map in campaign mode?
asw_ClearHouse                           : cmd      :                  : Removes all Swarm from the map
asw_client_build_maps                    : 0        : , "rep", "cl"    : Whether clients compile random maps rather than getting sent them
asw_clientside_avoidance                 : 1        : , "cheat", "cl"  : 
asw_clientside_avoidance_scale           : 1        : , "cheat", "cl"  : 
asw_cluster_grenade_child_fuse_max       : 1        : , "sv", "cheat"  : Cluster grenade child cluster's maximum fuse length
asw_cluster_grenade_child_fuse_min       : 0        : , "sv", "cheat"  : Cluster grenade child cluster's minimum fuse length
asw_cluster_grenade_fuse                 : 4        : , "sv", "cheat"  : Fuse length of cluster grenade
asw_cluster_grenade_min_detonation_time  : 0        : , "sv", "cheat"  : Min. time before cluster grenade can detonate
asw_cluster_grenade_radius_check_interval : 0        : , "sv", "cheat"  : How often the cluster grenade checks for nearby drones to explode against
asw_cluster_grenade_radius_check_scale   : 0        : , "sv", "cheat"  : What fraction of the grenade's damage radius is used for the early detonation check
asw_colonist_health                      : 90       : , "sv"           : 
asw_colonist_tom_health                  : 30       : , "sv"           : 
asw_compliment_chatter_interval_max      : 240      : , "sv"           : Max time between kill compliments
asw_compliment_chatter_interval_min      : 180      : , "sv"           : Min time between kill compliments
asw_controller_focus_list                : cmd      :                  : Lists panels receiving controller focus
asw_controller_lag                       : 40       : , "cl"           : 
asw_controls                             : 1        : , "cheat", "rep", "cl" : Disable to get normal FPS controls (affects all players on the server)
asw_conv                                 : cmd      :                  : Test a conversation
asw_conversation                         : cmd      :                  : Triggers a conversation
asw_corpse                               : cmd      :                  : Test create a clientside corpse
asw_credits                              : cmd      :                  : Test shows credits
asw_cross_layout                         : 1        : , "a", "cl"      : If set, marine portraits are laid out in a cross shape in joypad mode
asw_crosshair_progress_size              : 20       : , "a", "cl"      : 
asw_crosshair_use_perspective            : 1        : , "cheat", "cl"  : Show the crosshair that has perspective or the old version?
asw_custom_skill_points                  : 0        : , "a", "sv"      : If set, marines will start with no skill points and will spend them as they progress through the campaign.
asw_damage_indicator                     : 1        : , "sv", "cheat"  : If set, directional damage indicator is shown
asw_damage_spark_rate                    : 0        : , "cheat", "cl"  : Base number of seconds between spark sounds/effects at critical damage.
asw_damageindicator_alpha                : 0        : , "cl"           : Alpha of the HUD damage indicator
asw_damageindicator_bullets_alpha        : 0        : , "cl"           : Scales alpha of the bullets in the HUD damage indicator.
asw_damageindicator_hurt_flash_alpha     : 0        : , "cl"           : The alpha of the screen flash when the player is at low health (0.0 - 1.0)
asw_damageindicator_scale                : 0        : , "cl"           : Scales the HUD damage indicator
asw_damageindicator_slash_alpha          : 0        : , "cl"           : Scales alpha of the slashes in the HUD damage indicator.
asw_damageindicator_slash_radius         : 0        : , "cl"           : Scales the slashes in the HUD damage indicator
asw_damageindicator_slash_scale          : 0        : , "cl"           : Scales the slashes in the HUD damage indicator
asw_debug_air_move                       : 0        : , "cheat", "rep", "cl" : Gives debug info on air moving
asw_debug_alien_damage                   : 0        : , "sv"           : Print damage aliens receive
asw_debug_aliens                         : 0        : , "sv", "cheat"  : 
asw_debug_button_skin                    : 0        : , "sv", "cheat"  : If set, button panels will output skin setting details
asw_debug_charging                       : 0        : , "sv", "cheat"  : Visualize charging
asw_debug_clientside_avoidance           : 0        : , "cheat", "cl"  : 
asw_debug_combat_status                  : 0        : , "sv", "cheat"  : Show marine's combat status on the screen
asw_debug_commander_list                 : 0        : , "cl"           : Display fake names in commander list
asw_debug_drone                          : 0        : , "sv", "cheat"  : Enable drone debug messages
asw_debug_drone_pose                     : 0        : , "cl"           : Set to drone entity index to output drone pose params
asw_debug_grubs                          : 0        : , "sv", "cheat"  : If set, grubs will print debug messages for various things
asw_debug_hud                            : 1        : , "a", "cl"      : Draw debug info for the HUD
asw_debug_jump_behavior                  : 0        : , "sv"           : 
asw_debug_marine_aim                     : 0        : , "sv", "cheat"  : Shows debug info on marine aiming
asw_debug_marine_can_see                 : 0        : , "sv", "cheat"  : Display lines for waking up aliens
asw_debug_marine_chatter                 : 0        : , "sv"           : Show debug info about when marine chatter is triggered
asw_debug_marine_damage                  : 0        : , "sv"           : Show damage marines are taking
asw_debug_medals                         : 0        : , "sv"           : Print debug info about medals
asw_debug_mine                           : 0        : , "sv", "cheat"  : Turn on debug messages for Incendiary Mines
asw_debug_mortarbug                      : 0        : , "sv"           : Display mortarbug debug info
asw_debug_npcs                           : 0        : , "sv", "cheat"  : Enables debug overlays for various NPCs
asw_debug_pvs                            : 0        : , "sv", "cheat"  : 
asw_debug_scanner_sound                  : 0        : , "cheat", "cl"  : Prints debug output on scanner pulses
asw_debug_server_cursor                  : cmd      :                  : Server shows a marker where it thinks your cursor is
asw_debug_shieldbug                      : 0        : , "sv", "cheat"  : Display shieldbug debug messages
asw_debug_simple_alien                   : 0        : , "sv", "cheat"  : Print debug text for simple aliens
asw_debug_spawners                       : 0        : , "sv", "cheat"  : Displays debug messages for the asw_spawners
asw_debug_spectator                      : cmd      :                  : Prints info on spectator
asw_debug_spectator_server               : cmd      :                  : Prints whether a player wants to spectate
asw_debug_steps                          : 0        : , "cheat", "rep", "cl" : Gives debug info on moving up/down steps
asw_debug_throw                          : 0        : , "sv", "cheat"  : Show node debug info on throw visibility checks
asw_debug_tile_connections               : 0        : , "rep", "cl"    : Print debug info for tile connections
asw_debug_xp                             : cmd      :                  : Lists XP details for local player
asw_debuganimstate                       : 0        : , "rep", "cl"    : 
asw_DebugAutoAim                         : 0        : , "cheat", "rep", "cl" : 
asw_default_campaign                     : 0        : , "a", "sv"      : Default campaign used when dedicated server restarts
asw_default_extra_0                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_1                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_2                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_3                      : 1        : , "cl"           : Default extra equip for marine with this number
asw_default_extra_4                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_5                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_6                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_7                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_extra_8                      : -1       : , "cl"           : Default extra equip for marine with this number
asw_default_primary_0                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_1                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_2                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_3                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_4                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_5                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_6                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_7                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_primary_8                    : -1       : , "cl"           : Default primary equip for marine with this number
asw_default_secondary_0                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_1                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_2                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_3                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_4                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_5                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_6                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_7                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_default_secondary_8                  : -1       : , "cl"           : Default secondary equip for marine with this number
asw_demo_camera                          : cmd      :                  : 
asw_difficulty_alien_damage_step         : 0        : , "sv"           : How much alien damage is changed per mission difficulty level
asw_difficulty_alien_health_step         : 0        : , "sv"           : How much alien health is changed per mission difficulty level
asw_directional_shadows                  : 1        : , "cl"           : Whether aliens should have flashlight directional shadows
asw_director_debug                       : 0        : , "sv", "cheat"  : Displays director status on screen
asw_director_peak_max_time               : 3        : , "sv", "cheat"  : Max time that director keeps spawning aliens when marine intensity has peaked
asw_director_peak_min_time               : 1        : , "sv", "cheat"  : Min time that director keeps spawning aliens when marine intensity has peaked
asw_director_relaxed_max_time            : 40       : , "sv", "cheat"  : Max time that director stops spawning aliens
asw_director_relaxed_min_time            : 25       : , "sv", "cheat"  : Min time that director stops spawning aliens
asw_dlight_list                          : 0        : , "cl"           : Lists dynamic lights
asw_door_drone_damage_scale              : 2        : , "sv", "cheat"  : Damage scale for drones hitting doors
asw_door_explosion_boost                 : 2        : , "sv", "cheat"  : Sets damage scale for grenades vs doors
asw_door_healthbars                      : 2        : , "cl"           : 0=no health bars, 1=health bar at cursor, 2=show all door health bars
asw_door_physics                         : 0        : , "sv", "cheat"  : If set, doors will turn into vphysics objects upon death.
asw_door_seal_damage_reduction           : 0        : , "sv", "cheat"  : Alien damage scale when door is fully sealed
asw_draw_awake_ai                        : 0        : , "sv", "cheat"  : Lists how many of each AI are awake
asw_draw_hud                             : 1        : , "cl"           : Draw the HUD or not
asw_drawplayermesh                       : 0        : , "a", "cl"      : Draw the player entity or not
asw_drone_acceleration                   : 5        : , "sv", "cheat"  : How fast the swarm drone accelerates, as a multiplier on his ideal speed
asw_drone_attacks                        : 1        : , "sv", "cheat"  : Whether the drones attack or not
asw_drone_auto_speed_scale               : 0        : , "sv", "cheat"  : Speed scale for the drones while melee attacking
asw_drone_cycle                          : cmd      :                  : Lists drones along with cycle and weight
asw_drone_death_force                    : 5        : , "sv", "cheat"  : Scale for alien death forces
asw_drone_death_force_pitch              : -10      : , "sv", "cheat"  : Tilt the angle of death forces on alien ragdolls
asw_drone_door_distance                  : 60       : , "sv", "cheat"  : How near to the door a drone needs to be to bash it
asw_drone_door_distance_min              : 40       : , "sv", "cheat"  : Nearest a drone can be to a door when attacking
asw_drone_fade_time_max                  : 4        : , "cl"           : Maximum time a Swarm Drone ragdoll will stay around before fading
asw_drone_fade_time_min                  : 2        : , "cl"           : Minimum time a Swarm Drone ragdoll will stay around before fading
asw_drone_friction                       : 0        : , "sv", "cheat"  : Velocity loss due to friction
asw_drone_gib_chance                     : 0        : , "sv", "cheat"  : Chance of drone gibbing instead of ragdoll
asw_drone_gib_time_max                   : 0        : , "cl"           : Maximum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_time_min                   : 0        : , "cl"           : Minimum time a Swarm Drone ragdoll will stay around before gibbing
asw_drone_gib_velocity                   : 1        : , "cheat", "cl"  : Drone gibs will inherit the velocity of the parent ragdoll scaled by this
asw_drone_health                         : 40       : , "sv", "cheat"  : How much health the Swarm drones have
asw_drone_hurl_chance                    : 0        : , "sv"           : Chance that an alien killed by explosives will hurl towards the camera.
asw_drone_hurl_interval                  : 10       : , "sv"           : Minimum number of seconds that must pass between alien bodies flung at camera.
asw_drone_jump_pitch_max                 : 45       : , "cl"           : Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_min                 : -45      : , "cl"           : Min pitch for drone's jumping pose parameter
asw_drone_jump_pitch_speed               : 3        : , "cl"           : Speed for drone's pitch jumping pose parameter transition
asw_drone_melee_force                    : 1        : , "sv", "cheat"  : Force of the drone's melee attack
asw_drone_melee_range                    : 60       : , "sv", "cheat"  : Range of the drone's melee attack
asw_drone_override_attack                : 1        : , "sv", "cheat"  : Enable to make Swarm drones use custom override movement to attack their enemy
asw_drone_override_move                  : 0        : , "sv", "cheat"  : Enable to make Swarm drones use custom override movement to chase their enemy
asw_drone_override_speedboost            : 0        : , "sv", "cheat"  : boost speed for the alien drones when in override mode
asw_drone_ridiculous                     : 0        : , "cheat", "cl"  : If true, hurl drone ragdolls at camera in a ridiculous fashion.
asw_drone_show_facing                    : 0        : , "sv", "cheat"  : Show which way the drone is facing
asw_drone_show_override                  : 0        : , "sv", "cheat"  : Show a yellow arrow if drone is using override movement
asw_drone_smooth_speed                   : 200      : , "sv", "cheat"  : How fast the swarm drone smooths his current velocity into the ideal, when using overidden movement
asw_drone_speedboost                     : 1        : , "sv", "cheat"  : boost speed for the alien drones
asw_drone_start_melee_range              : 100      : , "sv", "cheat"  : Range at which the drone starts his melee attack
asw_drone_touch_damage                   : 0        : , "sv", "cheat"  : Damage caused by drones on touch
asw_drone_uber_health                    : 500      : , "sv", "cheat"  : How much health the uber Swarm drones have
asw_drone_weak_from_behind               : 0        : , "cheat", "rep", "cl" : Drones take double damage from behind
asw_drone_yaw_speed                      : 32       : , "sv", "cheat"  : How fast the swarm drone can turn
asw_drone_yaw_speed_attacking            : 8        : , "sv", "cheat"  : How fast the swarm drone can turn while doing a melee attack
asw_drone_yaw_speed_attackprep           : 64       : , "sv", "cheat"  : How fast the swarm drone can turn while starting his melee attack
asw_drone_zig_zag_length                 : 144      : , "sv", "cheat"  : Length of drone zig zagging
asw_drone_zig_zagging                    : 0        : , "sv", "cheat"  : If set, aliens will try to zig zag up to their enemy instead of approaching directly
asw_drones_friendly                      : cmd      :                  : Makes drones friendly to marines
ASW_Drop                                 : cmd      :                  : Makes your marine drop his current weapon
asw_drop_ammo                            : cmd      :                  : Drops ammo from an ammo bag
asw_drop_money                           : 1        : , "sv", "cheat"  : Do aliens drop money?
asw_drop_powerups                        : 0        : , "sv", "cheat"  : Do aliens drop powerups?
asw_edit_panel                           : cmd      :                  : ASW Edit a VGUI panel by name
ASW_EditEmitterFrame                     : cmd      :                  : The vgui panel used to edit emitters
asw_egg_respawn                          : 0        : , "sv", "cheat"  : If set, eggs will respawn the parasite inside
asw_electrified_armor_duration           : 12       : , "sv", "cheat"  : Duration of electrified armor when activated
asw_emitter_max_collision_speed          : 80       : , "cheat", "cl"  : Maximum speed that makes a full volume
asw_emitter_min_collision_speed          : 50       : , "cheat", "cl"  : Minimum speed to make a sound
asw_encounter_display                    : 1        :                  : 
asw_encounter_radius_max                 : 512      : , "cheat"        : 
asw_encounter_radius_min                 : 384      : , "cheat"        : 
asw_encounters_distance_min              : 900      : , "cheat"        : Min distance between edges of encounter circles
asw_engine_finished_building_map         : cmd      :                  : Notify engine that we've finished building a map
asw_ent_create                           : cmd      :                  : Creates an entity of the given type in front of the current marine.
asw_ent_teleport                         : cmd      :                  : Teleport the specified entity to the crosshair location.  Format: ent_teleport <entity name>
asw_entindex                             : cmd      :                  : Returns the entity index of the player
asw_facefronttime                        : 2        : , "rep", "cl"    : How many seconds before marine faces front when standing still.
asw_fail_sound_delay                     : 0        : , "cheat", "cl"  : Delay before playing mission fail music
asw_fair_marine_rules                    : 1        : , "a", "sv"      : If set, fair marine selection rules are enforced during the briefing
asw_fast_reload_enabled                  : 1        : , "cheat", "rep", "cl" : Use fast reload mechanic?
asw_fast_reload_under_marine             : 0        : , "cl"           : Draw the active reload bar under the marine?
asw_feetyawrate                          : 300      : , "rep", "cl"    : How many degrees per second that we can turn our feet or upper body.
asw_fire_alien_damage_scale              : 3        : , "sv", "cheat"  : 
asw_fire_glow                            : 1        : , "sv", "cheat"  : 
asw_fire_glow_radius                     : 280      : , "sv", "cheat"  : 
asw_fire_spread_scale                    : 2        : , "sv", "cheat"  : 
asw_fist_passive_damage_scale            : 2        : , "cheat", "rep", "cl" : Damage scale applied from charged fist passive item
asw_fist_ragdoll_chance                  : 0        : , "sv"           : 
asw_fix_cam                              : -1       : , "cheat", "cl"  : Set to 1 to fix the camera in place.
asw_fixed_movement_playback_rate         : 0        : , "rep", "cl"    : Movement animation playback is always unscaled
asw_flamer_debug                         : 0        : , "sv", "cheat"  : Visualize flamer projectile collision
asw_flamer_force                         : 0        : , "sv", "cheat"  : Force imparted by the flamer projectiles
asw_flamer_light_b                       : 160      : , "cheat", "cl"  : Alters the colour of the flamer dynamic light
asw_flamer_light_exponent                : 5        : , "cheat", "cl"  : Alters the flamer dynamic light
asw_flamer_light_g                       : 192      : , "cheat", "cl"  : Alters the colour of the flamer dynamic light
asw_flamer_light_r                       : 255      : , "cheat", "cl"  : Alters the colour of the flamer dynamic light
asw_flamer_light_scale                   : 0        : , "cheat", "cl"  : Alters the size of the flamer dynamic light
asw_flamer_size                          : 40       : , "sv", "cheat"  : Radius at which flamer projectiles set aliens on fire
asw_flare_anim_speed                     : 1        : , "rep", "cl"    : Playback rate of the flare throw anim
asw_flare_autoaim_radius                 : 250      : , "cheat", "rep", "cl" : Radius of autoaim effect from flares
asw_flare_b                              : 200      : , "cl"           : Colour of flares
asw_flare_g                              : 255      : , "cl"           : Colour of flares
asw_flare_launch_delay                   : 0        : , "rep", "cl"    : Delay before flares are thrown
asw_flare_r                              : 240      : , "cl"           : Colour of flares
asw_flare_refire_time                    : 0        : , "rep", "cl"    : Time between starting a new flare throw
asw_flare_throw_speed                    : 50       : , "sv", "cheat"  : Velocity of thrown flares
asw_flashlight_dlight_b                  : 250      : , "cheat", "cl"  : Blue component of flashlight colour
asw_flashlight_dlight_g                  : 250      : , "cheat", "cl"  : Green component of flashlight colour
asw_flashlight_dlight_offsetx            : 30       : , "cheat", "cl"  : Offset of the flashlight dlight
asw_flashlight_dlight_offsety            : 0        : , "cheat", "cl"  : Offset of the flashlight dlight
asw_flashlight_dlight_offsetz            : 60       : , "cheat", "cl"  : Offset of the flashlight dlight
asw_flashlight_dlight_r                  : 250      : , "cheat", "cl"  : Red component of flashlight colour
asw_flashlight_dlight_radius             : 100      : , "cheat", "cl"  : Radius of the light around the marine.
asw_flashlight_marine_ambient            : 0        : , "cheat", "cl"  : Ambient light of the marine with flashlight on
asw_flashlight_marine_lightscale         : 1        : , "cheat", "cl"  : Light scale on the marine with flashlight on
asw_flip_door                            : cmd      :                  : Flip all door meshes
asw_floating_number_type                 : 0        : , "cl"           : 1 = vgui, 2 = particles
asw_follow_hint_debug                    : 0        : , "sv", "cheat"  : 
asw_follow_hint_max_range                : 300      : , "sv", "cheat"  : 
asw_follow_hint_max_z_dist               : 120      : , "sv", "cheat"  : 
asw_follow_slow_distance                 : 1200     : , "sv", "cheat"  : Marines will follow their leader slowly during combat if he's within this distance
asw_follow_threshold                     : 40       : , "sv", "cheat"  : Marines in diamond formation will move after leader has moved this much
asw_follow_use_hints                     : 2        : , "sv", "cheat"  : 0 = follow formation, 1 = use hints when in combat, 2 = always use hints
asw_follow_velocity_predict              : 0        : , "sv", "cheat"  : Marines travelling in diamond follow formation will predict their leader's movement ahead by this many seconds
asw_fonts                                : cmd      :                  : Shows all AS:I fonts
asw_force_ai_fire                        : 0        : , "sv", "cheat"  : Forces all AI marines to fire constantly
asw_g_jeepexitspeed                      : 100      : , "sv", "cheat"  : 
asw_gib_bleed_time                       : 1        : , "cl"           : How long drone gibs bleed for
asw_gimme_ammo                           : cmd      :                  : Refills all marine ammo
asw_gimme_health                         : cmd      :                  : Refills all marine health
asw_god                                  : 0        : , "sv", "cheat"  : Set to 1 to make marines invulnerable
asw_goo_volume                           : 1        : , "sv", "cheat"  : Volume of the alien goo looping sound
asw_grenade_launcher_gravity             : 2        : , "sv", "cheat"  : Gravity of grenade launcher grenades
asw_grenade_launcher_speed               : 2        : , "sv", "cheat"  : Scale speed of grenade launcher grenades
asw_grenade_radius                       : 350      : , "sv", "cheat"  : Radius of the rifle's grenade explosion
asw_grenade_throw_delay                  : 0        : , "cheat", "rep", "cl" : Delay before grenade entity is spawned when throwing
asw_grentrail_brightness                 : 128      : , "sv"           : 
asw_grentrail_fade                       : 100      : , "sv"           : 
asw_grentrail_lifetime                   : 0        : , "sv"           : 
asw_grentrail_width                      : 6        : , "sv"           : 
asw_grentrail_widthend                   : 1        : , "sv"           : 
asw_ground_secondary                     : 1        : , "cl"           : Set to 1 to make marines aim grenades at the floor instead of firing them straight
asw_grub_speedboost                      : 1        : , "sv", "cheat"  : boost speed for the grubs
asw_hack_cycle_time                      : 0        : , "cheat", "cl"  : 
asw_hacking_fraction                     : 0        : , "sv", "cheat"  : 
asw_harverter_suppress_children          : 0        : , "sv", "cheat"  : If set to 1, harvesters won't spawn harvesites
asw_harvester_max_critters               : 5        : , "sv", "cheat"  : maximum critters the harvester can spawn
asw_harvester_new                        : 1        : , "sv", "cheat"  : If set to 1, use the new model
asw_harvester_spawn_height               : 16       : , "sv", "cheat"  : Height above harvester origin to spawn harvesites at
asw_harvester_spawn_interval             : 1        : , "sv", "cheat"  : Time between spawning a harvesite and starting to spawn another
asw_harvester_speedboost                 : 1        : , "sv", "cheat"  : boost speed for the harvesters
asw_harvester_touch_damage               : 5        : , "sv", "cheat"  : Damage caused by harvesters on touch
asw_heal_gun_heal_fade                   : 0        : , "cheat", "rep", "cl" : Fade time for heal gun's heal sound
asw_heal_gun_start_heal_fade             : 0        : , "cheat", "rep", "cl" : Crossfade time between heal gun's search and heal sound
asw_healgrenade                          : -14145446 : , "cl"           : Color of grenades
asw_healgrenade_gravity                  : 1000     : , "sv", "cheat"  : Gravity of healgrenades
asw_healgrenade_refire_time              : 1        : , "cheat", "rep", "cl" : Time between starting a new healgrenade throw
asw_hear_fixed                           : 0        : , "cl"           : If set, hearing audio position is locked in place.  Use asw_set_hear_pos to set the fixed position to the current audio locatio
asw_hear_from_marine                     : 0        : , "cl"           : Audio hearing position is at current marine's ears
asw_hear_height                          : 0        : , "cl"           : If set, hearing audio position is this many units above the marine.  If number is negative, then hear position is number of uni
asw_hear_pos_debug                       : 0        : , "cl"           : Shows audio hearing position
asw_hide_local_marine                    : 0        : , "cheat", "cl"  : If enabled, your current marine will be invisible
asw_hide_marine                          : cmd      :                  : Toggle drawing of the current marine
asw_hl2_camera                           : 0        : , "cheat", "rep", "norecord", "cl" : 
asw_holdout_announce_time                : 5        : , "sv", "cheat"  : How many seconds between announcing a wave and actually starting a wave.
asw_holdout_debug                        : 0        : , "cheat", "rep", "cl" : Show debug text for holdout mode
asw_holdout_resupply_time                : 20       : , "sv", "cheat"  : How many seconds marines have to pick new weapons in the resupply stage.
asw_holdout_start_wave                   : cmd      :                  : Starts a holdout wave
asw_holdout_wave_score_time              : 5        : , "sv", "cheat"  : How many seconds to show the end wave scores for.
asw_horde_class                          : 0        : , "sv", "cheat"  : Alien class used when spawning hordes
asw_horde_interval_max                   : 60       : , "sv", "cheat"  : Min time between hordes
asw_horde_interval_min                   : 40       : , "sv", "cheat"  : Min time between hordes
asw_horde_max_distance                   : 1500     : , "sv", "cheat"  : Maximum distance away from the marines the horde can spawn
asw_horde_min_distance                   : 800      : , "sv", "cheat"  : Minimum distance away from the marines the horde can spawn
asw_horde_override                       : 1        : , "sv"           : Forces hordes to spawn
asw_horde_size_max                       : 12       : , "sv", "cheat"  : Max horde size
asw_horde_size_min                       : 9        : , "sv", "cheat"  : Min horde size
asw_horizontal_autoaim                   : 1        : , "cheat", "cl"  : Applies horizontal correction towards best aim ent.
asw_hotbar_self                          : 1        : , "cl"           : Show your own items on the hotbar
asw_hotbar_simple                        : 1        : , "cl"           : Show only 1 item per AI marine on the squad hotbar
asw_hud_alpha                            : 192      : , "cl"           : Alpha of the black parts of the HUD (0->255)
asw_hud_jeephint_numentries              : 10       : , "sv"           : 
asw_hud_scale                            : 0        : , "cl"           : Scale of the HUD overall
asw_hud_swaps                            : 1        : , "cl"           : Show weapon swap icons on the HUD
asw_ignore_need_two_player_requirement   : 0        : , "rep", "cl"    : If set to 1, ignores the mission setting that states two players are needed to start the mission.
asw_infest_angle                         : 0        : , "sv"           : Angle adjustment for parasite infestation attachment
asw_infest_pitch                         : -45      : , "sv"           : Angle adjustment for parasite infestation attachment
asw_info_sound_continue                  : 1        : , "a", "cl"      : Info message sounds continue after you close the window
asw_inspect_profile                      : cmd      :                  : Display a marine's profile
asw_instant_restart                      : 0        : , "sv"           : Whether the game should use the instant restart (if not, it'll do a full reload of the map).
asw_intensity_decay_time                 : 20       : , "sv", "cheat"  : Seconds to decay full intensity to zero
asw_intensity_far_range                  : 200      : , "sv", "cheat"  : Enemies killed past this distance will only slightly increase intensity
asw_intensity_inhibit_delay              : 3        : , "sv", "cheat"  : Seconds before intensity starts to decay after an increase
asw_intensity_scale                      : 0        : , "sv", "cheat"  : Scales intensity increases for marines
asw_interval_change_max                  : 0        : , "sv", "cheat"  : Director: Max scale applied to alien spawn interval each spawn
asw_interval_change_min                  : 0        : , "sv", "cheat"  : Director: Min scale applied to alien spawn interval each spawn
asw_interval_initial_max                 : 7        : , "sv", "cheat"  : Director: Max time between alien spawns when first entering spawning state
asw_interval_initial_min                 : 5        : , "sv", "cheat"  : Director: Min time between alien spawns when first entering spawning state
asw_interval_min                         : 1        : , "sv", "cheat"  : Director: Alien spawn interval will never go lower than this
asw_inventory                            : cmd      :                  : Lists marine's inventory
ASW_InvLast                              : cmd      :                  : Switches between primary and secondary weapons
ASW_InvNext                              : cmd      :                  : Makes your marine select the next weapon
ASW_InvPrev                              : cmd      :                  : Makes your marine select the previous weapon
ASW_JukeboxFadeOutTime                   : 1        : , "cl"           : 
asw_jump_jet_height                      : 160      : , "rep", "cl"    : 
asw_jump_jet_pounce_height               : 60       : , "rep", "cl"    : 
asw_jump_jet_time                        : 1        : , "rep", "cl"    : 
asw_key_atten                            : 1        : , "cl"           : 
asw_key_falloff                          : 0        : , "cl"           : 
asw_key_innerCone                        : 20       : , "cl"           : 
asw_key_outerCone                        : 30       : , "cl"           : 
asw_key_range                            : 0        : , "cl"           : 
asw_knockdown_interval                   : 3        : , "sv", "cheat"  : Min time between knockdowns
asw_laser_sight                          : 1        : , "a", "cl"      : 
asw_laser_sight_min_distance             : 9999     : , "cl"           : The min distance at which to accurately draw the laser sight from the muzzle rather than using the shoot direction
asw_last_game_variation                  : 0        : , "a", "sv"      : Which game variation was used last game
asw_last_marine_dead_delay               : 0        : , "sv", "cheat"  : How long to wait after the last marine has died before failing the mission
asw_last_max_players                     : 6        : , "a", "cl"      : Last maxplayers used for starting a server from the main menu
asw_last_server_name                     : 0        : , "a", "cl"      : Last name used for starting a server from the main menu
asw_last_sv_lan                          : 0        : , "a", "cl"      : Last sv_lan used for starting a server from the main menu
asw_leadership_radius                    : 600      : , "rep", "cl"    : Radius of the leadership field around NCOs with the leadership skill
asw_LeaveMarine                          : cmd      :                  : Uninhabits your current marine
asw_left_hand_ik                         : 0        : , "cheat", "cl"  : IK the marine's left hand to his weapon
asw_list_cached_emitters                 : cmd      :                  : Lists all emitter templates currently loaded
asw_live_marines                         : cmd      :                  : Reports if you have live marines
ASW_LoadCampaign                         : cmd      :                  : Loads a previously saved campaign game
asw_local_dlight_b                       : 250      : , "cheat", "cl"  : Blue component of local colour
asw_local_dlight_exponent                : 3        : , "cheat", "cl"  : Exponent of local colour
asw_local_dlight_g                       : 250      : , "cheat", "cl"  : Green component of local colour
asw_local_dlight_offsetx                 : 0        : , "cheat", "cl"  : Offset of the local dlight
asw_local_dlight_offsety                 : -15      : , "cheat", "cl"  : Offset of the local local
asw_local_dlight_offsetz                 : 95       : , "cheat", "cl"  : Offset of the flashlight dlight
asw_local_dlight_r                       : 250      : , "cheat", "cl"  : Red component of local colour
asw_local_dlight_radius                  : 0        : , "cheat", "cl"  : Radius of the light around the marine.
