Npc grenade frag: Difference between revisions

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== Entity description ==
{{CD|CGrenadeFrag|file1=grenade_frag.cpp}}
[[npc_grenade_frag]] is the entity that represents an active grenade ([[weapon_frag]] thrown by a player or NPC) in-game.
{{this is a|model entity|name=npc_grenade_frag|game=Half-Life 2 series}} It is the about-to-explode version of [[weapon_frag]] created when thrown.


== Dedicated Console Variables ==
== Keyvalues ==
{{KV Targetname}}


::sk_plr_dmg_fraggrenade (Defult 150)
== Inputs ==
::sk_npc_dmg_fraggrenade (Defult 75)
{{I|SetTimer|This input makes the grenade live, and specifies how many seconds before it explodes.|param=float}}
::sk_fraggrenade_radius (Defult 250)


{{TODO|Fix any Typos?}}
{{Note|Default [[Half-Life_2.fgd|FGD]] mistakenly gave this BaseNPC Keyvalues/Inputs/Outputs}}


== Keyvalues ==
== Dedicated Console Variables ==
*{{kv basenpc}}
;sk_plr_dmg_fraggrenade <[[int]]>
== Flags ==
: Damage of grenades thrown by the player.
*{{Fl BaseNPC}}
;sk_npc_dmg_fraggrenade <[[int]]>
== Inputs ==
: Damage of grenades thrown by NPCs.
*; SetTimer <float>
;sk_fraggrenade_radius <[[int]]>
: This input makes the grenade live, and specifies how many seconds before it explodes.
: Explosion size (default 250).
*{{I BaseNPC}}
== Outputs ==
*{{o basenpc}}
== See Also ==


[[Category:Entities]]
[[Category:Half-Life 2 NPCs|G]]
[[Category:NPCs]]
{{immobile npc}}
{{immobile npc}}

Latest revision as of 08:20, 26 May 2025

C++ Class hierarchy
CGrenadeFrag
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ grenade_frag.cpp

npc_grenade_frag is a model entity available in Half-Life 2 series Half-Life 2 series. It is the about-to-explode version of weapon_frag created when thrown.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

SetTimer <floatRedirectInput/float>
This input makes the grenade live, and specifies how many seconds before it explodes.
Note.pngNote:Default FGD mistakenly gave this BaseNPC Keyvalues/Inputs/Outputs

Dedicated Console Variables

sk_plr_dmg_fraggrenade <int>
Damage of grenades thrown by the player.
sk_npc_dmg_fraggrenade <int>
Damage of grenades thrown by NPCs.
sk_fraggrenade_radius <int>
Explosion size (default 250).