This article's documentation is for anything that uses the Source engine. Click here for more information.

Sv friction: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(finished page)
 
m (Replaced deprecated {{Game name}} template with {{Software}} counterpart. Action performed by bot)
 
(9 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{wrongtitle|title=sv_friction}}
{{this is a|console variable|name=sv_friction}}
sv_friction determines how gripped the player is to the floor's surface.
The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.


Sv_friction is the players grip on the floor, determing how slippery the floor is, or how gripped the player is to the floors surface.  
By default, it is set to sv_friction 4 ({{cs|4}},{{css|4}}) and sv_friction 5.2 ({{csgo|4}})


 
Using negative values while in {{ent|noclip}} causes the player to accelerate infinitely until the game crashes.
There are 5 available commands for sv_friction:
 
*sv_friction 0
*sv_friction 1
*sv_friction 2
*sv_friction 3
*sv_friction 4
 
The lower the number, the more slippery the player will move, the higher the number, the more slower and gripped the player is to the floor. By default, the game is set to sv_friction 4

Latest revision as of 06:09, 31 May 2024

sv_friction is a console variable available in all Source Source games. sv_friction determines how gripped the player is to the floor's surface. The lower the number, the more slippery the player will move. The higher the number, the less the player is held to the floor.

By default, it is set to sv_friction 4 (Counter-Strike Counter-Strike,Counter-Strike: Source Counter-Strike: Source) and sv_friction 5.2 (Counter-Strike: Global Offensive Counter-Strike: Global Offensive)

Using negative values while in noclip causes the player to accelerate infinitely until the game crashes.