asw_local_dlight_rotate                  : 0        : , "cheat", "cl"  : Whether local dlight's offset is rotated by marine facing
asw_location_grid_debug                  : 0        :                  : Outputs mission grid hexes for server and client
asw_mad_firing_break                     : 4        : , "sv"           : Point at which the mad firing counter triggers the mad firing speech
asw_mad_firing_decay                     : 0        : , "sv"           : Tick down rate of the mad firing counter
asw_main_menu_option                     : cmd      :                  : 
asw_make_jeep                            : cmd      :                  : Creates a clientside jeep
asw_make_jeep_phys                       : cmd      :                  : Creates physics for test clientside jeep
asw_map_range                            : 1200     : , "cheat", "cl"  : Range in world units of the minimap
asw_marine_ai_acceleration               : 4        : , "sv", "cheat"  : Acceleration boost for marine AI
asw_marine_ai_followspot                 : 0        : , "sv", "cheat"  : 
asw_marine_aim_error_decay_multiplier    : 0        : , "sv", "cheat"  : Value multiplied per turn to reduce aim error over time 
asw_marine_aim_error_max                 : 20       : , "sv", "cheat"  : Maximum firing error angle for AI marines with base accuracy skill 
asw_marine_aim_error_min                 : 5        : , "sv", "cheat"  : Minimum firing error angle for AI marines with base accuracy skill 
asw_marine_ambient                       : 0        : , "cheat", "cl"  : Ambient light of the marine
asw_marine_auto_hack                     : 0        : , "sv", "cheat"  : If set to 1, marine will automatically hack nearby computers and button panels
asw_marine_box_collision                 : 1        : , "rep", "cl"    : 
asw_marine_burn_time_easy                : 6        : , "sv", "cheat"  : Amount of time marine burns for when ignited on easy difficulty
asw_marine_burn_time_hard                : 12       : , "sv", "cheat"  : Amount of time marine burns for when ignited on hard difficulty
asw_marine_burn_time_insane              : 15       : , "sv", "cheat"  : Amount of time marine burns for when ignited on insane difficulty
asw_marine_burn_time_normal              : 8        : , "sv", "cheat"  : Amount of time marine burns for when ignited on normal difficulty
asw_marine_collision                     : 0        : , "rep", "cl"    : Whether marines collide with each other or not, in a multiplayer game
asw_marine_death_cam                     : 1        : , "cheat", "rep", "cl" : Use death cam
asw_marine_death_cam_time                : 0        : , "cheat", "rep", "cl" : Time to do the slowdown death cam
asw_marine_death_cam_time_hold           : 1        : , "cheat", "rep", "cl" : Time to hold on the dying marine at time ramps back up
asw_marine_death_cam_time_interp         : 0        : , "cheat", "rep", "cl" : Time to blend into the death cam
asw_marine_death_cam_time_interp_out     : 0        : , "cheat", "rep", "cl" : Time to blend out of the death cam
asw_marine_death_cam_time_local_hold     : 5        : , "cheat", "rep", "cl" : Time to hold on the dying marine at time ramps back up if they died
asw_marine_death_cam_time_scale          : 0        : , "cheat", "rep", "cl" : Time scale during death cam
asw_marine_death_protection              : 1        : , "sv", "cheat"  : Prevents marines from dying in one hit, unless on 1 health
asw_marine_debug_movement                : 0        : , "sv", "cheat"  : Debug overall marine movement direction
asw_marine_edge_names                    : 1        : , "cl"           : Prevent marine names from going off the edge of the screen
asw_marine_explosion_protection          : 0        : , "sv", "cheat"  : Reduction of explosion radius against marines
asw_marine_face_last_enemy_time          : 5        : , "sv", "cheat"  : Amount of time that AI marines will face their last enemy after losing it while in follow mode
asw_marine_fall_damage                   : 0        : , "sv", "cheat"  : Marines take falling damage
asw_marine_ff                            : 1        : , "sv", "cheat"  : Marine friendly fire setting (0 = FFGuard, 1 = Normal (based on mission difficulty), 2 = Always max)
asw_marine_ff_absorption                 : 1        : , "sv"           : Friendly fire absorption style (0=none 1=ramp up 2=ramp down)
asw_marine_ff_absorption_build_rate      : 0        : , "sv", "cheat"  : Rate of FF absorption decay build up when being shot by friendlies
asw_marine_ff_absorption_decay_rate      : 0        : , "sv", "cheat"  : Rate of FF absorption decay
asw_marine_ff_dmg_base                   : 1        : , "sv", "cheat"  : Amount of friendly fire damage on mission difficulty 5
asw_marine_ff_dmg_step                   : 0        : , "sv", "cheat"  : Amount friendly fire damage is modified per mission difficuly level away from 5
asw_marine_ff_guard_time                 : 5        : , "sv", "cheat"  : Amount of time firing is disabled for when activating friendly fire guard
asw_marine_force_combat_status           : 0        : , "sv", "cheat"  : 
asw_marine_fraction_turn_scale           : 0        : , "cheat", "cl"  : Scale for the fractional marine turning (large turns)
asw_marine_friction                      : 10       : , "nf", "rep", "cl" : Marine movement friction.
asw_marine_gravity                       : 800      : , "nf", "rep", "cl" : Marine gravity.
asw_marine_labels_cursor_maxdist         : 70       : , "cl"           : Only marines within this distance of the cursor will get their health bar drawn
asw_marine_lightscale                    : 4        : , "cheat", "cl"  : Light scale on the marine
asw_marine_linear_turn_rate              : 600      : , "cheat", "cl"  : Linear turning rate of the marine (used as minimum when fractional turning is employed)
asw_marine_melee_damage                  : 20       : , "sv", "cheat"  : How much damage the marine's kick does
asw_marine_melee_distance                : 50       : , "sv", "cheat"  : How far the marine can kick
asw_marine_melee_force                   : 200000   : , "sv", "cheat"  : Marine kick force = this / dist
asw_marine_melee_kick_lift               : 0        : , "sv", "cheat"  : Upwards Z-Force given to kicked objects
asw_marine_melee_max_force               : 10000    : , "sv", "cheat"  : Maximum force allowed
asw_marine_names                         : 1        : , "cl"           : Whether to show the marine name
asw_marine_nearby_angle                  : -75      : , "cheat", "rep", "cl" : 
asw_marine_object_motion_blur_scale      : 0        : , "cl"           : 
asw_marine_passive_armor_scale           : 0        : , "sv", "cheat"  : 'normal' armor will scale damage taken by this much
asw_marine_random_yaw                    : 40       : , "sv"           : Min/max angle the marine will change his yaw when idling in follow mode
asw_marine_rolls                         : 1        : , "cheat", "rep", "cl" : If set, marine will do rolls when jump is pressed
asw_marine_scan_beams                    : 0        : , "sv"           : Draw scan beams for marines holding position
asw_marine_server_anim                   : cmd      :                  : Lists animation playing on the player's current marine serverside
asw_marine_server_ragdoll                : 0        : , "sv", "cheat"  : If set, marines will have server ragdolls instead of clientside ones.
asw_marine_shoulderlight                 : 2        : , "cl"           : Should marines have a shoulder light effect on them.
asw_marine_skill                         : cmd      :                  : Usage: asw_marine_skill [nSkillSlot]  - reports the number of skill points of the current marine in that skill   asw_marine_spe
asw_marine_special_heal_chatter_chance   : 0        : , "sv"           : Chance of medic saying a special healing line.  Wounded special chance is this times 5.
asw_marine_special_idle_chatter_chance   : 0        : , "sv"           : Chance of marine doing a special idle chatter
asw_marine_spectate                      : cmd      :                  : Usage: asw_marine_spectate [marine_num]
asw_marine_speed_scale_easy              : 0        : , "rep", "cl"    : 
asw_marine_speed_scale_hard              : 1        : , "rep", "cl"    : 
asw_marine_speed_scale_insane            : 1        : , "rep", "cl"    : 
asw_marine_speed_scale_normal            : 1        : , "rep", "cl"    : 
asw_marine_speed_type                    : 2        : , "rep", "cl"    : 0=fixed points scaled by sequence speed, 1=fixed points, 2=just sequence speed
asw_marine_stumble_on_damage             : 1        : , "sv", "cheat"  : Marine stumbles when he takes damage
asw_marine_switch_blend_max_dist         : 1500     : , "cl"           : Maximum distance apart marines can be for a camera blend to occur
asw_marine_switch_blend_speed            : 2        : , "cl"           : How quickly the camera blends between marines when switching
asw_marine_time_until_ignite             : 0        : , "sv", "cheat"  : Amount of time before a marine ignites from taking repeated burn damage
asw_marine_toggle_crouch_chance          : 0        : , "sv"           : Chance of AI changing between crouched and non-crouched while idling in follow mode
asw_marine_turn_firing_fraction          : 0        : , "cheat", "cl"  : Fractional turning value while firing, if using asw_marine_fraction_turn_scale
asw_marine_turn_normal_fraction          : 0        : , "cheat", "cl"  : Fractional turning value if using asw_marine_fraction_turn_scale
asw_marine_turn_y_pos                    : 0        : , "a", "cl"      : Normalized height position for where the cursor changes the player from looking north to south.
asw_marine_update_visibility             : cmd      :                  : Updates marine visibility
asw_marine_view_cone_cost                : 5        : , "sv", "cheat"  : Extra pathing cost if a node is visible to a marine
asw_marine_view_cone_dist                : 700      : , "rep", "cl"    : Distance for marine view cone checks
asw_marine_view_cone_dot                 : 0        : , "rep", "cl"    : Dot for marine view cone checks
asw_marine_yaw_interval_max              : 8        : , "sv"           : Max time between AI marine shifting his yaw
asw_marine_yaw_interval_min              : 3        : , "sv"           : Min time between AI marine shifting his yaw
asw_MarineInvuln                         : cmd      :                  : Makes your marines invulnerable
asw_max_alien_batch                      : 10       : , "sv", "cheat"  : Max number of aliens spawned in a horde batch
asw_max_body_yaw                         : 30       : , "rep", "cl"    : Max angle body yaw can turn either side before feet snap.
asw_max_saves                            : 200      : , "a"            : Maximum number of multiplayer saves that will be stored on this server.
asw_medal_accuracy                       : 0        : , "sv", "cheat"  : Minimum accuracy needed to win the accuracy medal
asw_medal_barrel_kills                   : 5        : , "sv", "cheat"  : Minimum aliens killed with barrels to get the Collateral damage medal
asw_medal_blood_heal_amount              : 150      : , "sv", "cheat"  : How much health must be healed to win the blood halo medal
asw_medal_collection_sp                  : 1        : , "a", "cl"      : Whether the medal collection shows singleplayer or multiplayer
asw_medal_egg_kills                      : 10       : , "sv", "cheat"  : Minimum kills needed to get the eggs medal, if the team has wiped out all grubs in the map
asw_medal_explosive_kills                : 6        : , "sv", "cheat"  : How many aliens have to be killed from one explosion to get the explosives merit medal
asw_medal_firefighter                    : 10       : , "sv", "cheat"  : Minimum fires needed to put out to get the firefighter medal
asw_medal_grub_kills                     : 10       : , "sv", "cheat"  : Minimum kills needed to get the grub medal, if the team has wiped out all grubs in the map
asw_medal_info                           : cmd      :                  : Give medal info on a particular marine
asw_medal_lifesaver_dist                 : 100      : , "sv", "cheat"  : How close an alien has to be a fellow marine to count for the lifesaver medal
asw_medal_lifesaver_kills                : 1        : , "sv", "cheat"  : How many aliens you have to kill that were close to a teammate to get the lifesaver medal
asw_medal_melee_hits                     : 20       : , "sv", "cheat"  : Minimum kicks needed to get the iron fist medal
asw_medal_mine_burns                     : 60       : , "sv", "cheat"  : How many mine kills needed to get the mine medal
asw_medal_parasite_kills                 : 50       : , "sv", "cheat"  : Minimum kills needed to get the parasite medal
asw_medal_reckless_explosive_kills       : 1        : , "sv", "cheat"  : How many aliens have to be killed from kicked grenades to get the reckless explosive merit
asw_medal_sentry_kills                   : 60       : , "sv", "cheat"  : Minimum kills needed to win the sentry medal
asw_medal_silver_heal_amount             : 200      : , "sv", "cheat"  : How much health must be healed to win the silver halo medal
asw_melee_base_damage                    : 12       : , "cheat", "rep", "cl" : The melee damage that marines do at level 1 (scales up with level)
asw_melee_debug                          : 0        : , "rep", "cl"    : Debugs the melee system. Set to 2 for position updates
asw_melee_knockback_up_force             : 1        : , "sv", "cheat"  : 
asw_melee_list_dps                       : cmd      :                  : Lists DPS for melee weapons
asw_melee_lock                           : 0        : , "rep", "cl"    : Marine is moved to the nearest enemy when melee attacking
asw_melee_lock_distance                  : 35       : , "cheat", "cl"  : Dist marine slides to when locked onto a melee target
asw_melee_lock_slide_speed               : 200      : , "cheat", "cl"  : Speed at which marine slides into place when target locked in melee
asw_melee_reload                         : cmd      :                  : Reloads melee_attacks.txt
asw_melee_reload_server_only             : cmd      :                  : Reloads melee_attacks.txt
asw_melee_require_contact                : 0        : , "rep", "cl"    : Melee requires contact to transition to the next combo
asw_melee_require_key_release            : 1        : , "cheat", "rep", "cl" : Melee requires key release between attacks
asw_mesh_emitter_draw                    : 1        : , "cheat", "cl"  : Draw meshes from mesh emitters
asw_mesh_emitter_test                    : cmd      :                  : Test spawning a clientside mesh emitter
ASW_MessageLog                           : cmd      :                  : Shows a log of info messages you've read so far in this mission
asw_minigun_pitch_max                    : 150      : , "cheat", "rep", "cl" : Pitch of barrel spin sound
asw_minigun_pitch_min                    : 50       : , "cheat", "rep", "cl" : Pitch of barrel spin sound
asw_minigun_spin_down_rate               : 0        : , "cheat", "rep", "cl" : Spin down speed of minigun
asw_minigun_spin_rate_threshold          : 0        : , "cheat", "rep", "cl" : Minimum barrel spin rate before minigun will fire
asw_minigun_spin_up_rate                 : 1        : , "cheat", "rep", "cl" : Spin up speed of minigun
asw_minimap_clicks                       : 1        : , "a", "cl"      : Is enabled, clicking on the minimap will draw on it.  If disabled, clicking there will fire your weapon as normal
asw_minimap_scale                        : cmd      :                  : Overrides scale of the minimap
asw_mining_laser_run_fade                : 0        : , "cheat", "rep", "cl" : Fade time for mining laser run sound
asw_mining_laser_start_run_fade          : 0        : , "cheat", "rep", "cl" : Crossfade time between mining laser's charge and run sound
asw_mininglaser_damage_snd_interval      : 1        : , "cheat", "rep", "cl" : How often to play the damage sound when the laser beam is on
asw_mission_complete                     : cmd      :                  : Cheat to complete the current mission
asw_money                                : 0        : , "rep", "cl"    : Can players collect money?
asw_money_elasticity                     : 3        : , "sv", "cheat"  : 
asw_money_friction                       : -1       : , "sv", "cheat"  : 
asw_money_gravity                        : 0        : , "sv", "cheat"  : 
asw_mortar_round_child_fuse_max          : 1        : , "sv", "cheat"  : Cluster grenade child cluster's maximum fuse length
asw_mortar_round_child_fuse_min          : 0        : , "sv", "cheat"  : Cluster grenade child cluster's minimum fuse length
asw_mortar_round_fuse                    : 4        : , "sv", "cheat"  : Fuse length of cluster grenade
asw_mortar_round_gravity                 : 0        : , "sv", "cheat"  : Gravity of mortar bug's mortar
asw_mortar_round_min_detonation_time     : 0        : , "sv", "cheat"  : Min. time before cluster grenade can detonate
asw_mortar_round_radius_check_interval   : 0        : , "sv", "cheat"  : How often the cluster grenade checks for nearby drones to explode against
asw_mortar_round_radius_check_scale      : 0        : , "sv", "cheat"  : What fraction of the grenade's damage radius is used for the early detonation check
asw_mortarbug_face_target                : 1        : , "sv", "cheat"  : Mortarbug faces his target when moving
asw_mortarbug_shell_fuse                 : 3        : , "sv", "cheat"  : Time before mortarbug shell explodes
asw_mortarbug_shell_gravity              : 0        : , "sv", "cheat"  : Gravity of mortarbug shell
asw_mortarbug_speedboost                 : 1        : , "sv", "cheat"  : boost speed for the mortarbug
asw_mortarbug_spitspeed                  : 350      : , "sv", "cheat"  : Speed at which mortarbug grenade travels.
asw_mortarbug_touch_damage               : 5        : , "sv", "cheat"  : Damage caused by mortarbug on touch
asw_motionblur                           : 0        : , "cl"           : Motion Blur
asw_motionblur_addalpha                  : 0        : , "cl"           : Motion Blur Alpha
asw_motionblur_drawalpha                 : 1        : , "cl"           : Motion Blur Draw Alpha
asw_motionblur_time                      : 0        : , "cl"           : The amount of time to wait until updating the FB
asw_mouse_order_dist                     : 100      : , "cl"           : Minimum distance squared needed to move the cursor while holding down a marine number to order that marine to face that directi
asw_move_dummy                           : cmd      :                  : 
asw_move_marine                          : 1        : , "sv", "cheat"  : Activate remote control of named entity
asw_movement_direction_interval          : 0        : , "sv", "cheat"  : 
asw_movement_direction_tolerance         : 30       : , "sv", "cheat"  : 
asw_muzzle_flash_new_type                : 0        : , "cheat", "cl"  : 
asw_muzzle_light                         : 104907008.000 : , "cheat", "cl"  : 
asw_muzzle_light_radius_max              : 100      : , "cheat", "cl"  : 
asw_muzzle_light_radius_min              : 50       : , "cheat", "cl"  : 
asw_network_id                           : cmd      :                  : returns network id
asw_new_drone                            : 1        : , "sv", "cheat"  : Set to 1 to use the new drone model
ASW_NextMarine                           : cmd      :                  : Select your next marine
asw_night_vision_duration                : 20       : , "cheat", "rep", "cl" : 
asw_night_vision_fade_in_speed           : 400      : , "cheat", "cl"  : 
asw_night_vision_fade_out_speed          : 5000     : , "cheat", "cl"  : 
asw_night_vision_flash_max               : 220      : , "cheat", "cl"  : 
asw_night_vision_flash_min               : 0        : , "cheat", "cl"  : 
asw_night_vision_flash_speed             : 1000     : , "cheat", "cl"  : 
asw_night_vision_self_illum_multiplier   : 25       : , "cl"           : For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_npc_go                               : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
asw_npc_go_do_run                        : 1        : , "sv", "cheat"  : Set whether should run on asw_npc_go
asw_objective_slowdown_time              : 1        : , "sv", "cheat"  : Length of time that the slowdown effect lasts.
asw_objective_update_time_scale          : 0        : , "cheat", "rep", "cl" : Time scale during objective updates
asw_old_shieldbug                        : 0        : , "sv", "cheat"  : 1= old shield bug, 0 = new model
asw_OrderMarinesFollow                   : cmd      :                  : Orders nearest marine to follow
asw_OrderMarinesHold                     : cmd      :                  : Orders nearby marines to hold position
asw_override_footstep_volume             : 0        : , "cheat", "cl"  : Overrides footstep volume instead of it being surface dependent
asw_override_max_marines                 : 0        : , "sv", "cheat"  : Overrides how many marines can be selected for (testing).
asw_parasite_defanged_damage             : 15       : , "sv", "cheat"  : Damage per hit from defanged parasites
asw_parasite_inside                      : 0        : , "sv"           : If set, parasites will burrow into their victims rather than staying attached
asw_parasite_speedboost                  : 1        : , "sv", "cheat"  : boost speed for the parasites
asw_particle_count                       : 0        : , "cl"           : Shows how many particles are being drawn
asw_path_end                             : cmd      :                  : mark end of pathfinding test
asw_path_start                           : cmd      :                  : mark start of pathfinding test
asw_pdw_max_shooting_distance            : 400      : , "rep", "cl"    : Maximum distance of the hitscan weapons.
asw_pellet_trail_a                       : 40       : , "cheat", "cl"  : 
asw_pellet_trail_b                       : 255      : , "cheat", "cl"  : 
asw_pellet_trail_fade                    : 0        : , "cheat", "cl"  : 
asw_pellet_trail_g                       : 255      : , "cheat", "cl"  : 
asw_pellet_trail_life                    : 1        : , "cheat", "cl"  : 
asw_pellet_trail_material                : 0        : , "cheat", "cl"  : 
asw_pellet_trail_r                       : 255      : , "cheat", "cl"  : 
asw_pellet_trail_width                   : 1        : , "cheat", "cl"  : 
ASW_PermaStim                            : cmd      :                  : Free long stim
ASW_PermaStimStop                        : cmd      :                  : Free long stim
asw_phys_prop_motion_blur_scale          : 0        : , "cl"           : 
ASW_PhysicsShove                         : cmd      :                  : Shove objects in front of you
asw_pick_stim_music                      : cmd      :                  : Shows a dialog for picking custom stim music
asw_pierce_spark_scale                   : 0        : , "cl"           : Scale applied to piercing spark effect
asw_player_avoidance                     : 1        : , "cheat", "cl"  : Enable/Disable player avoidance.
asw_player_avoidance_bounce              : 1        : , "cheat", "cl"  : Marine avoidance bounce.
asw_player_avoidance_fakehull            : 25       : , "cheat", "cl"  : Marine avoidance hull size.
asw_player_avoidance_force               : 1024     : , "cheat", "cl"  : Marine avoidance separation force.
asw_player_names                         : 1        : , "cl"           : Whether to show player names under marines or not.  Set to 2 to show both player and marine name.
asw_portrait_ammo                        : 1        : , "cl"           : 
asw_portrait_class                       : 1        : , "cl"           : 
asw_portrait_face                        : 1        : , "cl"           : 
asw_portrait_health_cross                : 0        : , "cl"           : 
asw_portrait_leadership                  : 1        : , "cl"           : 
asw_portrait_scale_test                  : 0        : , "cheat", "cl"  : 
asw_portraits_border                     : 8        : , "cl"           : Black border around HUD portraits
asw_portraits_border_shrink              : 0        : , "cl"           : How much of the border is applied to the actual size of the portrait.
asw_portraits_hide                       : 0        : , "cl"           : 
asw_powerup_elasticity                   : 0        : , "cheat", "rep", "cl" : 
asw_powerup_friction                     : 0        : , "cheat", "rep", "cl" : 
asw_powerup_gravity                      : 1        : , "cheat", "rep", "cl" : 
asw_precache_speech                      : 0        : , "sv", "cheat"  : If set, server will precache all speech files (increases load times a lot!)
asw_prevent_ai_crouch                    : 0        : , "cheat", "cl"  : Prevents AI from crouching when they hold position
ASW_PrevMarine                           : cmd      :                  : Select your previous marine
asw_queen_debug                          : 0        : , "sv", "cheat"  : Display debug info about the queen
asw_queen_flame_flinch_chance            : 0        : , "sv", "cheat"  : Chance of queen flinching when she takes fire damage
asw_queen_force_parasite_spawn           : 0        : , "sv", "cheat"  : Set to 1 to force the queen to spawn parasites
asw_queen_force_spit                     : 0        : , "sv", "cheat"  : Set to 1 to force the queen to spit
asw_queen_grabber_dmg                    : 1        : , "sv", "cheat"  : Damager per pump per grabber
asw_queen_grabber_health                 : 20       : , "sv", "cheat"  : Initial health of the queen grabbers
asw_queen_health_easy                    : 2500     : , "sv", "cheat"  : Initial health of the Swarm Queen
asw_queen_health_hard                    : 5000     : , "sv", "cheat"  : Initial health of the Swarm Queen
asw_queen_health_insane                  : 6000     : , "sv", "cheat"  : Initial health of the Swarm Queen
asw_queen_health_normal                  : 3500     : , "sv", "cheat"  : Initial health of the Swarm Queen
asw_queen_max_mslash                     : 350      : , "sv", "cheat"  : Max Range of Swarm Queen moving slash attack
asw_queen_min_mslash                     : 160      : , "sv", "cheat"  : Min Range of Swarm Queen moving slash attack
asw_queen_slash_damage                   : 5        : , "sv", "cheat"  : Damage caused by the Swarm Queen's slash attack
asw_queen_slash_debug                    : 0        : , "sv", "cheat"  : Visualize Swarm Queen slash collision
asw_queen_slash_range                    : 200      : , "sv", "cheat"  : Range of Swarm Queen slash attack
asw_queen_slash_size                     : 100      : , "sv", "cheat"  : Padding around the Swarm Queen's claw when calculating melee attack collision
asw_queen_spit_autoaim_angle             : 10       : , "sv", "cheat"  : Angle in degrees in which the Queen's spit attack will adjust to fire at a marine
asw_queen_spit_damage                    : 10       : , "sv", "cheat"  : Damage caused by the queen's goo spit
asw_queen_spit_radius                    : 350      : , "sv", "cheat"  : Radius of the queen's goo spit attack
asw_r_JeepFOV                            : 90       : , "cheat", "cl"  : 
asw_r_JeepViewBlendTo                    : 1        : , "cheat", "cl"  : 
asw_r_JeepViewBlendToScale               : 0        : , "cheat", "cl"  : 
asw_r_JeepViewBlendToTime                : 1        : , "cheat", "cl"  : 
asw_ragdoll_blend_test                   : cmd      :                  : Ragdoll blending test
asw_railgun_beam_lifetime                : 0        : , "cl"           : How long the railgun beam trails last
asw_railgun_beam_width                   : 20       : , "cl"           : Initial width of the railgun beam trail
asw_railgun_force_scale                  : 60       : , "rep", "cl"    : Force of railgun shots
asw_ranger_health                        : 101      : , "sv", "cheat"  : 
asw_realistic_death_chatter              : 0        : , "sv"           : If true, only 1 nearby marine will shout about marine deaths
asw_reconnect_after_outro                : 0        : , "cl"           : If set, client will reconnect to server after outro
asw_red_muzzle_b                         : 128      : , "cl"           : 
asw_red_muzzle_g                         : 128      : , "cl"           : 
asw_red_muzzle_r                         : 255      : , "cl"           : 
asw_regular_floor_texture                : 0        :                  : Regular floor texture to replace
asw_report_difficulty                    : cmd      :                  : Reports current skill and mission difficulty level
asw_reserve_marine_time                  : 30       : , "sv"           : Number of seconds marines are reserved for at briefing start
asw_restart_mission                      : cmd      :                  : Restarts the current mission
asw_return_chat                          : cmd      :                  : 
asw_rg_explosion                         : 0        : , "cl"           : Should the rg tracer have an explosion at the end?
asw_ricochet_laser_b                     : 0        : , "cl"           : Red component of ricochet rifle bounce laser
asw_ricochet_laser_brightness            : 255      : , "cheat", "cl"  : Width of the ricochet targeting laser
asw_ricochet_laser_fade                  : 0        : , "cheat", "cl"  : Width of the ricochet targeting laser
asw_ricochet_laser_g                     : 0        : , "cl"           : Red component of ricochet rifle bounce laser
asw_ricochet_laser_r                     : 255      : , "cl"           : Red component of ricochet rifle bounce laser
asw_ricochet_laser_width                 : 1        : , "cheat", "cl"  : Width of the ricochet targeting laser
asw_rim_atten                            : 0        : , "cl"           : 
asw_rim_falloff                          : 0        : , "cl"           : 
asw_rim_innerCone                        : 20       : , "cl"           : 
asw_rim_outerCone                        : 30       : , "cl"           : 
asw_rim_range                            : 0        : , "cl"           : 
asw_rocket_acceleration                  : 60       : , "sv", "cheat"  : 
asw_rocket_debug                         : 0        : , "sv", "cheat"  : 
asw_rocket_drag                          : 0        : , "sv", "cheat"  : 
asw_rocket_homing_range                  : 640000   : , "sv", "cheat"  : 
asw_rocket_hover_height                  : 10       : , "sv", "cheat"  : 
asw_rocket_hover_thrust                  : 60       : , "sv", "cheat"  : 
asw_rocket_lifetime                      : 3        : , "sv", "cheat"  : 
asw_rocket_max_speed                     : 600      : , "sv", "cheat"  : 
asw_rocket_min_speed                     : 280      : , "sv", "cheat"  : 
asw_rocket_trail_a                       : 40       : , "cheat", "cl"  : 
asw_rocket_trail_b                       : 128      : , "cheat", "cl"  : 
asw_rocket_trail_fade                    : 0        : , "cheat", "cl"  : 
asw_rocket_trail_g                       : 255      : , "cheat", "cl"  : 
asw_rocket_trail_life                    : 0        : , "cheat", "cl"  : 
asw_rocket_trail_material                : 0        : , "cheat", "cl"  : 
asw_rocket_trail_r                       : 255      : , "cheat", "cl"  : 
asw_rocket_trail_width                   : 1        : , "cheat", "cl"  : 
asw_rocket_volume_time                   : 0        : , "cl"           : Time taken to fade in rocket loop sound
asw_rocket_wobble_amp                    : 90       : , "sv", "cheat"  : 
asw_rocket_wobble_freq                   : 0        : , "sv", "cheat"  : 
asw_room_info                            : cmd      :                  : Shows details about the current room in a randomly generated map
asw_roster_select_bypass_steam           : 0        : , "cheat", "cl"  : Bypass checking if data has been downloaded from steam when selecting a Marine.
asw_rts_controls                         : 0        : , "cheat", "rep", "cl" : 
asw_run_fixed_blend                      : 0        : , "rep", "cl"    : 
asw_run_speed                            : 380      : , "rep", "cl"    : Test of movement speed returned in animstate code
asw_run_speed_scale                      : 1        : , "rep", "cl"    : 
asw_sb_gallop_max_range                  : 130      : , "sv", "cheat"  : Max range to do ram attack
asw_sb_gallop_min_range                  : 50       : , "sv", "cheat"  : Min range to do ram attack
asw_scanner_background                   : 1        : , "cl"           : Draw black background behind minimap
asw_scanner_classic                      : 0        : , "cl"           : Scanner has white blips, is always pinging.
asw_scanner_idle_sound                   : 3        : , "cl"           : Which scanner idle sound is used (from 1 to 4)
asw_scanner_idle_volume                  : 0        : , "cl"           : Volume of scanner idle loop
asw_scanner_interlace_alpha              : 0        : , "cl"           : Alpha of interlace effect on the scanner
asw_scanner_noise_alpha                  : 0        : , "cl"           : Alpha of noise effect on the scanner
asw_scanner_pitch_base                   : 1        : , "cl"           : Starting pitch
asw_scanner_pitch_change                 : 0        : , "cl"           : Change in pitch (from 0 to 1.0) of scanner blips depending on distance from the tech marine
asw_scanner_ring_scale                   : 1        : , "cheat", "cl"  : Overdraw in the scanner ring size from the blip boundary
asw_scanner_scanline_alpha               : 80       : , "cl"           : Alpha of scanlines on the scanner
asw_scanner_scanline_double              : 0        : , "cl"           : Whether scanlines should be single or double pixel
asw_scanner_warning_sound                : 1        : , "cl"           : Which scanner warning sound is used (from 1 to 3)
asw_scanner_warning_volume               : 0        : , "cl"           : Volume of scanner warning beeps
asw_screenflash                          : 0        : , "sv", "cheat"  : Alpha of damage screen flash
asw_sentry_debug_aim                     : 0        : , "sv", "cheat"  : Draw debug lines for sentry gun aim
asw_sentry_friendly_fire_scale           : 0        : , "sv"           : Damage scale for sentry gun friendly fire
asw_sentry_friendly_target               : 0        : , "sv", "cheat"  : Whether the sentry targets friendlies or not
asw_sentry_gun_type                      : -1       : , "sv", "cheat"  : Force the type of sentry guns built to this. -1, the default, reads from the marine attributes.
asw_sequence_speed_cap                   : 160      : , "rep", "cl"    : 
ASW_Server_LoadCampaign                  : cmd      :                  : Server loads a previously saved campaign game
ASW_Server_StartCampaign                 : cmd      :                  : Server starts a new campaign game
asw_set_drone_skin                       : cmd      :                  : Sets skin index of all drones and simple drones
asw_set_hear_pos                         : cmd      :                  : Sets fixed audio position to the current position
asw_set_solid                            : cmd      :                  : Sets solid status of current marine
asw_shake                                : cmd      :                  : Shake the screen.
asw_shaman_aim_ahead_time                : 1        : , "sv", "cheat"  : Look ahead time for shaman's heal target
asw_shaman_health                        : 59       : , "sv", "cheat"  : 
asw_shieldbug_death_force                : 65000    : , "cl"           : this sets the custom death force for the exploding shieldbug
asw_shieldbug_defending_speedboost       : 1        : , "sv", "cheat"  : Boost speed for the shieldbug when defending
asw_shieldbug_force_defend               : 0        : , "sv", "cheat"  : 0 = no force, 1 = force open, 2 = force defend
asw_shieldbug_knockdown                  : 1        : , "sv", "cheat"  : If set shieldbug will knock marines down with his melee attacks
asw_shieldbug_knockdown_force            : 500      : , "sv", "cheat"  : Magnitude of knockdown force for shieldbug's melee attack
asw_shieldbug_knockdown_lift             : 300      : , "sv", "cheat"  : Upwards force for shieldbug's melee attack
asw_shieldbug_melee_force                : 2        : , "sv", "cheat"  : Melee force of the shieldbug
asw_shieldbug_screen_shake               : 1        : , "sv", "cheat"  : Should the shieldbug cause screen shake?
asw_shieldbug_speedboost                 : 1        : , "sv", "cheat"  : boost speed for the shieldbug
asw_shotgun_pellet_fade_length           : 100      : , "sv"           : Length of the trail on the shotgun pellets
asw_shotgun_pellets_pass                 : 0        : , "sv", "cheat"  : Set to make shotgun pellets pass through aliens (as opposed to stopping on contact)
asw_shotgun_shell_delay                  : 0        : , "cl"           : Delay on shell casing after firing shotgun
asw_show_all_singleplayer_maps           : 1        : , "cl"           : If set, offline practice option on the main menu will show all maps.
