Point bugbait: Difference between revisions
		
		
		
		
		
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{{  | {{stub}}{{CD|CBugBaitSensor|file1=grenade_bugbait.cpp}}  | ||
{{this is a|point entity|name=point_bugbait|game=Half-Life 2 series}}  | |||
==Entity   | ==Entity description==  | ||
Bugbait   | This entity detects the usage of [[weapon_bugbait|Bugbait]] within a given radius.  The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.  | ||
==  | ==Keyvalues==  | ||
{{  | {{KV Targetname}}  | ||
{{KV|Enabled|intn=enabled|bool|Start Enabled}}  | |||
{{KV|Radius|intn=radius|float|Sensor Radius.}}  | |||
==Flags==  | ==Flags==  | ||
{{fl|1|Do not call antlions to position}}  | |||
{{fl|2|Don't activate on thrown bugbait splashes}}  | |||
{{fl|4|Don't activate on squeezed bugbait}}  | |||
==Inputs==  | ==Inputs==  | ||
{{I Targetname}}  | |||
{{I EnableDisable}}  | |||
{{I|Toggle|Toggle this entity.}}  | |||
==Outputs==  | ==Outputs==  | ||
{{O Targetname}}  | |||
{{O|OnBaited|Fires when bugbait lands within a radius of the sensor {{activator|bugbait thrower}}.}}  | |||
==See also==  | |||
* {{ent|weapon_bugbait}} - The bugbait weapon.  | |||
Latest revision as of 20:46, 19 April 2025
| CBugBaitSensor | 
point_bugbait  is a   point entity  available in 
 Half-Life 2 series.
Entity description
This entity detects the usage of Bugbait within a given radius. The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Enabled (enabled) <boolean>
 - Start Enabled
 
- Radius (radius) <float>
 - Sensor Radius.
 
Flags
- Do not call antlions to position : [1]
 
- Don't activate on thrown bugbait splashes : [2]
 
- Don't activate on squeezed bugbait : [4]
 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
- Toggle
 - Toggle this entity.
 
Outputs
- OnBaited
 - Fires when bugbait lands within a radius of the sensor (!activator is the bugbait thrower).
 
See also
- weapon_bugbait - The bugbait weapon.