Info apc missile hint: Difference between revisions
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Note:The FGD data lists
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{{ | {{LanguageBar}} | ||
info_apc_missile_hint | {{CD|CInfoAPCMissileHint|file1=weapon_rpg.cpp}} | ||
{{this is a|brush entity|name=info_apc_missile_hint|game=Half-Life 2 series}} It helps guide rockets ({{ent|apc_missile}} fired by the {{ent|prop_vehicle_apc}}. In short, if the missile can hit a target before that target leaves this volume, the missile will steer towards it. | |||
{{note|The FGD data lists <code>Enable</code> and <code>Disable</code> inputs, but they do not exist in code.}} | |||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV|Target|intn=target|target_destination|The entity that the missile will guide towards if the conditions are met.}} | |||
Target | |||
Latest revision as of 12:03, 25 September 2024
| CInfoAPCMissileHint |
info_apc_missile_hint is a brush entity available in
Half-Life 2 series. It helps guide rockets (apc_missile fired by the prop_vehicle_apc. In short, if the missile can hit a target before that target leaves this volume, the missile will steer towards it.
Enable and Disable inputs, but they do not exist in code.Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target (target) <targetname>
- The entity that the missile will guide towards if the conditions are met.