asw_show_marine_hints                    : cmd      :                  : Show hint manager spots
asw_show_mouse_entity                    : 0        : , "cheat", "cl"  : Show entity under the mouse cursor
asw_show_stats_in_singleplayer           : 0        : , "cl"           : Show stats screen in singleplayer
asw_show_xp                              : cmd      :                  : Print local player's XP and level
asw_show_xp_details                      : 0        : , "rep", "cl"    : Output XP rewards to the console
asw_simple_hacking                       : 0        : , "sv", "cheat"  : Use simple progress bar computer hacking
asw_sk_jeep_gauss_damage                 : 15       : , "sv"           : 
asw_skill                                : 2        : , "a", "rep", "cl" : Game skill level (1-4).
asw_skill_accuracy_flamer_dmg_base       : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_flamer_dmg_step       : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_pdw_dmg_base          : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_pdw_dmg_step          : 1        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_pistol_dmg_base       : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_pistol_dmg_step       : 2        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_prifle_dmg_base       : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_prifle_dmg_step       : 1        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_railgun_dmg_base      : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_railgun_dmg_step      : 10       : , "cheat", "rep", "cl" : 
asw_skill_accuracy_rifle_dmg_base        : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_rifle_dmg_step        : 1        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_shotgun_dmg_base      : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_shotgun_dmg_step      : 2        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_sniper_rifle_dmg_base : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_sniper_rifle_dmg_step : 10       : , "cheat", "rep", "cl" : 
asw_skill_accuracy_tesla_cannon_dmg_base : 0        : , "cheat", "rep", "cl" : 
asw_skill_accuracy_tesla_cannon_dmg_step : 0        : , "cheat", "rep", "cl" : 
asw_skill_agility_movespeed_base         : 290      : , "cheat", "rep", "cl" : 
asw_skill_agility_movespeed_step         : 10       : , "cheat", "rep", "cl" : 
asw_skill_agility_reload_step            : 0        : , "cheat", "rep", "cl" : 
asw_skill_autogun_base                   : 0        : , "cheat", "rep", "cl" : 
asw_skill_autogun_step                   : 1        : , "cheat", "rep", "cl" : 
asw_skill_drugs_base                     : 5        : , "cheat", "rep", "cl" : 
asw_skill_drugs_step                     : 0        : , "cheat", "rep", "cl" : 
asw_skill_engineering_sentry_base        : 1        : , "cheat", "rep", "cl" : 
asw_skill_engineering_sentry_step        : 0        : , "cheat", "rep", "cl" : 
asw_skill_engineering_welding_base       : 0        : , "cheat", "rep", "cl" : 
asw_skill_engineering_welding_step       : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_cluster_dmg_base      : 80       : , "cheat", "rep", "cl" : 
asw_skill_grenades_cluster_dmg_step      : 10       : , "cheat", "rep", "cl" : 
asw_skill_grenades_clusters_base         : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_clusters_step         : 1        : , "cheat", "rep", "cl" : 
asw_skill_grenades_dmg_base              : 80       : , "cheat", "rep", "cl" : 
asw_skill_grenades_dmg_step              : 10       : , "cheat", "rep", "cl" : 
asw_skill_grenades_flechette_dmg_base    : 10       : , "cheat", "rep", "cl" : 
asw_skill_grenades_flechette_dmg_step    : 1        : , "cheat", "rep", "cl" : 
asw_skill_grenades_freeze_duration_base  : 3        : , "cheat", "rep", "cl" : 
asw_skill_grenades_freeze_duration_step  : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_freeze_radius_base    : 210      : , "cheat", "rep", "cl" : 
asw_skill_grenades_freeze_radius_step    : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_hornet_count_base     : 8        : , "cheat", "rep", "cl" : 
asw_skill_grenades_hornet_count_step     : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_hornet_dmg_base       : 50       : , "cheat", "rep", "cl" : 
asw_skill_grenades_hornet_dmg_step       : 1        : , "cheat", "rep", "cl" : 
asw_skill_grenades_hornet_interval_base  : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_hornet_interval_step  : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_incendiary_dmg_base   : 80       : , "cheat", "rep", "cl" : 
asw_skill_grenades_incendiary_dmg_step   : 10       : , "cheat", "rep", "cl" : 
asw_skill_grenades_radius_base           : 280      : , "cheat", "rep", "cl" : 
asw_skill_grenades_radius_step           : 20       : , "cheat", "rep", "cl" : 
asw_skill_grenades_smart_count_base      : 32       : , "cheat", "rep", "cl" : 
asw_skill_grenades_smart_count_step      : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_smart_interval_base   : 0        : , "cheat", "rep", "cl" : 
asw_skill_grenades_smart_interval_step   : 0        : , "cheat", "rep", "cl" : 
asw_skill_hacking_speed_base             : 2        : , "cheat", "rep", "cl" : 
asw_skill_hacking_speed_step             : 0        : , "cheat", "rep", "cl" : 
asw_skill_healing_charges_base           : 4        : , "cheat", "rep", "cl" : 
asw_skill_healing_charges_step           : 1        : , "cheat", "rep", "cl" : 
asw_skill_healing_grenade_base           : 50       : , "cheat", "rep", "cl" : 
asw_skill_healing_grenade_step           : 10       : , "cheat", "rep", "cl" : 
asw_skill_healing_gun_base               : 5        : , "cheat", "rep", "cl" : 
asw_skill_healing_gun_charges_base       : 40       : , "cheat", "rep", "cl" : 
asw_skill_healing_gun_charges_step       : 10       : , "cheat", "rep", "cl" : 
asw_skill_healing_gun_step               : 1        : , "cheat", "rep", "cl" : 
asw_skill_healing_hps_base               : 25       : , "cheat", "rep", "cl" : 
asw_skill_healing_hps_step               : 8        : , "cheat", "rep", "cl" : 
asw_skill_healing_medkit_hps_base        : 50       : , "cheat", "rep", "cl" : 
asw_skill_healing_medkit_hps_step        : 5        : , "cheat", "rep", "cl" : 
asw_skill_health_base                    : 80       : , "cheat", "rep", "cl" : 
asw_skill_health_step                    : 15       : , "cheat", "rep", "cl" : 
asw_skill_leadership_accuracy_chance_base : 0        : , "cheat", "rep", "cl" : 
asw_skill_leadership_accuracy_chance_step : 0        : , "cheat", "rep", "cl" : 
asw_skill_leadership_damage_resist_base  : 0        : , "cheat", "rep", "cl" : 
asw_skill_leadership_damage_resist_step  : 0        : , "cheat", "rep", "cl" : 
asw_skill_melee_dmg_base                 : 30       : , "cheat", "rep", "cl" : 
asw_skill_melee_dmg_step                 : 6        : , "cheat", "rep", "cl" : 
asw_skill_melee_force_base               : 10       : , "cheat", "rep", "cl" : 
asw_skill_melee_force_step               : 1        : , "cheat", "rep", "cl" : 
asw_skill_melee_speed_base               : 1        : , "cheat", "rep", "cl" : 
asw_skill_melee_speed_step               : 0        : , "cheat", "rep", "cl" : 
asw_skill_mines_duration_base            : 10       : , "cheat", "rep", "cl" : 
asw_skill_mines_duration_step            : 5        : , "cheat", "rep", "cl" : 
asw_skill_mines_fires_base               : 1        : , "cheat", "rep", "cl" : 
asw_skill_mines_fires_step               : 0        : , "cheat", "rep", "cl" : 
asw_skill_muzzle_flash_base              : 1        : , "cheat", "rep", "cl" : 
asw_skill_muzzle_flash_step              : 0        : , "cheat", "rep", "cl" : 
asw_skill_particle_count                 : 20       : , "cl"           : How many particles are spawned for each edge of the skill button
asw_skill_particle_deviation             : 0        : , "cl"           : Random deviation applied to initial velocity of skill spending particles
asw_skill_particle_gravity               : 0        : , "cl"           : Gravity for particles for the skill spending effect
asw_skill_particle_inset                 : 10       : , "cl"           : How many pixels inset inside the skill button to spawn particles
asw_skill_particle_size                  : 40       : , "cl"           : Size of particles for the skill spending effect
asw_skill_particle_speed                 : 50       : , "cl"           : Initial speed of skill spend particles
asw_skill_particle_speed_up              : 0        : , "cl"           : Upward boost given to skill spend particles
asw_skill_piercing_base                  : 0        : , "cheat", "rep", "cl" : 
asw_skill_piercing_step                  : 0        : , "cheat", "rep", "cl" : 
asw_skill_reloading_base                 : 1        : , "cheat", "rep", "cl" : 
asw_skill_reloading_fast_base            : 1        : , "cheat", "rep", "cl" : 
asw_skill_reloading_fast_step            : 0        : , "cheat", "rep", "cl" : 
asw_skill_reloading_step                 : 0        : , "cheat", "rep", "cl" : 
asw_skill_scanner_base                   : 600      : , "cheat", "rep", "cl" : 
asw_skill_scanner_step                   : 150      : , "cheat", "rep", "cl" : 
asw_skill_self_healing_charges_base      : 2        : , "cheat", "rep", "cl" : 
asw_skill_self_healing_charges_step      : 0        : , "cheat", "rep", "cl" : 
asw_skill_vindicator_dmg_base            : 0        : , "cheat", "rep", "cl" : 
asw_skill_vindicator_dmg_step            : 2        : , "cheat", "rep", "cl" : 
asw_skill_vindicator_pellets_base        : 7        : , "cheat", "rep", "cl" : 
asw_skill_vindicator_pellets_step        : 0        : , "cheat", "rep", "cl" : 
asw_skill_xenowounds_base                : 100      : , "cheat", "rep", "cl" : 
asw_skill_xenowounds_step                : -25      : , "cheat", "rep", "cl" : 
asw_sniper_dlight_b                      : 250      : , "cheat", "cl"  : Blue component of flashlight colour
asw_sniper_dlight_exponent               : 1        : , "cheat", "cl"  : 
asw_sniper_dlight_g                      : 250      : , "cheat", "cl"  : Green component of flashlight colour
asw_sniper_dlight_r                      : 250      : , "cheat", "cl"  : Red component of flashlight colour
asw_sniper_dlight_radius                 : 100      : , "cheat", "cl"  : Radius of the light around the cursor.
asw_sniper_scope_radius                  : 100      : , "cl"           : 
asw_sniper_scope_self_illum_multiplier   : 0        : , "cl"           : For materials that use the NightVision proxy, multiply the result (normally in the [0,1] range) by this value.
asw_sniper_shell_delay                   : 0        : , "cl"           : Delay on shell casing after firing rifle
asw_solid_info                           : cmd      :                  : Shows solid status of current marine
asw_sounds                               : cmd      :                  : lists sounds playing
asw_spawn_alien                          : cmd      :                  : Make the named asw_spawner spit out an alien
asw_spawn_buzzer                         : cmd      :                  : Refills all marine health
asw_spawning_enabled                     : 1        : , "sv", "cheat"  : If set to 0, asw_spawners won't spawn aliens
asw_spinning_stim_cam                    : 1        : , "cl"           : If set, slow motion will display a small spinning camera view
asw_springcol                            : 1        : , "sv", "cheat"  : Use soft alien collision
asw_springcol_core                       : 0        : , "sv", "cheat"  : Fraction of the alien's pushaway radius that is a solid capped core
asw_springcol_debug                      : 0        : , "sv", "cheat"  : Display the direction of the pushaway vector. Set to entity index or -1 to show all.
asw_springcol_force_scale                : 3        : , "sv", "cheat"  : Multiplier for each individual push force
asw_springcol_push_cap                   : 33       : , "sv", "cheat"  : Cap on the total push vector
asw_springcol_radius                     : 50       : , "sv", "cheat"  : Radius of the alien's pushaway cylinder
asw_squad_debug                          : 1        : , "sv", "cheat"  : Draw debug overlays for squad movement
asw_squad_hotbar                         : cmd      :                  : Activate a squad hotbar button
asw_squad_inventory                      : cmd      :                  : Shows squad inventory
ASW_StartCampaign                        : cmd      :                  : Starts a new campaign game
asw_StartStim                            : cmd      :                  : Activates a stim pack
asw_stats_nogameplaycheck                : 0        : , "sv"           : Disable normal check for valid gameplay, send stats regardless.
asw_stats_scrub_time                     : 6        : , "cheat", "cl"  : Time that it takes to do the full stats time scrub.
asw_stats_skip_marines_test              : 0        : , "cheat", "cl"  : Tests removing marines 1 and 3 from the stats screen
asw_stats_track                          : 0        : , "a", "sv"      : Turn on//off Infested stats tracking.
asw_stats_verbose                        : 0        : , "sv"           : Turn on//off verbose logging of stats.
asw_steam_cloud                          : 0        : , "cl"           : Whether Swarm data should be stored in the Steam Cloud
asw_steam_cloud_debug                    : 1        : , "cl"           : Print Steam Cloud messages
asw_stim_cam_pitch                       : 10       : , "cl"           : Controls angle of the small in-picture Stim camera
asw_stim_cam_roll                        : 0        : , "cl"           : Controls angle of the small in-picture Stim camera
asw_stim_cam_rotate_speed                : 0        : , "cl"           : Rotation speed of the stim camera
asw_stim_cam_time                        : 0        : , "cheat", "cl"  : When time scale drops below this value, the stim cam will show
asw_stim_cam_x                           : -20      : , "cl"           : Controls offset of the small in-picture Stim camera
asw_stim_cam_y                           : -30      : , "cl"           : Controls offset of the small in-picture Stim camera
asw_stim_cam_yaw                         : 15       : , "cl"           : Controls angle of the small in-picture Stim camera
asw_stim_cam_z                           : 70       : , "cl"           : Controls offset of the small in-picture Stim camera
asw_stim_duration                        : 6        : , "sv", "cheat"  : Default duration of the stimpack slomo (medics with skills will override this number)
asw_stim_music                           : 0        : , "a", "cl"      : Custom music file used for stim music
asw_stim_time_scale                      : 0        : , "cheat", "rep", "cl" : Time scale during stimpack slomo
asw_stop_burning                         : cmd      :                  : Makes your marine stop burning
asw_stumble_interval                     : 2        : , "sv", "cheat"  : Min time between stumbles
asw_stumble_knockback                    : 300      : , "sv", "cheat"  : Velocity given to aliens that get knocked back
asw_stumble_lift                         : 300      : , "sv", "cheat"  : Upwards velocity given to aliens that get knocked back
asw_stun_grenade_time                    : 6        : , "sv", "cheat"  : How long stun grenades stun aliens for
asw_success_sound_delay                  : 0        : , "cheat", "cl"  : Delay before playing mission success music
asw_suicide                              : cmd      :                  : Kills your current marine
asw_sv_maxspeed                          : 500      : , "nf", "rep", "cl" : 
asw_synup_chatter_chance                 : 0        : , "sv", "cheat"  : Chance of the synup chatter happening
asw_tech_order_hack_range                : 1200     : , "sv", "cheat"  : Max range when searching for a nearby AI tech to hack for you
asw_teleport                             : cmd      :                  : Usage:    asw_teleport <target entity> Teleports your current marine to the named entity
asw_test_marinenearby                    : cmd      :                  : Tests the marine nearby util shared function
asw_test_music                           : cmd      :                  : lists music pointer
asw_test_new_alien_jump                  : 1        : , "a", "sv"      : 
asw_test_turret                          : cmd      :                  : Test remote turret
asw_test_wave_announce                   : cmd      :                  : Shows wave announce panel
ASW_TestLoad                             : cmd      :                  : Tests loading a savegame
ASW_TestRoute                            : cmd      :                  : Tests loading a savegame
asw_tilegen                              : cmd      :                  : Experimental tile based level generator.
asw_tilegen_theme                        : 0        : , "a"            : Default theme selected in TileGen
asw_time_scale_delay                     : 0        : , "cheat", "rep", "cl" : Delay before timescale changes to give a chance for the client to comply and predict.
asw_tracer_count                         : cmd      :                  : Shows number of tracers spawned
asw_tracer_style                         : 1        : , "a", "cl"      : Specify tracer style. 0=none 1=normal 2=grey line
asw_trail_beam_lifetime                  : 0        : , "cl"           : How long the pellet trails last
asw_trail_beam_width                     : 3        : , "cl"           : Initial width of the pellet trails
asw_tumbler_debug                        : 0        : , "cheat", "cl"  : Debug info on tumbler offsets
asw_turret_debug_limits                  : 0        : , "cheat", "cl"  : Prints debug info about turret turning limits
asw_turret_dot                           : 0        : , "cheat", "cl"  : Dot angle above which potential targets are shown in the remote turret view
asw_turret_fire_rate                     : 0        : , "cheat", "rep", "cl" : Firing rate of remote controlled turrets
asw_turret_fog_end                       : 1200     : , "cl"           : Fog end distance for turret view
asw_turret_fog_start                     : 900      : , "cl"           : Fog start distance for turret view
asw_turret_turn_rate                     : 50       : , "cheat", "rep", "cl" : Turning rate of remote controlled turrets
asw_tutorial_save_stage                  : 0        : , "a", "sv"      : How far through the tutorial the player has got
asw_uber_auto_speed_scale                : 0        : , "sv", "cheat"  : Speed scale of uber drones when attacking
asw_uber_speed_scale                     : 0        : , "sv", "cheat"  : Speed scale of uber drone compared to normal
asw_unlock_all_locations                 : 0        : , "cheat"        : Unlocks all mission hexes
asw_update_binds                         : cmd      :                  : Makes ASI HUD elements update the detected key for various actions (e.g. the use key on use icons)
asw_use_particle_tracers                 : 1        : , "cheat", "rep", "cl" : Use particle tracers instead of the old school HL2 ones
asw_vbsp2                                : 0        : , "rep"          : 
asw_vehicle_cam_dist                     : 412      : , "cheat", "cl"  : 
asw_vehicle_cam_height                   : 0        : , "cheat", "cl"  : 
asw_vehicle_cam_pitch                    : 45       : , "cheat", "cl"  : 
asw_vindicator_grenade_elasticity        : 1        : , "sv", "cheat"  : elasticity of vindicator grenade
asw_vindicator_grenade_friction          : -1       : , "sv", "cheat"  : Time before grenade can 
asw_vindicator_grenade_fuse              : 3        : , "sv", "cheat"  : Fuse time on incendiary grenades
asw_vindicator_grenade_gravity           : 0        : , "sv", "cheat"  : Gravity of vindicator grenade
asw_vindicator_grenade_mass              : 10       : , "sv", "cheat"  : Mass of indendiary/cluster grenade
asw_vindicator_grenade_min_detonation_time : 0        : , "sv", "cheat"  : Minimum before this grenade can detonate
asw_vindicator_grenade_velocity          : 3        : , "sv", "cheat"  : Scale to the vindicator grenade initial velocity
asw_visrange_generic                     : 400      : , "cheat", "rep", "cl" : Vismon range
asw_voice_side_icon                      : 0        : , "cheat", "cl"  : Set to 1 to use the voice indicators on the side of the screen instead of the ones next to the 3d player names
asw_vote_chooser                         : cmd      :                  : 
asw_vote_duration                        : 30       : , "rep", "cl"    : Time allowed to vote on a map/campaign/saved game change.
asw_vote_kick_fraction                   : 0        : , "a", "rep", "cl" : Fraction of players needed to activate a kick vote
asw_vote_leader_fraction                 : 0        : , "a", "rep", "cl" : Fraction of players needed to activate a leader vote
asw_vote_map_fraction                    : 0        : , "a", "rep", "cl" : Fraction of players needed to activate a map vote
asw_walk_fixed_blend                     : 0        : , "rep", "cl"    : 
asw_walk_point                           : 200      : , "rep", "cl"    : 
asw_walk_sequence_speed_cap              : 50       : , "rep", "cl"    : 
asw_walk_speed                           : 175      : , "rep", "cl"    : 
asw_walk_speed_scale                     : 1        : , "rep", "cl"    : 
asw_wanderer_override                    : 0        : , "sv"           : Forces wanderers to spawn
asw_weapon_force_scale                   : 1        : , "rep", "cl"    : Force of weapon shots
asw_weapon_max_shooting_distance         : 1500     : , "rep", "cl"    : Maximum distance of the hitscan weapons.
asw_weapon_pitch                         : 12       : , "cl"           : 
asw_weapon_safety_hull                   : 0        : , "sv", "cheat"  : Size of hull used to check for AI shots going too near a friendly
asw_wire_full_random                     : 0        : , "sv", "cheat"  : Fully randomize wire hacks
asw_world_healthbar_class_icon           : 0        : , "cl"           : Show class icon on mouse over
asw_world_healthbars                     : 1        : , "cl"           : Shows health bars in the game world
asw_world_usingbars                      : 1        : , "cl"           : Shows using bars in the game world
asw_ww_chatter_interval_max              : 260      : , "sv"           : Max time between wildcat and wolfe conversation
asw_ww_chatter_interval_min              : 200      : , "sv"           : Min time between wildcat and wolfe conversation
asw_xp_screen_debug                      : 0        : , "cheat", "cl"  : If enabled, XP screen will show dummy player slots
async_allow_held_files                   : 1        :                  : Allow AsyncBegin/EndRead()
async_mode                               : 0        :                  : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume                             : cmd      :                  : 
async_serialize                          : 0        :                  : Force async reads to serialize for profiling
async_simulate_delay                     : 0        :                  : Simulate a delay of up to a set msec per file operation
async_suspend                            : cmd      :                  : 
+attack                                  : cmd      :                  : 
-attack                                  : cmd      :                  : 
-attack2                                 : cmd      :                  : 
+attack2                                 : cmd      :                  : 
audit_save_in_memory                     : cmd      :                  : Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect                      : 0        : , "sv"           : 
autoaim_max_dist                         : 2160     : , "sv"           : 
autosave                                 : cmd      :                  : Autosave
autosavedangerous                        : cmd      :                  : AutoSaveDangerous
autosavedangerousissafe                  : cmd      :                  : 
-back                                    : cmd      :                  : 
+back                                    : cmd      :                  : 
banid                                    : cmd      :                  : Add a user ID to the ban list.
banip                                    : cmd      :                  : Add an IP address to the ban list.
bench_end                                : cmd      :                  : Ends gathering of info.
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
bench_upload                             : cmd      :                  : Uploads most recent benchmark stats to the Valve servers.
benchframe                               : cmd      :                  : Takes a snapshot of a particular frame in a time demo.
bind                                     : cmd      :                  : Bind a key.
BindToggle                               : cmd      :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox                                 : 1        :                  : 
blackbox_dump                            : cmd      :                  : Dump the contents of the blackbox
blackbox_record                          : cmd      :                  : Record an entry into the blackbox
BlendBonesMode                           : 2        : , "rep", "cl"    : 
blink_duration                           : 0        : , "cl"           : How many seconds an eye blink will last.
box                                      : cmd      :                  : Draw a debug box.
-break                                   : cmd      :                  : 
+break                                   : cmd      :                  : 
breakable_disable_gib_limit              : 0        : , "sv"           : 
breakable_multiplayer                    : 1        : , "sv"           : 
buddha                                   : cmd      :                  : Toggle.  Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window                   : 30       : , "a"            : number of frames to look at when figuring out average frametimes
budget_background_alpha                  : 128      : , "a"            : how translucent the budget panel is
budget_bargraph_background_alpha         : 128      : , "a"            : how translucent the budget panel is
budget_bargraph_range_ms                 : 16       : , "a"            : budget bargraph range in milliseconds
budget_history_numsamplesvisible         : 100      : , "a"            : number of samples to draw in the budget history window.  The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms                  : 66       : , "a"            : budget history range in milliseconds
budget_panel_bottom_of_history_fraction  : 0        : , "a"            : number between 0 and 1
budget_panel_height                      : 384      : , "a"            : height in pixels of the budget panel
budget_panel_width                       : 512      : , "a"            : width in pixels of the budget panel
budget_panel_x                           : 0        : , "a"            : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y                           : 50       : , "a"            : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window                      : 30       : , "a"            : number of frames to look at when figuring out peak frametimes
budget_show_averages                     : 0        : , "a"            : enable/disable averages in the budget panel
budget_show_history                      : 1        : , "a"            : turn history graph off and on. . good to turn off on low end
budget_show_peaks                        : 1        : , "a"            : enable/disable peaks in the budget panel
budget_toggle_group                      : cmd      :                  : Turn a budget group on/off
bug                                      : cmd      :                  : Show the bug reporting UI.
bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.
bugreporter_console_bytes                : 15000    :                  : Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp                   : 1        :                  : Include .bsp for internal bug submissions.
bugreporter_snapshot_delay               : 0        :                  : Frames to delay before taking snapshot
bugreporter_uploadasync                  : 1        : , "a"            : Upload attachments asynchronously
bugreporter_username                     : 0        : , "a"            : Username to use for bugreporter
buildcubemaps                            : cmd      :                  : Rebuild cubemaps.
building_cubemaps                        : 0        :                  : 
c_maxdistance                            : 1000     : , "a", "cl"      : 
c_maxpitch                               : 360      : , "a", "cl"      : 
c_maxyaw                                 : 135      : , "a", "cl"      : 
c_mindistance                            : 30       : , "a", "cl"      : 
c_minpitch                               : 0        : , "a", "cl"      : 
c_minyaw                                 : -135     : , "a", "cl"      : 
c_orthoheight                            : 100      : , "a", "cl"      : 
c_orthowidth                             : 100      : , "a", "cl"      : 
c_thirdpersonshoulder                    : 0        : , "a", "cl"      : 
c_thirdpersonshoulderaimdist             : 120      : , "a", "cl"      : 
c_thirdpersonshoulderdist                : 40       : , "a", "cl"      : 
c_thirdpersonshoulderheight              : 5        : , "a", "cl"      : 
c_thirdpersonshoulderoffset              : 20       : , "a", "cl"      : 
cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.
cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.
cam_collision                            : 1        : , "a", "cl"      : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command                              : cmd      :                  : Tells camera to change modes
cam_idealdelta                           : 4        : , "a", "cl"      : Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist                            : 412      : , "a", "cl"      : 
cam_ideallag                             : 4        : , "a", "cl"      : Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch                           : 90       : , "a", "cl"      : 
cam_idealyaw                             : 0        : , "a", "cl"      : 
cam_showangles                           : 0        : , "cheat", "cl"  : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto                               : 0        : , "a", "cl"      : 
-camdistance                             : cmd      :                  : 
+camdistance                             : cmd      :                  : 
+camin                                   : cmd      :                  : 
-camin                                   : cmd      :                  : 
+cammousemove                            : cmd      :                  : 
-cammousemove                            : cmd      :                  : 
camortho                                 : cmd      :                  : Switch to orthographic camera.
-camout                                  : cmd      :                  : 
+camout                                  : cmd      :                  : 
+campitchdown                            : cmd      :                  : 
-campitchdown                            : cmd      :                  : 
+campitchup                              : cmd      :                  : 
-campitchup                              : cmd      :                  : 
+camyawleft                              : cmd      :                  : 
-camyawleft                              : cmd      :                  : 
+camyawright                             : cmd      :                  : 
-camyawright                             : cmd      :                  : 
cancelselect                             : cmd      :                  : 
cast_hull                                : cmd      :                  : Tests hull collision detection
cast_ray                                 : cmd      :                  : Tests collision detection
cc_captiontrace                          : 1        : , "cl"           : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit                                  : cmd      :                  : Emits a closed caption
cc_findsound                             : cmd      :                  : Searches for soundname which emits specified text.
cc_flush                                 : cmd      :                  : Flushes async'd captions.
cc_lang                                  : 0        : , "a", "cl"      : Current close caption language (emtpy = use game UI language)
cc_linger_time                           : 1        : , "a", "cl"      : Close caption linger time.
cc_minvisibleitems                       : 1        : , "cl"           : Minimum number of caption items to show.
cc_norepeat                              : 5        : , "sv"           : In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time                       : 0        : , "a", "cl"      : Close caption delay before showing caption.
cc_random                                : cmd      :                  : Emits a random caption
cc_sentencecaptionnorepeat               : 4        : , "cl"           : How often a sentence can repeat.
cc_showblocks                            : cmd      :                  : Toggles showing which blocks are pending/loaded async.
cc_showmissing                           : 0        : , "rep", "cl"    : Show missing closecaption entries.
cc_subtitles                             : 0        : , "a", "cl"      : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview                               : cmd      :                  : 
ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.
ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.
changelevel                              : cmd      :                  : Change server to the specified map
changelevel2                             : cmd      :                  : Transition to the specified map in single player
chet_debug_idle                          : 0        : , "a", "sv"      : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
circle_paintsplat_alpha_offset           : 1        : , "cheat", "rep" : alpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias                   : 0        : , "cheat", "rep" : Change bias value for computing circle buffer
circle_paintsplat_enabled                : 1        : , "cheat", "rep" : 
circle_paintsplat_max_alpha_noise        : 128      : , "cheat", "rep" : Max noise value of circle alpha
circle_paintsplat_noise_enabled          : 1        : , "cheat", "rep" : 
circle_paintsplat_radius                 : 4        : , "cheat", "rep" : Change the radius of circle in paintmap
cl_aggregate_particles                   : 1        : , "cl"           : 
cl_alien_extra_interp                    : 0        : , "cl"           : Extra interpolation for aliens.
cl_allowdownload                         : 1        : , "a"            : Client downloads customization files
cl_allowupload                           : 1        : , "a"            : Client uploads customization files
cl_ambient_light_disableentities         : 0        : , "cl"           : Disable map ambient light entities.
cl_anglespeedkey                         : 0        : , "cl"           : 
cl_asw_drone_travel_yaw                  : 0        : , "cheat", "cl"  : Show the clientside estimated travel yaw for swarm drones
cl_asw_drone_travel_yaw_rate             : 4        : , "cheat", "cl"  : How fast the drones alter their move_yaw param
cl_asw_smooth                            : 1        : , "cl"           : Smooth marine's render origin after prediction errors
cl_asw_smoothtime                        : 0        : , "cl"           : Smooth marine's render origin after prediction error over this many seconds
cl_backspeed                             : 450      : , "cheat", "cl"  : 
cl_blobulator_freezing_max_metaball_radius : 25       : , "cl"           : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha                        : 0        : , "cl"           : 0-255, but 0 has errors at the moment
cl_blurDebug                             : 0        : , "cl"           : 
cl_blurPasses                            : 1        : , "cl"           : 
cl_blurTapSize                           : 0        : , "cl"           : 
cl_burninggibs                           : 0        : , "cl"           : A burning player that gibs has burning gibs.
cl_camera_follow_bone_index              : -2       : , "cheat", "cl"  : Index of the bone to follow.  -2 == disabled.  -1 == root bone.  0+ is bone index.
cl_chat_active                           : 0        : , "cl"           : 
cl_chatfilters                           : 31       : , "a", "cl"      : Stores the chat filter settings 
cl_class                                 : 0        : , "a", "user", "cl" : Default class when joining a game
cl_clearhinthistory                      : cmd      :                  : Clear memory of client side hints displayed to the player.
cl_clock_correction                      : 1        : , "cheat"        : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200      : , "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount 
cl_clock_correction_adjustment_max_offset : 90       : , "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10       : , "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick    : 999      : , "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo                   : 0        : , "cheat"        : Show debugging info about the clock drift. 
cl_clockdrift_max_ms                     : 150      : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate                               : 30       : , "a", "user"    : Max number of command packets sent to server per second
cl_colorfastpath                         : 0        : , "cl"           : 
cl_customsounds                          : 0        : , "cl"           : Enable customized player sound playback
cl_demoviewoverride                      : 0        : , "cl"           : Override view during demo playback
cl_detail_multiplier                     : 1        : , "cheat", "cl"  : extra details to create
cl_detaildist                            : 1024     : , "cl"           : Distance at which detail props are no longer visible
cl_detailfade                            : 400      : , "cl"           : Distance across which detail props fade in
cl_disable_ragdolls                      : 0        : , "cheat", "cl"  : 
cl_disable_water_render_targets          : 0        : , "cl"           : 
cl_downloadfilter                        : 0        : , "a"            : Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud                               : 1        : , "cheat", "cl"  : Enable the rendering of the hud
cl_drawleaf                              : -1       : , "cheat", "cl"  : 
cl_drawmaterial                          : 0        : , "cheat", "cl"  : Draw a particular material over the frame
cl_drawmonitors                          : 1        : , "cl"           : 
cl_drawshadowtexture                     : 0        : , "cheat", "cl"  : 
cl_dump_particle_stats                   : cmd      :                  : dump particle profiling info to particle_profile.csv
cl_dumpplayer                            : cmd      :                  : Dumps info about a player
cl_dumpsplithacks                        : cmd      :                  : Dump split screen workarounds.
cl_ejectbrass                            : 1        : , "cl"           : 
cl_enable_remote_splitscreen             : 0        : , "cl"           : Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox                            : cmd      :                  : Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox                              : cmd      :                  : Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox                              : cmd      :                  : Displays the client's render box for the entity under the crosshair.
cl_entityreport                          : 0        : , "cheat"        : For debugging, draw entity states to console
cl_extrapolate                           : 1        : , "cheat", "cl"  : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount                    : 0        : , "cheat", "cl"  : Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites                     : 1        : , "cheat", "cl"  : whether to use new detail sprite system
cl_fasttempentcollision                  : 5        : , "cl"           : 
cl_find_ent                              : cmd      :                  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> 
cl_find_ent_index                        : cmd      :                  : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> 
cl_flushentitypacket                     : 0        : , "cheat"        : For debugging. Force the engine to flush an entity packet.
cl_forcepreload                          : 0        : , "a"            : Whether we should force preloading.
cl_forwardspeed                          : 450      : , "cheat", "cl"  : 
cl_foundry_ShowEntityHighlights          : 1        : , "cl"           : 
cl_fullupdate                            : cmd      :                  : Forces the server to send a full update packet
cl_globallight_freeze                    : 0        : , "cl"           : 
cl_globallight_xoffset                   : -800     : , "cl"           : 
cl_globallight_yoffset                   : 1600     : , "cl"           : 
cl_idealpitchscale                       : 0        : , "a", "cl"      : 
cl_ignore_vpk_assocation                 : 1        : , "a", "cl"      : Do not ask to set vpk assocation
cl_ignorepackets                         : 0        : , "cheat"        : Force client to ignore packets (for debugging).
cl_interp                                : 0        : , "user", "cl"   : Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all                            : 0        : , "cl"           : Disable interpolation list optimizations.
cl_interp_npcs                           : 0        : , "cl"           : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio                          : 2        : , "user", "cl"   : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks                : 0        : , "cl"           : Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug                     : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints   : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints     : 0        : , "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert                    : 0        : , "cheat", "cl"  : 
cl_jiggle_bone_sanity                    : 1        : , "cl"           : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck                    : 0        : , "cl"           : Player index of other player to check for position errors.
cl_lagcompensation                       : 1        : , "user", "cl"   : Perform server side lag compensation of weapon firing events.
cl_language                              : 0        : , "user"         : Language (from Steam API)
cl_leafsystemvis                         : 0        : , "cheat", "cl"  : 
cl_leveloverview                         : 0        : , "cheat", "cl"  : 
cl_leveloverviewmarker                   : 0        : , "cheat", "cl"  : 
cl_localnetworkbackdoor                  : 0        :                  : Enable network optimizations for single player games.
cl_logofile                              : 0        : , "a"            : Spraypoint logo decal.
cl_maxrenderable_dist                    : 3000     : , "cheat", "cl"  : Max distance from the camera at which things will be rendered
cl_modelfastpath                         : 1        : , "cl"           : 
cl_mouseenable                           : 1        : , "cl"           : 
cl_mouselook                             : 1        : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_overdraw_test                         : 0        : , "cheat", "numeric", "cl" : 
cl_panelanimation                        : cmd      :                  : Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode                   : 1        : , "cl"           : 
cl_particle_fallback_base                : 0        : , "cl"           : Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier          : 1        : , "cl"           : Multiplier for falling back to cheaper effects under load.
cl_particle_max_count                    : 0        : , "cl"           : 
cl_particle_retire_cost                  : 0        : , "cheat", "cl"  : 
cl_particle_sim_fallback_base_multiplier : 5        : , "cl"           : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms    : 6        : , "cl"           : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects                : cmd      :                  : 
cl_particles_dumplist                    : cmd      :                  : Dump all new particles, optional name substring.
cl_particles_show_bbox                   : 0        : , "cheat", "cl"  : 
cl_pclass                                : 0        : , "cheat", "cl"  : Dump entity by prediction classname.
cl_pdump                                 : -1       : , "cheat", "cl"  : Dump info about this entity to screen.
cl_phys_block_dist                       : 1        : , "cl"           : 
cl_phys_block_fraction                   : 0        : , "cl"           : 
cl_phys_maxticks                         : 2        : , "cl"           : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale                        : 1        : , "cheat", "cl"  : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown                             : 89       : , "cheat", "cl"  : 
cl_pitchspeed                            : 225      : , "cl"           : 
cl_pitchup                               : 89       : , "cheat", "cl"  : 
cl_playback_screenshots                  : 0        :                  : Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable                    : 0        : , "a", "cl"      : Disable player sprays.
cl_precacheinfo                          : cmd      :                  : Show precache info (client).
cl_pred_doresetlatch                     : 1        : , "cl"           : 
cl_pred_error_verbose                    : 0        : , "cl"           : Show more field info when spewing prediction errors.
cl_pred_optimize                         : 2        : , "cl"           : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track                            : cmd      :                  : <entindex> <fieldname>:  Track changes to entity index entindex, for field fieldname.
cl_predict                               : 1        : , "user", "cl"   : Perform client side prediction.
cl_predictioncopy_describe               : cmd      :                  : Describe datamap_t for entindex
cl_predictionlist                        : 0        : , "cheat", "cl"  : Show which entities are predicting 
cl_predictweapons                        : 1        : , "user", "cl"   : Perform client side prediction of weapon effects.
cl_quick_join_panel_accel                : 0        : , "cl"           : Acceleration for the y position of the panel when items are added or removed.
cl_quick_join_panel_fakecount            : -1       : , "cl"           : 
cl_quick_join_panel_tall                 : 14       : , "cl"           : The spacing between panels.
cl_quick_join_scroll_max                 : 4        : , "cl"           : Max players shown in the friend scrolling ticker.
cl_quick_join_scroll_offset              : 16       : , "cl"           : Offset of the friend scrolling ticker from the title.
cl_quick_join_scroll_rate                : 90       : , "cl"           : Rate of the friend scrolling ticker.
cl_quick_join_scroll_start               : 1        : , "cl"           : Number of players available to start friend scrolling ticker.
cl_ragdoll_collide                       : 0        : , "cl"           : 
cl_ragdoll_gravity                       : 386      : , "cheat", "cl"  : Sets the gravity client-side ragdolls
cl_removedecals                          : cmd      :                  : Remove the decals from the entity under the crosshair.
cl_report_soundpatch                     : cmd      :                  : reports client-side sound patch count
cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights            : 1        :                  : Low priority dlights are replaced by high priority ones
cl_rosetta_debug                         : 0        : , "cl"           : 
cl_rosetta_line_inner_radius             : 25       : , "cl"           : 
cl_rosetta_line_outer_radius             : 45       : , "cl"           : 
cl_screenshotname                        : 0        :                  : Custom Screenshot name
cl_SetupAllBones                         : 0        : , "cl"           : 
cl_shadowtextureoverlaysize              : 256      : , "cheat", "cl"  : 
cl_show_bounds_errors                    : 0        : , "cl"           : 
cl_show_splashes                         : 1        : , "cl"           : 
cl_showanimstate_activities              : 1        : , "cheat", "cl"  : Show activities in the (client) animation state display.
cl_ShowBoneSetupEnts                     : 0        : , "cl"           : Show which entities are having their bones setup each frame.
cl_showdemooverlay                       : 0        :                  : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents                              : cmd      :                  : Dump entity list to console.
cl_showerror                             : 0        : , "cl"           : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents                            : 0        : , "cheat"        : Print event firing info in the console
cl_showfps                               : 0        : , "cl"           : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp                              : 1        : , "a", "user", "cl" : Set to 0 to not show on-screen help
cl_showpausedimage                       : 1        : , "cl"           : Show the 'Paused' image when game is paused.
cl_showpluginmessages                    : 1        : , "a"            : Allow plugins to display messages to you
cl_showpos                               : 0        : , "cl"           : Draw current position at top of screen
cl_ShowSunVectors                        : 0        : , "cl"           : 
cl_showtextmsg                           : 1        : , "cl"           : Enable/disable text messages printing on the screen.
cl_sidespeed                             : 450      : , "cheat", "cl"  : 
cl_simdbones                             : 0        : , "rep", "cl"    : Use SIMD bone setup.
cl_sizeof                                : cmd      :                  : Determines the size of the specified client class.
cl_skipfastpath                          : 0        : , "cheat", "cl"  : Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath                          : 0        : , "cheat"        : Set to 1 to skip any models that don't go through the model fast path
cl_smooth                                : 1        : , "cl"           : Smooth view/eye origin after prediction errors
cl_smoothtime                            : 0        : , "cl"           : Smooth client's view after prediction error over this many seconds
cl_soundfile                             : 0        : , "a"            : Jingle sound file.
cl_soundscape_flush                      : cmd      :                  : Flushes the client side soundscapes
cl_soundscape_printdebuginfo             : cmd      :                  : print soundscapes
cl_spec_mode                             : 1        : , "user", "server_can_execute", "cl" : spectator mode
cl_sporeclipdistance                     : 512      : , "cheat", "cl"  : 
cl_ss_origin                             : cmd      :                  : print origin in script format
cl_sun_decay_rate                        : 0        : , "cheat", "cl"  : 
cl_sunlight_depthbias                    : 0        : , "cl"           : 
cl_sunlight_ortho_size                   : 0        : , "cheat", "cl"  : Set to values greater than 0 for ortho view render projections.
cl_support_vpk_assocation                : 1        : , "a", "cl"      : Whether vpk associations are enabled for this mod
cl_team                                  : 0        : , "a", "user", "cl" : Default team when joining a game
cl_threaded_bone_setup                   : 0        : , "cl"           : Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init                         : 0        : , "cl"           : 
cl_timeout                               : 30       : , "a"            : After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath                          : 1        : , "cl"           : 
cl_tracer_whiz_distance                  : 72       : , "cl"           : 
cl_tree_sway_dir                         : cmd      :                  : sets tree sway wind direction and strength
cl_updaterate                            : 20       : , "a", "user"    : Number of packets per second of updates you are requesting from the server
cl_updatevisibility                      : cmd      :                  : Updates visibility bits.
cl_upspeed                               : 320      : , "cheat", "cl"  : 
cl_use_simd_bones                        : 1        : , "rep", "cl"    : 1 use SIMD bones 0 use scalar bones.
cl_view                                  : cmd      :                  : Set the view entity index.
cl_voice_filter                          : 0        :                  : Filter voice by name substring
cl_winddir                               : 0        : , "cheat", "cl"  : Weather effects wind direction angle
cl_windspeed                             : 0        : , "cheat", "cl"  : Weather effects wind speed scalar
cl_yawspeed                              : 210      : , "cl"           : 
clear                                    : cmd      :                  : Clear all console output.
clear_debug_overlays                     : cmd      :                  : clears debug overlays
clientport                               : 27005    :                  : Host game client port
closecaption                             : 0        : , "a", "user"    : Enable close captioning.
cmd                                      : cmd      :                  : Forward command to server.
cmd1                                     : cmd      :                  : sets userinfo string for split screen player in slot 1
cmd2                                     : cmd      :                  : sets userinfo string for split screen player in slot 2
cmd3                                     : cmd      :                  : sets userinfo string for split screen player in slot 3
cmd4                                     : cmd      :                  : sets userinfo string for split screen player in slot 4
collision_shake_amp                      : 0        : , "sv"           : 
collision_shake_freq                     : 0        : , "sv"           : 
collision_shake_time                     : 0        : , "sv"           : 
collision_test                           : cmd      :                  : Tests collision system
colorcorrectionui                        : cmd      :                  : Show/hide the color correction tools UI.
+commandermousemove                      : cmd      :                  : 
-commandermousemove                      : cmd      :                  : 
commentary                               : 0        : , "a", "sv"      : Desired commentary mode state.
commentary_available                     : 0        : , "sv"           : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging              : cmd      :                  : 
commentary_finishnode                    : cmd      :                  : 
commentary_showmodelviewer               : cmd      :                  : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
con_drawnotify                           : 1        :                  : Disables drawing of notification area (for taking screenshots).
con_enable                               : 1        : , "a"            : Allows the console to be activated.
con_filter_enable                        : 0        :                  : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text                          : 0        :                  : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out                      : 0        :                  : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile                              : 0        :                  : Console output gets written to this file
con_notifytime                           : 8        :                  : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha                       : 50       :                  : Con_NPrint background alpha.
con_nprint_bgborder                      : 5        :                  : Con_NPrint border size.
con_timestamp                            : 0        :                  : Prefix console.log entries with timestamps
con_trace                                : 0        :                  : Print console text to low level printout.
condump                                  : cmd      :                  : dump the text currently in the console to condumpXX.log
connect                                  : cmd      :                  : Connect to specified server.
contimes                                 : 8        :                  : Number of console lines to overlay for debugging.
coop                                     : 0        : , "nf"           : Cooperative play.
cpu_level                                : 2        :                  : CPU Level - Default: High
crash                                    : cmd      :                  : Cause the engine to crash (Debug!!)
create_flashlight                        : cmd      :                  : 
CreatePredictionError                    : cmd      :                  : Create a prediction error
creditsdone                              : cmd      :                  : 
crosshair                                : 1        : , "a", "cl"      : 
+currentability                          : cmd      :                  : 
-currentability                          : cmd      :                  : 
cvarlist                                 : cmd      :                  : Show the list of convars/concommands.
datacachesize                            : 32       :                  : Size in MB.
dbg_demofile                             : 0        :                  : 
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_dump                             : cmd      :                  : Dump the debug history to the console. Format: <category id>     Categories:      0: Entity I/O      1: AI Decisions      2: Sc
deathmatch                               : 1        : , "nf"           : Running a deathmatch server.
debug_circle_splat                       : 0        : , "cheat", "rep" : 
debug_materialmodifycontrol              : 0        : , "sv"           : 
debug_materialmodifycontrol_client       : 0        : , "cl"           : 
debug_overlay_fullposition               : 1        : , "sv"           : 
debug_paint_seam                         : 0        : , "cheat", "rep" : 
debug_physimpact                         : 0        : , "sv"           : 
debug_touchlinks                         : 0        : , "sv"           : Spew touch link activity
debug_visibility_monitor                 : 0        : , "sv", "cheat"  : 
debugsystemui                            : cmd      :                  : Show/hide the debug system UI.
decalfrequency                           : 10       : , "sv", "nf"     : 
default_fov                              : 75       : , "cheat", "cl"  : 
demo_avellimit                           : 2000     :                  : Angular velocity limit before eyes considered snapped for demo playback.
demo_debug                               : 0        :                  : Demo debug info.
demo_fastforwardfinalspeed               : 20       :                  : Go this fast when starting to hold FF button.
demo_fastforwardramptime                 : 5        :                  : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed               : 2        :                  : Go this fast when starting to hold FF button.
demo_gototick                            : cmd      :                  : Skips to a tick in demo.
demo_interplimit                         : 4000     :                  : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview                     : 1        :                  : Do view interpolation during dem playback.
demo_legacy_rollback                     : 1        :                  : Use legacy view interpolation rollback amount in demo playback.
demo_pause                               : cmd      :                  : Pauses demo playback.
demo_pauseatservertick                   : 0        :                  : Pauses demo playback at server tick
demo_quitafterplayback                   : 0        :                  : Quits game after demo playback.
demo_recordcommands                      : 1        : , "cheat"        : Record commands typed at console into .dem files.
demo_resume                              : cmd      :                  : Resumes demo playback.
demo_timescale                           : cmd      :                  : Sets demo replay speed.
demo_togglepause                         : cmd      :                  : Toggles demo playback.
demolist                                 : cmd      :                  : Print demo sequence list.
demos                                    : cmd      :                  : Demo demo file sequence.
demoui                                   : cmd      :                  : Show/hide the demo player UI.
+demoui2                                 : cmd      :                  : Bring the advanced demo player UI (demoui2) to foreground.
-demoui2                                 : cmd      :                  : Send the advanced demo player UI (demoui2) to background.
demoui2                                  : cmd      :                  : Show/hide the advanced demo player UI (demoui2).
developer                                : 1        :                  : Set developer message level
devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot                      : cmd      :                  : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences                              : cmd      :                  : Show all convars which are not at their default values.
disable_static_prop_loading              : 0        : , "cheat"        : If non-zero when a map loads, static props won't be loaded
disconnect                               : cmd      :                  : Disconnect game from server.
disp_dynamic                             : 0        :                  : 
dispcoll_drawplane                       : 0        : , "sv"           : 
display_elapsedtime                      : cmd      :                  : Displays how much time has elapsed since the game started
display_game_events                      : 0        : , "cheat"        : 
displaysoundlist                         : 0        : , "sv"           : 
dlight_debug                             : cmd      :                  : Creates a dlight in front of the player
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
dsp_automatic                            : 0        : , "demo"         : 
dsp_db_min                               : 80       : , "demo"         : 
dsp_db_mixdrop                           : 0        : , "demo"         : 
dsp_dist_max                             : 1440     : , "cheat", "demo" : 
dsp_dist_min                             : 0        : , "cheat", "demo" : 
dsp_enhance_stereo                       : 0        : , "a"            : 
dsp_facingaway                           : 0        : , "demo"         : 
dsp_mix_max                              : 0        : , "demo"         : 
dsp_mix_min                              : 0        : , "demo"         : 
dsp_off                                  : 0        : , "cheat"        : 
dsp_player                               : 0        : , "demo", "server_can_execute" : 
dsp_reload                               : cmd      :                  : 
dsp_room                                 : 0        : , "demo"         : 
dsp_slow_cpu                             : 0        : , "a", "demo"    : 
dsp_spatial                              : 40       : , "demo"         : 
dsp_speaker                              : 50       : , "demo"         : 
dsp_vol_2ch                              : 1        : , "demo"         : 
dsp_vol_4ch                              : 0        : , "demo"         : 
dsp_vol_5ch                              : 0        : , "demo"         : 
dsp_volume                               : 0        : , "a", "demo"    : 
dsp_water                                : 14       : , "demo"         : 
dt_ShowPartialChangeEnts                 : 0        :                  : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts                  : 1        :                  : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning                                : 0        :                  : Print data table warnings?
dtwatchclass                             : 0        :                  : Watch all fields encoded with this table.
dtwatchent                               : -1       :                  : Watch this entities data table encoding.
dtwatchvar                               : 0        :                  : Watch the named variable.
+duck                                    : cmd      :                  : 
-duck                                    : cmd      :                  : 
dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)
dump_globals                             : cmd      :                  : Dump all global entities/states
dumpentityfactories                      : cmd      :                  : Lists all entity factory names.
dumpeventqueue                           : cmd      :                  : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable                      : cmd      :                  : Dump the contents of the game string table to the console.
dumpsavedir                              : cmd      :                  : List the contents of the save directory in memory
dumpstringtables                         : cmd      :                  : Print string tables to console.
echo                                     : cmd      :                  : Echo text to console.
editdemo                                 : cmd      :                  : Edit a recorded demo file (.dem ).
editor_toggle                            : cmd      :                  : Disables the simulation and returns focus to the editor
enable_debug_overlays                    : 1        : , "sv", "cheat"  : Enable rendering of debug overlays
enable_skeleton_draw                     : 0        : , "cheat", "cl"  : Render skeletons in wireframe
endmovie                                 : cmd      :                  : Stop recording movie frames.
english                                  : 1        : , "user", "cl"   : If set to 1, running the english language set of assets.
ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
ent_cancelpendingentfires                : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create                               : cmd      :                  : Creates an entity of the given type where the player is looking.
ent_debugkeys                            : 0        : , "sv"           : 
ent_dump                                 : cmd      :                  : Usage:    ent_dump <entity name> 
ent_fire                                 : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay] 
ent_info                                 : cmd      :                  : Usage:    ent_info <class name> 
ent_keyvalue                             : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v
ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
ent_messages_draw                        : 0        : , "sv", "cheat"  : Visualizes all entity input/output activity.
ent_name                                 : cmd      :                  : 
ent_orient                               : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class
ent_rbox                                 : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at 
ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name} 
ent_rotate                               : cmd      :                  : Rotates an entity by a specified # of degrees
ent_script_dump                          : cmd      :                  : Dumps the names and values of this entity's script scope to the console  Arguments:    {entity_name} / {class_name} / no argume
ent_setang                               : cmd      :                  : Set entity angles
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos                               : cmd      :                  : Move entity to position
ent_show_contexts                        : 0        : , "sv"           : Show entity contexts in ent_text display
ent_show_response_criteria               : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
ent_step                                 : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport                             : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
ent_viewoffset                           : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
envmap                                   : cmd      :                  : 
er_colwidth                              : 100      :                  : 
er_graphwidthfrac                        : 0        :                  : 
er_maxname                               : 14       :                  : 
escape                                   : cmd      :                  : Escape key pressed.
exec                                     : cmd      :                  : Execute script file.
execifexists                             : cmd      :                  : Execute script file if file exists.
exit                                     : cmd      :                  : Exit the engine.
explode                                  : cmd      :                  : Kills the player with explosive damage
explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
failadvice_dump_values                   : cmd      :                  : Gives a list of all current points.
fast_fogvolume                           : 0        :                  : 
filesystem_buffer_size                   : 0        :                  : Size of per file buffers. 0 for none
filesystem_max_stdio_read                : 16       :                  : 
filesystem_native                        : 1        :                  : Use native FS or STDIO
filesystem_report_buffered_io            : 0        :                  : 
filesystem_unbuffered_io                 : 1        :                  : 
filesystem_use_overlapped_io             : 1        :                  : 
find                                     : cmd      :                  : Find concommands with the specified string in their name/help text.
find_ent                                 : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> 
find_ent_index                           : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index> 
findflags                                : cmd      :                  : Find concommands by flags.
fire_absorbrate                          : 3        : , "sv"           : 
fire_dmgbase                             : 1        : , "sv"           : 
fire_dmginterval                         : 1        : , "sv"           : 
fire_dmgscale                            : 0        : , "sv"           : 
fire_extabsorb                           : 5        : , "sv"           : 
fire_extscale                            : 12       : , "sv"           : 
fire_growthrate                          : 1        : , "sv"           : 
fire_heatscale                           : 1        : , "sv"           : 
fire_incomingheatscale                   : 0        : , "sv"           : 
fire_maxabsorb                           : 50       : , "sv"           : 
firetarget                               : cmd      :                  : 
firstperson                              : cmd      :                  : Switch to firstperson camera.
fish_debug                               : 0        : , "cheat", "cl"  : Show debug info for fish
fish_dormant                             : 0        : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression                          : 0        : , "sv"           : 
flex_looktime                            : 5        : , "sv"           : 
flex_maxawaytime                         : 1        : , "sv"           : 
flex_maxplayertime                       : 7        : , "sv"           : 
flex_minawaytime                         : 0        : , "sv"           : 
flex_minplayertime                       : 5        : , "sv"           : 
flex_rules                               : 1        : , "cl"           : Allow flex animation rules to run.
flex_smooth                              : 1        : , "cl"           : Applies smoothing/decay curve to flex animation controller changes.
flex_talk                                : 0        : , "sv"           : 
flush                                    : cmd      :                  : Flush unlocked cache memory.
flush_locked                             : cmd      :                  : Flush unlocked and locked cache memory.
fog_color                                : -1       : , "cheat", "cl"  : 
fog_colorskybox                          : -1       : , "cheat", "cl"  : 
fog_enable                               : 1        : , "cheat", "cl"  : 
fog_enable_water_fog                     : 1        : , "cheat"        : 
fog_enableskybox                         : 1        : , "cheat", "cl"  : 
fog_end                                  : -1       : , "cheat", "cl"  : 
fog_endskybox                            : -1       : , "cheat", "cl"  : 
fog_hdrcolorscale                        : -1       : , "cheat", "cl"  : 
fog_hdrcolorscaleskybox                  : -1       : , "cheat", "cl"  : 
fog_maxdensity                           : -1       : , "cheat", "cl"  : 
fog_maxdensityskybox                     : -1       : , "cheat", "cl"  : 
fog_override                             : 0        : , "cheat", "cl"  : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start                                : -1       : , "cheat", "cl"  : 
fog_startskybox                          : -1       : , "cheat", "cl"  : 
fog_volume_debug                         : 0        : , "sv"           : If enabled, prints diagnostic information about the current fog volume
fogui                                    : cmd      :                  : Show/hide fog control UI.
force_centerview                         : cmd      :                  : 
forcebind                                : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey)
-forward                                 : cmd      :                  : 
+forward                                 : cmd      :                  : 
foundry_engine_get_mouse_control         : cmd      :                  : Give the engine control of the mouse.
foundry_engine_release_mouse_control     : cmd      :                  : Give the control of the mouse back to Hammer.
foundry_select_entity                    : cmd      :                  : Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view                 : cmd      :                  : Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity                    : cmd      :                  : Updates the entity's position/angles when in edit mode
fov_desired                              : 75       : , "user", "cl"   : Sets the base field-of-view.
fps_max                                  : 100      :                  : Frame rate limiter
fps_max_splitscreen                      : 300      :                  : Frame rate limiter, splitscreen
free_pass_peek_debug                     : 0        : , "sv"           : 
fs_clear_open_duplicate_times            : cmd      :                  : Clear the list of files that have been opened.
fs_dump_open_duplicate_times             : cmd      :                  : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack                : 0        :                  : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles                        : cmd      :                  : Show all files currently opened by the engine.
fs_report_long_reads                     : 0        :                  : 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens                     : 0        :                  : 0:Off, 1:Always, 2:Not during load
fs_syncdvddevcache                       : cmd      :                  : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level                         : cmd      :                  : Set the filesystem warning level.
fs_warning_mode                          : 0        :                  : 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces                    : 15       : , "a", "rep", "cl" : 
func_break_reduction_factor              : 0        : , "sv"           : 
func_breakdmg_bullet                     : 0        : , "sv"           : 
func_breakdmg_club                       : 1        : , "sv"           : 
func_breakdmg_explosive                  : 1        : , "sv"           : 
fx_glass_velocity_cap                    : 600      : , "cl"           : Maximum downwards speed of shattered glass particles
g15_dumpplayer                           : cmd      :                  : Spew player data.
g15_reload                               : cmd      :                  : Reloads the Logitech G-15 Keyboard configs.
g15_update_msec                          : 250      : , "a", "cl"      : Logitech G-15 Keyboard update interval.
g_ai_threadedgraphbuild                  : 0        : , "sv"           : If true, use experimental threaded node graph building.
g_debug_angularsensor                    : 0        : , "sv", "cheat"  : 
g_debug_basehelicopter                   : 0        : , "sv", "cheat"  : 
g_debug_constraint_sounds                : 0        : , "sv", "cheat"  : Enable debug printing about constraint sounds.
g_debug_doors                            : 0        : , "sv"           : 
g_debug_gunship                          : 0        : , "sv", "cheat"  : 
g_debug_npc_vehicle_roles                : 0        : , "sv"           : 
g_debug_ragdoll_removal                  : 0        : , "cheat", "rep", "cl" : 
g_debug_ragdoll_visualize                : 0        : , "cheat", "cl"  : 
g_debug_trackpather                      : 0        : , "sv", "cheat"  : 
g_debug_transitions                      : 0        : , "sv"           : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities 
g_debug_vehiclebase                      : 0        : , "sv", "cheat"  : 
g_debug_vehicledriver                    : 0        : , "sv", "cheat"  : 
g_debug_vehicleexit                      : 0        : , "sv", "cheat"  : 
g_debug_vehiclesound                     : 0        : , "sv", "cheat"  : 
g_drone_maxgibs                          : 16       : , "a", "cl"      : 
g_helicopter_bomb_danger_radius          : 120      : , "sv"           : 
g_helicopter_bullrush_bomb_enemy_distance : 0        : , "sv"           : 
g_helicopter_bullrush_bomb_speed         : 850      : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time          : 10       : , "sv"           : 
g_helicopter_bullrush_distance           : 5000     : , "sv"           : 
g_helicopter_bullrush_mega_bomb_health   : 0        : , "sv"           : Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height       : 650      : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime                  : 2        : , "sv"           : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime                    : 3        : , "sv"           : How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist               : 2500     : , "sv"           : The maximum distance the player can be from the chopper before it stops firing
g_Language                               : 0        : , "rep", "cl"    : 
g_ragdoll_fadespeed                      : 600      : , "cl"           : 
g_ragdoll_important_maxcount             : 2        : , "rep", "cl"    : 
g_ragdoll_lvfadespeed                    : 100      : , "cl"           : 
g_ragdoll_maxcount                       : 8        : , "rep", "cl"    : 
gameinstructor_dump_open_lessons         : cmd      :                  : Gives a list of all currently open lessons.
gameinstructor_enable                    : 1        : , "a", "cl"      : Display in game lessons that teach new players.
gameinstructor_find_errors               : 0        : , "cheat", "cl"  : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons            : cmd      :                  : Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts              : cmd      :                  : Resets all display and success counts to zero.
gameinstructor_start_sound_cooldown      : 4        : , "cl"           : Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose                   : 0        : , "cheat", "cl"  : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson            : 0        : , "cheat", "cl"  : Display more verbose information for lessons have this name.
gameui_activate                          : cmd      :                  : Shows the game UI
gameui_allowescape                       : cmd      :                  : Escape key allowed to hide game UI
gameui_allowescapetoshow                 : cmd      :                  : Escape key allowed to show game UI
gameui_hide                              : cmd      :                  : Hides the game UI
gameui_preventescape                     : cmd      :                  : Escape key doesn't hide game UI
gameui_preventescapetoshow               : cmd      :                  : Escape key doesn't show game UI
gameui_xbox                              : 0        :                  : 
getpos                                   : cmd      :                  : dump position and angles to the console
getpos_exact                             : cmd      :                  : dump origin and angles to the console
give                                     : cmd      :                  : Give item to player.  Arguments: <item_name>
givecurrentammo                          : cmd      :                  : Give a supply of ammo for current weapon.. 
gl_clear                                 : 0        : , "cl"           : 
gl_clear_randomcolor                     : 0        : , "cheat", "cl"  : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_event_log_enabled                 : 0        : , "sv", "cheat"  : Enables the global event log system
global_set                               : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_effect_enable               : 1        : , "cheat", "cl"  : Enable entity outline glow effects.
glow_outline_width                       : 6        : , "cheat", "cl"  : Width of glow outline effect in screen space.
god                                      : cmd      :                  : Toggle. Player becomes invulnerable.
gpu_level                                : 3        :                  : GPU Level - Default: High
gpu_mem_level                            : 2        :                  : Memory Level - Default: High
-graph                                   : cmd      :                  : 
+graph                                   : cmd      :                  : 
-grenade1                                : cmd      :                  : 
+grenade1                                : cmd      :                  : 
-grenade2                                : cmd      :                  : 
+grenade2                                : cmd      :                  : 
groundlist                               : cmd      :                  : Display ground entity list <index>
hammer_update_entity                     : cmd      :                  : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities              : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat                                : cmd      :                  : Force heartbeat of master servers
help                                     : cmd      :                  : Find help about a convar/concommand.
hideconsole                              : cmd      :                  : Hide the console.
hidehud                                  : 0        : , "cheat", "cl"  : 
hidepanel                                : cmd      :                  : Hides a viewport panel <name>
hl2_episodic                             : 0        : , "rep", "cl"    : 
-holdorder                               : cmd      :                  : 
+holdorder                               : cmd      :                  : 
host_flush_threshold                     : 12       :                  : Memory threshold below which the host should flush caches between server instances
host_framerate                           : 0        :                  : Set to lock per-frame time elapse.
host_limitlocal                          : 0        :                  : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map                                 : 0        :                  : Current map name.
host_profile                             : 0        :                  : 
host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds 
host_showcachemiss                       : 0        :                  : Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount                    : 0        :                  : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep                               : 0        : , "cheat"        : Force the host to sleep a certain number of milliseconds each frame.
host_speeds                              : 0        :                  : Show general system running times.
host_threaded_sound                      : 0        :                  : Run the sound on a thread (independent of mix)
host_timescale                           : 1        : , "cheat", "rep" : Prescale the clock by this amount.
host_writeconfig                         : cmd      :                  : Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss                      : cmd      :                  : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostfile                                 : 0        : , "sv"           : The HOST file to load.
hostip                                   : -1062731648.000 :                  : Host game server ip
hostname                                 : 0        :                  : Hostname for server.
hostport                                 : 27015    :                  : Host game server port
hud_autoreloadscript                     : 0        : , "cl"           : Automatically reloads the animation script each time one is ran
hud_drawhistory_time                     : 5        : , "cl"           : 
hud_fastswitch                           : 0        : , "a", "cl"      : 
hud_reloadscheme                         : cmd      :                  : Reloads hud layout and animation scripts.
hud_saytext_time                         : 12       : , "cl"           : 
hud_takesshots                           : 0        : , "a", "cl"      : Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocations                   : cmd      :                  : 
hunk_track_allocation_types              : 0        : , "cheat"        : 
hurtme                                   : cmd      :                  : Hurts the player.  Arguments: <health to lose>
HurtMyMarine                             : cmd      :                  : Gives your marine 1-10 damage
impulse                                  : cmd      :                  : 
in_forceuser                             : 0        : , "cheat"        : Force user input to this split screen player.
in_lock_mouse_to_window                  : 1        : , "a"            : If set, mouse will be locked inside the game window.
in_usekeyboardsampletime                 : 1        : , "cl"           : Use keyboard sample time smoothing.
incrementvar                             : cmd      :                  : Increment specified convar value.
ingamebriefing                           : cmd      :                  : Shows the mission briefing panel
invnext                                  : cmd      :                  : 
invprev                                  : cmd      :                  : 
ip                                       : 0        :                  : Overrides IP for multihomed hosts
+jlook                                   : cmd      :                  : 
-jlook                                   : cmd      :                  : 
joy_accel_filter                         : 0        : , "cl"           : 
joy_accelmax                             : 1        : , "a", "cl"      : 
joy_accelscale                           : 0        : , "a", "cl"      : 
joy_advanced                             : 0        : , "a", "cl"      : 
joy_advaxisr                             : 0        : , "a", "cl"      : 
joy_advaxisu                             : 0        : , "a", "cl"      : 
joy_advaxisv                             : 0        : , "a", "cl"      : 
joy_advaxisx                             : 0        : , "a", "cl"      : 
joy_advaxisy                             : 0        : , "a", "cl"      : 
joy_advaxisz                             : 0        : , "a", "cl"      : 
joy_aim_to_movement_time                 : 1        : , "cl"           : Time before the player automatically aims in the direction of movement.
joy_autoaimdampen                        : 0        : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange                   : 0        : , "a", "cl"      : The stick range where autoaim dampening is applied. 0 = off
joy_autoattack                           : 0        : , "cl"           : If enabled, marine will fire when you push the right analogue stick
joy_autoattack_angle                     : 10       : , "cl"           : Facing has to be within this many degrees of aim for the marine to auto fire
joy_autoattack_threshold                 : 0        : , "cl"           : Threshold for joy_autoattack
joy_autosprint                           : 0        : , "cl"           : Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold                 : 0        : , "a"            : Analog axis range before a button press is registered.
joy_cfg_preset                           : 0        : , "cl", "ss"     : 
joy_circle_correct                       : 1        : , "a", "cl"      : 
joy_cursor_scale                         : 1        : , "cl"           : Cursor extent scale of joystick when used in targeting mode
joy_cursor_speed                         : 2        : , "cl"           : Cursor speed of joystick when used in targeting mode
joy_deadzone_mode                        : 0        :                  : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov                          : 0        : , "a", "cl"      : POV manipulator operates on diagonal axes, too.
joy_disable_movement_in_ui               : 1        : , "cl"           : Disables joystick character movement when UI is active.
joy_display_input                        : 0        : , "a", "cl"      : 
joy_forwardsensitivity                   : -1       : , "a", "cl"      : 
joy_forwardthreshold                     : 0        : , "a", "cl"      : 
joy_inverty                              : 0        : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
joy_lock_firing_angle                    : 0        : , "cl"           : If enabled, your facing direction will be locked while firing instead of aiming to movement
joy_lookspin_default                     : 0        : , "cl"           : 
joy_lowend                               : 1        : , "a", "cl"      : 
joy_lowmap                               : 1        : , "a", "cl"      : 
joy_movement_stick                       : 0        : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
joy_name                                 : 0        : , "a", "cl"      : 
joy_pan_camera                           : 0        : , "a", "cl"      : 
joy_pegged                               : 0        : , "cl"           : 
joy_pitchsensitivity                     : 1        : , "a", "cl", "ss" : 
joy_pitchsensitivity_default             : -1       : , "cl"           : 
joy_pitchthreshold                       : 0        : , "a", "cl"      : 
joy_radius_snap_factor                   : 2        : , "cl"           : Rate at which joystick targeting radius tracks the current cursor radius
joy_response_look                        : 0        : , "a", "cl"      : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move                        : 1        : , "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle                : 6        : , "cl"           : 
joy_sensitive_step0                      : 0        : , "a", "cl"      : 
joy_sensitive_step1                      : 0        : , "a", "cl"      : 
joy_sensitive_step2                      : 0        : , "a", "cl"      : 
joy_sidesensitivity                      : 1        : , "a", "cl"      : 
joy_sidethreshold                        : 0        : , "a", "cl"      : 
joy_tilted_view                          : 0        : , "cl"           : Set to 1 when using maps with tilted view to rotate player movement.
joy_variable_frametime                   : 1        : , "cl"           : 
joy_vehicle_turn_lowend                  : 0        : , "cl"           : 
joy_vehicle_turn_lowmap                  : 0        : , "cl"           : 
joy_virtual_peg                          : 0        : , "cl"           : 
joy_wingmanwarrior_centerhack            : 0        : , "a"            : Wingman warrior centering hack.
joy_wingmanwarrior_turnhack              : 0        : , "a", "cl"      : Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded               : 0        : , "cl"           : If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found                    : 0        :                  : Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity                       : -1       : , "a", "cl", "ss" : 
joy_yawsensitivity_default               : -1       : , "cl"           : 
joy_yawthreshold                         : 0        : , "a", "cl"      : 
joyadvancedupdate                        : cmd      :                  : 
joystick                                 : 0        : , "a", "cl"      : True if the joystick is enabled, false otherwise.
jpeg                                     : cmd      :                  : Take a jpeg screenshot:  jpeg <filename> <quality 1-100>.
jpeg_quality                             : 90       :                  : jpeg screenshot quality.
-jump                                    : cmd      :                  : 
+jump                                    : cmd      :                  : 
jump_jet_forward                         : 320      : , "cheat", "rep", "cl" : 
jump_jet_height                          : 150      : , "cheat", "rep", "cl" : 
kdtree_test                              : cmd      :                  : Tests spatial partition for entities queries.
key_findbinding                          : cmd      :                  : Find key bound to specified command string.
key_listboundkeys                        : cmd      :                  : List bound keys with bindings.
key_updatelayout                         : cmd      :                  : Updates game keyboard layout to current windows keyboard setting.
kick                                     : cmd      :                  : Kick a player by name.
kickid                                   : cmd      :                  : Kick a player by userid or uniqueid, with a message.
kill                                     : cmd      :                  : Kills the player with generic damage
killserver                               : cmd      :                  : Shutdown the server.
killvector                               : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
-klook                                   : cmd      :                  : 
+klook                                   : cmd      :                  : 
kv_editor                                : cmd      :                  : 
lastinv                                  : cmd      :                  : 
leaderboard_duplicate_entries            : 1        : , "cheat", "cl"  : 
leaderboard_force_rank_show_interval     : 10       : , "cl"           : 
-left                                    : cmd      :                  : 
+left                                    : cmd      :                  : 
light_crosshair                          : cmd      :                  : Show texture color at crosshair
lightcache_maxmiss                       : 2        : , "cheat"        : 
lightprobe                               : cmd      :                  : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefile                                 : cmd      :                  : Parses map leak data from .lin file
listdemo                                 : cmd      :                  : List demo file contents.
listid                                   : cmd      :                  : Lists banned users.
listip                                   : cmd      :                  : List IP addresses on the ban list.
listmarineresources                      : cmd      :                  : Shows contents of the marine resource array
listmarineresources_server               : cmd      :                  : Shows contents of the marine resources array
listmodels                               : cmd      :                  : List loaded models.
listobjectives                           : cmd      :                  : Shows names of objectives in the objectives array
listRecentNPCSpeech                      : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs.
listroster                               : cmd      :                  : Shows which marines in the roster are selected
listroster_server                        : cmd      :                  : Shows which marines in the roster are selected
load                                     : cmd      :                  : Load a saved game.
loader_defer_non_critical_jobs           : 0        :                  : 
loader_dump_table                        : cmd      :                  : 
loader_spew_info                         : 0        :                  : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io                       : 1        :                  : 
locator_background_border_color          : 268435456.000 : , "cl"           : The default color for the border.
locator_background_border_thickness      : 3        : , "cl"           : How many pixels the background borders the left and right.
locator_background_color                 : 100663296.000 : , "cl"           : The default color for the background.
locator_background_shift_x               : 3        : , "cl"           : How many pixels the background is shifted right.
locator_background_shift_y               : 1        : , "cl"           : How many pixels the background is shifted down.
locator_background_style                 : 0        : , "cl"           : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x           : 8        : , "cl"           : How many pixels the background borders the left and right.
locator_background_thickness_y           : 0        : , "cl"           : How many pixels the background borders the top and bottom.
locator_fade_time                        : 0        : , "cl"           : Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss             : 1        : , "cl"           : Maximum scale of the icon on the screen
locator_icon_min_size_non_ss             : 1        : , "cl"           : Minimum scale of the icon on the screen
locator_lerp_rest                        : 2        : , "cl"           : Number of seconds before moving from the center.
locator_lerp_speed                       : 5        : , "cl"           : Speed that static lessons move along the Y axis.
locator_lerp_time                        : 1        : , "cl"           : Number of seconds to lerp before reaching final destination
locator_pulse_time                       : 1        : , "cl"           : Number of seconds to pulse after changing icon or position
locator_split_len                        : 0        : , "cheat", "cl"  : 
locator_split_maxwide_percent            : 0        : , "cheat", "cl"  : 
locator_start_at_crosshair               : 0        : , "cl"           : Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x                  : 0        : , "cl"           : How many pixels to offset the locator from the target position.
locator_target_offset_y                  : 0        : , "cl"           : How many pixels to offset the locator from the target position.
locator_text_drop_shadow                 : 1        : , "cl"           : If enabled, a drop shadow is drawn behind caption text.  PC only.
locator_text_glow                        : 0        : , "cl"           : If enabled, a glow is drawn behind caption text
locator_text_glow_color                  : -1       : , "cl"           : Color of text glow
locator_topdown_style                    : 0        : , "cl"           : Topdown games set this to handle distance and offscreen location differently.
log                                      : cmd      :                  : Enables logging to file, console, and udp < on | off >.
log_color                                : cmd      :                  : Set the color of a logging channel.
log_dumpchannels                         : cmd      :                  : Dumps information about all logging channels.
log_flags                                : cmd      :                  : Set the flags on a logging channel.
log_level                                : cmd      :                  : Set the spew level of a logging channel.
logaddress_add                           : cmd      :                  : Set address and port for remote host <ip:port>.
logaddress_del                           : cmd      :                  : Remove address and port for remote host <ip:port>.
logaddress_delall                        : cmd      :                  : Remove all udp addresses being logged to
logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress.
-lookdown                                : cmd      :                  : 
+lookdown                                : cmd      :                  : 
-lookspin                                : cmd      :                  : 
+lookspin                                : cmd      :                  : 
lookspring                               : 0        : , "a", "cl"      : 
lookstrafe                               : 0        : , "a", "cl"      : 
+lookup                                  : cmd      :                  : 
-lookup                                  : cmd      :                  : 
lservercfgfile                           : 0        : , "sv"           : 
m_customaccel                            : 0        : , "a", "cl"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent                   : 1        : , "a", "cl"      : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max                        : 0        : , "a", "cl"      : Max mouse move scale factor, 0 for no limit
m_customaccel_scale                      : 0        : , "a", "cl"      : Custom mouse acceleration value.
m_filter                                 : 0        : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward                                : 1        : , "a", "cl"      : Mouse forward factor.
m_mouseaccel1                            : 0        : , "a", "cl"      : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2                            : 0        : , "a", "cl"      : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed                             : 1        : , "a", "cl"      : Windows mouse speed factor (range 1 to 20).
m_pitch                                  : 0        : , "a", "cl", "ss" : Mouse pitch factor.
m_side                                   : 0        : , "a", "cl"      : Mouse side factor.
m_yaw                                    : 0        : , "a", "cl"      : Mouse yaw factor.
make_game_friends_only                   : cmd      :                  : Changes access for the current game to friends only.
make_game_public                         : cmd      :                  : Changes access for the current game to public.
map                                      : cmd      :                  : Start playing on specified map.
map_background                           : cmd      :                  : Runs a map as the background to the main menu.
map_commentary                           : cmd      :                  : Start playing, with commentary, on a specified map.
map_edit                                 : cmd      :                  : 
map_noareas                              : 0        :                  : Disable area to area connection testing.
mapcyclefile                             : 0        : , "sv"           : Name of the .txt file used to cycle the maps on multiplayer servers 
maps                                     : cmd      :                  : Displays list of maps.
marine_dispcoll_drawplane                : 0        : , "sv"           : 
MarineHealths                            : cmd      :                  : List health of all marines
marinephysicsshadowupdate_render         : 0        : , "sv"           : 
mat_aaquality                            : 0        :                  : 
mat_accelerate_adjust_exposure_down      : 3        : , "cheat", "cl"  : 
mat_ambient_light_b                      : 0        : , "cheat"        : 
mat_ambient_light_b_forced               : -1       : , "cl"           : 
mat_ambient_light_g                      : 0        : , "cheat"        : 
mat_ambient_light_g_forced               : -1       : , "cl"           : 
mat_ambient_light_r                      : 0        : , "cheat"        : 
mat_ambient_light_r_forced               : -1       : , "cl"           : 
mat_antialias                            : 4        :                  : 
mat_autoexposure_max                     : 2        : , "cl"           : 
mat_autoexposure_min                     : 0        : , "cl"           : 
mat_bloom_scalefactor_scalar             : 1        : , "cl"           : 
mat_bloomamount_rate                     : 0        : , "cheat", "cl"  : 
mat_bloomscale                           : 1        : , "cl"           : 
mat_bufferprimitives                     : 1        :                  : 
mat_bumpbasis                            : 0        : , "cheat"        : 
mat_bumpmap                              : 1        :                  : 
mat_camerarendertargetoverlaysize        : 128      : , "cheat", "cl"  : 
mat_clipz                                : 1        : , "cl"           : 
mat_colcorrection_disableentities        : 0        :                  : Disable map color-correction entities
mat_colcorrection_editor                 : 0        :                  : 
mat_colcorrection_forceentitiesclientside : 0        : , "cheat", "cl"  : Forces color correction entities to be updated on the client
mat_compressedtextures                   : 1        :                  : 
mat_configcurrent                        : cmd      :                  : show the current video control panel config for the material system
mat_crosshair                            : cmd      :                  : Display the name of the material under the crosshair
mat_crosshair_edit                       : cmd      :                  : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer                   : cmd      :                  : open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial              : cmd      :                  : print the material under the crosshair
mat_crosshair_reloadmaterial             : cmd      :                  : reload the material under the crosshair
mat_debug                                : cmd      :                  : Activates debugging spew for a specific material.
mat_debug_bloom                          : 0        : , "cheat", "cl"  : 
mat_debug_postprocessing_effects         : 0        : , "cl"           : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab                          : 0        : , "cheat"        : 
mat_debugdepth                           : 0        :                  : 
mat_debugdepthmode                       : 0        :                  : 
mat_debugdepthval                        : 128      :                  : 
mat_debugdepthvalmax                     : 256      :                  : 
mat_defaultlightmap                      : 1        :                  : Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override   : -1       :                  : 
mat_depth_blur_strength_override         : -1       :                  : 
mat_depthbias_shadowmap                  : 0        :                  : 
mat_dest_alpha_range                     : 1000     : , "cl"           : Amount to scale depth values before writing into destination alpha ([0,1] range).
mat_diffuse                              : 1        :                  : 
mat_disable_bloom                        : 0        : , "cl"           : 
mat_disable_fancy_blending               : 0        :                  : 
mat_disable_lightwarp                    : 0        :                  : 
mat_displacementmap                      : 1        : , "cheat"        : 
mat_do_not_shrink_dynamic_vb             : 0        :                  : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled                          : 1        : , "cl"           : 
mat_dof_far_blur_depth                   : 1000     : , "cl"           : 
mat_dof_far_blur_radius                  : 5        : , "cl"           : 
mat_dof_far_focus_depth                  : 250      : , "cl"           : 
mat_dof_max_blur_radius                  : 10       :                  : 
mat_dof_near_blur_depth                  : 20       : , "cl"           : 
mat_dof_near_blur_radius                 : 10       : , "cl"           : 
mat_dof_near_focus_depth                 : 100      : , "cl"           : 
mat_dof_override                         : 0        : , "cl"           : 
mat_dof_quality                          : 0        :                  : 
mat_drawflat                             : 0        : , "cheat"        : 
mat_drawTexture                          : 0        : , "cl"           : Enable debug view texture
mat_drawTextureScale                     : 1        : , "cl"           : Debug view texture scale
mat_drawTitleSafe                        : 0        :                  : Enable title safe overlay
mat_drawwater                            : 1        : , "cheat", "cl"  : 
mat_dynamic_tonemapping                  : 1        : , "cheat"        : 
mat_dynamiclightmaps                     : 0        : , "cheat"        : 
mat_edit                                 : cmd      :                  : Bring up the material under the crosshair in the editor
mat_envmapsize                           : 128      :                  : 
mat_envmaptgasize                        : 32       :                  : 
mat_excludetextures                      : 0        :                  : 
mat_exposure_center_region_x             : 0        : , "cheat", "cl"  : 
mat_exposure_center_region_y             : 0        : , "cheat", "cl"  : 
mat_fastclip                             : 0        : , "cheat"        : 
mat_fastnobump                           : 0        : , "cheat"        : 
mat_fastspecular                         : 1        :                  : Enable/Disable specularity for visual testing.  Will not reload materials and will not affect perf.
mat_fillrate                             : 0        : , "cheat"        : 
mat_filterlightmaps                      : 1        :                  : 
mat_filtertextures                       : 1        :                  : 
mat_force_bloom                          : 0        : , "cheat", "cl"  : 
mat_force_tonemap_scale                  : 0        : , "cheat"        : 
mat_forceaniso                           : 4        :                  : 
mat_forcedynamic                         : 0        : , "cheat"        : 
mat_forcehardwaresync                    : 1        :                  : 
mat_frame_sync_enable                    : 1        : , "cheat"        : 
mat_frame_sync_force_texture             : 0        : , "cheat"        : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize           : 128      : , "cl"           : 
mat_freeze_leafvis                       : 0        :                  : If set to 1, uses the last known leaf visibility data for visualization.  If set to 0, updates every frame based on camera move
mat_fullbright                           : 0        : , "cheat"        : 
mat_grain_enable                         : 1        : , "cl"           : 
mat_grain_scale_override                 : 1        :                  : 
mat_hdr_enabled                          : cmd      :                  : Report if HDR is enabled for debugging
mat_hdr_level                            : 2        :                  : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate              : 0        : , "cl"           : 
mat_hdr_tonemapscale                     : 1        : , "sv", "cheat"  : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure                    : 0        : , "cheat", "cl"  : 
mat_hsv                                  : 0        : , "cheat", "cl"  : 
mat_info                                 : cmd      :                  : Shows material system info
mat_leafvis                              : 0        : , "cheat"        : Draw wireframe of current leaf
mat_leafvis_draw_mask                    : -1       :                  : A bitfield which affects leaf visibility debug rendering.  -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_levelflush                           : 1        :                  : 
mat_lightmap_pfms                        : 0        :                  : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures                         : 1        : , "cheat"        : 
mat_local_contrast_edge_scale_override   : -1000    :                  : 
mat_local_contrast_enable                : 1        : , "cl"           : 
mat_local_contrast_midtone_mask_override : -1       :                  : 
mat_local_contrast_scale_override        : 0        :                  : 
mat_local_contrast_vignette_end_override : -1       :                  : 
mat_local_contrast_vignette_start_override : -1       :                  : 
mat_lpreview_mode                        : -1       : , "cheat", "cl"  : 
mat_luxels                               : 0        : , "cheat"        : 
mat_max_worldmesh_vertices               : 65536    :                  : 
mat_maxframelatency                      : 1        :                  : 
mat_measurefillrate                      : 0        : , "cheat"        : 
mat_mipmaptextures                       : 1        :                  : 
mat_monitorgamma                         : 2        :                  : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled              : 0        : , "a"            : 
mat_monitorgamma_tv_exp                  : 2        :                  : 
mat_monitorgamma_tv_range_max            : 255      :                  : 
mat_monitorgamma_tv_range_min            : 16       :                  : 
mat_morphstats                           : 0        : , "cheat"        : 
mat_motion_blur_enabled                  : 0        :                  : 
mat_motion_blur_falling_intensity        : 1        : , "cl"           : 
mat_motion_blur_falling_max              : 20       : , "cl"           : 
mat_motion_blur_falling_min              : 10       : , "cl"           : 
mat_motion_blur_forward_enabled          : 0        : , "cl"           : 
mat_motion_blur_percent_of_screen_max    : 4        :                  : 
mat_motion_blur_rotation_intensity       : 1        : , "cl"           : 
mat_motion_blur_strength                 : 1        : , "cl"           : 
mat_non_hdr_bloom_scalefactor            : 0        : , "cl"           : 
mat_norendering                          : 0        : , "cheat"        : 
mat_normalmaps                           : 0        : , "cheat"        : 
mat_normals                              : 0        : , "cheat"        : 
mat_object_motion_blur_enable            : 0        : , "cl"           : 
mat_object_motion_blur_model_scale       : 1        : , "cl"           : 
mat_paint_enabled                        : 0        :                  : 
mat_parallaxmap                          : 1        :                  : 
mat_parallaxmapsamplesmax                : 50       :                  : 
mat_parallaxmapsamplesmin                : 12       :                  : 
mat_phong                                : 1        :                  : 
mat_picmip                               : -1       :                  : 
mat_postprocess_enable                   : 1        : , "cheat", "cl"  : 
mat_postprocess_x                        : 4        : , "cl"           : 
mat_postprocess_y                        : 1        : , "cl"           : 
mat_processtoolvars                      : 0        :                  : 
mat_proxy                                : 0        : , "cheat"        : 
mat_queue_mode                           : -1       :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority                       : 1        :                  : 
mat_reloadallmaterials                   : cmd      :                  : Reloads all materials
mat_reloadmaterial                       : cmd      :                  : Reloads a single material
mat_reloadtextures                       : cmd      :                  : Reloads all textures
mat_remoteshadercompile                  : 0        : , "cheat"        : 
mat_report_queue_status                  : 0        :                  : 
mat_reporthwmorphmemory                  : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth                         : 0        : , "cheat"        : 
mat_savechanges                          : cmd      :                  : saves current video configuration to the registry
mat_screen_blur_override                 : -1       :                  : 
mat_setvideomode                         : cmd      :                  : sets the width, height, windowed state of the material system
mat_shadercount                          : cmd      :                  : display count of all shaders and reset that count
mat_shadowstate                          : 1        :                  : 
mat_show_histogram                       : 0        : , "cl"           : 
mat_show_texture_memory_usage            : 0        : , "cheat", "numeric" : Display the texture memory usage on the HUD.
mat_showcamerarendertarget               : 0        : , "cheat", "cl"  : 
mat_showenvmapmask                       : 0        :                  : 
mat_showframebuffertexture               : 0        : , "cheat", "cl"  : 
mat_showlightmappage                     : -1       : , "cl"           : 
mat_showlowresimage                      : 0        :                  : 
mat_showmaterials                        : cmd      :                  : Show materials.
mat_showmaterialsverbose                 : cmd      :                  : Show materials (verbose version).
mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures                         : cmd      :                  : Show used textures.
mat_showwatertextures                    : 0        : , "cheat", "cl"  : 
mat_slopescaledepthbias_shadowmap        : 4        :                  : 
mat_software_aa_blur_one_pixel_lines     : 0        : , "cl"           : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug                    : 0        : , "cl"           : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold           : 1        : , "cl"           : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more 
mat_software_aa_quality                  : 0        : , "cl"           : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength                 : 0        : , "cl"           : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui            : 1        : , "cl"           : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset               : 1        : , "cl"           : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting                     : 0        :                  : 
mat_softwareskin                         : 0        : , "cheat"        : 
mat_specular                             : 1        :                  : Enable/Disable specularity for perf testing.  Will cause a material reload upon change.
mat_spew_long_frames                     : 0        :                  : warn about frames that go over 66ms for CERT purposes.
mat_spewalloc                            : 0        : , "a"            : 
mat_spewvertexandpixelshaders            : cmd      :                  : Print all vertex and pixel shaders currently loaded to the console
mat_stub                                 : 0        : , "cheat", "cl"  : 
mat_suppress                             : cmd      :                  : Supress a material from drawing
mat_surfaceid                            : 0        : , "cheat"        : 
mat_surfacemat                           : 0        : , "cheat"        : 
mat_tessellation_accgeometrytangents     : 0        : , "cheat"        : 
mat_tessellation_cornertangents          : 1        : , "cheat"        : 
mat_tessellation_update_buffers          : 1        : , "cheat"        : 
mat_tessellationlevel                    : 6        : , "cheat"        : 
mat_texture_limit                        : -1       : , "numeric"      : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
+mat_texture_list                        : cmd      :                  : 
mat_texture_list                         : 0        :                  : For debugging, show a list of used textures per frame
-mat_texture_list                        : cmd      :                  : 
mat_texture_list_all                     : 0        : , "numeric"      : If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames              : 2        :                  : How many frames to sample texture memory for all textures.
mat_texture_list_exclude                 : cmd      :                  : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing         : 0        :                  : 
mat_texture_list_txlod                   : cmd      :                  : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync              : cmd      :                  : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view                    : 1        : , "numeric"      : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm                    : 1        : , "cheat", "cl"  : 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum                   : 3        : , "cheat", "cl"  : 
mat_tonemap_percent_bright_pixels        : 2        : , "cheat", "cl"  : 
mat_tonemap_percent_target               : 60       : , "cheat", "cl"  : 
mat_tonemapping_occlusion_use_stencil    : 0        : , "cl"           : 
mat_triplebuffered                       : 0        :                  : This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures          : 1        :                  : 
mat_viewportscale                        : 1        : , "cheat", "cl"  : Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vignette_enable                      : 0        : , "cl"           : 
mat_vsync                                : 1        :                  : Force sync to vertical retrace
mat_wateroverlaysize                     : 128      : , "cl"           : 
mat_wireframe                            : 0        : , "cheat"        : 
mat_yuv                                  : 0        : , "cheat", "cl"  : 
maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.
mem_compact                              : cmd      :                  : 
mem_dump                                 : cmd      :                  : Dump memory stats to text file.
mem_dumpstats                            : 0        :                  : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) 
mem_dumpvballocs                         : cmd      :                  : Dump VB memory allocation stats.
mem_eat                                  : cmd      :                  : 
mem_force_flush                          : 0        :                  : Force cache flush of unlocked resources on every alloc
mem_force_flush_section                  : 0        :                  : Cache section to restrict mem_force_flush
mem_incremental_compact                  : cmd      :                  : 
mem_incremental_compact_rate             : 0        : , "cheat"        : Rate at which to attempt internal heap compation
mem_level                                : 2        :                  : Memory Level - Default: High
mem_max_heapsize                         : 256      :                  : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated               : 64       :                  : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize                         : 48       :                  : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps                        : 0        :                  : Write periodic memstats dumps every n seconds.
mem_test                                 : cmd      :                  : 
mem_test_each_frame                      : 0        :                  : Run heap check at end of every frame 
mem_test_every_n_seconds                 : 0        :                  : Run heap check at a specified interval 
mem_test_quiet                           : 0        :                  : Don't print stats when memtesting
mem_vcollide                             : cmd      :                  : Dumps the memory used by vcollides
mem_verify                               : cmd      :                  : Verify the validity of the heap
memory                                   : cmd      :                  : Print memory stats.
memory_diff                              : cmd      :                  : show memory stats relative to snapshot
memory_list                              : cmd      :                  : dump memory list (linux only)
memory_mark                              : cmd      :                  : snapshot current allocation status
memory_status                            : cmd      :                  : show memory stats (linux only)
menuselect                               : cmd      :                  : menuselect
miniprofiler_dump                        : 0        :                  : 
minisave                                 : cmd      :                  : Saves game (for current level only!)
mission_reload                           : cmd      :                  : Reload mission metadata
mm_datacenter_debugprint                 : cmd      :                  : Shows information retrieved from data center
mm_debugprint                            : cmd      :                  : Show debug information about current matchmaking session
mm_dedicated_force_servers               : 0        :                  : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
mm_dedicated_search_maxping              : 150      :                  : Longest preferred ping to dedicated servers for games
mm_dlcs_mask_extras                      : 0        :                  : 
mm_dlcs_mask_fake                        : 0        :                  : 
mm_heartbeat_seconds                     : 300      :                  : 
mm_heartbeat_seconds_xlsp                : 60       :                  : 
mm_heartbeat_timeout                     : 10       :                  : 
mm_heartbeat_timeout_legacy              : 15       :                  : 
mm_matchmaking_dlcsquery                 : 2        :                  : 
mm_matchmaking_version                   : 9        :                  : 
mm_server_search_lan_ports               : 27015    : , "a"            : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_tu_string                             : 0        :                  : 
mod_check_vcollide                       : 0        :                  : Check all vcollides on load
mod_dont_load_vertices                   : 0        :                  : For the dedicated server, supress loading model vertex data
mod_forcedata                            : 1        :                  : Forces all model file data into cache on model load.
mod_forcetouchdata                       : 1        :                  : Forces all model file data into cache on model load.
mod_load_anims_async                     : 0        :                  : 
mod_load_fakestall                       : 0        :                  : Forces all ANI file loading to stall for specified ms 
mod_load_mesh_async                      : 0        :                  : 
mod_load_showstall                       : 0        :                  : 1 - show hitches , 2 - show stalls
mod_load_vcollide_async                  : 0        :                  : 
mod_lock_mdls_on_load                    : 1        :                  : 
mod_lock_meshes_on_load                  : 1        :                  : 
mod_test_mesh_not_available              : 0        :                  : 
mod_test_not_available                   : 0        :                  : 
mod_test_verts_not_available             : 0        :                  : 
mod_touchalldata                         : 1        :                  : Touch model data during level startup
mod_trace_load                           : 0        :                  : 
morph_debug                              : 0        :                  : 
morph_path                               : 7        :                  : 
motdfile                                 : 0        : , "sv"           : The MOTD file to load.
+mouse_menu                              : cmd      :                  : Opens a menu while held
-mouse_menu                              : cmd      :                  : Executes the highlighted button on the radial menu (if cl_fastradial is 1)
+movedown                                : cmd      :                  : 
-movedown                                : cmd      :                  : 
+moveleft                                : cmd      :                  : 
-moveleft                                : cmd      :                  : 
+moveright                               : cmd      :                  : 
-moveright                               : cmd      :                  : 
+moveup                                  : cmd      :                  : 
-moveup                                  : cmd      :                  : 
movie_fixwave                            : cmd      :                  : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs                             : 1        : , "sv", "nf"     : 
mp_allowspectators                       : 1        : , "rep", "cl"    : toggles whether the server allows spectator mode or not
mp_autocrosshair                         : 1        : , "sv", "nf"     : 
mp_bonusroundtime                        : 15       : , "rep", "cl"    : Time after round win until round restarts
mp_chattime                              : 10       : , "rep", "cl"    : amount of time players can chat after the game is over
mp_clan_ready_signal                     : 0        : , "sv"           : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart                     : 0        : , "sv"           : If non-zero, game will restart once someone from each team gives the ready signal
mp_defaultteam                           : 0        : , "sv"           : 
mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked
mp_disable_respawn_times                 : 0        : , "nf", "rep", "cl" : 
mp_fadetoblack                           : 0        : , "nf", "rep", "cl" : fade a player's screen to black when he dies
mp_falldamage                            : 0        : , "sv", "nf"     : 
mp_flashlight                            : 0        : , "sv", "nf"     : 
mp_footsteps                             : 1        : , "sv", "nf"     : 
mp_forcecamera                           : 1        : , "rep", "cl"    : Restricts spectator modes for dead players
mp_forcerespawn                          : 1        : , "sv", "nf"     : 
mp_fraglimit                             : 0        : , "sv", "nf"     : 
mp_friendlyfire                          : 0        : , "nf", "rep", "cl" : Allows team members to injure other members of their team
mp_maxrounds                             : 0        : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
mp_respawnwavetime                       : 10       : , "nf", "rep", "cl" : Time between respawn waves.
mp_restartgame                           : 0        : , "sv"           : If non-zero, game will restart in the specified number of seconds
mp_teamlist                              : 0        : , "sv", "nf"     : 
mp_teamoverride                          : 1        : , "sv"           : 
mp_teamplay                              : 0        : , "sv", "nf"     : 
mp_teams_unbalance_limit                 : 1        : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_timelimit                             : 0        : , "nf", "rep", "cl" : game time per map in minutes
mp_tournament                            : 0        : , "nf", "rep", "cl" : 
mp_usehwmmodels                          : -1       : , "cl"           : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds                            : -1       : , "cl"           : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_waitingforplayers_cancel              : 0        : , "sv"           : Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart             : 0        : , "sv"           : Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time                : 0        : , "sv"           : WaitingForPlayers time length in seconds
mp_weaponstay                            : 0        : , "sv", "nf"     : 
mp_winlimit                              : 0        : , "nf", "rep", "cl" : Max score one team can reach before server changes maps
multvar                                  : cmd      :                  : Multiply specified convar value.
muzzleflash_light                        : 1        : , "a", "cl"      : 
name                                     : 0        : , "a", "user", "print", "server_can_execute", "ss" : Current user name
nav_add_to_selected_set                  : cmd      :                  : Add current area to the selected set.
nav_add_to_selected_set_by_id            : cmd      :                  : Add specified area id to the selected set.
nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor                         : 503316480 : , "sv", "cheat"  : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size                        : 50       : , "sv", "cheat"  : Max area size created in nav generation
nav_avoid                                : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and 
nav_begin_deselecting                    : cmd      :                  : Start continuously removing from the selected set.
nav_begin_drag_deselecting               : cmd      :                  : Start dragging a selection area.
nav_begin_drag_selecting                 : cmd      :                  : Start dragging a selection area.
nav_begin_selecting                      : cmd      :                  : Start continuously adding to the selected set.
nav_begin_shift_xy                       : cmd      :                  : Begin shifting the Selected Set.
nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_check_stairs                         : cmd      :                  : Update the nav mesh STAIRS attribute
nav_chop_selected                        : cmd      :                  : Chops all selected areas into their component 1x1 areas
nav_clear_attribute                      : cmd      :                  : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set                   : cmd      :                  : Clear the selected set.
nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.
nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID's so they are continuous.
nav_connect                              : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit                 : 0        : , "sv", "cheat"  : 
nav_coplanar_slope_limit_displacement    : 0        : , "sv", "cheat"  : 
nav_corner_adjust_adjacent               : 18       : , "sv", "cheat"  : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground               : cmd      :                  : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.
nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet                  : 0        : , "sv", "cheat"  : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground               : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch                               : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked                        : 0        : , "sv", "cheat"  : 
nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.
nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).
nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test                    : 10000    : , "sv", "cheat"  : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide                            : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset    : 32       : , "sv", "rep"    : The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset    : 32       : , "sv", "rep"    : The offset of the nav drag volume bottom from center
nav_draw_limit                           : 50       : , "sv", "cheat"  : The maximum number of areas to draw in edit mode
nav_edit                                 : 0        : , "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area                             : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting                      : cmd      :                  : Stop continuously removing from the selected set.
nav_end_drag_deselecting                 : cmd      :                  : Stop dragging a selection area.
nav_end_drag_selecting                   : cmd      :                  : Stop dragging a selection area.
nav_end_selecting                        : cmd      :                  : Stop continuously adding to the selected set.
nav_end_shift_xy                         : cmd      :                  : Finish shifting the Selected Set.
nav_flood_select                         : cmd      :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx                    : cmd      :                  : Mark cliff areas, post-processing approximation
nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops                   : 1        : , "sv", "cheat"  : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas            : 1        : , "sv", "cheat"  : Convert obsolete jump areas into 2-way connections
nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range           : 2000     : , "sv", "cheat"  : 
nav_generate_incremental_tolerance       : 0        : , "sv", "cheat"  : Z tolerance for adding new nav areas.
nav_jump                                 : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip                          : cmd      :                  : Flips the selected ladder's direction.
nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max                : cmd      :                  : Lower the top of the drag select volume.
nav_lower_drag_volume_min                : cmd      :                  : Lower the bottom of the drag select volume.
nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute                       : cmd      :                  : Set nav attribute for all areas in the selected set.
nav_mark_unnamed                         : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate 
nav_max_view_distance                    : 0        : , "sv", "cheat"  : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length            : 64       : , "sv", "cheat"  : 
nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh                           : cmd      :                  : Merges a saved selected set into the current mesh.
nav_no_hostages                          : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump                              : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list                           : cmd      :                  : Lists all place names used in the map.
nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.
nav_place_set                            : cmd      :                  : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance    : 0        : , "sv", "cheat"  : 
nav_precise                              : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave                            : 1        : , "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
nav_raise_drag_volume_max                : cmd      :                  : Raise the top of the drag select volume.
nav_raise_drag_volume_min                : cmd      :                  : Raise the bottom of the drag select volume.
nav_recall_selected_set                  : cmd      :                  : Re-selects the stored selected set.
nav_remove_from_selected_set             : cmd      :                  : Remove current area from the selected set.
nav_remove_jump_areas                    : cmd      :                  : Removes legacy jump areas, replacing them with connections.
nav_run                                  : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.
nav_save_selected                        : cmd      :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas                 : cmd      :                  : Adds all blocked areas to the selected set
nav_select_damaging_areas                : cmd      :                  : Adds all damaging areas to the selected set
nav_select_half_space                    : cmd      :                  : Selects any areas that intersect the given half-space.
nav_select_invalid_areas                 : cmd      :                  : Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas              : cmd      :                  : Adds all obstructed areas to the selected set
nav_select_overlapping                   : cmd      :                  : Selects nav areas that are overlapping others.
nav_select_radius                        : cmd      :                  : Adds all areas in a radius to the selection set
nav_select_stairs                        : cmd      :                  : Adds all stairway areas to the selected set
nav_selected_set_border_color            : -16751516 : , "sv", "cheat"  : Color used to draw the selected set borders while editing.
nav_selected_set_color                   : 1623785472.000 : , "sv", "cheat"  : Color used to draw the selected set background while editing.
nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift                                : cmd      :                  : Shifts the selected areas by the specified amount
nav_show_approach_points                 : 0        : , "sv", "cheat"  : Show Approach Points in the Navigation Mesh.
nav_show_area_info                       : 0        : , "sv", "cheat"  : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass                         : 0        : , "sv", "cheat"  : 
nav_show_continguous                     : 0        : , "sv", "cheat"  : Highlight non-contiguous connections
nav_show_danger                          : 0        : , "sv", "cheat"  : Show current 'danger' levels.
nav_show_light_intensity                 : 0        : , "sv", "cheat"  : 
nav_show_node_grid                       : 0        : , "sv", "cheat"  : 
nav_show_node_id                         : 0        : , "sv", "cheat"  : 
nav_show_nodes                           : 0        : , "sv", "cheat"  : 
nav_show_player_counts                   : 0        : , "sv", "cheat"  : Show current player counts in each area.
nav_show_potentially_visible             : 0        : , "sv", "cheat"  : Show areas that are potentially visible from the current nav area
nav_simplify_selected                    : cmd      :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit                          : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance                      : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid                         : 0        : , "sv", "cheat"  : Snap to the nav generation grid when creating new nav areas
nav_solid_props                          : 0        : , "sv", "cheat"  : Make props solid to nav generation/editing
nav_splice                               : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground                : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when split.
nav_stand                                : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop                                 : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set                   : cmd      :                  : Stores the current selected set for later retrieval.
nav_strip                                : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide                            : cmd      :                  : Subdivides all selected areas.
nav_test_node                            : 0        : , "sv", "cheat"  : 
nav_test_node_crouch                     : 0        : , "sv", "cheat"  : 
nav_test_node_crouch_dir                 : 4        : , "sv", "cheat"  : 
nav_test_stairs                          : cmd      :                  : Test the selected set for being on stairs
nav_toggle_deselecting                   : cmd      :                  : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set               : cmd      :                  : Remove current area from the selected set.
nav_toggle_place_mode                    : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting                : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set                  : cmd      :                  : Toggles all areas into/out of the selected set.
nav_toggle_selecting                     : cmd      :                  : Start or stop continuously adding to the selected set.
nav_transient                            : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark                               : cmd      :                  : Clears the marked Area or Ladder.
nav_update_blocked                       : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_update_lighting                      : cmd      :                  : Recomputes lighting values
nav_update_visibility_on_edit            : 0        : , "sv", "cheat"  : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place                            : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk                                 : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark                         : cmd      :                  : Warps the player to the marked area.
nav_world_center                         : cmd      :                  : Centers the nav mesh in the world
net_allow_multicast                      : 1        : , "a"            : 
net_blockmsg                             : 0        : , "cheat"        : Discards incoming message: <0|1|name>
net_channels                             : cmd      :                  : Shows net channel info
net_compressvoice                        : 0        :                  : Attempt to compress out of band voice payloads (360 only).
net_drawslider                           : 0        :                  : Draw completion slider during signon
net_droppackets                          : 0        : , "cheat"        : Drops next n packets on client
net_dumpeventstats                       : cmd      :                  : Dumps out a report of game event network usage
net_dumptest                             : 0        :                  : 
net_fakejitter                           : 0        : , "cheat"        : Jitter fakelag packet time
net_fakelag                              : 0        : , "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss                             : 0        : , "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph                                : 0        : , "a", "cl"      : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight                          : 64       : , "a", "cl"      : Height of netgraph panel
net_graphmsecs                           : 400      : , "a", "cl"      : The latency graph represents this many milliseconds.
net_graphpos                             : 1        : , "a", "cl"      : 
net_graphproportionalfont                : 1        : , "a", "cl"      : Determines whether netgraph font is proportional or not
net_graphshowinterp                      : 1        : , "a", "cl"      : Draw the interpolation graph.
net_graphshowlatency                     : 1        : , "a", "cl"      : Draw the ping/packet loss graph.
net_graphsolid                           : 1        : , "a", "cl"      : 
net_graphtext                            : 1        : , "a", "cl"      : Draw text fields
net_maxcleartime                         : 4        :                  : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize                          : 16       :                  : Maximum allowed file size for uploading in MB
net_maxfragments                         : 1200     :                  : Max fragment bytes per packet
net_maxroutable                          : 1200     : , "a", "user"    : Requested max packet size before packets are 'split'.
net_megasnapshot                         : 1        :                  : 
net_paranoid                             : 1        :                  : 
net_public_adr                           : 0        :                  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace                          : 0        :                  : 
net_queued_packet_thread                 : 1        :                  : Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale                                : 5        : , "a", "cl"      : 
net_showeventlisteners                   : 0        :                  : Show listening addition/removals
net_showevents                           : 0        :                  : Dump game events to console (1=client only, 2=all).
net_showfragments                        : 0        :                  : Show netchannel fragments
net_showpeaks                            : 0        :                  : Show messages for large packets only: <size>
net_showreliablesounds                   : 0        : , "cheat"        : 
net_showsplits                           : 0        :                  : Show info about packet splits
net_showtcp                              : 0        :                  : Dump TCP stream summary to console
net_showudp                              : 0        :                  : Dump UDP packets summary to console
net_showudp_remoteonly                   : 0        :                  : Dump non-loopback udp only
net_showusercmd                          : 0        : , "cl"           : Show user command encoding
net_splitpacket_maxrate                  : 15000    :                  : Max bytes per second when queueing splitpacket chunks
net_splitrate                            : 1        :                  : Number of fragments for a splitpacket that can be sent per frame
net_start                                : cmd      :                  : Inits multiplayer network sockets
net_status                               : cmd      :                  : Shows current network status
net_steamcnx_allowrelay                  : 1        : , "a"            : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrel
net_steamcnx_debug                       : 1        :                  : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled                     : 1        :                  : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status                      : cmd      :                  : Print status of steam connection sockets.
net_usesocketsforloopback                : 0        :                  : Use network sockets layer even for listen server local player's packets (multiplayer only).
next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 )
+nextability                             : cmd      :                  : 
-nextability                             : cmd      :                  : 
nextdemo                                 : cmd      :                  : Play next demo in sequence.
nextlevel                                : 0        : , "sv", "nf"     : If set to a valid map name, will change to this map during the next changelevel
noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
noclip_fixup                             : 1        : , "sv", "cheat"  : 
notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage                    : 1        : , "sv", "cheat"  : 
npc_ammo_deplete                         : cmd      :                  : Subtracts half of the target's ammo
npc_bipass                               : cmd      :                  : Displays the local movement attempts by the given NPC(s) (triangulation detours).  Failed bypass routes are displayed in red, s
npc_combat                               : cmd      :                  : Displays text debugging information about the squad and enemy of the selected NPC  (See Overlay Text)  Arguments:    {npc_name}
npc_conditions                           : cmd      :                  : Displays all the current AI conditions that an NPC has in the overlay text.  Arguments:    {npc_name} / {npc class_name} / no a
npc_create                               : cmd      :                  : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).    Argumen
npc_create_aimed                         : cmd      :                  : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_equipment                     : 0        : , "sv"           : 
npc_destroy                              : cmd      :                  : Removes the given NPC(s) from the universe Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looki
npc_destroy_unselected                   : cmd      :                  : Removes all NPCs from the universe that aren't currently selected
npc_enemies                              : cmd      :                  : Shows memory of NPC.  Draws an X on top of each memory.  Eluded entities drawn in blue (don't know where it went)  Unreachable 
npc_focus                                : cmd      :                  : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)  Arguments:    {npc_name} / {np
npc_freeze                               : cmd      :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
npc_freeze_unselected                    : cmd      :                  : Freeze all NPCs not selected
npc_go                                   : cmd      :                  : Selected NPC(s) will go to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_go_do_run                            : 1        : , "sv"           : Set whether should run on NPC go
npc_go_random                            : cmd      :                  : Sends all selected NPC(s) to a random node.  Arguments:    -none-
npc_heal                                 : cmd      :                  : Heals the target back to full health
npc_height_adjust                        : 1        : , "a", "sv"      : Enable test mode for ik height adjustment
npc_kill                                 : cmd      :                  : Kills the given NPC(s) Arguments:    {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest                              : cmd      :                  : Draw's a while box around the NPC(s) nearest node  Arguments:    {entity_name} / {class_name} / no argument picks what player i
npc_relationships                        : cmd      :                  : Displays the relationships between this NPC and all others.  Arguments:    {entity_name} / {class_name} / no argument picks wha
npc_reset                                : cmd      :                  : Reloads schedules for all NPC's from their script files  Arguments: -none-
npc_route                                : cmd      :                  : Displays the current route of the given NPC as a line on the screen.  Waypoints along the route are drawn as small cyan rectang
npc_select                               : cmd      :                  : Select or deselects the given NPC(s) for later manipulation.  Selected NPC's are shown surrounded by a red translucent box  Arg
npc_sentences                            : 0        : , "sv"           : 
npc_set_freeze                           : cmd      :                  : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.  Arguments
npc_set_freeze_unselected                : cmd      :                  : Freeze all NPCs not selected
npc_speakall                             : cmd      :                  : Force the npc to try and speak all their responses
npc_squads                               : cmd      :                  : Obsolete.  Replaced by npc_combat
npc_steering                             : cmd      :                  : Displays the steering obstructions of the NPC (used to perform local avoidance)  Arguments:    {entity_name} / {class_name} / n
npc_steering_all                         : cmd      :                  : Displays the steering obstructions of all NPCs (used to perform local avoidance) 
npc_task_text                            : cmd      :                  : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks                                : cmd      :                  : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)  A
npc_teleport                             : cmd      :                  : Selected NPC will teleport to the location that the player is looking (shown with a purple box)  Arguments: -none-
npc_thinknow                             : cmd      :                  : Trigger NPC to think
npc_viewcone                             : cmd      :                  : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)  Arguments:    {ent
npc_vphysics                             : 0        : , "sv"           : 
old_radiusdamage                         : 0        : , "rep", "cl"    : 
openserverbrowser                        : cmd      :                  : Opens server browser
option_duck_method                       : 1        : , "a", "rep", "cl" : 
overview_alpha                           : 1        : , "a", "clientcmd_can_execute", "cl" : Overview map translucency. 
overview_health                          : 1        : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. 
overview_locked                          : 1        : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. 
overview_mode                            : cmd      :                  : Sets overview map mode off,small,large: <0|1|2>
overview_names                           : 1        : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. 
overview_tracks                          : 1        : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. 
overview_zoom                            : cmd      :                  : Sets overview map zoom: <zoom> [<time>] [rel]
paint_sample_size                        : 4        : , "cheat", "rep" : 
paintmap_scale                           : 1        : , "cheat", "rep" : 
panel_test_title_safe                    : 0        : , "cheat"        : Test vgui panel positioning with title safe indentation
particle_sim_alt_cores                   : 2        : , "cl"           : 
particle_simulateoverflow                : 0        : , "cheat", "cl"  : Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment          : 0        : , "sv", "cheat"  : Attachment index for attachment mode
particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file                       : 0        : , "sv", "cheat"  : Name of the particle system to dynamically spawn
particle_test_start                      : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
particle_test_stop                       : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
password                                 : 0        : , "a", "norecord" : Current server access password
path                                     : cmd      :                  : Show the engine filesystem path.
pause                                    : cmd      :                  : Toggle the server pause state.
perfui                                   : cmd      :                  : Show/hide the level performance tools UI.
perfvisualbenchmark                      : cmd      :                  : 
perfvisualbenchmark_abort                : cmd      :                  : 
phonemedelay                             : 0        : , "cl"           : Phoneme delay to account for sound system latency.
phonemefilter                            : 0        : , "cl"           : Time duration of box filter to pass over phonemes.
phonemesnap                              : 2        : , "cl"           : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_dontprintint                        : 1        : , "sv"           : Don't print inter-penetration warnings.
phys_enable_query_cache                  : 1        :                  : 
phys_impactforcescale                    : 1        : , "sv"           : 
phys_penetration_error_time              : 10       : , "sv"           : Controls the duration of vphysics penetration error boxes.
phys_pushscale                           : 1        : , "rep", "cl"    : 
phys_speeds                              : 0        : , "sv"           : 
phys_stressbodyweights                   : 5        : , "sv"           : 
phys_timescale                           : 1        : , "sv"           : Scale time for physics
phys_upimpactforcescale                  : 0        : , "sv"           : 
physics_budget                           : cmd      :                  : Times the cost of each active object
physics_constraints                      : cmd      :                  : Highlights constraint system graph for an entity
physics_debug_entity                     : cmd      :                  : Dumps debug info for an entity
physics_highlight_active                 : cmd      :                  : Turns on the absbox for all active physics objects
physics_report_active                    : cmd      :                  : Lists all active physics objects
physics_select                           : cmd      :                  : Dumps debug info for an entity
physicsshadowupdate_render               : 0        : , "sv"           : 
PhysPMC                                  : 0        :                  : 
picker                                   : cmd      :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping                                     : cmd      :                  : Display ping to server.
ping_max_green                           : 70       : , "cl"           : 
ping_max_red                             : 250      : , "cl"           : 
ping_max_yellow                          : 140      : , "cl"           : 
pingserver                               : cmd      :                  : Ping a server for info
pipeline_static_props                    : 1        :                  : 
pixelvis_debug                           : cmd      :                  : Dump debug info
play                                     : cmd      :                  : Play a sound.
playdemo                                 : cmd      :                  : Play a recorded demo file (.dem ).
player_debug_print_damage                : 0        : , "sv", "cheat"  : When true, print amount and type of all damage received by player to console.
player_old_armor                         : 0        : , "sv"           : 
playerlist                               : cmd      :                  : Shows the player list and allows voting
playflush                                : cmd      :                  : Play a sound, reloading from disk in case of changes.
playgamesound                            : cmd      :                  : Play a sound from the game sounds txt file
playsoundscape                           : cmd      :                  : Forces a soundscape to play
playvideo                                : cmd      :                  : Plays a video: <filename> [width height]
playvideo_exitcommand                    : cmd      :                  : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt        : cmd      :                  : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt                    : cmd      :                  : Plays a video without ability to skip: <filename> [width height]
playvol                                  : cmd      :                  : Play a sound at a specified volume.
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_pause                             : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all                         : cmd      :                  : pauses all loaded plugins
plugin_print                             : cmd      :                  : Prints details about loaded plugins
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unpause                           : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all                       : cmd      :                  : unpauses all disabled plugins
+posedebug                               : cmd      :                  : Turn on pose debugger or add ents to pose debugger UI
-posedebug                               : cmd      :                  : Turn off pose debugger or hide ents from pose debugger UI
-prevability                             : cmd      :                  : 
+prevability                             : cmd      :                  : 
print_colorcorrection                    : cmd      :                  : Display the color correction layer information.
progress_enable                          : cmd      :                  : 
prop_active_gib_limit                    : 999999   : , "sv"           : 
prop_active_gib_max_fade_time            : 999999   : , "sv"           : 
prop_crosshair                           : cmd      :                  : Shows name for prop looking at
prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
props_break_max_pieces                   : 50       : , "rep", "cl"    : Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe          : -1       : , "rep", "cl"    : Maximum prop breakable piece count per frame (-1 = model default)
pwatchent                                : -1       : , "cheat", "cl"  : Entity to watch for prediction system changes.
pwatchvar                                : 0        : , "cheat", "cl"  : Entity variable to watch in prediction system for changes.
quit                                     : cmd      :                  : Exit the engine.
r_3dsky                                  : 1        : , "cl"           : Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp                  : 1        : , "cheat", "nf", "rep", "cl" : 
r_AirboatViewDampenFreq                  : 7        : , "cheat", "nf", "rep", "cl" : 
r_AirboatViewZHeight                     : 0        : , "cheat", "nf", "rep", "cl" : 
r_ambientboost                           : 1        :                  : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor                          : 5        :                  : Boost ambient cube by no more than this factor
r_ambientfraction                        : 0        : , "cheat"        : Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly                    : 0        : , "cheat"        : Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin                             : 0        :                  : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio                            : 0        :                  : 
r_asw_vehicleBrakeRate                   : 1        : , "cheat", "cl"  : 
r_asw_vehicleDrawDebug                   : 0        : , "cheat", "cl"  : 
r_avglight                               : 1        : , "cheat"        : 
r_avglightmap                            : 0        : , "cheat"        : 
r_bloomtintb                             : 0        :                  : 
r_bloomtintexponent                      : 2        :                  : 
r_bloomtintg                             : 0        :                  : 
r_bloomtintr                             : 0        :                  : 
r_cheapwaterend                          : cmd      :                  : 
r_cheapwaterstart                        : cmd      :                  : 
r_cleardecals                            : cmd      :                  : Usage r_cleardecals <permanent>.
r_ClipAreaPortals                        : 1        : , "cheat"        : 
r_colorstaticprops                       : 0        : , "cheat"        : 
r_debug_sequencesets                     : -2       : , "cl"           : 
r_debugcheapwater                        : 0        : , "cheat", "cl"  : 
r_debugrandomstaticlighting              : 0        : , "cheat"        : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
r_decal_cover_count                      : 4        :                  : 
r_decal_overlap_area                     : 0        :                  : 
r_decal_overlap_count                    : 3        :                  : 
r_decals                                 : 2048     :                  : 
r_decalstaticprops                       : 1        :                  : Decal static props test
r_depthoverlay                           : 0        : , "cheat", "cl"  : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable                          : 0        : , "cheat"        : 
r_DispWalkable                           : 0        : , "cheat"        : 
r_dopixelvisibility                      : 1        : , "cl"           : 
r_drawallrenderables                     : 0        : , "cheat", "cl"  : Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals                        : 1        :                  : Render decals batched.
r_DrawBeams                              : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels                        : 1        : , "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes                        : 0        : , "cheat"        : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals                             : 1        : , "cheat"        : Render decals.
r_DrawDetailProps                        : 1        : , "cl"           : 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp                               : 1        : , "cheat"        : Toggles rendering of displacment maps
r_drawentities                           : 1        : , "cheat"        : 
r_drawflecks                             : 1        : , "cl"           : 
r_drawfuncdetail                         : 1        : , "cheat"        : Render func_detail
r_drawleaf                               : -1       : , "cheat"        : Draw the specified leaf.
r_drawlightcache                         : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays 
r_drawlightinfo                          : 0        : , "cheat"        : 
r_drawlights                             : 0        : , "cheat"        : 
r_drawmodeldecals                        : 1        :                  : 
r_DrawModelLightOrigin                   : 0        : , "cheat"        : 
r_drawmodelstatsoverlay                  : 0        : , "cheat"        : 
r_drawmodelstatsoverlaydistance          : 500      : , "cheat"        : 
r_drawmodelstatsoverlaymax               : 1        : , "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin               : 0        : , "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables                  : 1        : , "cheat", "cl"  : 
r_drawopaqueworld                        : 1        : , "cheat", "cl"  : 
r_drawothermodels                        : 1        : , "cheat", "cl"  : 0=Off, 1=Normal, 2=Wireframe
r_drawparticles                          : 1        : , "cheat", "cl"  : Enable/disable particle rendering
r_drawpixelvisibility                    : 0        : , "cl"           : Show the occlusion proxies
r_DrawPortals                            : 0        : , "cheat"        : 
r_DrawRain                               : 1        : , "cheat", "cl"  : Enable/disable rain rendering.
r_drawrenderboxes                        : 0        : , "cheat", "cl"  : 
r_drawropes                              : 1        : , "cheat", "cl"  : 
r_drawskybox                             : 1        : , "cheat"        : 
r_DrawSpecificStaticProp                 : -1       :                  : 
r_drawsprites                            : 1        : , "cheat", "cl"  : 
r_drawstaticprops                        : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
r_drawtracers                            : 1        : , "cheat", "cl"  : 
r_drawtracers_firstperson                : 1        : , "cl"           : 
r_drawtranslucentrenderables             : 1        : , "cheat", "cl"  : 
r_drawtranslucentworld                   : 1        : , "cheat"        : 
r_drawvgui                               : 1        : , "cheat"        : Enable the rendering of vgui panels
r_drawviewmodel                          : 1        : , "cheat", "cl"  : 
r_drawworld                              : 1        : , "cheat"        : Render the world.
r_dscale_basefov                         : 90       : , "cheat"        : 
r_dscale_fardist                         : 2000     : , "cheat"        : 
r_dscale_farscale                        : 4        : , "cheat"        : 
r_dscale_neardist                        : 100      : , "cheat"        : 
r_dscale_nearscale                       : 1        : , "cheat"        : 
r_dynamic                                : 1        :                  : 
r_dynamiclighting                        : 1        : , "cheat"        : 
r_emulategl                              : 0        :                  : 
r_entityclips                            : 1        : , "cl"           : 
r_eyeglintlodpixels                      : 20       :                  : The number of pixels wide an eyeball has to be before rendering an eyeglint.  Is a floating point value.
r_eyegloss                               : 1        : , "a", "cl"      : 
r_eyemove                                : 1        : , "a"            : 
r_eyes                                   : 1        :                  : 
r_eyeshift_x                             : 0        : , "a"            : 
r_eyeshift_y                             : 0        : , "a"            : 
r_eyeshift_z                             : 0        : , "a"            : 
r_eyesize                                : 0        : , "a"            : 
r_eyewaterepsilon                        : 7        : , "cheat", "cl"  : 
r_fade360style                           : 1        : , "cl"           : 
r_FadeProps                              : 1        : , "cl"           : 
r_farz                                   : -1       : , "cheat", "cl"  : Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject                            : 0        :                  : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp                        : 0        :                  : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_topdown                     : 1        : , "cl"           : 
r_flashlightambient                      : 0        : , "cheat", "cl"  : 
r_flashlightbacktraceoffset              : 0        : , "cheat", "cl"  : 
r_flashlightbrightness                   : 0        : , "cheat"        : 
r_flashlightclip                         : 0        : , "cheat"        : 
r_flashlightconstant                     : 0        : , "cheat", "cl"  : 
r_flashlightculldepth                    : 1        :                  : 
r_flashlightdepth_drawtranslucents       : 0        : , "cl"           : 
r_flashlightdepthres                     : 512      : , "cl"           : 
r_flashlightdepthreshigh                 : 512      : , "cl"           : 
r_flashlightdepthtexture                 : 1        :                  : 
r_FlashlightDetailProps                  : 1        : , "cl"           : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip                     : 0        : , "cheat"        : 
r_flashlightdrawdepth                    : 0        :                  : 
r_flashlightdrawfrustum                  : 0        : , "cl"           : 
r_flashlightdrawfrustumbbox              : 0        : , "cl"           : 
r_flashlightdrawsweptbbox                : 0        :                  : 
r_flashlightfar                          : 750      : , "cheat", "cl"  : 
r_flashlightfov                          : 53       : , "cheat", "cl"  : 
r_flashlightladderdist                   : 40       : , "cheat", "cl"  : 
r_flashlightlinear                       : 100      : , "cheat", "cl"  : 
r_flashlightlockposition                 : 0        : , "cheat", "cl"  : 
r_flashlightmodels                       : 1        : , "cl"           : 
r_flashlightmuzzleflashfov               : 120      : , "cheat", "cl"  : 
r_flashlightnear                         : 4        : , "cheat", "cl"  : 
r_flashlightnearoffsetscale              : 1        : , "cheat", "cl"  : 
r_flashlightnodraw                       : 0        :                  : 
r_flashlightoffsetforward                : 0        : , "cheat", "cl"  : 
r_flashlightoffsetright                  : 5        : , "cheat", "cl"  : 
r_flashlightoffsetup                     : -5       : , "cheat", "cl"  : 
r_flashlightquadratic                    : 0        : , "cheat", "cl"  : 
r_flashlightrender                       : 1        :                  : 
r_flashlightrendermodels                 : 1        :                  : 
r_flashlightrenderworld                  : 1        :                  : 
r_flashlightscissor                      : 0        :                  : 
r_flashlightshadowatten                  : 0        : , "cheat", "cl"  : 
r_flashlighttracedistcutoff              : 128      : , "cl"           : 
r_flashlightupdatedepth                  : 1        :                  : 
r_flashlightvisualizetrace               : 0        : , "cheat", "cl"  : 
r_flashlightvolumetrics                  : 1        : , "cl"           : 
r_flex                                   : 1        :                  : 
r_flushlod                               : cmd      :                  : Flush and reload LODs.
r_ForceRestore                           : 0        :                  : 
r_ForceWaterLeaf                         : 1        : , "cl"           : Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frustumcullworld                       : 1        :                  : 
r_glint_alwaysdraw                       : 0        :                  : 
r_glint_procedural                       : 0        :                  : 
r_hunkalloclightmaps                     : 1        :                  : 
r_hwmorph                                : 0        : , "cheat"        : 
r_impacts_alt_orientation                : 1        : , "cl"           : 
r_itemblinkmax                           : 0        : , "cheat"        : 
r_itemblinkrate                          : 4        : , "cheat"        : 
r_JeepFOV                                : 90       : , "sv", "cheat", "rep" : 
r_JeepViewBlendTo                        : 1        : , "cheat", "cl"  : 
r_JeepViewBlendToScale                   : 0        : , "cheat", "cl"  : 
r_JeepViewBlendToTime                    : 1        : , "cheat", "cl"  : 
r_JeepViewDampenDamp                     : 1        : , "cheat", "nf", "rep", "cl" : 
r_JeepViewDampenFreq                     : 7        : , "cheat", "nf", "rep", "cl" : 
r_JeepViewZHeight                        : 10       : , "cheat", "nf", "rep", "cl" : 
r_jiggle_bones                           : 1        : , "cl"           : 
r_lightaverage                           : 1        :                  : Activates/deactivate light averaging
r_lightcache_invalidate                  : cmd      :                  : 
r_lightcache_numambientsamples           : 162      : , "cheat"        : number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor                : 1000     : , "cheat"        : Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache                : 0        :                  : 
r_lightcachecenter                       : 1        : , "cheat"        : 
r_lightcachemodel                        : -1       : , "cheat"        : 
r_lightinterp                            : 5        : , "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap                               : -1       : , "cheat"        : 
r_lightstyle                             : -1       : , "cheat"        : 
r_lightwarpidentity                      : 0        : , "cheat"        : 
r_lockpvs                                : 0        : , "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod                                    : -1       :                  : 
r_mapextents                             : 16384    : , "cheat", "cl"  : Set the max dimension for the map.  This determines the far clipping plane
r_maxdlights                             : 32       :                  : 
r_maxmodeldecal                          : 50       :                  : 
r_maxnewsamples                          : 6        :                  : 
r_maxsampledist                          : 128      :                  : 
r_minnewsamples                          : 3        :                  : 
r_modelwireframedecal                    : 0        : , "cheat"        : 
r_nohw                                   : 0        : , "cheat"        : 
r_norefresh                              : 0        :                  : 
r_nosw                                   : 0        : , "cheat"        : 
r_novis                                  : 0        : , "cheat"        : Turn off the PVS.
r_occludeemaxarea                        : 0        :                  : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea                        : 0        :                  : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount                       : 0        :                  : At least this many occluders will be used, no matter how big they are.
r_occlusion                              : 1        :                  : Activate/deactivate the occlusion system.
r_occlusionspew                          : 0        : , "cheat"        : Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection                      : 0        : , "cheat"        : Set this to revert to HL2's method of selecting lights
r_overlayfadeenable                      : 0        :                  : 
r_overlayfademax                         : 2000     :                  : 
r_overlayfademin                         : 1750     :                  : 
r_overlaywireframe                       : 0        :                  : 
r_particle_demo                          : 0        : , "cheat", "cl"  : 
r_particle_sim_spike_threshold_ms        : 5        : , "cl"           : 
r_particle_timescale                     : 1        : , "cl"           : 
r_partition_level                        : -1       : , "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting                 : 1        : , "cl"           : 
r_pix_recordframes                       : 0        :                  : 
r_pix_start                              : 0        :                  : 
r_pixelfog                               : 1        :                  : 
r_pixelvisibility_partial                : 1        : , "cl"           : 
r_pixelvisibility_spew                   : 0        : , "cl"           : 
r_portalscloseall                        : 0        :                  : 
r_portalsopenall                         : 0        : , "cheat"        : Open all portals
r_PortalTestEnts                         : 1        : , "cheat", "cl"  : Clip entities against portal frustums.
r_printdecalinfo                         : cmd      :                  : 
r_proplightingfromdisk                   : 1        :                  : 0=Off, 1=On, 2=Show Errors
r_proplightingpooling                    : -1       : , "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist                           : 1200     : , "cl"           : Maximum visible distance
r_queued_decals                          : 0        :                  : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing                 : 0        : , "cl"           : 
r_queued_ropes                           : 1        : , "cl"           : 
r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_RainAllowInSplitScreen                 : 0        : , "cl"           : Allows rain in splitscreen
r_rainalpha                              : 0        : , "cheat", "cl"  : 
r_rainalphapow                           : 0        : , "cheat", "cl"  : 
r_RainCheck                              : 0        : , "cheat", "cl"  : Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration                      : 0        : , "cheat", "cl"  : Shows rain tracelines for this many seconds (0 disables)
r_raindensity                            : 0        : , "cheat", "cl"  : 
r_RainHack                               : 0        : , "cheat", "cl"  : 
r_rainlength                             : 0        : , "cheat", "cl"  : 
r_RainParticleDensity                    : 1        : , "cl"           : Density of Particle Rain 0-1
r_RainProfile                            : 0        : , "cheat", "cl"  : Enable/disable rain profiling.
r_RainRadius                             : 1500     : , "cheat", "cl"  : 
r_RainSideVel                            : 130      : , "cheat", "cl"  : How much sideways velocity rain gets.
r_RainSimulate                           : 1        : , "cheat", "cl"  : Enable/disable rain simulation.
r_rainspeed                              : 600      : , "cheat", "cl"  : 
r_RainSplashPercentage                   : 20       : , "cheat", "cl"  : 
r_rainwidth                              : 0        : , "cheat", "cl"  : 
r_randomflex                             : 0        : , "cheat"        : 
r_renderoverlayfragment                  : 1        :                  : 
r_rimlight                               : 1        : , "cheat"        : 
r_rootlod                                : 0        :                  : Root LOD
r_ropetranslucent                        : 1        : , "cl"           : 
r_screenoverlay                          : cmd      :                  : Draw specified material as an overlay
r_sequence_debug                         : 0        : , "cl"           : 
r_shader_srgb                            : 0        :                  : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew                      : 0        : , "cheat", "cl"  : 
r_shadow_deferred                        : 0        : , "cheat"        : Toggle deferred shadow rendering
r_shadow_deferred_downsample             : 0        : , "cl"           : Toggle low-res deferred shadow rendering
r_shadow_deferred_simd                   : 0        : , "cl"           : 
r_shadow_half_update_rate                : 0        : , "cl"           : Updates shadows at half the framerate
r_shadow_lightpos_lerptime               : 0        : , "cl"           : 
r_shadow_shortenfactor                   : 2        : , "cl"           : Makes shadows cast from local lights shorter
r_shadowangles                           : cmd      :                  : Set shadow angles
r_shadowblobbycutoff                     : cmd      :                  : some shadow stuff
r_shadowbreak                            : cmd      :                  : 
r_shadowcolor                            : cmd      :                  : Set shadow color
r_shadowdir                              : cmd      :                  : Set shadow direction
r_shadowdist                             : cmd      :                  : Set shadow distance
r_shadowfromanyworldlight                : 0        : , "cheat", "cl"  : 
r_shadowfromworldlights                  : 1        : , "cl"           : Enable shadowing from world lights
r_shadowfromworldlights_debug            : 0        : , "cheat", "cl"  : 
r_shadowids                              : 0        : , "cheat"        : 
r_shadowlod                              : -1       :                  : 
r_shadowlodbias                          : 2        :                  : 
r_shadowmaxrendered                      : 32       : , "cl"           : 
r_shadowrendertotexture                  : 1        :                  : 
r_shadows                                : 1        :                  : 
r_shadows_gamecontrol                    : 1        : , "cheat"        : 
r_shadows_on_renderables_enable          : 0        : , "cl"           : Support casting RTT shadows onto other renderables
r_shadowwireframe                        : 0        : , "cheat"        : 
r_showenvcubemap                         : 0        : , "cheat"        : 
r_ShowViewerArea                         : 0        :                  : 
r_showz_power                            : 1        : , "cheat"        : 
r_skin                                   : 0        : , "cheat"        : 
r_skybox                                 : 1        : , "cheat", "cl"  : Enable the rendering of sky boxes
r_slowpathwireframe                      : 0        : , "cheat"        : 
r_snapportal                             : -1       :                  : 
r_SnowColorBlue                          : 200      : , "cheat", "cl"  : Snow.
r_SnowColorGreen                         : 175      : , "cheat", "cl"  : Snow.
r_SnowColorRed                           : 150      : , "cheat", "cl"  : Snow.
r_SnowDebugBox                           : 0        : , "cheat", "cl"  : Snow Debug Boxes.
r_SnowEnable                             : 1        : , "cheat", "cl"  : Snow Enable
r_SnowEndAlpha                           : 255      : , "cheat", "cl"  : Snow.
r_SnowEndSize                            : 0        : , "cheat", "cl"  : Snow.
r_SnowFallSpeed                          : 1        : , "cheat", "cl"  : Snow fall speed scale.
r_SnowInsideRadius                       : 256      : , "cheat", "cl"  : Snow.
r_SnowOutsideRadius                      : 1024     : , "cheat", "cl"  : Snow.
r_SnowParticles                          : 500      : , "cheat", "cl"  : Snow.
r_SnowPosScale                           : 1        : , "cheat", "cl"  : Snow.
r_SnowRayEnable                          : 1        : , "cheat", "cl"  : Snow.
r_SnowRayLength                          : 8192     : , "cheat", "cl"  : Snow.
r_SnowRayRadius                          : 256      : , "cheat", "cl"  : Snow.
r_SnowSpeedScale                         : 1        : , "cheat", "cl"  : Snow.
r_SnowStartAlpha                         : 25       : , "cheat", "cl"  : Snow.
r_SnowStartSize                          : 1        : , "cheat", "cl"  : Snow.
r_SnowWindScale                          : 0        : , "cheat", "cl"  : Snow.
r_SnowZoomOffset                         : 384      : , "cheat", "cl"  : Snow.
r_SnowZoomRadius                         : 512      : , "cheat", "cl"  : Snow.
r_spray_lifetime                         : 10       :                  : Number of rounds player sprays are visible
r_sse_s                                  : 1        : , "cl"           : sse ins for particle sphere create
r_staticlight_streams                    : 1        :                  : 
r_staticprop_lod                         : -1       :                  : 
r_staticpropinfo                         : 0        :                  : 
r_swingflashlight                        : 1        : , "cheat", "cl"  : 
r_teeth                                  : 1        :                  : 
r_threaded_particles                     : 1        : , "cl"           : 
r_threaded_shadow_clip                   : 0        :                  : 
r_threadeddetailprops                    : 1        : , "cl"           : enable threading of detail prop drawing
r_twopasspaint                           : 1        :                  : HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this 
r_unlimitedrefract                       : 0        : , "cl"           : 
r_unloadlightmaps                        : 0        :                  : 
r_updaterefracttexture                   : 1        : , "cheat", "cl"  : 
r_vehicleBrakeRate                       : 1        : , "sv", "cheat"  : 
r_VehicleViewClamp                       : 1        : , "cheat", "cl"  : 
r_VehicleViewDampen                      : 1        : , "cheat", "nf", "rep", "cl" : 
r_visambient                             : 0        :                  : Draw leaf ambient lighting samples.  Needs mat_leafvis 1 to work
r_visocclusion                           : 0        : , "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces                   : 0        : , "cheat"        : 
r_visualizelighttracesshowfulltrace      : 0        : , "cheat"        : 
r_visualizeproplightcaching              : 0        : , "cl"           : 
r_visualizetraces                        : 0        : , "cheat"        : 
r_WaterDrawReflection                    : 1        : , "cl"           : Enable water reflection
r_WaterDrawRefraction                    : 1        : , "cl"           : Enable water refraction
r_waterforceexpensive                    : 0        : , "cl"           : 
r_waterforcereflectentities              : 0        : , "cl"           : 
r_worldlightmin                          : 0        :                  : 
r_worldlights                            : 4        :                  : number of world lights to use per vertex
r_worldlistcache                         : 1        : , "cl"           : 
radialmenu                               : cmd      :                  : Opens a radial menu
ragdoll_sleepaftertime                   : 5        : , "cl"           : After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate                                     : 30000    : , "user"         : Max bytes/sec the host can receive data
rcon                                     : cmd      :                  : Issue an rcon command.
rcon_address                             : 0        : , "norecord"     : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) 
rcon_password                            : 0        : , "norecord"     : remote console password.
recompute_speed                          : cmd      :                  : Recomputes clock speed (for debugging purposes).
record                                   : cmd      :                  : Record a demo.
record_tga_interval                      : 1        :                  : How often to save screenshots when using startmovie.  A value of 1 will save every frame.  A value of 2 will save every other f
reload                                   : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).
+reload                                  : cmd      :                  : 
-reload                                  : cmd      :                  : 
reload_materials                         : 0        :                  : 
remote_bug                               : cmd      :                  : Starts a bug report with data from the currently connected rcon machine
removeid                                 : cmd      :                  : Remove a user ID from the ban list.
removeip                                 : cmd      :                  : Remove an IP address from the ban list.
report_cliententitysim                   : 0        : , "cheat", "cl"  : List all clientside simulations and time - will report and turn itself off.
report_clientthinklist                   : 0        : , "cheat", "cl"  : List all clientside entities thinking and time - will report and turn itself off.
report_entities                          : cmd      :                  : Lists all entities
report_simthinklist                      : cmd      :                  : Lists all simulating/thinking entities
report_soundpatch                        : cmd      :                  : reports sound patch count
report_touchlinks                        : cmd      :                  : Lists all touchlinks
res_restrict_access                      : 0        :                  : 
reset_gameconvars                        : cmd      :                  : Reset a bunch of game convars to default values
respawn_entities                         : cmd      :                  : Respawn all the entities in the map.
restart                                  : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart).
retry                                    : cmd      :                  : Retry connection to last server.
+right                                   : cmd      :                  : 
-right                                   : cmd      :                  : 
room_type                                : 0        : , "demo"         : 
rope_averagelight                        : 1        : , "cl"           : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide                             : 1        : , "cl"           : Collide rope with the world
rope_min_pixel_diameter                  : 2        : , "cheat"        : 
rope_rendersolid                         : 1        : , "cl"           : 
rope_shake                               : 0        : , "cl"           : 
rope_smooth                              : 1        : , "cl"           : Do an antialiasing effect on ropes
rope_smooth_enlarge                      : 1        : , "cl"           : How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha                     : 0        : , "cl"           : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth                : 1        : , "cl"           : 
rope_smooth_minalpha                     : 0        : , "cl"           : Alpha for rope antialiasing effect
rope_smooth_minwidth                     : 0        : , "cl"           : When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha                      : 1        : , "cl"           : 
rope_solid_maxwidth                      : 1        : , "cl"           : 
rope_solid_minalpha                      : 0        : , "cl"           : 
rope_solid_minwidth                      : 0        : , "cl"           : 
rope_subdiv                              : 2        : , "cl"           : Rope subdivision amount
rope_wind_dist                           : 1000     : , "cl"           : Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debug_qa                              : 0        : , "sv"           : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponseconcept                  : 0        : , "cl"           : If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_exclude          : cmd      :                  : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments 
rr_debugresponses                        : 0        : , "cl"           : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule                             : 0        : , "cl"           : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses                         : 0        : , "cl"           : Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist                      : 1800     : , "sv", "cheat"  : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept                          : cmd      :                  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems                 : cmd      :                  : Reload all response system scripts.
rr_remarkable_max_distance               : 1200     : , "sv", "cheat"  : AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit : 1        : , "sv", "cheat"  : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled                   : 0        : , "sv", "cheat"  : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop                    : 0        : , "sv", "cheat"  : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
save                                     : cmd      :                  : Saves current game.
save_async                               : 1        :                  : 
save_asyncdelay                          : 0        :                  : For testing, adds this many milliseconds of delay to the save operation.
save_console                             : 0        :                  : Autosave on the PC behaves like it does on the consoles.
save_disable                             : 0        :                  : 
save_finish_async                        : cmd      :                  : 
save_history_count                       : 1        :                  : Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes                      : 1        :                  : Number of frames to defer for drawing the Saving message.
save_in_memory                           : 0        :                  : Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsave                             : 0        :                  : 
save_screenshot                          : 1        :                  : 0 = none, 1 = non-autosave, 2 = always
save_spew                                : 0        :                  : 
say                                      : cmd      :                  : Display player message
say_team                                 : cmd      :                  : Display player message to team
sb_quick_list_bit_field                  : 0        :                  : 
sb_showblacklists                        : 0        :                  : If set to 1, blacklist rules will be printed to the console as they're applied.
scene_async_prefetch_spew                : 0        : , "sv"           : Display async .ani file loading info.
scene_clamplookat                        : 1        : , "sv"           : Clamp head turns to a MAX of 20 degrees per think.
scene_clientflex                         : 1        : , "rep", "cl"    : Do client side flex animation.
scene_clientplayback                     : 1        : , "sv"           : Play all vcds on the clients.
scene_flatturn                           : 1        : , "sv"           : 
scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk.
scene_forcecombined                      : 0        : , "sv"           : When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius                   : 1200     : , "sv"           : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd                            : cmd      :                  : Play the given VCD as an instanced scripted scene.
scene_print                              : 0        : , "rep", "cl"    : When playing back a scene, print timing and event info to console.
scene_showfaceto                         : 0        : , "a", "sv"      : When playing back, show the directions of faceto events.
scene_showlook                           : 0        : , "a", "sv"      : When playing back, show the directions of look events.
scene_showmoveto                         : 0        : , "a", "sv"      : When moving, show the end location.
scene_showunlock                         : 0        : , "a", "sv"      : Show when a vcd is playing but normal AI is running.
scene_vcdautosave                        : 0        : , "cl"           : Create a savegame before VCD playback
+score                                   : cmd      :                  : 
-score                                   : cmd      :                  : 
scr_centertime                           : 5        : , "cl"           : 
screenshot                               : cmd      :                  : Take a screenshot.
script                                   : cmd      :                  : Run the text as a script
script_client                            : cmd      :                  : Run the text as a script
script_debug                             : cmd      :                  : Connect the vscript VM to the script debugger
script_debug_client                      : cmd      :                  : Connect the vscript VM to the script debugger
script_dump_all                          : cmd      :                  : Dump the state of the VM to the console
script_dump_all_client                   : cmd      :                  : Dump the state of the VM to the console
script_execute                           : cmd      :                  : Run a vscript file
script_execute_client                    : cmd      :                  : Run a vscript file
script_help                              : cmd      :                  : Output help for script functions, optionally with a search string
script_help_client                       : cmd      :                  : Output help for script functions, optionally with a search string
script_reload_code                       : cmd      :                  : Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code                : cmd      :                  : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think                      : cmd      :                  : Execute an activation script, replacing existing functions with the functions in the run script
+secondary                               : cmd      :                  : 
-secondary                               : cmd      :                  : 
+selectmarine1                           : cmd      :                  : 
-selectmarine1                           : cmd      :                  : 
+selectmarine2                           : cmd      :                  : 
-selectmarine2                           : cmd      :                  : 
+selectmarine3                           : cmd      :                  : 
-selectmarine3                           : cmd      :                  : 
-selectmarine4                           : cmd      :                  : 
+selectmarine4                           : cmd      :                  : 
+selectmarine5                           : cmd      :                  : 
-selectmarine5                           : cmd      :                  : 
+selectmarine6                           : cmd      :                  : 
-selectmarine6                           : cmd      :                  : 
-selectmarine7                           : cmd      :                  : 
+selectmarine7                           : cmd      :                  : 
+selectmarine8                           : cmd      :                  : 
-selectmarine8                           : cmd      :                  : 
sensitivity                              : 3        : , "a", "cl"      : Mouse sensitivity.
server_game_time                         : cmd      :                  : Gives the game time in seconds (server's curtime)
servercfgfile                            : 0        : , "sv"           : 
setang                                   : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                             : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo                                  : cmd      :                  : Adds a new user info value
setmaster                                : cmd      :                  : add/remove/enable/disable master servers
setmodel                                 : cmd      :                  : Changes's player's model
setpause                                 : cmd      :                  : Set the pause state of the server.
setpos                                   : cmd      :                  : Move player to specified origin (must have sv_cheats).
setpos_exact                             : cmd      :                  : Move player to an exact specified origin (must have sv_cheats).
setpos_player                            : cmd      :                  : Move specified player to specified origin (must have sv_cheats).
sfm_record_hz                            : 30       : , "cl"           : 
shake                                    : cmd      :                  : Shake the screen.
shake_show                               : 0        : , "cl"           : Displays a list of the active screen shakes.
shake_stop                               : cmd      :                  : Stops all active screen shakes. 
shake_testpunch                          : cmd      :                  : Test a punch-style screen shake. 
ShootMe                                  : cmd      :                  : Does DMG_BULLET to marine
+showbudget                              : cmd      :                  : 
-showbudget                              : cmd      :                  : 
showbudget_texture                       : 0        : , "cheat"        : Enable the texture budget panel.
-showbudget_texture                      : cmd      :                  : 
+showbudget_texture                      : cmd      :                  : 
-showbudget_texture_global               : cmd      :                  : 
+showbudget_texture_global               : cmd      :                  : 
showbudget_texture_global_dumpstats      : cmd      :                  : Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum            : 0        :                  : 
showcompletemessage                      : cmd      :                  : Shows the mission complete message again
showconsole                              : cmd      :                  : Show the console.
showGameSettings                         : cmd      :                  : 
showhitlocation                          : 0        : , "sv"           : 
showinfo                                 : cmd      :                  : Shows a info panel: <type> <title> <message> [<command>]
showpanel                                : cmd      :                  : Shows a viewport panel <name>
showparticlecounts                       : 0        : , "cl"           : Display number of particles drawn per frame
-showscores                              : cmd      :                  : 
+showscores                              : cmd      :                  : 
showtriggers                             : 0        : , "sv", "cheat"  : Shows trigger brushes
showtriggers_toggle                      : cmd      :                  : Toggle show triggers
-showvprof                               : cmd      :                  : 
+showvprof                               : cmd      :                  : 
singlestep                               : 0        : , "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time                       : 0        : , "sv"           : Time taken for an ally to regenerate a point of health.
sk_asw_buzzer_health                     : 30       : , "sv", "cheat"  : Health of the buzzer
sk_asw_buzzer_melee_dmg                  : 15       : , "sv", "cheat"  : Damage caused by buzzer
sk_asw_buzzer_melee_interval             : 1        : , "sv", "cheat"  : Min time between causing damage to marines
sk_asw_buzzer_v2                         : 1        : , "sv", "cheat"  : 
sk_asw_drone_damage                      : 15       : , "sv", "cheat"  : Damage per swipe from the Drone
sk_asw_shieldbug_damage                  : 25       : , "sv", "cheat"  : Damage per swipe from the shieldbug
sk_autoaim_mode                          : 1        : , "a", "rep", "cl" : 
sk_bullseye_health                       : 35       : , "sv"           : 
sk_gunship_burst_dist                    : 768      : , "sv"           : 
sk_gunship_burst_min                     : 800      : , "sv"           : 
sk_gunship_burst_size                    : 15       : , "sv"           : 
sk_gunship_health_increments             : 0        : , "sv"           : 
sk_helicopter_burstcount                 : 12       : , "sv"           : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed                : 450      : , "sv"           : How fast does the zapper drone move?
sk_helicopter_firingcone                 : 20       : , "sv"           : The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale          : 1        : , "sv"           : When physpunting a chopper's grenade, scale its velocity by this much.
sk_helicopter_grenadedamage              : 25       : , "sv"           : The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce               : 55000    : , "sv"           : The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius              : 275      : , "sv"           : The damage radius of the helicopter grenade.
sk_helicopter_health                     : 5600     : , "sv"           : 
sk_helicopter_num_bombs1                 : 3        : , "sv"           : 
sk_helicopter_num_bombs2                 : 5        : , "sv"           : 
sk_helicopter_num_bombs3                 : 5        : , "sv"           : 
sk_helicopter_roundsperburst             : 5        : , "sv"           : How many shots to fire in a single burst
sk_max_asw_ag                            : 250      : , "rep", "cl"    : 
sk_max_asw_asg                           : 70       : , "rep", "cl"    : 
sk_max_asw_cs                            : 111      : , "rep", "cl"    : 
sk_max_asw_ext                           : 0        : , "rep", "cl"    : 
sk_max_asw_f                             : 200      : , "rep", "cl"    : 
sk_max_asw_flares                        : 0        : , "rep", "cl"    : 
sk_max_asw_gl                            : 18       : , "rep", "cl"    : 
sk_max_asw_hg                            : 0        : , "rep", "cl"    : 
sk_max_asw_medkit                        : 0        : , "rep", "cl"    : 
sk_max_asw_medsat                        : 0        : , "rep", "cl"    : 
sk_max_asw_medself                       : 0        : , "rep", "cl"    : 
sk_max_asw_mines                         : 0        : , "rep", "cl"    : 
sk_max_asw_ml                            : 250      : , "rep", "cl"    : 
sk_max_asw_p                             : 240      : , "rep", "cl"    : 
sk_max_asw_pdw                           : 400      : , "rep", "cl"    : 
sk_max_asw_r                             : 490      : , "rep", "cl"    : 
sk_max_asw_r_g                           : 8        : , "rep", "cl"    : 
sk_max_asw_rg                            : 72       : , "rep", "cl"    : 
sk_max_asw_sg                            : 32       : , "rep", "cl"    : 
sk_max_asw_sniper                        : 60       : , "rep", "cl"    : 
sk_max_asw_stim                          : 0        : , "rep", "cl"    : 
sk_max_asw_tg                            : 260      : , "rep", "cl"    : 
sk_max_asw_welder                        : 0        : , "rep", "cl"    : 
sk_npc_arm                               : 1        : , "sv"           : 
sk_npc_chest                             : 1        : , "sv"           : 
sk_npc_dmg_asw_ag                        : 9        : , "rep", "cl"    : 
sk_npc_dmg_asw_asg                       : 10       : , "rep", "cl"    : 
sk_npc_dmg_asw_cs                        : 8        : , "rep", "cl"    : 
sk_npc_dmg_asw_ext                       : 1        : , "rep", "cl"    : 
sk_npc_dmg_asw_f                         : 5        : , "rep", "cl"    : 
sk_npc_dmg_asw_flares                    : 1        : , "rep", "cl"    : 
sk_npc_dmg_asw_gl                        : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_hg                        : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_medkit                    : 1        : , "rep", "cl"    : 
sk_npc_dmg_asw_medsat                    : 1        : , "rep", "cl"    : 
sk_npc_dmg_asw_medself                   : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_mines                     : 1        : , "rep", "cl"    : 
sk_npc_dmg_asw_ml                        : 50       : , "rep", "cl"    : 
sk_npc_dmg_asw_p                         : 22       : , "rep", "cl"    : 
sk_npc_dmg_asw_pdw                       : 4        : , "rep", "cl"    : 
sk_npc_dmg_asw_r                         : 7        : , "rep", "cl"    : 
sk_npc_dmg_asw_r_g                       : 100      : , "rep", "cl"    : 
sk_npc_dmg_asw_rg                        : 45       : , "rep", "cl"    : 
sk_npc_dmg_asw_sg                        : 10       : , "rep", "cl"    : 
sk_npc_dmg_asw_sniper                    : 0        : , "rep", "cl"    : 
sk_npc_dmg_asw_stim                      : 1        : , "rep", "cl"    : 
sk_npc_dmg_asw_tg                        : 50       : , "rep", "cl"    : 
sk_npc_dmg_asw_welder                    : 0        : , "rep", "cl"    : 
sk_npc_dmg_helicopter                    : 6        : , "sv"           : Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr             : 3        : , "sv"           : Damage helicopter shots deal to the player
sk_npc_head                              : 1        : , "sv"           : 
sk_npc_leg                               : 1        : , "sv"           : 
sk_npc_stomach                           : 1        : , "sv"           : 
sk_player_arm                            : 1        : , "sv"           : 
sk_player_chest                          : 1        : , "sv"           : 
sk_player_head                           : 1        : , "sv"           : 
sk_player_leg                            : 1        : , "sv"           : 
sk_player_stomach                        : 1        : , "sv"           : 
sk_plr_dmg_asw_ag                        : 9        : , "rep", "cl"    : 
sk_plr_dmg_asw_asg                       : 10       : , "rep", "cl"    : 
sk_plr_dmg_asw_cs                        : 8        : , "rep", "cl"    : 
sk_plr_dmg_asw_ext                       : 1        : , "rep", "cl"    : 
sk_plr_dmg_asw_f                         : 5        : , "rep", "cl"    : 
sk_plr_dmg_asw_flares                    : 1        : , "rep", "cl"    : 
sk_plr_dmg_asw_medkit                    : 1        : , "rep", "cl"    : 
sk_plr_dmg_asw_medsat                    : 1        : , "rep", "cl"    : 
sk_plr_dmg_asw_medself                   : 0        : , "rep", "cl"    : 
sk_plr_dmg_asw_mines                     : 1        : , "rep", "cl"    : 
sk_plr_dmg_asw_ml                        : 50       : , "rep", "cl"    : 
sk_plr_dmg_asw_p                         : 22       : , "rep", "cl"    : 
sk_plr_dmg_asw_pdw                       : 4        : , "rep", "cl"    : 
sk_plr_dmg_asw_r                         : 7        : , "rep", "cl"    : 
sk_plr_dmg_asw_r_g                       : 100      : , "rep", "cl"    : 
sk_plr_dmg_asw_rg                        : 45       : , "rep", "cl"    : 
sk_plr_dmg_asw_sg                        : 10       : , "rep", "cl"    : 
sk_plr_dmg_asw_stim                      : 1        : , "rep", "cl"    : 
sk_plr_dmg_asw_tg                        : 50       : , "rep", "cl"    : 
sk_plr_dmg_asw_welder                    : 0        : , "rep", "cl"    : 
skill                                    : 1        : , "a"            : Game skill level (1-3).
slot0                                    : cmd      :                  : 
slot1                                    : cmd      :                  : 
slot10                                   : cmd      :                  : 
slot2                                    : cmd      :                  : 
slot3                                    : cmd      :                  : 
slot4                                    : cmd      :                  : 
slot5                                    : cmd      :                  : 
slot6                                    : cmd      :                  : 
slot7                                    : cmd      :                  : 
slot8                                    : cmd      :                  : 
slot9                                    : cmd      :                  : 
smoothstairs                             : 1        : , "rep", "cl"    : Smooth player eye z coordinate when traversing stairs.
snapto                                   : cmd      :                  : 
snd_async_flush                          : cmd      :                  : Flush all unlocked async audio data
snd_async_fullyasync                     : 1        :                  : All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize                        : 262144   :                  : 
snd_async_showmem                        : cmd      :                  : Show async memory stats
snd_async_showmem_music                  : cmd      :                  : Show async memory stats for just non-streamed music
snd_async_showmem_summary                : cmd      :                  : Show brief async memory stats
snd_async_spew_blocking                  : 0        :                  : Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail                    : 0        :                  : Spew stream pool failures.
snd_async_stream_spew                    : 0        :                  : Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_cull_duplicates                      : 0        :                  : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_debug_gaincurve                      : 0        :                  : Visualize sound gain fall off
snd_debug_gaincurvevol                   : 1        :                  : Visualize sound gain fall off
snd_defer_trace                          : 1        :                  : 
snd_delay_sound_shift                    : 0        :                  : 
snd_disable_mixer_duck                   : 0        :                  : 
snd_disable_mixer_solo                   : 0        :                  : 
snd_duckerattacktime                     : 0        : , "a"            : 
snd_duckerreleasetime                    : 2        : , "a"            : 
snd_duckerthreshold                      : 0        : , "a"            : 
snd_ducktovolume                         : 0        : , "a"            : 
snd_dump_filepaths                       : cmd      :                  : 
snd_dumpclientsounds                     : cmd      :                  : Dump sounds to console
snd_dvar_dist_max                        : 1320     :                  : Play full 'far' sound at this distance
snd_dvar_dist_min                        : 240      :                  : Play full 'near' sound at this distance
snd_filter                               : 0        : , "cheat"        : 
snd_foliage_db_loss                      : 4        : , "cheat"        : foliage dB loss per 1200 units
snd_gain                                 : 1        : , "cheat"        : 
snd_gain_max                             : 1        : , "cheat"        : 
snd_gain_min                             : 0        : , "cheat"        : 
snd_getmixer                             : cmd      :                  : Get data related to mix group matching string
snd_legacy_surround                      : 0        : , "a"            : 
snd_list                                 : 0        :                  : 
snd_list_mix_groups                      : cmd      :                  : List all mix groups to dev console.
snd_list_mixers                          : cmd      :                  : List all mixers to dev console.
snd_lockpartial                          : 1        :                  : 
snd_max_same_sounds                      : 4        :                  : 
snd_max_same_weapon_sounds               : 3        :                  : 
snd_mergemethod                          : 1        :                  : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async                            : 0        :                  : 
snd_mix_minframetime                     : 0        :                  : 
snd_mixahead                             : 0        : , "a"            : 
snd_mixer_master_dsp                     : 1        :                  : 
snd_mixer_master_level                   : 1        :                  : 
snd_moviefix                             : 1        :                  : Defer sound recording until next tick when laying off movies.
snd_musicvolume                          : 1        : , "a", "user"    : Music volume
snd_noextraupdate                        : 0        :                  : 
snd_obscured_gain_dB                     : -2       : , "cheat"        : 
snd_pitchquality                         : 1        : , "a"            : 
snd_playsounds                           : cmd      :                  : Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff                : 1        : , "cheat"        : 
snd_prefetch_common                      : 1        :                  : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_profile                              : 0        : , "demo"         : 
snd_rebuildaudiocache                    : cmd      :                  : rebuild audio cache for current language 
snd_refdb                                : 60       : , "cheat"        : Reference dB at snd_refdist
snd_refdist                              : 36       : , "cheat"        : Reference distance for snd_refdb
snd_restart                              : cmd      :                  : Restart sound system.
snd_setmixer                             : cmd      :                  : Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer                          : cmd      :                  : Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount                   : cmd      :                  : Set named mix layer mix amount.
snd_setsoundparam                        : cmd      :                  : Set a sound paramater
snd_show                                 : 0        :                  : Show sounds info
snd_showclassname                        : 0        :                  : 
snd_showmixer                            : 0        :                  : 
snd_showstart                            : 0        : , "cheat"        : 
snd_ShowThreadFrameTime                  : 0        :                  : 
snd_soundmixer                           : 0        :                  : 
snd_soundmixer_flush                     : cmd      :                  : Reload soundmixers.txt file.
snd_soundmixer_parse_debug               : 0        :                  : 
snd_soundmixer_version                   : 2        :                  : 
snd_spatialize_roundrobin                : 0        :                  : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_store_filepaths                      : 0        :                  : 
snd_surround_speakers                    : 2        :                  : 
snd_updateaudiocache                     : cmd      :                  : checks _master.cache based on file sizes and rebuilds any change/new entries 
snd_visualize                            : 0        : , "cheat"        : Show sounds location in world
snd_vox_captiontrace                     : 0        :                  : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout                    : 300      :                  : 
snd_vox_sectimetout                      : 300      :                  : 
snd_vox_seqtimetout                      : 300      :                  : 
snd_writemanifest                        : cmd      :                  : If running a game, outputs the precache manifest for the current level 
sndplaydelay                             : cmd      :                  : 
soundfade                                : cmd      :                  : Fade client volume.
soundinfo                                : cmd      :                  : Describe the current sound device.
soundlist                                : cmd      :                  : List all known sounds.
soundpatch_captionlength                 : 2        : , "rep", "cl"    : How long looping soundpatch captions should display for.
soundscape_debug                         : 0        : , "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient                    : cmd      :                  : Dumps the client's soundscape data. 
soundscape_fadetime                      : 3        : , "cheat", "cl"  : Time to crossfade sound effects between soundscapes
soundscape_flush                         : cmd      :                  : Flushes the server & client side soundscapes
soundscape_message                       : 0        : , "cl"           : 
soundscape_radius_debug                  : 0        : , "cheat", "cl"  : Prints current volume of radius sounds
speak                                    : cmd      :                  : Play a constructed sentence.
spec_autodirector                        : 1        : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
spec_freeze_distance_max                 : 200      : , "cheat", "cl"  : Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min                 : 96       : , "cheat", "cl"  : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time                         : 4        : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime                   : 0        : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
spec_mode                                : cmd      :                  : Set spectator mode
spec_next                                : cmd      :                  : Spectate next player
spec_player                              : cmd      :                  : Spectate player by name
spec_pos                                 : cmd      :                  : dump position and angles to the console
spec_prev                                : cmd      :                  : Spectate previous player
spec_scoreboard                          : 0        : , "a", "cl"      : 
spec_track                               : 0        : , "cl"           : Tracks an entity in spec mode
+speed                                   : cmd      :                  : 
-speed                                   : cmd      :                  : 
spike                                    : cmd      :                  : generates a fake spike
ss_enable                                : 0        : , "cl"           : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_map                                   : cmd      :                  : Start playing on specified map with max allowed splitscreen players.
ss_splitmode                             : 0        : , "a", "cl"      : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
ss_verticalsplit                         : 0        : , "cl"           : Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner                     : 0        :                  : Route voice between splitscreen players on same system.
star_memory                              : cmd      :                  : Dump memory stats
startdemos                               : cmd      :                  : Play demos in demo sequence.
startmovie                               : cmd      :                  : Start recording movie frames.
startupmenu                              : cmd      :                  : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer 
stats                                    : cmd      :                  : Prints server performance variables
status                                   : cmd      :                  : Display map and connection status.
step_spline                              : 0        : , "sv"           : 
stop                                     : cmd      :                  : Finish recording demo.
stopdemo                                 : cmd      :                  : Stop playing back a demo.
stopsound                                : cmd      :                  : 
stopsoundscape                           : cmd      :                  : Stops all soundscape processing and fades current looping sounds
stopvideos                               : cmd      :                  : Stops all videos playing to the screen
+strafe                                  : cmd      :                  : 
-strafe                                  : cmd      :                  : 
stringtable_alwaysrebuilddictionaries    : 0        :                  : Rebuild dictionary file on every level load 
stringtable_usedictionaries              : 1        :                  : Use dictionaries for string table networking 
stringtabledictionary                    : cmd      :                  : Create dictionary for current strings.
stuck                                    : cmd      :                  : Teleports marine to the nearest free node
studio_queue_mode                        : 1        :                  : 
stuffcmds                                : cmd      :                  : Parses and stuffs command line + commands to command buffer.
suitvolume                               : 0        : , "a", "sv"      : 
surfaceprop                              : cmd      :                  : Reports the surface properties at the cursor
sv_allchat                               : 1        : , "sv", "nf"     : Players can receive all other players' text chat, no death restrictions
sv_allow_lobby_connect_only              : 1        :                  : If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_wait_command                    : 1        : , "rep"          : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload                         : 1        :                  : Allow clients to download files
sv_allowupload                           : 1        :                  : Allow clients to upload customizations files
sv_alltalk                               : 0        : , "sv", "nf"     : Players can hear all other players, no team restrictions
sv_alternateticks                        : 0        : , "sp"           : If set, server only simulates entities on even numbered ticks. 
sv_always_full_flush                     : 0        : , "cheat"        : 
sv_autosave                              : 1        :                  : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord             : 0        : , "sv"           : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start                 : cmd      :                  : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks                    : 3300     : , "sv"           : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge                       : 0        : , "sv", "rep"    : Set to values other than 0 to select a bonus map challenge type.
sv_cacheencodedents                      : 1        :                  : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats                                : 1        : , "nf", "rep"    : Allow cheats on server
sv_clearhinthistory                      : cmd      :                  : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference             : 20       : , "rep"          : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio               : 5        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio               : 1        : , "rep"          : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).               -1 
sv_client_predict                        : -1       : , "rep"          : This can be used to force the value of cl_predict for connected clients (only while they are connected).    -1 = let clients se
sv_clockcorrection_msecs                 : 60       : , "sv"           : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_consistency                           : 1        : , "rep"          : Whether the server enforces file consistency for critical files
sv_contact                               : 0        : , "nf"           : Contact email for server sysop
sv_debug_player_use                      : 0        : , "rep", "cl"    : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugmanualmode                       : 0        :                  : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities                     : 0        :                  : Show temp entity bandwidth usage.
sv_deltaprint                            : 0        :                  : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime                             : 0        :                  : Enable profiling of CalcDelta calls
sv_downloadurl                           : 0        : , "rep"          : Location from which clients can download missing files
sv_dumpstringtables                      : 0        : , "cheat"        : 
sv_enableoldqueries                      : 0        :                  : Enable support for old style (HL1) server queries
sv_extra_client_connect_time             : 15       :                  : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_filterban                             : 1        :                  : Set packet filtering by IP mode
sv_findsoundname                         : cmd      :                  : Find sound names which reference the specified wave files.
sv_forcepreload                          : 0        : , "a"            : Force server side preloading.
sv_gameinstructor_disable                : 0        : , "rep", "cl"    : Force all clients to disable their game instructors.
sv_gravity                               : 800      : , "nf", "rep", "cl" : World gravity.
sv_hibernate_ms                          : 20       :                  : # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui                     : 20       :                  : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay              : 5        :                  : # of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty                  : 1        :                  : Puts the server into extremely low CPU usage mode when no clients connected
sv_infinite_ammo                         : 0        : , "sv", "cheat"  : Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore           : 1        : , "sv", "cheat"  : Don't test validity of a lag comp restore, just do it.
sv_lan                                   : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile                           : 0        : , "a"            : Log server information to only one file.
sv_logbans                               : 0        : , "a"            : Log server bans in the server logs.
sv_logblocks                             : 0        :                  : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist                       : 0        :                  : 
sv_logecho                               : 1        : , "a"            : Echo log information to the console.
sv_logfile                               : 1        : , "a"            : Log server information in the log file.
sv_logflush                              : 0        : , "a"            : Flush the log file to disk on each write (slow).
sv_logsdir                               : 0        : , "a"            : Folder in the game directory where server logs will be stored.
sv_massreport                            : 0        : , "sv"           : 
sv_master_legacy_mode                    : 0        :                  : Use (outside-of-Steam) code to communicate with master servers.
sv_master_share_game_socket              : 1        :                  : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_queries_sec                       : 3        :                  : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global                : 60       :                  : Maximum queries per second to respond to from anywhere.
sv_max_queries_window                    : 30       :                  : Window over which to average queries per second averages.
sv_maxclientframes                       : 128      :                  : 
sv_maxcmdrate                            : 40       : , "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate                               : 0        : , "rep"          : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay                             : 0        :                  : Maximum replay time in seconds
sv_maxroutable                           : 1200     :                  : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate                         : 60       : , "rep"          : Maximum updates per second that the server will allow
sv_memlimit                              : 0        : , "cheat"        : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate                            : 0        : , "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate                               : 5000     : , "rep"          : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate                         : 10       : , "rep"          : Minimum updates per second that the server will allow
sv_multiplayer_maxtempentities           : 32       :                  : 
sv_multiplayer_sounds                    : 20       :                  : 
sv_new_delta_bits                        : 1        :                  : 
sv_noclipaccelerate                      : 5        : , "a", "nf", "rep", "cl" : 
sv_noclipduringpause                     : 0        : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed                           : 5        : , "a", "nf", "rep", "cl" : 
sv_npc_talker_maxdist                    : 1024     : , "sv"           : NPCs over this distance from the player won't attempt to speak.
sv_parallel_packentities                 : 1        :                  : 
sv_parallel_sendsnapshot                 : 1        :                  : 
sv_password                              : 0        : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable                              : 0        :                  : Is the server pausable.
sv_playerperfhistorycount                : 20       : , "sv"           : Number of samples to maintain in player perf history
sv_precacheinfo                          : cmd      :                  : Show precache info.
sv_pure                                  : cmd      :                  : Show user data.
sv_pure_kick_clients                     : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace                            : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation                      : 1        : , "a", "sv"      : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats                      : cmd      :                  : Display status of the query cache (client only)
sv_rcon_banpenalty                       : 0        :                  : Number of minutes to ban users who fail rcon authentication
sv_rcon_log                              : 1        :                  : Enable/disable rcon logging.
sv_rcon_maxfailures                      : 10       :                  : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures                      : 5        :                  : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime                   : 30       :                  : Number of seconds to track failed rcon authentications
sv_regeneration_force_on                 : 0        : , "sv", "cheat"  : Cheat to test regenerative health systems
sv_regeneration_wait_time                : 1        : , "sv", "rep"    : 
sv_region                                : -1       :                  : The region of the world to report this server in.
sv_reservation_grace                     : 5        :                  : Time in seconds given for a lobby reservation.
sv_reservation_timeout                   : 45       :                  : Time in seconds before lobby reservation expires.
sv_script_think_interval                 : 0        : , "sv"           : 
sv_search_key                            : 0        :                  : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key                       : 0        :                  : When initiating team search, set this key to match with known opponents team
sv_showhitboxes                          : -1       : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
sv_showladders                           : 0        : , "sv"           : Show bbox and dismount points for all ladders (must be set before level load.) 
sv_showlagcompensation                   : 0        : , "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showtags                              : cmd      :                  : Describe current gametags.
sv_shutdown                              : cmd      :                  : Sets the server to shutdown when all games have completed
sv_skyname                               : 0        : , "a", "rep", "cl" : Current name of the skybox texture
sv_sound_discardextraunreliable          : 1        :                  : 
sv_soundemitter_filecheck                : cmd      :                  : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush                    : cmd      :                  : Flushes the sounds.txt system (server only)
sv_soundemitter_spew                     : cmd      :                  : Print details about a sound.
sv_soundemitter_trace                    : -1       : , "rep", "cl"    : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
sv_soundscape_printdebuginfo             : cmd      :                  : print soundscapes
sv_specaccelerate                        : 5        : , "a", "nf", "rep", "cl" : 
sv_specnoclip                            : 1        : , "a", "nf", "rep", "cl" : 
sv_specspeed                             : 3        : , "a", "nf", "rep", "cl" : 
sv_stats                                 : 1        :                  : Collect CPU usage stats
sv_steamgroup                            : 0        : , "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive                  : 0        :                  : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stickysprint_default                  : 0        : , "cl"           : 
sv_strict_notarget                       : 0        : , "sv"           : If set, notarget will cause entities to never think they are in the pvs
sv_sync_client_updates                   : 0        :                  : (Only used when hosting xbox games). Send clients updates at the same time. This saves CPU because the server will encode and c
sv_tags                                  : 0        : , "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences               : 0        : , "sv"           : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation                    : 1        : , "sv"           : 
sv_thinktimecheck                        : 0        : , "sv"           : Check for thinktimes all on same timestamp.
sv_threaded_init                         : 0        : , "sv"           : 
sv_timeout                               : 65       :                  : After this many seconds without a message from a client, the client is dropped
sv_timeout_when_fully_connected          : 30       : , "sv"           : Once fully connected, player will be kicked if he doesn't send a network message within this interval.
sv_turbophysics                          : 0        : , "rep", "cl"    : Turns on turbo physics
sv_unlag_alien_projectiles               : 1        : , "sv"           : If enabled, server will rewind time based on a player's ping when doing ranger projectile collision vs marines.
sv_unlockedchapters                      : 1        : , "a"            : Highest unlocked game chapter.
sv_vehicle_autoaim_scale                 : 8        : , "sv"           : 
sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients
sv_voicecodec                            : 0        :                  : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable                           : 1        : , "a", "nf"      : 
sv_vote_kick_ban_duration                : 5        : , "sv"           : How long should a kick vote ban someone from the server? (in minutes)
sys_minidumpexpandedspew                 : 0        :                  : 
sys_minidumpspewlines                    : 500      :                  : Lines of crash dump console spew to keep.
template_debug                           : 0        : , "sv"           : 
Test_CreateEntity                        : cmd      :                  : 
test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
Test_EHandle                             : cmd      :                  : 
test_entity_blocker                      : cmd      :                  : Test command that drops an entity blocker out in front of the player.
test_freezeframe                         : cmd      :                  : Test the freeze frame code.
Test_InitRandomEntitySpawner             : cmd      :                  : 
Test_Loop                                : cmd      :                  : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount                           : cmd      :                  : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds                   : cmd      :                  : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_stats                        : cmd      :                  : 
Test_ProxyToggle_EnableProxy             : cmd      :                  : 
Test_ProxyToggle_EnsureValue             : cmd      :                  : Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue                : cmd      :                  : 
Test_RandomChance                        : cmd      :                  : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS                      : cmd      :                  : 
Test_RandomPlayerPosition                : cmd      :                  : 
Test_RemoveAllRandomEntities             : cmd      :                  : 
Test_RunFrame                            : cmd      :                  : 
Test_SendKey                             : cmd      :                  : 
Test_SpawnRandomEntities                 : cmd      :                  : 
Test_StartLoop                           : cmd      :                  : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript                         : cmd      :                  : Start a test script running..
Test_Wait                                : cmd      :                  : 
Test_WaitForCheckPoint                   : cmd      :                  : 
testhudanim                              : cmd      :                  : Test a hud element animation.  Arguments: <anim name> 
testscript_debug                         : 0        :                  : Debug test scripts.
texture_budget_background_alpha          : 128      : , "a"            : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0        : , "a"            : number between 0 and 1
texture_budget_panel_global              : 0        :                  : Show global times in the texture budget panel.
texture_budget_panel_height              : 284      : , "a"            : height in pixels of the budget panel
texture_budget_panel_width               : 512      : , "a"            : width in pixels of the budget panel
texture_budget_panel_x                   : 0        : , "a"            : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y                   : 450      : , "a"            : number of pixels from the top side of the game screen to draw the budget panel
tf_arena_max_streak                      : 5        : , "nf", "rep", "cl" : Teams will be scrambled if one team reaches this streak
tf_arena_preround_time                   : 10       : , "nf", "rep", "cl" : Length of the Pre-Round time
tf_escort_score_rate                     : 1        : , "sv", "cheat"  : Score for escorting the train, in points per second
think_limit                              : 20       : , "rep", "cl"    : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson                              : cmd      :                  : Switch to thirdperson camera.
thirdperson_mayamode                     : cmd      :                  : Switch to thirdperson Maya-like camera controls.
thirdperson_platformer                   : 0        : , "cl"           : Player will aim in the direction they are moving.
thirdperson_screenspace                  : 0        : , "cl"           : Movement will be relative to the camera, eg: left means screen-left
thirdpersonshoulder                      : cmd      :                  : Switch to thirdperson-shoulder camera.
thread_test_tslist                       : cmd      :                  : 
thread_test_tsqueue                      : cmd      :                  : 
threadpool_affinity                      : 1        :                  : Enable setting affinity
threadpool_cycle_reserve                 : cmd      :                  : Cycles threadpool reservation by powers of 2
threadpool_reserve                       : 0        :                  : Consume the specified number of threads in the thread pool
threadpool_run_tests                     : cmd      :                  : 
tilegen_break_on_iteration               : -1       : , "cheat"        : If set to a non-negative value, tilegen will break at the start of iteration #N if a debugger is attached.
tilegen_preprocess_mission               : 0        : , "cheat"        : If set to 1, tilegen will dump the pre-processed mission file to preprocess_mission.txt.
tilegen_retry_count                      : 20       : , "cheat"        : The number of level generation retries to attempt after which tilegen will give up.
tilegen_use_instancing                   : 0        : , "rep"          : 
timedemo                                 : cmd      :                  : Play a demo and report performance info.
timedemo_vprofrecord                     : cmd      :                  : Play a demo and report performance info.  Also record vprof data for the span of the demo
timedemoquit                             : cmd      :                  : Play a demo, report performance info, and then exit
timerefresh                              : cmd      :                  : Profile the renderer.
tir_maxpitch                             : 15       : , "cheat", "cl"  : TrackIR Max Pitch
tir_maxroll                              : 90       : , "cheat", "cl"  : TrackIR Max Roll
tir_maxx                                 : 4        : , "cheat", "cl"  : TrackIR Max X
tir_maxy                                 : 6        : , "cheat", "cl"  : TrackIR Max Y
tir_maxyaw                               : 90       : , "cheat", "cl"  : TrackIR Max Yaw
tir_maxz                                 : 1        : , "cheat", "cl"  : TrackIR Max Z
tir_start                                : 0        : , "cl"           : TrackIR Start
tir_stop                                 : 0        : , "cl"           : TrackIR Stop
toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values.
toggleconsole                            : cmd      :                  : Show/hide the console.
toolload                                 : cmd      :                  : Load a tool.
toolunload                               : cmd      :                  : Unload a tool.
trace_report                             : 0        : , "sv"           : 
tracer_extra                             : 1        : , "cl"           : 
tv_allow_camera_man                      : 1        : , "sv"           : Auto director allows spectators to become camera man
tv_allow_static_shots                    : 1        : , "sv"           : Auto director uses fixed level cameras for shots
tv_autorecord                            : 0        :                  : Automatically records all games as SourceTV demos.
tv_autoretry                             : 1        :                  : Relay proxies retry connection after network timeout
tv_chatgroupsize                         : 0        :                  : Set the default chat group size
tv_chattimelimit                         : 8        :                  : Limits spectators to chat only every n seconds
tv_clients                               : cmd      :                  : Shows list of connected SourceTV clients.
tv_debug                                 : 0        :                  : SourceTV debug info.
tv_delay                                 : 30       : , "sv"           : SourceTV broadcast delay in seconds
tv_delaymapchange                        : 0        : , "sv"           : Delays map change until broadcast is complete
tv_deltacache                            : 2        :                  : Enable delta entity bit stream cache
tv_dispatchmode                          : 1        :                  : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable                                : 0        : , "nf"           : Activates SourceTV on server.
tv_maxclients                            : 128      :                  : Maximum client number on SourceTV server.
tv_maxrate                               : 8000     :                  : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg                                   : cmd      :                  : Send a screen message to all clients.
tv_name                                  : 0        :                  : SourceTV host name
tv_nochat                                : 0        : , "a", "user"    : Don't receive chat messages from other SourceTV spectators
tv_overridemaster                        : 0        :                  : Overrides the SourceTV master root address.
tv_password                              : 0        : , "nf", "prot", "norecord" : SourceTV password for all clients
tv_port                                  : 27020    :                  : Host SourceTV port
tv_record                                : cmd      :                  : Starts SourceTV demo recording.
tv_relay                                 : cmd      :                  : Connect to SourceTV server and relay broadcast.
tv_relaypassword                         : 0        : , "nf", "prot", "norecord" : SourceTV password for relay proxies
tv_relayvoice                            : 1        :                  : Relay voice data: 0=off, 1=on
tv_retry                                 : cmd      :                  : Reconnects the SourceTV relay proxy.
tv_snapshotrate                          : 16       :                  : Snapshots broadcasted per second
tv_status                                : cmd      :                  : Show SourceTV server status.
tv_stop                                  : cmd      :                  : Stops the SourceTV broadcast.
tv_stoprecord                            : cmd      :                  : Stops SourceTV demo recording.
tv_timeout                               : 30       :                  : SourceTV connection timeout in seconds.
tv_title                                 : 0        :                  : Set title for SourceTV spectator UI
tv_transmitall                           : 0        : , "rep"          : Transmit all entities (not only director view)
ui_gameui_debug                          : 1        : , "cl"           : 
ui_gameui_modal                          : 1        : , "cl"           : If set, the game UI pages will take modal input focus.
ui_play_online_browser                   : 1        : , "cl"           : Whether play online displays a browser or plain search dialog.
ui_posedebug_fade_in_time                : 0        : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time               : 0        : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_public_lobby_filter_campaign          : 0        : , "a", "cl"      : Filter type for campaigns on the public lobby display
ui_public_lobby_filter_difficulty2       : 0        : , "a", "cl"      : Filter type for difficulty on the public lobby display
ui_public_lobby_filter_status            : 0        : , "a", "cl"      : Filter type for game status on the public lobby display
ui_reloadscheme                          : cmd      :                  : Reloads the resource files for the active UI window
ui_start_dlc_time_corrupt                : 300      : , "cl"           : 
ui_start_dlc_time_loaded                 : 150      : , "cl"           : 
ui_start_dlc_time_pump                   : 30       : , "cl"           : 
ui_volume_max                            : 1        :                  : 
unbind                                   : cmd      :                  : Unbind a key.
unbindall                                : cmd      :                  : Unbind all keys.
unload_all_addons                        : cmd      :                  : Reloads the search paths for game addons.
unpause                                  : cmd      :                  : Unpause the game.
update_addon_paths                       : cmd      :                  : Reloads the search paths for game addons.
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
-use                                     : cmd      :                  : 
+use                                     : cmd      :                  : 
UseNetworkVars                           : 1        : , "sv", "cheat"  : For profiling, toggle network vars.
user                                     : cmd      :                  : Show user data.
users                                    : cmd      :                  : Show user info for players on server.
v_centermove                             : 0        : , "cl"           : 
v_centerspeed                            : 500      : , "cl"           : 
vcollide_wireframe                       : 0        : , "cheat", "cl"  : Render physics collision models in wireframe
vehicle_flushscript                      : cmd      :                  : Flush and reload all vehicle scripts
version                                  : cmd      :                  : Print version info string.
vgui_drawfocus                           : 0        :                  : Report which panel is under the mouse.
vgui_drawkeyfocus                        : 0        :                  : Report which panel has keyboard focus.
-vgui_drawtree                           : cmd      :                  : 
+vgui_drawtree                           : cmd      :                  : 
vgui_drawtree                            : 0        : , "cheat"        : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds                     : 0        :                  : Show panel bounds.
vgui_drawtree_clear                      : cmd      :                  : 
vgui_drawtree_draw_selected              : 0        :                  : Highlight the selected panel
vgui_drawtree_freeze                     : 0        :                  : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden                     : 0        :                  : Draw the hidden panels.
vgui_drawtree_panelalpha                 : 0        :                  : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr                   : 0        :                  : Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly                 : 0        :                  : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order               : 0        :                  : List the vgui_drawtree panels in render order.
vgui_drawtree_scheme                     : 0        :                  : Show scheme file for each panel
vgui_drawtree_visible                    : 1        :                  : Draw the visible panels.
vgui_dump_panels                         : cmd      :                  : vgui_dump_panels [visible]
vgui_spew_fonts                          : cmd      :                  : 
vgui_togglepanel                         : cmd      :                  : show/hide vgui panel by name.
viewanim_addkeyframe                     : cmd      :                  : 
viewanim_create                          : cmd      :                  : viewanim_create
viewanim_load                            : cmd      :                  : load animation from file
viewanim_reset                           : cmd      :                  : reset view angles!
viewanim_save                            : cmd      :                  : Save current animation to file
viewanim_test                            : cmd      :                  : test view animation
viewmodel_fov                            : 54       : , "cheat", "cl"  : 
viewmodel_offset_x                       : 0        : , "a", "cl"      : 
viewmodel_offset_y                       : 0        : , "a", "cl"      : 
viewmodel_offset_z                       : 0        : , "a", "cl"      : 
violence_ablood                          : 1        :                  : Draw alien blood
violence_agibs                           : 1        :                  : Show alien gib entities
violence_hblood                          : 1        :                  : Draw human blood
violence_hgibs                           : 1        :                  : Show human gib entities
vis_force                                : 0        : , "sv", "cheat"  : 
vismon_poll_frequency                    : 0        : , "sv", "cheat"  : 
vismon_trace_limit                       : 12       : , "sv", "cheat"  : 
vm_debug                                 : 0        : , "cheat", "cl"  : 
vm_draw_always                           : 0        : , "cl"           : 
voice_all_icons                          : 0        : , "cl"           : Draw all players' voice icons
voice_avggain                            : 0        :                  : 
voice_clientdebug                        : 0        : , "cl"           : 
voice_debugfeedback                      : 0        :                  : 
voice_debugfeedbackfrom                  : 0        :                  : 
voice_enable                             : 1        : , "a"            : Toggle voice transmit and receive.
voice_fadeouttime                        : 0        :                  : 
voice_forcemicrecord                     : 1        : , "a"            : 
voice_head_icon_height                   : 20       : , "cl"           : Voice icons are this many inches over player eye positions
voice_head_icon_size                     : 6        : , "cl"           : Size of voice icon over player heads in inches
voice_inputfromfile                      : 0        :                  : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon                         : 0        : , "cl"           : Draw local player's voice icon
voice_loopback                           : 0        : , "user"         : 
voice_maxgain                            : 10       :                  : 
voice_menu_1                             : cmd      :                  : Opens voice menu 1
voice_menu_2                             : cmd      :                  : Opens voice menu 2
voice_menu_3                             : cmd      :                  : Opens voice menu 3
voice_minimum_gain                       : 0        :                  : 
voice_mixer_boost                        : 0        : , "a"            : 
voice_mixer_mute                         : 0        : , "a"            : 
voice_mixer_volume                       : 1        : , "a"            : 
voice_modenable                          : 1        : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
voice_mute                               : cmd      :                  : Mute a specific Steam user
voice_overdrive                          : 2        :                  : 
voice_overdrivefadetime                  : 0        :                  : 
voice_player_speaking_delay_threshold    : 0        : , "sv", "cheat"  : 
voice_profile                            : 0        :                  : 
voice_recordtofile                       : 0        :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist                     : cmd      :                  : Reset all mute information for all players who were ever muted.
voice_scale                              : 1        : , "a"            : 
voice_serverdebug                        : 0        : , "sv"           : 
voice_show_mute                          : cmd      :                  : Show whether current players are muted.
voice_showchannels                       : 0        :                  : 
voice_showincoming                       : 0        :                  : 
voice_steal                              : 2        :                  : 
voice_threshold                          : 2000     : , "a"            : 
voice_thresold_delay                     : 0        :                  : 
voice_unmute                             : cmd      :                  : Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox                                : 0        : , "a", "cl"      : Voice chat uses a vox-style always on
voice_writevoices                        : 0        :                  : Saves each speaker's voice data into separate .wav files 
voice_xsend_debug                        : 0        :                  : 
-voicerecord                             : cmd      :                  : 
+voicerecord                             : cmd      :                  : 
voicerecord_toggle                       : cmd      :                  : 
volume                                   : 1        : , "a"            : Sound volume
vox_reload                               : cmd      :                  : Reload sentences.txt file
voxeltree_box                            : cmd      :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview                     : cmd      :                  : View entities in the voxel-tree at the player position.
voxeltree_sphere                         : cmd      :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view                           : cmd      :                  : View entities in the voxel-tree.
vphys_sleep_timeout                      : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep
vphysics_threadmode                      : 1        :                  : 
vpk_download                             : cmd      :                  : Download a VPK file.  Usage: vpk_download [url]
vprof                                    : cmd      :                  : Toggle VProf profiler
vprof_adddebuggroup1                     : cmd      :                  : add a new budget group dynamically for debugging
vprof_cachemiss                          : cmd      :                  : Toggle VProf cache miss checking
vprof_cachemiss_off                      : cmd      :                  : Turn off VProf cache miss checking
vprof_cachemiss_on                       : cmd      :                  : Turn on VProf cache miss checking
vprof_child                              : cmd      :                  : 
vprof_collapse_all                       : cmd      :                  : Collapse the whole vprof tree
vprof_counters                           : 0        :                  : 
vprof_counters_show_minmax               : 0        :                  : 
vprof_dump_counters                      : cmd      :                  : Dump vprof counters to the console
vprof_dump_groupnames                    : cmd      :                  : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval                    : 0        :                  : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes                        : 0        :                  : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group           : 0        :                  : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy               : 0        :                  : Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node                   : 0        :                  : Node to start report from when doing a dump spikes
vprof_dump_spikes_terse                  : 0        :                  : Whether to use most terse output
vprof_expand_all                         : cmd      :                  : Expand the whole vprof tree
vprof_expand_group                       : cmd      :                  : Expand a budget group in the vprof tree by name
vprof_generate_report                    : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI                 : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI_only            : cmd      :                  : Generate a report to the console.
vprof_generate_report_budget             : cmd      :                  : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy          : cmd      :                  : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd      :                  : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load           : cmd      :                  : Generate a report to the console.
vprof_graph                              : 0        :                  : Draw the vprof graph.
vprof_graphheight                        : 256      : , "a"            : 
vprof_graphwidth                         : 512      : , "a"            : 
vprof_nextsibling                        : cmd      :                  : 
vprof_off                                : cmd      :                  : Turn off VProf profiler
vprof_on                                 : cmd      :                  : Turn on VProf profiler
vprof_parent                             : cmd      :                  : 
vprof_playback_average                   : cmd      :                  : Average the next N frames.
vprof_playback_start                     : cmd      :                  : Start playing back a recorded .vprof file.
vprof_playback_step                      : cmd      :                  : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback                  : cmd      :                  : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop                      : cmd      :                  : Stop playing back a recorded .vprof file.
vprof_prevsibling                        : cmd      :                  : 
vprof_record_start                       : cmd      :                  : Start recording vprof data for playback later.
vprof_record_stop                        : cmd      :                  : Stop recording vprof data
vprof_remote_start                       : cmd      :                  : Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop                        : cmd      :                  : Stop an existing remote VProf data request
vprof_reset                              : cmd      :                  : Reset the stats in VProf profiler
vprof_reset_peaks                        : cmd      :                  : Reset just the peak time in VProf profiler
vprof_scope                              : 0        :                  : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys              : 0        : , "sv"           : 
vprof_scope_entity_thinks                : 0        : , "sv"           : 
vprof_server_spike_threshold             : 999      :                  : 
vprof_server_thread                      : 0        :                  : 
vprof_think_limit                        : 0        : , "sv"           : 
vprof_to_csv                             : cmd      :                  : Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit                  : 0        : , "a"            : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose                            : 1        : , "a"            : Set to one to show average and peak times
vprof_vtune_group                        : cmd      :                  : enable vtune for a particular vprof group ('disable' to disable)
vprof_warningmsec                        : 10       : , "a"            : Above this many milliseconds render the label red to indicate slow code.
vtune                                    : cmd      :                  : Controls VTune's sampling.
+walk                                    : cmd      :                  : 
-walk                                    : cmd      :                  : 
wc_air_edit_further                      : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer                       : cmd      :                  : When in WC edit mode and editing air nodes,  moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit                         : cmd      :                  : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create                                : cmd      :                  : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy                               : cmd      :                  : When in WC edit mode, destroys the node that the player is nearest to looking at.  (The node will be highlighted by a red box).
wc_destroy_undo                          : cmd      :                  : When in WC edit mode restores the last deleted node
wc_edit_emitter                          : cmd      :                  : When in WC edit mode, this lets you modify a generic particle emitter
wc_link_edit                             : cmd      :                  : 
weapon_showproficiency                   : 0        : , "sv"           : 
windows_speaker_config                   : 4        : , "a"            : 
wipe_nav_attributes                      : cmd      :                  : Clear all nav attributes of selected area.
writeid                                  : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip                                  : cmd      :                  : Save the ban list to banned_ip.cfg.
x360_audio_english                       : 0        : , "cl"           : Keeps track of whether we're forcing english in a localized language.
xbox_autothrottle                        : 1        : , "a", "sv"      : 
xbox_steering_deadzone                   : 0        : , "sv"           : 
xbox_throttlebias                        : 100      : , "a", "sv"      : 
xbox_throttlespoof                       : 200      : , "a", "sv"      : 
xc_crouch_debounce                       : 0        : , "sv"           : 
xload                                    : cmd      :                  : Load a saved game from a 360 storage device.
xlook                                    : cmd      :                  : 
xmove                                    : cmd      :                  : 
xsave                                    : cmd      :                  : Saves current game to a 360 storage device.
z_ragdoll_impact_strength                : 500      : , "cl"           : 
-zoom                                    : cmd      :                  : 
+zoom                                    : cmd      :                  : 
zoom_sensitivity_ratio                   : 1        : , "cl"           : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
--------------
3933 total convars/concommands